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Akka/Scala example source code file (actors.rst)
The actors.rst Akka example source code.. _actors-scala: ################ Actors ################ The `Actor Model`_ provides a higher level of abstraction for writing concurrent and distributed systems. It alleviates the developer from having to deal with explicit locking and thread management, making it easier to write correct concurrent and parallel systems. Actors were defined in the 1973 paper by Carl Hewitt but have been popularized by the Erlang language, and used for example at Ericsson with great success to build highly concurrent and reliable telecom systems. The API of Akka’s Actors is similar to Scala Actors which has borrowed some of its syntax from Erlang. .. _Actor Model: http://en.wikipedia.org/wiki/Actor_model Creating Actors =============== .. note:: Since Akka enforces parental supervision every actor is supervised and (potentially) the supervisor of its children, it is advisable that you familiarize yourself with :ref:`actor-systems` and :ref:`supervision` and it may also help to read :ref:`addressing`. Defining an Actor class ----------------------- Actor classes are implemented by extending the Actor class and implementing the :meth:`receive` method. The :meth:`receive` method should define a series of case statements (which has the type ``PartialFunction[Any, Unit]``) that defines which messages your Actor can handle, using standard Scala pattern matching, along with the implementation of how the messages should be processed. Here is an example: .. includecode:: code/docs/actor/ActorDocSpec.scala :include: imports1,my-actor Please note that the Akka Actor ``receive`` message loop is exhaustive, which is different compared to Erlang and the late Scala Actors. This means that you need to provide a pattern match for all messages that it can accept and if you want to be able to handle unknown messages then you need to have a default case as in the example above. Otherwise an ``akka.actor.UnhandledMessage(message, sender, recipient)`` will be published to the ``ActorSystem``'s ``EventStream``. Note further that the return type of the behavior defined above is ``Unit``; if the actor shall reply to the received message then this must be done explicitly as explained below. The result of the :meth:`receive` method is a partial function object, which is stored within the actor as its “initial behavior”, see `Become/Unbecome`_ for further information on changing the behavior of an actor after its construction. Props ----- :class:`Props` is a configuration class to specify options for the creation of actors, think of it as an immutable and thus freely shareable recipe for creating an actor including associated deployment information (e.g. which dispatcher to use, see more below). Here are some examples of how to create a :class:`Props` instance. .. includecode:: code/docs/actor/ActorDocSpec.scala#creating-props The second variant shows how to pass constructor arguments to the :class:`Actor` being created, but it should only be used outside of actors as explained below. The last line shows a possibility to pass constructor arguments regardless of the context it is being used in. The presence of a matching constructor is verified during construction of the :class:`Props` object, resulting in an :class:`IllegalArgumentEception` if no or multiple matching constructors are found. Dangerous Variants ^^^^^^^^^^^^^^^^^^ .. includecode:: code/docs/actor/ActorDocSpec.scala#creating-props-deprecated This method is not recommended to be used within another actor because it encourages to close over the enclosing scope, resulting in non-serializable :class:`Props` and possibly race conditions (breaking the actor encapsulation). We will provide a macro-based solution in a future release which allows similar syntax without the headaches, at which point this variant will be properly deprecated. On the other hand using this variant in a :class:`Props` factory in the actor’s companion object as documented under “Recommended Practices” below is completely fine. There were two use-cases for these methods: passing constructor arguments to the actor—which is solved by the newly introduced :meth:`Props.apply(clazz, args)` method above or the recommended practice below—and creating actors “on the spot” as anonymous classes. The latter should be solved by making these actors named classes instead (if they are not declared within a top-level ``object`` then the enclosing instance’s ``this`` reference needs to be passed as the first argument). .. warning:: Declaring one actor within another is very dangerous and breaks actor encapsulation. Never pass an actor’s ``this`` reference into :class:`Props`! Recommended Practices ^^^^^^^^^^^^^^^^^^^^^ It is a good idea to provide factory methods on the companion object of each :class:`Actor` which help keeping the creation of suitable :class:`Props` as close to the actor definition as possible. This also avoids the pitfalls associated with using the ``Props.apply(...)