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Akka/Scala example source code file (ReliableProxy.scala)

This example Akka source code file (ReliableProxy.scala) is included in my "Source Code Warehouse" project. The intent of this project is to help you more easily find Akka and Scala source code examples by using tags.

All credit for the original source code belongs to akka.io; I'm just trying to make examples easier to find. (For my Scala work, see my Scala examples and tutorials.)

Akka tags/keywords

actorref, akka, any, concurrent, duration, event, finiteduration, int, none, option, props, remote, time, unit, utilities, vector

The ReliableProxy.scala Akka example source code

/**
 * Copyright (C) 2009-2014 Typesafe Inc. <http://www.typesafe.com>
 */

package akka.contrib.pattern

import akka.actor._
import akka.remote.RemoteScope
import scala.concurrent.duration._
import scala.util.Try
import java.util.concurrent.TimeUnit

object ReliableProxy {
  /**
   * Scala API Props.  Arguments are detailed in the [[akka.contrib.pattern.ReliableProxy]]
   * constructor.
   */
  def props(targetPath: ActorPath, retryAfter: FiniteDuration, reconnectAfter: Option[FiniteDuration],
            maxReconnects: Option[Int]): Props = {
    Props(new ReliableProxy(targetPath, retryAfter, reconnectAfter, maxReconnects))
  }

  /**
   * Java API Props.  Arguments are detailed in the [[akka.contrib.pattern.ReliableProxy]]
   * constructor.
   */
  def props(targetPath: ActorPath, retryAfter: FiniteDuration, reconnectAfter: FiniteDuration,
            maxReconnects: Int): Props = {
    props(targetPath, retryAfter, Option(reconnectAfter), if (maxReconnects > 0) Some(maxReconnects) else None)
  }

  /**
   * Props with no limit on reconnections.  Arguments are detailed in the [[akka.contrib.pattern.ReliableProxy]]
   * constructor.
   */
  def props(targetPath: ActorPath, retryAfter: FiniteDuration, reconnectAfter: FiniteDuration): Props = {
    props(targetPath, retryAfter, Option(reconnectAfter), None)
  }

  /**
   * Props with no reconnections.  Arguments are detailed in the [[akka.contrib.pattern.ReliableProxy]]
   * constructor.
   */
  def props(targetPath: ActorPath, retryAfter: FiniteDuration): Props = {
    props(targetPath, retryAfter, None, None)
  }

  class Receiver(target: ActorRef, initialSerial: Int) extends Actor with ReliableProxyDebugLogging {
    var lastSerial = initialSerial

    context.watch(target)

    def receive = {
      case Message(msg, snd, serial) ⇒
        if (serial == lastSerial + 1) {
          target.tell(msg, snd)
          sender() ! Ack(serial)
          lastSerial = serial
        } else if (compare(serial, lastSerial) <= 0) {
          sender() ! Ack(serial)
        } else {
          logDebug("Received message from {} with wrong serial: {}", snd, msg)
        }
      case Terminated(`target`) ⇒ context stop self
    }
  }

  /**
   * Wrap-around aware comparison of integers: differences limited to 2**31-1
   * in magnitude will work correctly.
   */
  def compare(a: Int, b: Int): Int = {
    val c = a - b
    c match {
      case x if x < 0  ⇒ -1
      case x if x == 0 ⇒ 0
      case x if x > 0  ⇒ 1
    }
  }

  def receiver(target: ActorRef, currentSerial: Int): Props = Props(classOf[Receiver], target, currentSerial)

  // Internal messages
  final case class Message(msg: Any, sender: ActorRef, serial: Int)
  private final case class Ack(serial: Int)
  private case object Tick
  private case object ReconnectTick

  /**
   * `TargetChanged` is sent to transition subscribers when the initial connection is made
   * the target and when the target `ActorRef` has changed (for example, the target system
   * crashed and has been restarted).
   */
  final case class TargetChanged(ref: ActorRef)

