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Akka/Scala example source code file (addressing.rst)

This example Akka source code file (addressing.rst) is included in my "Source Code Warehouse" project. The intent of this project is to help you more easily find Akka and Scala source code examples by using tags.

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Akka tags/keywords

actor, actorref, an, in, jvm, path, paths, the, this, what

The addressing.rst Akka example source code

.. _addressing:

Actor References, Paths and Addresses
=====================================

This chapter describes how actors are identified and located within a possibly
distributed actor system. It ties into the central idea that
:ref:`actor-systems` form intrinsic supervision hierarchies as well as that
communication between actors is transparent with respect to their placement
across multiple network nodes.

.. image:: ActorPath.png

The above image displays the relationship between the most important entities
within an actor system, please read on for the details.

What is an Actor Reference?
---------------------------

An actor reference is a subtype of :class:`ActorRef`, whose foremost purpose is
to support sending messages to the actor it represents. Each actor has access
to its canonical (local) reference through the :meth:`self` field; this
reference is also included as sender reference by default for all messages sent
to other actors. Conversely, during message processing the actor has access to
a reference representing the sender of the current message through the
:meth:`sender()` method.

There are several different types of actor references that are supported
depending on the configuration of the actor system:

- Purely local actor references are used by actor systems which are not
  configured to support networking functions. These actor references will not
  function if sent across a network connection to a remote JVM.
- Local actor references when remoting is enabled are used by actor systems
  which support networking functions for those references which represent
  actors within the same JVM. In order to also be reachable when sent to
  other network nodes, these references include protocol and remote addressing
  information.
- There is a subtype of local actor references which is used for routers (i.e.
  actors mixing in the :class:`Router` trait). Its logical structure is the
  same as for the aforementioned local references, but sending a message to
  them dispatches to one of their children directly instead.
- Remote actor references represent actors which are reachable using remote
  communication, i.e. sending messages to them will serialize the messages
  transparently and send them to the remote JVM.
- There are several special types of actor references which behave like local
  actor references for all practical purposes:

  - :class:`PromiseActorRef` is the special representation of a :meth:`Promise`
    for the purpose of being completed by the response from an actor.
    :meth:`akka.pattern.ask` creates this actor reference.
  - :class:`DeadLetterActorRef` is the default implementation of the dead
    letters service to which Akka routes all messages whose destinations
    are shut down or non-existent.
  - :class:`EmptyLocalActorRef` is what Akka returns when looking up a
    non-existent local actor path: it is equivalent to a
    :class:`DeadLetterActorRef`, but it retains its path so that Akka can send
    it over the network and compare it to other existing actor references for
    that path, some of which might have been obtained before the actor died.

- And then there are some one-off internal implementations which you should
  never really see:

  - There is an actor reference which does not represent an actor but acts only
    as a pseudo-supervisor for the root guardian, we call it “the one who walks
    the bubbles of space-time”.
  - The first logging service started before actually firing up actor creation
    facilities is a fake actor reference which accepts log events and prints
    them directly to standard output; it is :class:`Logging.StandardOutLogger`.

What is an Actor Path?
----------------------

Since actors are created in a strictly hierarchical fashion, there exists a
unique sequence of actor names given by recursively following the supervision
links between child and parent down towards the root of the actor system. This
sequence can be seen as enclosing folders in a file system, hence we adopted
the name “path” to refer to it. As in some real file-systems there also are
“symbolic links”, i.e. one actor may be reachable using more than one path,
where all but one involve some translation which decouples part of the path
from the actor’s actual supervision ancestor line; these specialities are
described in the sub-sections to follow.

An actor path consists of an anchor, which identifies the actor system,
followed by the concatenation of the path elements, from root guardian to the
designated actor; the path elements are the names of the traversed actors and
are separated by slashes.

What is the Difference Between Actor Reference and Path?
^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^

An actor reference designates a single actor and the life-cycle of the reference
matches that actor’s life-cycle; an actor path represents a name which may or
may not be inhabited by an actor and the path itself does not have a life-cycle,
it never becomes invalid. You can create an actor path without creating an actor,
but you cannot create an actor reference without creating corresponding actor.

.. note::

  That definition does not hold for ``actorFor``, which is one of the reasons why
  ``actorFor`` is deprecated in favor of ``actorSelection``.

You can create an actor, terminate it, and then create a new actor with the same
actor path. The newly created actor is a new incarnation of the actor. It is not
the same actor. An actor reference to the old incarnation is not valid for the new
incarnation. Messages sent to the old actor reference will not be delivered
to the new incarnation even though they have the same path.

Actor Path Anchors
^^^^^^^^^^^^^^^^^^

Each actor path has an address component, describing the protocol and location
by which the corresponding actor is reachable, followed by the names of the
actors in the hierarchy from the root up. Examples are::

  "akka://my-sys/user/service-a/worker1"                   // purely local
  "akka.tcp://my-sys@host.example.com:5678/user/service-b" // remote

Here, ``akka.tcp`` is the default remote transport for the 2.2 release; other transports
are pluggable. A remote host using UDP would be accessible by using ``akka.udp``.
The interpretation of the host and port part (i.e.``serv.example.com:5678`` in the example)
depends on the transport mechanism used, but it must abide by the URI structural rules.