`` method which takes a by-name argument, since within a companion object the given code block will not retain a reference to its enclosing scope: .. includecode:: code/docs/actor/ActorDocSpec.scala#props-factory Creating Actors with Props -------------------------- Actors are created by passing a :class:`Props` instance into the :meth:`actorOf` factory method which is available on :class:`ActorSystem` and :class:`ActorContext`. .. includecode:: code/docs/actor/ActorDocSpec.scala#system-actorOf Using the :class:`ActorSystem` will create top-level actors, supervised by the actor system’s provided guardian actor, while using an actor’s context will create a child actor. .. includecode:: code/docs/actor/ActorDocSpec.scala#context-actorOf :exclude: plus-some-behavior It is recommended to create a hierarchy of children, grand-children and so on such that it fits the logical failure-handling structure of the application, see :ref:`actor-systems`. The call to :meth:`actorOf` returns an instance of :class:`ActorRef`. This is a handle to the actor instance and the only way to interact with it. The :class:`ActorRef` is immutable and has a one to one relationship with the Actor it represents. The :class:`ActorRef` is also serializable and network-aware. This means that you can serialize it, send it over the wire and use it on a remote host and it will still be representing the same Actor on the original node, across the network. The name parameter is optional, but you should preferably name your actors, since that is used in log messages and for identifying actors. The name must not be empty or start with ``$``, but it may contain URL encoded characters (eg. ``%20`` for a blank space). If the given name is already in use by another child to the same parent an `InvalidActorNameException` is thrown. Actors are automatically started asynchronously when created. Dependency Injection -------------------- If your Actor has a constructor that takes parameters then those need to be part of the :class:`Props` as well, as described `above`__. But there are cases when a factory method must be used, for example when the actual constructor arguments are determined by a dependency injection framework. __ Props_ .. includecode:: code/docs/actor/ActorDocSpec.scala :include: creating-indirectly :exclude: obtain-fresh-Actor-instance-from-DI-framework .. warning:: You might be tempted at times to offer an :class:`IndirectActorProducer` which always returns the same instance, e.g. by using a ``lazy val``. This is not supported, as it goes against the meaning of an actor restart, which is described here: :ref:`supervision-restart`. When using a dependency injection framework, actor beans *MUST NOT* have singleton scope. Techniques for dependency injection and integration with dependency injection frameworks are described in more depth in the `Using Akka with Dependency Injection <http://letitcrash.com/post/55958814293/akka-dependency-injection>`_ guideline and the `Akka Java Spring <http://www.typesafe.com/activator/template/akka-java-spring>`_ tutorial in Typesafe Activator. The Inbox --------- When writing code outside of actors which shall communicate with actors, the ``ask`` pattern can be a solution (see below), but there are two thing it cannot do: receiving multiple replies (e.g. by subscribing an :class:`ActorRef` to a notification service) and watching other actors’ lifecycle. For these purposes there is the :class:`Inbox` class: .. includecode:: ../../../akka-actor-tests/src/test/scala/akka/actor/ActorDSLSpec.scala#inbox There is an implicit conversion from inbox to actor reference which means that in this example the sender reference will be that of the actor hidden away within the inbox. This allows the reply to be received on the last line. Watching an actor is quite simple as well: .. includecode:: ../../../akka-actor-tests/src/test/scala/akka/actor/ActorDSLSpec.scala#watch Actor API ========= The :class:`Actor` trait defines only one abstract method, the above mentioned :meth:`receive`, which implements the behavior of the actor. If the current actor behavior does not match a received message, :meth:`unhandled` is called, which by default publishes an ``akka.actor.UnhandledMessage(message, sender, recipient)`` on the actor system’s event stream (set configuration item ``akka.actor.debug.unhandled`` to ``on`` to have them converted into actual Debug messages). In addition, it offers: * :obj:`self` reference to the :class:`ActorRef` of the actor * :obj:`sender` reference sender Actor of the last received message, typically used as described in :ref:`Actor.Reply` * :obj:`supervisorStrategy` user overridable definition the strategy to use for supervising child actors This strategy is typically declared inside the actor in order to have access to the actor’s internal state within the decider function: since failure is communicated as a message sent to the supervisor and processed like other messages (albeit outside of the normal behavior), all values and variables within the actor are available, as is the ``sender`` reference (which will be the immediate child reporting the failure; if the original failure occurred within a distant descendant it is still reported one level up at a time). * :obj:`context` exposes contextual information for the actor and the current message, such as: * factory methods to create child actors (:meth:`actorOf`) * system that the actor belongs to * parent supervisor * supervised children * lifecycle monitoring * hotswap behavior stack as described in :ref:`Actor.HotSwap` You can import the members in the :obj:`context` to avoid prefixing access with ``context.