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Akka/Scala example source code file (cluster-sharding.rst)
The cluster-sharding.rst Akka example source code.. _cluster-sharding: Cluster Sharding ================ Cluster sharding is useful when you need to distribute actors across several nodes in the cluster and want to be able to interact with them using their logical identifier, but without having to care about their physical location in the cluster, which might also change over time. It could for example be actors representing Aggregate Roots in Domain-Driven Design terminology. Here we call these actors "entries". These actors typically have persistent (durable) state, but this feature is not limited to actors with persistent state. Cluster sharding is typically used when you have many stateful actors that together consume more resources (e.g. memory) than fit on one machine. If you only have a few stateful actors it might be easier to run them on a :ref:`cluster-singleton` node. In this context sharding means that actors with an identifier, so called entries, can be automatically distributed across multiple nodes in the cluster. Each entry actor runs only at one place, and messages can be sent to the entry without requiring the sender() to know the location of the destination actor. This is achieved by sending the messages via a ``ShardRegion`` actor provided by this extension, which knows how to route the message with the entry id to the final destination. An Example in Java ------------------ This is how an entry actor may look like: .. includecode:: @contribSrc@/src/test/java/akka/contrib/pattern/ClusterShardingTest.java#counter-actor The above actor uses event sourcing and the support provided in ``UntypedPersistentActor`` to store its state. It does not have to be a persistent actor, but in case of failure or migration of entries between nodes it must be able to recover its state if it is valuable. Note how the ``persistenceId`` is defined. You may define it another way, but it must be unique. When using the sharding extension you are first, typically at system startup on each node in the cluster, supposed to register the supported entry types with the ``ClusterSharding.start`` method. ``ClusterSharding.start`` gives you the reference which you can pass along. .. includecode:: @contribSrc@/src/test/java/akka/contrib/pattern/ClusterShardingTest.java#counter-start The ``messageExtractor`` defines application specific methods to extract the entry identifier and the shard identifier from incoming messages. .. includecode:: @contribSrc@/src/test/java/akka/contrib/pattern/ClusterShardingTest.java#counter-extractor This example illustrates two different ways to define the entry identifier in the messages: * The ``Get`` message includes the identifier itself. * The ``EntryEnvelope`` holds the identifier, and the actual message that is sent to the entry actor is wrapped in the envelope. Note how these two messages types are handled in the ``entryId`` and ``entryMessage`` methods shown above. A shard is a group of entries that will be managed together. The grouping is defined by the ``shardResolver`` function shown above. Creating a good sharding algorithm is an interesting challenge in itself. Try to produce a uniform distribution, i.e. same amount of entries in each shard. As a rule of thumb, the number of shards should be a factor ten greater than the planned maximum number of cluster nodes. Messages to the entries are always sent via the local ``ShardRegion``. The ``ShardRegion`` actor for a named entry type can be retrieved with ``ClusterSharding.shardRegion``. The ``ShardRegion`` will lookup the location of the shard for the entry if it does not already know its location. It will delegate the message to the right node and it will create the entry actor on demand, i.e. when the first message for a specific entry is delivered. .. includecode:: @contribSrc@/src/test/java/akka/contrib/pattern/ClusterShardingTest.java#counter-usage An Example in Scala ------------------- This is how an entry actor may look like: .. includecode:: @contribSrc@/src/multi-jvm/scala/akka/contrib/pattern/ClusterShardingSpec.scala#counter-actor The above actor uses event sourcing and the support provided in ``PersistentActor`` to store its state. It does not have to be a persistent actor, but in case of failure or migration of entries between nodes it must be able to recover its state if it is valuable. Note how the ``persistenceId`` is defined. You may define it another way, but it must be unique. When using the sharding extension you are first, typically at system startup on each node in the cluster, supposed to register the supported entry types with the ``ClusterSharding.start`` method. ``ClusterSharding.start`` gives you the reference which you can pass along. .. includecode:: @contribSrc@/src/multi-jvm/scala/akka/contrib/pattern/ClusterShardingSpec.scala#counter-start