  /**
   * `ProxyTerminated` is sent to transition subscribers during `postStop`.  Any outstanding
   * unsent messages are contained the `Unsent` object.
   */
  final case class ProxyTerminated(actor: ActorRef, outstanding: Unsent)
  final case class Unsent(queue: Vector[Message])

  sealed trait State
  case object Idle extends State
  case object Active extends State
  case object Connecting extends State

  // Java API
  val idle = Idle
  val active = Active
  val reconnecting = Connecting

}

/**
 * INTERNAL API
 */
private[akka] trait ReliableProxyDebugLogging extends ActorLogging { this: Actor ⇒
  val debug: Boolean =
    Try(context.system.settings.config.getBoolean("akka.reliable-proxy.debug")) getOrElse false

  def enabled: Boolean = debug && log.isDebugEnabled

  def addSelf(template: String): String = s"$template [$self]"

  def logDebug(template: String, arg1: Any, arg2: Any): Unit =
    if (enabled) log.debug(addSelf(template), arg1, arg2)

  def logDebug(template: String, arg1: Any): Unit =
    if (enabled) log.debug(addSelf(template), arg1)
}

import ReliableProxy._

/**
 * A ReliableProxy is a means to wrap a remote actor reference in order to
 * obtain certain improved delivery guarantees:
 *
 *  - as long as the proxy is not terminated before it sends all of its queued
 *    messages then no messages will be lost
 *  - messages re-sent due to the first point will not be delivered out-of-order,
 *    message ordering is preserved
 *
 * These guarantees are valid for the communication between the two end-points
 * of the reliable “tunnel”, which usually spans an unreliable network.
 *
 * Note that the ReliableProxy guarantees at-least-once, not exactly-once, delivery.
 *
 * Delivery from the remote end-point to the target actor is still subject to in-JVM
 * delivery semantics (i.e. not strictly guaranteed due to possible OutOfMemory
 * situations or other VM errors).
 *
 * You can create a reliable connection like this:
 *
 * In Scala:
 * {{{
 * val proxy = context.actorOf(ReliableProxy.props(target, 100.millis, 120.seconds)
 * }}}
 * or in Java:
 * {{{
 * final ActorRef proxy = getContext().actorOf(ReliableProxy.props(
 *   target, Duration.create(100, "millis"), Duration.create(120, "seconds")));
 * }}}
 *
 * '''''Please note:''''' the tunnel is uni-directional, and original sender
 * information is retained, hence replies by the wrapped target reference will
 * go back in the normal “unreliable” way unless also secured by a ReliableProxy
 * from the remote end.
 *
 * ==Message Types==
 *
 * This actor is an [[akka.actor.FSM]], hence it offers the service of
 * transition callbacks to those actors which subscribe using the
 * ``SubscribeTransitionCallBack`` and ``UnsubscribeTransitionCallBack``
 * messages; see [[akka.actor.FSM]] for more documentation. The proxy will
 * transition into [[ReliableProxy.Active]] state when ACKs
 * are outstanding and return to the [[ReliableProxy.Idle]]
 * state when every message send so far has been confirmed by the peer end-point.
 *
 * The initial state of the proxy is [[ReliableProxy.Connecting]]. In this state the
 * proxy will repeatedly send [[akka.actor.Identify]] messages to `ActorSelection(targetPath)`
 * in order to obtain a new `ActorRef` for the target. When an [[akka.actor.ActorIdentity]]
 * for the target is received a new tunnel will be created, a [[ReliableProxy.TargetChanged]]
 * message containing the target `ActorRef` will be sent to the proxy's transition subscribers
 * and the proxy will transition into either the [[ReliableProxy.Idle]] or [[ReliableProxy.Active]]
 * state, depending if there are any outstanding messages that need to be delivered.  If
 * `maxConnectAttempts` is defined this actor will stop itself after `Identify` is sent
 * `maxConnectAttempts` times.
 *
 * While in the `Idle` or `Active` states, if a communication failure causes the tunnel to
 * terminate via Remote Deathwatch the proxy will transition into the [[ReliableProxy.Connecting]]
 * state as described above.  After reconnecting `TargetChanged` will be sent only if the target
 * `ActorRef` has changed.
 *
 * If this actor is stopped and it still has outstanding messages a
 * [[ReliableProxy.ProxyTerminated]] message will be sent to the
 * transition subscribers.  It contains an `Unsent` object with the outstanding messages.
 *
 * If an [[ReliableProxy.Unsent]] message is sent to this actor
 * the messages contained within it will be relayed through the tunnel to the target.
 *
 * Any other message type sent to this actor will be delivered via a remote-deployed
 * child actor to the designated target.
 *
 * ==Failure Cases==
 *
 * All failures of either the local or the remote end-point are escalated to the
 * parent of this actor; there are no specific error cases which are predefined.
 *
 * ==Arguments==
 * See the constructor below for the arguments for this actor.  However, prefer using
 * [[akka.contrib.pattern.ReliableProxy#props]] to this actor's constructor.
 *
 * @param targetPath is the ``ActorPath`` to the actor to which all messages will be forwarded.
 *   ``targetPath`` can point to a local or remote actor, but the tunnel endpoint will be
 *   deployed remotely on the node where the target actor lives.
 * @param retryAfter is the ACK timeout after which all outstanding messages
 *   will be resent. There is no limit on the queue size or the number of retries.
 * @param reconnectAfter  is an optional interval between connection attempts.
 *   It is also used as the interval between receiving a `Terminated` for the tunnel and
 *   attempting to reconnect to the target actor. The minimum recommended value for this is
 *   the value of the configuration setting `akka.remote.retry-gate-closed-for`. Use `None`
 *   to never reconnect after a disconnection.
 * @param maxConnectAttempts  is an optional maximum number of attempts to connect to the
 *   target actor. Use `None` for no limit. If `reconnectAfter` is `None` this value is ignored.
 */
class ReliableProxy(targetPath: ActorPath, retryAfter: FiniteDuration,
                    reconnectAfter: Option[FiniteDuration], maxConnectAttempts: Option[Int])
  extends Actor with LoggingFSM[State, Vector[Message]] with ReliableProxyDebugLogging {