`` .. includecode:: code/docs/actor/ActorDocSpec.scala#import-context The remaining visible methods are user-overridable life-cycle hooks which are described in the following: .. includecode:: ../../../akka-actor/src/main/scala/akka/actor/Actor.scala#lifecycle-hooks The implementations shown above are the defaults provided by the :class:`Actor` trait. .. _actor-lifecycle-scala: Actor Lifecycle --------------- .. image:: ../images/actor_lifecycle.png :align: center :width: 680 A path in an actor system represents a "place" which might be occupied by a living actor. Initially (apart from system initialized actors) a path is empty. When ``actorOf()`` is called it assigns an *incarnation* of the actor described by the passed ``Props`` to the given path. An actor incarnation is identified by the path *and a UID*. A restart only swaps the ``Actor`` instance defined by the ``Props`` but the incarnation and hence the UID remains the same. The lifecycle of an incarnation ends when the actor is stopped. At that point the appropriate lifecycle events are called and watching actors are notified of the termination. After the incarnation is stopped, the path can be reused again by creating an actor with ``actorOf()``. In this case the name of the new incarnation will be the same as the previous one but the UIDs will differ. An ``ActorRef`` always represents an incarnation (path and UID) not just a given path. Therefore if an actor is stopped and a new one with the same name is created an ``ActorRef`` of the old incarnation will not point to the new one. ``ActorSelection`` on the other hand points to the path (or multiple paths if wildcards are used) and is completely oblivious to which incarnation is currently occupying it. ``ActorSelection`` cannot be watched for this reason. It is possible to resolve the current incarnation's ``ActorRef`` living under the path by sending an ``Identify`` message to the ``ActorSelection`` which will be replied to with an ``ActorIdentity`` containing the correct reference (see :ref:`actorSelection-scala`). This can also be done with the ``resolveOne`` method of the :class:`ActorSelection`, which returns a ``Future`` of the matching :class:`ActorRef`. .. _deathwatch-scala: Lifecycle Monitoring aka DeathWatch ----------------------------------- In order to be notified when another actor terminates (i.e. stops permanently, not temporary failure and restart), an actor may register itself for reception of the :class:`Terminated` message dispatched by the other actor upon termination (see `Stopping Actors`_). This service is provided by the :class:`DeathWatch` component of the actor system. Registering a monitor is easy: .. includecode:: code/docs/actor/ActorDocSpec.scala#watch It should be noted that the :class:`Terminated` message is generated independent of the order in which registration and termination occur. In particular, the watching actor will receive a :class:`Terminated` message even if the watched actor has already been terminated at the time of registration. Registering multiple times does not necessarily lead to multiple messages being generated, but there is no guarantee that only exactly one such message is received: if termination of the watched actor has generated and queued the message, and another registration is done before this message has been processed, then a second message will be queued, because registering for monitoring of an already terminated actor leads to the immediate generation of the :class:`Terminated` message. It is also possible to deregister from watching another actor’s liveliness using ``context.unwatch(target)``. This works even if the :class:`Terminated` message has already been enqueued in the mailbox; after calling :meth:`unwatch` no :class:`Terminated` message for that actor will be processed anymore. .. _start-hook-scala: Start Hook ---------- Right after starting the actor, its :meth:`preStart` method is invoked. .. includecode:: code/docs/actor/ActorDocSpec.scala#preStart This method is called when the actor is first created. During restarts it is called by the default implementation of :meth:`postRestart`, which means that by overriding that method you can choose whether the initialization code in this method is called only exactly once for this actor or for every restart. Initialization code which is part of the actor’s constructor will always be called when an instance of the actor class is created, which happens at every restart. .. _restart-hook-scala: Restart Hooks ------------- All actors are supervised, i.e. linked to another actor with a fault handling strategy. Actors may be restarted in case an exception is thrown while processing a message (see :ref:`supervision`). This restart involves the hooks mentioned above: 1. The old actor is informed by calling :meth:`preRestart` with the exception which caused the restart and the message which triggered that exception; the latter may be ``None`` if the restart was not caused by processing a message, e.g. when a supervisor does not trap the exception and is restarted in turn by its supervisor, or if an actor is restarted due to a sibling’s failure. If the message is available, then that message’s sender is also accessible in the usual way (i.e. by calling ``sender``). This method is the best place for cleaning up, preparing hand-over to the fresh actor instance, etc. By default it stops all children and calls :meth:`postStop`. 2. The initial factory from the ``actorOf`` call is used to produce the fresh instance. 