The ``idExtractor`` and ``shardResolver`` are two application specific functions to extract the entry identifier and the shard identifier from incoming messages. .. includecode:: @contribSrc@/src/multi-jvm/scala/akka/contrib/pattern/ClusterShardingSpec.scala#counter-extractor This example illustrates two different ways to define the entry identifier in the messages: * The ``Get`` message includes the identifier itself. * The ``EntryEnvelope`` holds the identifier, and the actual message that is sent to the entry actor is wrapped in the envelope. Note how these two messages types are handled in the ``idExtractor`` function shown above. A shard is a group of entries that will be managed together. The grouping is defined by the ``shardResolver`` function shown above. Creating a good sharding algorithm is an interesting challenge in itself. Try to produce a uniform distribution, i.e. same amount of entries in each shard. As a rule of thumb, the number of shards should be a factor ten greater than the planned maximum number of cluster nodes. Messages to the entries are always sent via the local ``ShardRegion``. The ``ShardRegion`` actor for a named entry type can be retrieved with ``ClusterSharding.shardRegion``. The ``ShardRegion`` will lookup the location of the shard for the entry if it does not already know its location. It will delegate the message to the right node and it will create the entry actor on demand, i.e. when the first message for a specific entry is delivered. .. includecode:: @contribSrc@/src/multi-jvm/scala/akka/contrib/pattern/ClusterShardingSpec.scala#counter-usage A more comprehensive sample is available in the `Typesafe Activator <http://www.typesafe.com/platform/getstarted>`_ tutorial named `Akka Cluster Sharding with Scala! <http://www.typesafe.com/activator/template/akka-cluster-sharding-scala>`_. How it works ------------ The ``ShardRegion`` actor is started on each node in the cluster, or group of nodes tagged with a specific role. The ``ShardRegion`` is created with two application specific functions to extract the entry identifier and the shard identifier from incoming messages. A shard is a group of entries that will be managed together. For the first message in a specific shard the ``ShardRegion`` request the location of the shard from a central coordinator, the ``ShardCoordinator``. The ``ShardCoordinator`` decides which ``ShardRegion`` that owns the shard. The ``ShardRegion`` receives the decided home of the shard and if that is the ``ShardRegion`` instance itself it will create a local child actor representing the entry and direct all messages for that entry to it. If the shard home is another ``ShardRegion`` instance messages will be forwarded to that ``ShardRegion`` instance instead. While resolving the location of a shard incoming messages for that shard are buffered and later delivered when the shard home is known. Subsequent messages to the resolved shard can be delivered to the target destination immediately without involving the ``ShardCoordinator``. Scenario 1: #. Incoming message M1 to ``ShardRegion`` instance R1. #. M1 is mapped to shard S1. R1 doesn't know about S1, so it asks the coordinator C for the location of S1. #. C answers that the home of S1 is R1. #. R1 creates child actor for the entry E1 and sends buffered messages for S1 to E1 child #. All incoming messages for S1 which arrive at R1 can be handled by R1 without C. It creates entry children as needed, and forwards messages to them. Scenario 2: #. Incoming message M2 to R1. #. M2 is mapped to S2. R1 doesn't know about S2, so it asks C for the location of S2. #. C answers that the home of S2 is R2. #. R1 sends buffered messages for S2 to R2 #. All incoming messages for S2 which arrive at R1 can be handled by R1 without C. It forwards messages to R2. #. R2 receives message for S2, ask C, which answers that the home of S2 is R2, and we are in Scenario 1 (but for R2). To make sure that at most one instance of a specific entry actor is running somewhere in the cluster it is important that all nodes have the same view of where the shards are located. Therefore the shard allocation decisions are taken by the central ``ShardCoordinator``, which is running as a cluster singleton, i.e. one instance on the oldest member among all cluster nodes or a group of nodes tagged with a specific role. The logic that decides where a shard is to be located is defined in a pluggable shard allocation strategy. The default implementation ``ShardCoordinator.LeastShardAllocationStrategy`` allocates new shards to the ``ShardRegion`` with least number of previously allocated shards. This strategy can be replaced by an application specific implementation. To be able to use newly added members in the cluster the coordinator facilitates rebalancing of shards, i.e. migrate entries from one node to another. In the rebalance process the coordinator first notifies all ``ShardRegion`` actors that a handoff for a shard has started. That means they will start buffering incoming messages for that shard, in the same way as if the shard location is unknown. During the rebalance process the coordinator will not answer any requests for the location of shards that are being rebalanced, i.e. local buffering will continue until the handoff is completed. The ``ShardRegion`` responsible for the rebalanced shard will stop all entries in that shard by sending ``PoisonPill`` to them. When all entries have been terminated the ``ShardRegion`` owning the entries will acknowledge the handoff as completed to the coordinator. Thereafter the coordinator will reply to requests for the location of the shard and thereby allocate a new home for the shard and then buffered messages in the ``ShardRegion`` actors are delivered to the new location. This means that the state of the entries are not transferred or migrated. If the state of the entries are of importance it should be persistent (durable), e.g. with ``akka-persistence``, so that it can be recovered at the new location. The logic that decides which shards to rebalance is defined in a pluggable shard allocation strategy. The default implementation ``ShardCoordinator.LeastShardAllocationStrategy`` picks shards for handoff from the ``ShardRegion`` with most number of previously allocated shards. They will then be allocated to the ``ShardRegion`` with least number of previously allocated shards, i.e. new members in the cluster. There is a configurable threshold of how large the difference must be to begin the rebalancing. This strategy can be replaced by an application specific implementation. The state of shard locations in the ``ShardCoordinator`` is persistent (durable) with ``akka-persistence`` to survive failures. Since it is running in a cluster ``akka-persistence`` must be configured with a distributed journal. When a crashed or unreachable coordinator node has been removed (via down) from the cluster a new ``ShardCoordinator`` singleton actor will take over and the state is recovered. During such a failure period shards with known location are still available, while messages for new (unknown) shards are buffered until the new ``ShardCoordinator`` becomes available. As long as a sender() uses the same ``ShardRegion`` actor to deliver messages to an entry actor the order of the messages is preserved. As long as the buffer limit is not reached messages are delivered on a best effort basis, with at-most once delivery semantics, in the same way as ordinary message sending. Reliable end-to-end messaging, with at-least-once semantics can be added by using channels in ``akka-persistence``. Some additional latency is introduced for messages targeted to new or previously unused shards due to the round-trip to the coordinator. Rebalancing of shards may also add latency. This should be considered when designing the application specific shard resolution, e.g. to avoid too fine grained shards. Proxy Only Mode --------------- The ``ShardRegion`` actor can also be started in proxy only mode, i.e. it will not host any entries itself, but knows how to delegate messages to the right location. A ``ShardRegion`` starts in proxy only mode if the roles of the node does not include the node role specified in ``akka.contrib.cluster.sharding.role`` config property or if the specified `entryProps` is ``None`` / ``null``. Passivation ----------- If the state of the entries are persistent you may stop entries that are not used to reduce memory consumption. This is done by the application specific implementation of the entry actors for example by defining receive timeout (``context.setReceiveTimeout``). If a message is already enqueued to the entry when it stops itself the enqueued message in the mailbox will be dropped. To support graceful passivation without loosing such messages the entry actor can send ``ShardRegion.Passivate`` to its parent ``ShardRegion``. The specified wrapped message in ``Passivate`` will be sent back to the entry, which is then supposed to stop itself. Incoming messages will be buffered by the ``ShardRegion`` between reception of ``Passivate`` and termination of the entry. Such buffered messages are thereafter delivered to a new incarnation of the entry. Configuration ------------- The ``ClusterSharding`` extension can be configured with the following properties: .. includecode:: @contribSrc@/src/main/resources/reference.conf#sharding-ext-config Custom shard allocation strategy can be defined in an optional parameter to ``ClusterSharding.start``. See the API documentation of ``ShardAllocationStrategy`` (Scala) or ``AbstractShardAllocationStrategy`` (Java) for details of how to implement a custom shard allocation strategy. Other Akka source code examplesHere is a short list of links related to this Akka cluster-sharding.rst source code file: |
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