  var tunnel: ActorRef = _
  var currentSerial: Int = 0
  var lastAckSerial: Int = _
  var currentTarget: ActorRef = _
  var attemptedReconnects: Int = _

  val resendTimer = "resend"
  val reconnectTimer = "reconnect"

  val retryGateClosedFor =
    Try(context.system.settings.config.getDuration("akka.remote.retry-gate-closed-for", TimeUnit.MILLISECONDS)).
      map(_.longValue).getOrElse(5000L)

  val defaultConnectInterval =
    Try(context.system.settings.config.getDuration("akka.reliable-proxy.default-connect-interval", TimeUnit.MILLISECONDS)).
      map(_.longValue).getOrElse(retryGateClosedFor).millis

  val initialState = Connecting

  self ! ReconnectTick

  def createTunnel(target: ActorRef): Unit = {
    logDebug("Creating new tunnel for {}", target)
    tunnel = context.actorOf(receiver(target, lastAckSerial).
      withDeploy(Deploy(scope = RemoteScope(target.path.address))), "tunnel")

    context.watch(tunnel)
    currentTarget = target
    attemptedReconnects = 0
    resetBackoff()
  }

  if (targetPath.address.host.isEmpty && self.path.address == targetPath.address) {
    logDebug("Unnecessary to use ReliableProxy for local target: {}", targetPath)
  }

  override def supervisorStrategy = OneForOneStrategy() {
    case _ ⇒ SupervisorStrategy.Escalate
  }

  override def postStop() {
    logDebug("Stopping proxy and sending {} messages to subscribers in Unsent", stateData.size)
    gossip(ProxyTerminated(self, Unsent(stateData)))
    super.postStop()
  }

  startWith(initialState, Vector.empty)