3. The new actor’s :meth:`postRestart` method is invoked with the exception which caused the restart. By default the :meth:`preStart` is called, just as in the normal start-up case. An actor restart replaces only the actual actor object; the contents of the mailbox is unaffected by the restart, so processing of messages will resume after the :meth:`postRestart` hook returns. The message that triggered the exception will not be received again. Any message sent to an actor while it is being restarted will be queued to its mailbox as usual. .. warning:: Be aware that the ordering of failure notifications relative to user messages is not deterministic. In particular, a parent might restart its child before it has processed the last messages sent by the child before the failure. See :ref:`message-ordering` for details. .. _stop-hook-scala: Stop Hook --------- After stopping an actor, its :meth:`postStop` hook is called, which may be used e.g. for deregistering this actor from other services. This hook is guaranteed to run after message queuing has been disabled for this actor, i.e. messages sent to a stopped actor will be redirected to the :obj:`deadLetters` of the :obj:`ActorSystem`. .. _actorSelection-scala: Identifying Actors via Actor Selection ====================================== As described in :ref:`addressing`, each actor has a unique logical path, which is obtained by following the chain of actors from child to parent until reaching the root of the actor system, and it has a physical path, which may differ if the supervision chain includes any remote supervisors. These paths are used by the system to look up actors, e.g. when a remote message is received and the recipient is searched, but they are also useful more directly: actors may look up other actors by specifying absolute or relative paths—logical or physical—and receive back an :class:`ActorSelection` with the result: .. includecode:: code/docs/actor/ActorDocSpec.scala#selection-local The supplied path is parsed as a :class:`java.net.URI`, which basically means that it is split on ``/`` into path elements. If the path starts with ``/``, it is absolute and the look-up starts at the root guardian (which is the parent of ``"/user"``); otherwise it starts at the current actor. If a path element equals ``..``, the look-up will take a step “up” towards the supervisor of the currently traversed actor, otherwise it will step “down” to the named child. It should be noted that the ``..`` in actor paths here always means the logical structure, i.e. the supervisor. The path elements of an actor selection may contain wildcard patterns allowing for broadcasting of messages to that section: .. includecode:: code/docs/actor/ActorDocSpec.scala#selection-wildcard Messages can be sent via the :class:`ActorSelection` and the path of the :class:`ActorSelection` is looked up when delivering each message. If the selection does not match any actors the message will be dropped. To acquire an :class:`ActorRef` for an :class:`ActorSelection` you need to send a message to the selection and use the ``sender()`` reference of the reply from the actor. There is a built-in ``Identify`` message that all Actors will understand and automatically reply to with a ``ActorIdentity`` message containing the :class:`ActorRef`. This message is handled specially by the actors which are traversed in the sense that if a concrete name lookup fails (i.e. a non-wildcard path element does not correspond to a live actor) then a negative result is generated. Please note that this does not mean that delivery of that reply is guaranteed, it still is a normal message. .. includecode:: code/docs/actor/ActorDocSpec.scala#identify You can also acquire an :class:`ActorRef` for an :class:`ActorSelection` with the ``resolveOne`` method of the :class:`ActorSelection`. It returns a ``Future`` of the matching :class:`ActorRef` if such an actor exists. It is completed with failure [[akka.actor.ActorNotFound]] if no such actor exists or the identification didn't complete within the supplied `timeout`. Remote actor addresses may also be looked up, if :ref:`remoting <remoting-scala>` is enabled: .. includecode:: code/docs/actor/ActorDocSpec.scala#selection-remote An example demonstrating actor look-up is given in :ref:`remote-sample-scala`. .. note:: ``actorFor`` is deprecated in favor of ``actorSelection`` because actor references acquired with ``actorFor`` behaves different for local and remote actors. In the case of a local actor reference, the named actor needs to exist before the lookup, or else the acquired reference will be an :class:`EmptyLocalActorRef`. This will be true even if an actor with that exact path is created after acquiring the actor reference. For remote actor references acquired with `actorFor` the behaviour is different and sending messages to such a reference will under the hood look up the actor by path on the remote system for every message send. Messages and immutability ========================= **IMPORTANT**: Messages can be any kind of object but have to be immutable. Scala can’t enforce immutability (yet) so this has to be by convention. Primitives like String, Int, Boolean are always immutable. Apart from these the recommended approach is to use Scala case classes which are immutable (if you don’t explicitly expose the state) and works great with pattern matching at the receiver side. Here is an example: .. code-block:: scala // define the case class case class Register(user: User) // create a new case class message val message = Register(user) Send messages ============= Messages are sent to an Actor through one of the following methods. * ``!