Logical Actor Paths
^^^^^^^^^^^^^^^^^^^

The unique path obtained by following the parental supervision links towards
the root guardian is called the logical actor path. This path matches exactly
the creation ancestry of an actor, so it is completely deterministic as soon as
the actor system’s remoting configuration (and with it the address component of
the path) is set.

Physical Actor Paths
^^^^^^^^^^^^^^^^^^^^

While the logical actor path describes the functional location within one actor
system, configuration-based remote deployment means that an actor may be
created on a different network host than its parent, i.e. within a different
actor system. In this case, following the actor path from the root guardian up
entails traversing the network, which is a costly operation. Therefore, each
actor also has a physical path, starting at the root guardian of the actor
system where the actual actor object resides. Using this path as sender
reference when querying other actors will let them reply directly to this
actor, minimizing delays incurred by routing.

One important aspect is that a physical actor path never spans multiple actor
systems or JVMs. This means that the logical path (supervision hierarchy) and
the physical path (actor deployment) of an actor may diverge if one of its
ancestors is remotely supervised.

How are Actor References obtained?
----------------------------------

There are two general categories to how actor references may be obtained: by
creating actors or by looking them up, where the latter functionality comes in
the two flavours of creating actor references from concrete actor paths and
querying the logical actor hierarchy.

Creating Actors
^^^^^^^^^^^^^^^

An actor system is typically started by creating actors beneath the guardian
actor using the :meth:`ActorSystem.actorOf` method and then using
:meth:`ActorContext.actorOf` from within the created actors to spawn the actor
tree. These methods return a reference to the newly created actor. Each actor
has direct access (through its ``ActorContext``) to references for its parent,
itself and its children. These references may be sent within messages to other actors,
enabling those to reply directly.

Looking up Actors by Concrete Path
^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^

In addition, actor references may be looked up using the
:meth:`ActorSystem.actorSelection` method. The selection can be used for
communicating with said actor and the actor corresponding to the selection
is looked up when delivering each message.

To acquire an :class:`ActorRef` that is bound to the life-cycle of a specific actor
you need to send a message, such as the built-in :class:`Identify` message, to the actor
and use the ``sender()`` reference of a reply from the actor.

.. note::

  ``actorFor`` is deprecated in favor of ``actorSelection`` because actor references
  acquired with ``actorFor`` behave differently for local and remote actors.
  In the case of a local actor reference, the named actor needs to exist before the
  lookup, or else the acquired reference will be an :class:`EmptyLocalActorRef`.
  This will be true even if an actor with that exact path is created after acquiring
  the actor reference. For remote actor references acquired with `actorFor` the
  behaviour is different and sending messages to such a reference will under the hood
  look up the actor by path on the remote system for every message send.