  when(Idle) {
    case Event(Terminated(_), _) ⇒ terminated()
    case Event(Ack(_), _)        ⇒ stay()
    case Event(Unsent(msgs), _)  ⇒ goto(Active) using resend(updateSerial(msgs))
    case Event(msg, _)           ⇒ goto(Active) using Vector(send(msg, sender()))
  }

  onTransition {
    case _ -> Active     ⇒ scheduleTick()
    case Active -> Idle  ⇒ cancelTimer(resendTimer)
    case _ -> Connecting ⇒ scheduleReconnectTick()
  }

  when(Active) {
    case Event(Terminated(_), _) ⇒
      terminated()
    case Event(Ack(serial), queue) ⇒
      val q = queue dropWhile (m ⇒ compare(m.serial, serial) <= 0)
      if (compare(serial, lastAckSerial) > 0) lastAckSerial = serial
      scheduleTick()
      if (q.isEmpty) goto(Idle) using Vector.empty
      else stay using q
    case Event(Tick, queue) ⇒
      logResend(queue.size)
      queue foreach { tunnel ! _ }
      scheduleTick()
      stay()
    case Event(Unsent(msgs), queue) ⇒
      stay using queue ++ resend(updateSerial(msgs))
    case Event(msg, queue) ⇒
      stay using (queue :+ send(msg, sender()))
  }

  when(Connecting) {
    case Event(Terminated(_), _) ⇒
      stay()
    case Event(ActorIdentity(_, Some(actor)), queue) ⇒
      val curr = currentTarget
      cancelTimer(reconnectTimer)
      createTunnel(actor)
      if (currentTarget != curr) gossip(TargetChanged(currentTarget))
      if (queue.isEmpty) goto(Idle) else goto(Active) using resend(queue)
    case Event(ActorIdentity(_, None), _) ⇒
      stay()
    case Event(ReconnectTick, _) ⇒
      if (maxConnectAttempts exists (_ == attemptedReconnects)) {
        logDebug("Failed to reconnect after {}", attemptedReconnects)
        stop()
      } else {
        logDebug("{} ! {}", context.actorSelection(targetPath), Identify(targetPath))
        context.actorSelection(targetPath) ! Identify(targetPath)
        scheduleReconnectTick()
        attemptedReconnects += 1
        stay()
      }
    case Event(Unsent(msgs), queue) ⇒
      stay using queue ++ updateSerial(msgs)
    case Event(msg, queue) ⇒
      stay using (queue :+ Message(msg, sender(), nextSerial()))
  }

  def scheduleTick(): Unit = setTimer(resendTimer, Tick, retryAfter, repeat = false)

  def nextSerial(): Int = {
    currentSerial += 1
    currentSerial
  }

  def send(msg: Any, snd: ActorRef): Message = {
    val m = Message(msg, snd, nextSerial())
    tunnel ! m
    m
  }

  def updateSerial(q: Vector[Message]) = q map (_.copy(serial = nextSerial()))

  def resend(q: Vector[Message]): Vector[Message] = {
    logResend(q.size)
    q foreach { tunnel ! _ }
    q
  }

  def logResend(size: Int): Unit =
    logDebug("Resending {} messages through tunnel", size)

  def terminated(): State = {
    logDebug("Terminated: {}", targetPath)
    if (reconnectAfter.isDefined) goto(Connecting)
    else stop()
  }

  def scheduleReconnectTick(): Unit = {
    val delay = nextBackoff()
    logDebug("Will attempt to reconnect to {} in {}", targetPath, delay)
    setTimer(reconnectTimer, ReconnectTick, delay, repeat = false)
  }

  /**
   * Reset backoff interval.
   *
   * This and nextBackoff are meant to be implemented by subclasses.
   */
  def resetBackoff() {}

  /**
   * Returns the next retry interval duration.  By default each interval is the same, reconnectAfter.
   */
  def nextBackoff(): FiniteDuration = reconnectAfter getOrElse defaultConnectInterval
}

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