`` means “fire-and-forget”, e.g. send a message asynchronously and return immediately. Also known as ``tell``. * ``?`` sends a message asynchronously and returns a :class:`Future` representing a possible reply. Also known as ``ask``. Message ordering is guaranteed on a per-sender basis. .. note:: There are performance implications of using ``ask`` since something needs to keep track of when it times out, there needs to be something that bridges a ``Promise`` into an ``ActorRef`` and it also needs to be reachable through remoting. So always prefer ``tell`` for performance, and only ``ask`` if you must. .. _actors-tell-sender-scala: Tell: Fire-forget ----------------- This is the preferred way of sending messages. No blocking waiting for a message. This gives the best concurrency and scalability characteristics. .. includecode:: code/docs/actor/ActorDocSpec.scala#tell If invoked from within an Actor, then the sending actor reference will be implicitly passed along with the message and available to the receiving Actor in its ``sender(): ActorRef`` member method. The target actor can use this to reply to the original sender, by using ``sender() ! replyMsg``. If invoked from an instance that is **not** an Actor the sender will be :obj:`deadLetters` actor reference by default. Ask: Send-And-Receive-Future ---------------------------- The ``ask`` pattern involves actors as well as futures, hence it is offered as a use pattern rather than a method on :class:`ActorRef`: .. includecode:: code/docs/actor/ActorDocSpec.scala#ask-pipeTo This example demonstrates ``ask`` together with the ``pipeTo`` pattern on futures, because this is likely to be a common combination. Please note that all of the above is completely non-blocking and asynchronous: ``ask`` produces a :class:`Future`, three of which are composed into a new future using the for-comprehension and then ``pipeTo`` installs an ``onComplete``-handler on the future to affect the submission of the aggregated :class:`Result` to another actor. Using ``ask`` will send a message to the receiving Actor as with ``tell``, and the receiving actor must reply with ``sender() ! reply`` in order to complete the returned :class:`Future` with a value. The ``ask`` operation involves creating an internal actor for handling this reply, which needs to have a timeout after which it is destroyed in order not to leak resources; see more below. .. warning:: To complete the future with an exception you need send a Failure message to the sender. This is *not done automatically* when an actor throws an exception while processing a message. .. includecode:: code/docs/actor/ActorDocSpec.scala#reply-exception If the actor does not complete the future, it will expire after the timeout period, completing it with an :class:`AskTimeoutException`. The timeout is taken from one of the following locations in order of precedence: 1. explicitly given timeout as in: .. includecode:: code/docs/actor/ActorDocSpec.scala#using-explicit-timeout 2. implicit argument of type :class:`akka.util.Timeout`, e.g. .. includecode:: code/docs/actor/ActorDocSpec.scala#using-implicit-timeout See :ref:`futures-scala` for more information on how to await or query a future. The ``onComplete``, ``onSuccess``, or ``onFailure`` methods of the ``Future`` can be used to register a callback to get a notification when the Future completes. Gives you a way to avoid blocking. .. warning:: When using future callbacks, such as ``onComplete``, ``onSuccess``, and ``onFailure``, inside actors you need to carefully avoid closing over the containing actor’s reference, i.e. do not call methods or access mutable state on the enclosing actor from within the callback. This would break the actor encapsulation and may introduce synchronization bugs and race conditions because the callback will be scheduled concurrently to the enclosing actor. Unfortunately there is not yet a way to detect these illegal accesses at compile time. See also: :ref:`jmm-shared-state` Forward message --------------- You can forward a message from one actor to another. This means that the original sender address/reference is maintained even though the message is going through a 'mediator'. This can be useful when writing actors that work as routers, load-balancers, replicators etc. .. includecode:: code/docs/actor/ActorDocSpec.scala#forward Receive messages ================ An Actor has to implement the ``receive`` method to receive messages: .. includecode:: ../../../akka-actor/src/main/scala/akka/actor/Actor.scala#receive This method returns a ``PartialFunction``, e.g. a ‘match/case’ clause in which the message can be matched against the different case clauses using Scala pattern matching. Here is an example: .. includecode:: code/docs/actor/ActorDocSpec.scala :include: imports1,my-actor .. _Actor.Reply: Reply to messages ================= If you want to have a handle for replying to a message, you can use ``sender()``, which gives you an ActorRef. You can reply by sending to that ActorRef with ``sender() ! replyMsg``. You can also store the ActorRef for replying later, or passing on to other actors. If there is no sender (a message was sent without an actor or future context) then the sender defaults to a 'dead-letter' actor ref. .. code-block:: scala case request => val result = process(request) sender() ! result // will have dead-letter actor as default Receive timeout =============== The `ActorContext` :meth:`setReceiveTimeout` defines the inactivity timeout after which the sending of a `ReceiveTimeout` message is triggered. When specified, the receive function should be able to handle an `akka.actor.ReceiveTimeout` message. 