Absolute vs. Relative Paths
```````````````````````````

In addition to :meth:`ActorSystem.actorSelection` there is also
:meth:`ActorContext.actorSelection`, which is available inside any actor as
``context.actorSelection``. This yields an actor selection much like its twin on
:class:`ActorSystem`, but instead of looking up the path starting from the root
of the actor tree it starts out on the current actor. Path elements consisting
of two dots (``".."``) may be used to access the parent actor. You can for
example send a message to a specific sibling::

  context.actorSelection("../brother") ! msg

Absolute paths may of course also be looked up on `context` in the usual way, i.e.

.. code-block:: scala

  context.actorSelection("/user/serviceA") ! msg

will work as expected.

Querying the Logical Actor Hierarchy
^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^

Since the actor system forms a file-system like hierarchy, matching on paths is
possible in the same way as supported by Unix shells: you may replace (parts
of) path element names with wildcards (`«*»` and `«?»`) to formulate a
selection which may match zero or more actual actors. Because the result is not
a single actor reference, it has a different type :class:`ActorSelection` and
does not support the full set of operations an :class:`ActorRef` does.
Selections may be formulated using the :meth:`ActorSystem.actorSelection` and
:meth:`ActorContext.actorSelection` methods and do support sending messages::

  context.actorSelection("../*") ! msg

will send `msg` to all siblings including the current actor. As for references
obtained using `actorFor`, a traversal of the supervision hierarchy is done in
order to perform the message send. As the exact set of actors which match a
selection may change even while a message is making its way to the recipients,
it is not possible to watch a selection for liveliness changes. In order to do
that, resolve the uncertainty by sending a request and gathering all answers,
extracting the sender references, and then watch all discovered concrete
actors. This scheme of resolving a selection may be improved upon in a future
release.

.. _actorOf-vs-actorSelection:

Summary: ``actorOf`` vs. ``actorSelection`` vs. ``actorFor``
^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^

.. note::

  What the above sections described in some detail can be summarized and
  memorized easily as follows:

  - ``actorOf`` only ever creates a new actor, and it creates it as a direct
    child of the context on which this method is invoked (which may be any
    actor or actor system).

  - ``actorSelection`` only ever looks up existing actors when messages are
    delivered, i.e. does not create actors, or verify existence of actors
    when the selection is created.

  - ``actorFor`` (deprecated in favor of actorSelection) only ever looks up an
    existing actor, i.e. does not create one.

Actor Reference and Path Equality
---------------------------------

Equality of ``ActorRef`` match the intention that an ``ActorRef`` corresponds to
the target actor incarnation. Two actor references are compared equal when they have
the same path and point to the same actor incarnation. A reference pointing to a
terminated actor does not compare equal to a reference pointing to another (re-created)
actor with the same path. Note that a restart of an actor caused by a failure still
means that it is the same actor incarnation, i.e. a restart is not visible for the
consumer of the ``ActorRef``.

Remote actor references acquired with ``actorFor`` do not include the full
information about the underlying actor identity and therefore such references
do not compare equal to references acquired with ``actorOf``, ``sender``,
or ``context.self``. Because of this ``actorFor`` is deprecated in favor of
``actorSelection``.

If you need to keep track of actor references in a collection and do not care about
the exact actor incarnation you can use the ``ActorPath`` as key, because the identifier
of the target actor is not taken into account when comparing actor paths.

Reusing Actor Paths
-------------------

When an actor is terminated, its reference will point to the dead letter mailbox,
DeathWatch will publish its final transition and in general it is not expected
to come back to life again (since the actor life cycle does not allow this).
While it is possible to create an actor at a later time with an identical
path—simply due to it being impossible to enforce the opposite without keeping
the set of all actors ever created available—this is not good practice: remote
actor references acquired with ``actorFor`` which “died” suddenly start to work
again, but without any guarantee of ordering between this transition and any
other event, hence the new inhabitant of the path may receive messages which were destined for the
previous tenant.

It may be the right thing to do in very specific circumstances, but make sure
to confine the handling of this precisely to the actor’s supervisor, because
that is the only actor which can reliably detect proper deregistration of the
name, before which creation of the new child will fail.

It may also be required during testing, when the test subject depends on being
instantiated at a specific path. In that case it is best to mock its supervisor
so that it will forward the Terminated message to the appropriate point in the
test procedure, enabling the latter to await proper deregistration of the name.

The Interplay with Remote Deployment
------------------------------------

When an actor creates a child, the actor system’s deployer will decide whether
the new actor resides in the same JVM or on another node. In the second case,
creation of the actor will be triggered via a network connection to happen in a
different JVM and consequently within a different actor system. The remote
system will place the new actor below a special path reserved for this purpose
and the supervisor of the new actor will be a remote actor reference
(representing that actor which triggered its creation). In this case,
:meth:`context.parent` (the supervisor reference) and
:meth:`context.path.parent` (the parent node in the actor’s path) do not
represent the same actor. However, looking up the child’s name within the
supervisor will find it on the remote node, preserving logical structure e.g.
when sending to an unresolved actor reference.

.. image:: RemoteDeployment.png

What is the Address part used for?
----------------------------------

When sending an actor reference across the network, it is represented by its
path. Hence, the path must fully encode all information necessary to send
messages to the underlying actor. This is achieved by encoding protocol, host
and port in the address part of the path string. When an actor system receives
an actor path from a remote node, it checks whether that path’s address matches
the address of this actor system, in which case it will be resolved to the
actor’s local reference. Otherwise, it will be represented by a remote actor
reference.

.. _toplevel-paths:

Top-Level Scopes for Actor Paths
--------------------------------

At the root of the path hierarchy resides the root guardian above which all
other actors are found; its name is ``"/"``. The next level consists of the
following:

- ``"/user"`` is the guardian actor for all user-created top-level actors;
  actors created using :meth:`ActorSystem.actorOf` are found below this one.
- ``"/system"`` is the guardian actor for all system-created top-level actors,
  e.g. logging listeners or actors automatically deployed by configuration at
  the start of the actor system.
- ``"/deadLetters"`` is the dead letter actor, which is where all messages sent to
  stopped or non-existing actors are re-routed (on a best-effort basis: messages
  may be lost even within the local JVM).
- ``"/temp"`` is the guardian for all short-lived system-created actors, e.g.
  those which are used in the implementation of :meth:`ActorRef.ask`.
- ``"/remote"`` is an artificial path below which all actors reside whose
  supervisors are remote actor references

The need to structure the name space for actors like this arises from a central
and very simple design goal: everything in the hierarchy is an actor, and all
actors function in the same way. Hence you can not only look up the actors you
created, you can also look up the system guardian and send it a message (which
it will dutifully discard in this case). This powerful principle means that
there are no quirks to remember, it makes the whole system more uniform and
consistent.

If you want to read more about the top-level structure of an actor system, have
a look at :ref:`toplevel-supervisors`.

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