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Akka/Scala example source code file (FSMStateFunctionBuilder.java)
The FSMStateFunctionBuilder.java Akka example source code
/**
* Copyright (C) 2009-2014 Typesafe Inc. <http://www.typesafe.com>
*/
package akka.japi.pf;
import akka.actor.FSM;
import scala.PartialFunction;
import java.util.List;
/**
* Builder used to create a partial function for {@link akka.actor.FSM#whenUnhandled}.
*
* @param <S> the state type
* @param <D> the data type
*
* This is an EXPERIMENTAL feature and is subject to change until it has received more real world testing.
*/
@SuppressWarnings("rawtypes")
public class FSMStateFunctionBuilder<S, D> {
private PFBuilder<FSM.Event<D>, FSM.State<S, D>> builder =
new PFBuilder<FSM.Event<D>, FSM.State<S, D>>();
/**
* An erased processing of the event matcher. The compile time checks are enforced
* by the public typed versions.
*
* It works like this.
*
* If eventOrType or dataOrType is a Class, then we do a isInstance check,
* otherwise we do an equals check. The null value compares true for anything.
* If the predicate is null, it is skipped otherwise the predicate has to match
* as well.
*
* @param eventOrType an event or a type to match against
* @param dataOrType a data instance or a type to match against
* @param predicate a predicate to match against
* @param apply an action to apply to the event and state data if there is a match
* @return the builder with the case statement added
*/
private FSMStateFunctionBuilder<S, D> erasedEvent(final Object eventOrType,
final Object dataOrType,
final FI.TypedPredicate2 predicate,
final FI.Apply2 apply) {
builder.match(FSM.Event.class,
new FI.TypedPredicate<FSM.Event>() {
@Override
public boolean defined(FSM.Event e) {
boolean res = true;
if (eventOrType != null) {
if (eventOrType instanceof Class) {
Class eventType = (Class) eventOrType;
res = eventType.isInstance(e.event());
}
else {
res = eventOrType.equals(e.event());
}
}
if (res && dataOrType != null) {
if (dataOrType instanceof Class) {
Class dataType = (Class) dataOrType;
res = dataType.isInstance(e.stateData());
}
else {
res = dataOrType.equals(e.stateData());
}
}
if (res && predicate != null) {
@SuppressWarnings("unchecked")
boolean ures = predicate.defined(e.event(), e.stateData());
res = ures;
}
return res;
}
},
new FI.Apply<FSM.Event, FSM.State<S, D>>() {
public FSM.State<S, D> apply(FSM.Event e) throws Exception {
@SuppressWarnings("unchecked")
FSM.State<S, D> res = (FSM.State<S, D>) apply.apply(e.event(), e.stateData());
return res;
}
}
);
return this;
}
/**
* Add a case statement that matches on an event and data type and a predicate.
*
* @param eventType the event type to match on
* @param dataType the data type to match on
* @param predicate a predicate to evaluate on the matched types
* @param apply an action to apply to the event and state data if there is a match
* @param <P> the event type to match on
* @param <Q> the data type to match on
* @return the builder with the case statement added
*/
public final <P, Q> FSMStateFunctionBuilder<S, D> event(final Class<P> eventType,
final Class<Q> dataType,
final FI.TypedPredicate2<P, Q> predicate,
final FI.Apply2<P, Q, FSM.State<S, D>> apply) {
erasedEvent(eventType, dataType, predicate, apply);
return this;
}
/**
* Add a case statement that matches on an event and data type.
*
* @param eventType the event type to match on
* @param dataType the data type to match on
* @param apply an action to apply to the event and state data if there is a match
* @param <P> the event type to match on
* @param <Q> the data type to match on
* @return the builder with the case statement added
*/
public <P, Q> FSMStateFunctionBuilder<S, D> event(final Class<P> eventType,
final Class<Q> dataType,
final FI.Apply2<P, Q, FSM.State<S, D>> apply) {
return erasedEvent(eventType, dataType, null, apply);
}
/**
* Add a case statement that matches if the event type and predicate matches.
*
* @param eventType the event type to match on
* @param predicate a predicate that will be evaluated on the data and the event
* @param apply an action to apply to the event and state data if there is a match
* @return the builder with the case statement added
*/
public <P> FSMStateFunctionBuilder<S, D> event(final Class<P> eventType,
final FI.TypedPredicate2<P, D> predicate,
final FI.Apply2<P, D, FSM.State<S, D>> apply) {
return erasedEvent(eventType, null, predicate, apply);
}
/**
* Add a case statement that matches if the event type and predicate matches.