1 millisecond is the minimum supported timeout. Please note that the receive timeout might fire and enqueue the `ReceiveTimeout` message right after another message was enqueued; hence it is **not guaranteed** that upon reception of the receive timeout there must have been an idle period beforehand as configured via this method. Once set, the receive timeout stays in effect (i.e. continues firing repeatedly after inactivity periods). Pass in `Duration.Undefined` to switch off this feature. .. includecode:: code/docs/actor/ActorDocSpec.scala#receive-timeout .. _stopping-actors-scala: Stopping actors =============== Actors are stopped by invoking the :meth:`stop` method of a ``ActorRefFactory``, i.e. ``ActorContext`` or ``ActorSystem``. Typically the context is used for stopping child actors and the system for stopping top level actors. The actual termination of the actor is performed asynchronously, i.e. :meth:`stop` may return before the actor is stopped. Processing of the current message, if any, will continue before the actor is stopped, but additional messages in the mailbox will not be processed. By default these messages are sent to the :obj:`deadLetters` of the :obj:`ActorSystem`, but that depends on the mailbox implementation. Termination of an actor proceeds in two steps: first the actor suspends its mailbox processing and sends a stop command to all its children, then it keeps processing the internal termination notifications from its children until the last one is gone, finally terminating itself (invoking :meth:`postStop`, dumping mailbox, publishing :class:`Terminated` on the :ref:`DeathWatch <deathwatch-scala>`, telling its supervisor). This procedure ensures that actor system sub-trees terminate in an orderly fashion, propagating the stop command to the leaves and collecting their confirmation back to the stopped supervisor. If one of the actors does not respond (i.e. processing a message for extended periods of time and therefore not receiving the stop command), this whole process will be stuck. Upon :meth:`ActorSystem.shutdown()`, the system guardian actors will be stopped, and the aforementioned process will ensure proper termination of the whole system. The :meth:`postStop()` hook is invoked after an actor is fully stopped. This enables cleaning up of resources: .. includecode:: code/docs/actor/ActorDocSpec.scala#postStop :exclude: clean-up-some-resources .. note:: Since stopping an actor is asynchronous, you cannot immediately reuse the name of the child you just stopped; this will result in an :class:`InvalidActorNameException`. Instead, :meth:`watch()` the terminating actor and create its replacement in response to the :class:`Terminated` message which will eventually arrive. .. _poison-pill-scala: PoisonPill ---------- You can also send an actor the ``akka.actor.PoisonPill`` message, which will stop the actor when the message is processed. ``PoisonPill`` is enqueued as ordinary messages and will be handled after messages that were already queued in the mailbox. Graceful Stop ------------- :meth:`gracefulStop` is useful if you need to wait for termination or compose ordered termination of several actors: .. includecode:: code/docs/actor/ActorDocSpec.scala#gracefulStop .. includecode:: code/docs/actor/ActorDocSpec.scala#gracefulStop-actor When ``gracefulStop()`` returns successfully, the actor’s ``postStop()`` hook will have been executed: there exists a happens-before edge between the end of ``postStop()`` and the return of ``gracefulStop()``. In the above example a custom ``Manager.Shutdown`` message is sent to the target actor to initiate the process of stopping the actor. You can use ``PoisonPill`` for this, but then you have limited possibilities to perform interactions with other actors before stopping the target actor. Simple cleanup tasks can be handled in ``postStop``. .. warning:: Keep in mind that an actor stopping and its name being deregistered are separate events which happen asynchronously from each other. Therefore it may be that you will find the name still in use after ``gracefulStop()`` returned. In order to guarantee proper deregistration, only reuse names from within a supervisor you control and only in response to a :class:`Terminated` message, i.e. not for top-level actors. .. _Actor.HotSwap: Become/Unbecome =============== Upgrade ------- Akka supports hotswapping the Actor’s message loop (e.g. its implementation) at runtime: invoke the ``context.become`` method from within the Actor. :meth:`become` takes a ``PartialFunction[Any, Unit]`` that implements the new message handler. The hotswapped code is kept in a Stack which can be pushed and popped. .. warning:: Please note that the actor will revert to its original behavior when restarted by its Supervisor. To hotswap the Actor behavior using ``become``: .. includecode:: code/docs/actor/ActorDocSpec.scala#hot-swap-actor This variant of the :meth:`become` method is useful for many different things, such as to implement a Finite State Machine (FSM, for an example see `Dining Hakkers`_). It will replace the current behavior (i.e. the top of the behavior stack), which means that you do not use :meth:`unbecome`, instead always the next behavior is explicitly installed. .. _Dining Hakkers: http://www.typesafe.com/activator/template/akka-sample-fsm-scala The other way of using :meth:`become` does not replace but add to the top of the behavior stack. In this case care must be taken to ensure that the number of “pop” operations (i.e. :meth:`unbecome`) matches the number of “push” ones in the long run, otherwise this amounts to a memory leak (which is why this behavior is not the default). .. includecode:: code/docs/actor/ActorDocSpec.scala#swapper Encoding Scala Actors nested receives without accidentally leaking memory ------------------------------------------------------------------------- See this `Unnested receive example <@github@/akka-docs/rst/scala/code/docs/actor/UnnestedReceives.scala>`_. Stash ===== The `Stash` trait enables an actor to temporarily stash away messages that can not or should not be handled using the actor's current behavior. Upon changing the actor's message handler, i.e., right before invoking ``context.become`` or ``context.unbecome``, all stashed messages can be "unstashed", thereby prepending them to the actor's mailbox. This way, the stashed messages can be processed in the same order as they have been received originally. .. note:: The trait ``Stash`` extends the marker trait ``RequiresMessageQueue[DequeBasedMessageQueueSemantics]`` which requests the system to automatically choose a deque based mailbox implementation for the actor. If you want more control over the mailbox, see the documentation on mailboxes: :ref:`mailboxes-scala`. Here is an example of the ``Stash`` in action: .. includecode:: code/docs/actor/ActorDocSpec.scala#stash Invoking ``stash()`` adds the current message (the message that the actor received last) to the actor's stash. It is typically invoked when handling the default case in the actor's message handler to stash messages that aren't handled by the other cases. It is illegal to stash the same message twice; to do so results in an ``IllegalStateException`` being thrown. The stash may also be bounded in which case invoking ``stash()`` may lead to a capacity violation, which results in a ``StashOverflowException``. The capacity of the stash can be configured using the ``stash-capacity`` setting (an ``Int``) of the mailbox's configuration. Invoking ``unstashAll()`` enqueues messages from the stash to the actor's mailbox until the capacity of the mailbox (if any) has been reached (note that messages from the stash are prepended to the mailbox). In case a bounded mailbox overflows, a ``MessageQueueAppendFailedException`` is thrown. The stash is guaranteed to be empty after calling ``unstashAll()``. The stash is backed by a ``scala.collection.immutable.Vector``. As a result, even a very large number of messages may be stashed without a major impact on performance. .. warning:: Note that the ``Stash`` trait must be mixed into (a subclass of) the ``Actor`` trait before any trait/class that overrides the ``preRestart`` callback. This means it's not possible to write ``Actor with MyActor with Stash`` if ``MyActor`` overrides ``preRestart``. Note that the stash is part of the ephemeral actor state, unlike the mailbox. Therefore, it should be managed like other parts of the actor's state which have the same property. The :class:`Stash` trait’s implementation of :meth:`preRestart` will call ``unstashAll()``, which is usually the desired behavior. .. note:: If you want to enforce that your actor can only work with an unbounded stash, then you should use the ``UnboundedStash`` trait instead. .. _killing-actors-scala: Killing an Actor ================ You can kill an actor by sending a ``Kill`` message. This will cause the actor to throw a :class:`ActorKilledException`, triggering a failure. The actor will suspend operation and its supervisor will be asked how to handle the failure, which may mean resuming the actor, restarting it or terminating it completely. See :ref:`supervision-directives` for more information. Use ``Kill`` like this: .. code-block:: scala // kill the 'victim' actor victim ! Kill Actors and exceptions ===================== It can happen that while a message is being processed by an actor, that some kind of exception is thrown, e.g. a database exception. What happens to the Message --------------------------- If an exception is thrown while a message is being processed (i.e. taken out of its mailbox and handed over to the current behavior), then this message will be lost. It is important to understand that it is not put back on the mailbox. So if you want to retry processing of a message, you need to deal with it yourself by catching the exception and retry your flow. Make sure that you put a bound on the number of retries since you don't want a system to livelock (so consuming a lot of cpu cycles without making progress). Another possibility would be to have a look at the :ref:`PeekMailbox pattern <mailbox-acking>`. What happens to the mailbox --------------------------- If an exception is thrown while a message is being processed, nothing happens to the mailbox. If the actor is restarted, the same mailbox will be there. So all messages on that mailbox will be there as well. What happens to the actor ------------------------- If code within an actor throws an exception, that actor is suspended and the supervision process is started (see :ref:`supervision`). Depending on the supervisor’s decision the actor is resumed (as if nothing happened), restarted (wiping out its internal state and starting from scratch) or terminated. Extending Actors using PartialFunction chaining =============================================== Sometimes it can be useful to share common behavior among a few actors, or compose one actor's behavior from multiple smaller functions. This is possible because an actor's :meth:`receive` method returns an ``Actor.Receive``, which is a type alias for ``PartialFunction[Any,Unit]``, and partial functions can be chained together using the ``PartialFunction#orElse`` method. You can chain as many functions as you need, however you should keep in mind that "first match" wins - which may be important when combining functions that both can handle the same type of message. For example, imagine you have a set of actors which are either ``Producers`` or ``Consumers``, yet sometimes it makes sense to have an actor share both behaviors. This can be easily achieved without having to duplicate code by extracting the behaviors to traits and implementing the actor's :meth:`receive` as combination of these partial functions. .. includecode:: code/docs/actor/ActorDocSpec.scala#receive-orElse Instead of inheritance the same pattern can be applied via composition - one would simply compose the receive method using partial functions from delegates. Initialization patterns ======================= The rich lifecycle hooks of Actors provide a useful toolkit to implement various initialization patterns. During the lifetime of an ``ActorRef``, an actor can potentially go through several restarts, where the old instance is replaced by a fresh one, invisibly to the outside observer who only sees the ``ActorRef``. One may think about the new instances as "incarnations". Initialization might be necessary for every incarnation of an actor, but sometimes one needs initialization to happen only at the birth of the first instance when the ``ActorRef`` is created. The following sections provide patterns for different initialization needs. Initialization via constructor ------------------------------ Using the constructor for initialization has various benefits. First of all, it makes it possible to use ``val`` fields to store any state that does not change during the life of the actor instance, making the implementation of the actor more robust. The constructor is invoked for every incarnation of the actor, therefore the internals of the actor can always assume that proper initialization happened. This is also the drawback of this approach, as there are cases when one would like to avoid reinitializing internals on restart. For example, it is often useful to preserve child actors across restarts. The following section provides a pattern for this case. Initialization via preStart --------------------------- The method ``preStart()`` of an actor is only called once directly during the initialization of the first instance, that is, at creation of its ``ActorRef``. In the case of restarts, ``preStart()`` is called from ``postRestart()``, therefore if not overridden, ``preStart()`` is called on every incarnation. However, overriding ``postRestart()`` one can disable this behavior, and ensure that there is only one call to ``preStart()``. One useful usage of this pattern is to disable creation of new ``ActorRefs`` for children during restarts. This can be achieved by overriding ``preRestart()``: .. includecode:: code/docs/actor/InitializationDocSpec.scala#preStartInit Please note, that the child actors are *still restarted*, but no new ``ActorRef`` is created. One can recursively apply the same principles for the children, ensuring that their ``preStart()`` method is called only at the creation of their refs. For more information see :ref:`supervision-restart`. Initialization via message passing ---------------------------------- There are cases when it is impossible to pass all the information needed for actor initialization in the constructor, for example in the presence of circular dependencies. In this case the actor should listen for an initialization message, and use ``become()`` or a finite state-machine state transition to encode the initialized and uninitialized states of the actor. .. includecode:: code/docs/actor/InitializationDocSpec.scala#messageInit If the actor may receive messages before it has been initialized, a useful tool can be the ``Stash`` to save messages until the initialization finishes, and replaying them after the actor became initialized. .. warning:: This pattern should be used with care, and applied only when none of the patterns above are applicable. One of the potential issues is that messages might be lost when sent to remote actors. Also, publishing an ``ActorRef`` in an uninitialized state might lead to the condition that it receives a user message before the initialization has been done. Other Akka source code examplesHere is a short list of links related to this Akka actors.rst source code file: |
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