*
* @param eventType the event type to match on
* @param apply an action to apply to the event and state data if there is a match
* @return the builder with the case statement added
*/
public <P> FSMStateFunctionBuilder<S, D> event(final Class<P> eventType,
final FI.Apply2<P, D, FSM.State<S, D>> apply) {
return erasedEvent(eventType, null, null, apply);
}
/**
* Add a case statement that matches if the predicate matches.
*
* @param predicate a predicate that will be evaluated on the data and the event
* @param apply an action to apply to the event and state data if there is a match
* @return the builder with the case statement added
*/
public FSMStateFunctionBuilder<S, D> event(final FI.TypedPredicate2<Object, D> predicate,
final FI.Apply2<Object, D, FSM.State<S, D>> apply) {
return erasedEvent(null, null, predicate, apply);
}
/**
* Add a case statement that matches on the data type and if any of the event types
* in the list match or any of the event instances in the list compares equal.
*
* @param eventMatches a list of types or instances to match against
* @param dataType the data type to match on
* @param apply an action to apply to the event and state data if there is a match
* @param <Q> the data type to match on
* @return the builder with the case statement added
*/
public <Q> FSMStateFunctionBuilder<S, D> event(final List<Object> eventMatches,
final Class<Q> dataType,
final FI.Apply2<Object, Q, FSM.State<S, D>> apply) {
builder.match(FSM.Event.class,
new FI.TypedPredicate<FSM.Event>() {
@Override
public boolean defined(FSM.Event e) {
if (dataType != null && !dataType.isInstance(e.stateData()))
return false;
boolean emMatch = false;
Object event = e.event();
for (Object em : eventMatches) {
if (em instanceof Class) {
Class emc = (Class) em;
emMatch = emc.isInstance(event);
} else {
emMatch = event.equals(em);
}
if (emMatch)
break;
}
return emMatch;
}
},
new FI.Apply<FSM.Event, FSM.State<S, D>>() {
public FSM.State<S, D> apply(FSM.Event e) throws Exception {
@SuppressWarnings("unchecked")
Q q = (Q) e.stateData();
return apply.apply(e.event(), q);
}
}
);
return this;
}
/**
* Add a case statement that matches if any of the event types in the list match or
* any of the event instances in the list compares equal.
*
* @param eventMatches a list of types or instances to match against
* @param apply an action to apply to the event and state data if there is a match
* @return the builder with the case statement added
*/
public FSMStateFunctionBuilder<S, D> event(final List<Object> eventMatches,
final FI.Apply2<Object, D, FSM.State<S, D>> apply) {
return event(eventMatches, null, apply);
}
/**
* Add a case statement that matches on the data type and if the event compares equal.
*
* @param event an event to compare equal against
* @param dataType the data type to match on
* @param apply an action to apply to the event and state data if there is a match
* @param <Q> the data type to match on
* @return the builder with the case statement added
*/
public <P, Q> FSMStateFunctionBuilder<S, D> eventEquals(final P event,
final Class<Q> dataType,
final FI.Apply2<P, Q, FSM.State<S, D>> apply) {
return erasedEvent(event, dataType, null, apply);
}
/**
* Add a case statement that matches if event compares equal.
*
* @param event an event to compare equal against
* @param apply an action to apply to the event and state data if there is a match
* @return the builder with the case statement added
*/
public <P> FSMStateFunctionBuilder<S, D> eventEquals(final P event,
final FI.Apply2<P, D, FSM.State<S, D>> apply) {
return erasedEvent(event, null, null, apply);
}
/**
* Add a case statement that matches on any type of event.
*
* @param apply an action to apply to the event and state data
* @return the builder with the case statement added
*/
public FSMStateFunctionBuilder<S, D> anyEvent(final FI.Apply2<Object, D, FSM.State<S, D>> apply) {
return erasedEvent(null, null, null, apply);
}
/**
* Build a {@link scala.PartialFunction} from this builder.
* After this call the builder will be reset.
*
* @return a PartialFunction for this builder.
*/
public PartialFunction<FSM.Event<D>, FSM.State<S, D>> build() {
return builder.build();
}
}
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