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Android example source code file (LunarLander.java)

This example Android source code file (LunarLander.java) is included in the DevDaily.com "Java Source Code Warehouse" project. The intent of this project is to help you "Learn Android by Example" TM.

Java - Android tags/keywords

activity, android, app, lunarlander, lunarthread, lunarview, menu_easy, menu_hard, menu_medium, menu_pause, menu_resume, menu_start, menu_stop, os, override, sis, ui, utilities, view

The LunarLander.java Android example source code

/*
 * Copyright (C) 2007 The Android Open Source Project
 *
 * Licensed under the Apache License, Version 2.0 (the "License");
 * you may not use this file except in compliance with the License.
 * You may obtain a copy of the License at
 *
 *      http://www.apache.org/licenses/LICENSE-2.0
 *
 * Unless required by applicable law or agreed to in writing, software
 * distributed under the License is distributed on an "AS IS" BASIS,
 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
 * See the License for the specific language governing permissions and
 * limitations under the License.
 */

package com.example.android.lunarlander;

import android.app.Activity;
import android.os.Bundle;
import android.util.Log;
import android.view.Menu;
import android.view.MenuItem;
import android.view.Window;
import android.widget.TextView;

import com.example.android.lunarlander.LunarView.LunarThread;

/**
 * This is a simple LunarLander activity that houses a single LunarView. It
 * demonstrates...
 * <ul>
 * <li>animating by calling invalidate() from draw()
 * <li>loading and drawing resources
 * <li>handling onPause() in an animation
 * </ul>
 */
public class LunarLander extends Activity {
    private static final int MENU_EASY = 1;

    private static final int MENU_HARD = 2;

    private static final int MENU_MEDIUM = 3;

    private static final int MENU_PAUSE = 4;

    private static final int MENU_RESUME = 5;

    private static final int MENU_START = 6;

    private static final int MENU_STOP = 7;

    /** A handle to the thread that's actually running the animation. */
    private LunarThread mLunarThread;

    /** A handle to the View in which the game is running. */
    private LunarView mLunarView;

    /**
     * Invoked during init to give the Activity a chance to set up its Menu.
     * 
     * @param menu the Menu to which entries may be added
     * @return true
     */
    @Override
    public boolean onCreateOptionsMenu(Menu menu) {
        super.onCreateOptionsMenu(menu);

        menu.add(0, MENU_START, 0, R.string.menu_start);
        menu.add(0, MENU_STOP, 0, R.string.menu_stop);
        menu.add(0, MENU_PAUSE, 0, R.string.menu_pause);
        menu.add(0, MENU_RESUME, 0, R.string.menu_resume);
        menu.add(0, MENU_EASY, 0, R.string.menu_easy);
        menu.add(0, MENU_MEDIUM, 0, R.string.menu_medium);
        menu.add(0, MENU_HARD, 0, R.string.menu_hard);

        return true;
    }

    /**
     * Invoked when the user selects an item from the Menu.
     * 
     * @param item the Menu entry which was selected
     * @return true if the Menu item was legit (and we consumed it), false
     *         otherwise
     */
    @Override
    public boolean onOptionsItemSelected(MenuItem item) {
        switch (item.getItemId()) {
            case MENU_START:
                mLunarThread.doStart();
                return true;
            case MENU_STOP:
                mLunarThread.setState(LunarThread.STATE_LOSE,
                        getText(R.string.message_stopped));
                return true;
            case MENU_PAUSE:
                mLunarThread.pause();
                return true;
            case MENU_RESUME:
                mLunarThread.unpause();
                return true;
            case MENU_EASY:
                mLunarThread.setDifficulty(LunarThread.DIFFICULTY_EASY);
                return true;
            case MENU_MEDIUM:
                mLunarThread.setDifficulty(LunarThread.DIFFICULTY_MEDIUM);
                return true;
            case MENU_HARD:
                mLunarThread.setDifficulty(LunarThread.DIFFICULTY_HARD);
                return true;
        }

        return false;
    }

    /**
     * Invoked when the Activity is created.
     * 
     * @param savedInstanceState a Bundle containing state saved from a previous
     *        execution, or null if this is a new execution
     */
    @Override
    protected void onCreate(Bundle savedInstanceState) {
        super.onCreate(savedInstanceState);

        // turn off the window's title bar
        requestWindowFeature(Window.FEATURE_NO_TITLE);

        // tell system to use the layout defined in our XML file
        setContentView(R.layout.lunar_layout);

        // get handles to the LunarView from XML, and its LunarThread
        mLunarView = (LunarView) findViewById(R.id.lunar);
        mLunarThread = mLunarView.getThread();

        // give the LunarView a handle to the TextView used for messages
        mLunarView.setTextView((TextView) findViewById(R.id.text));

        if (savedInstanceState == null) {
            // we were just launched: set up a new game
            mLunarThread.setState(LunarThread.STATE_READY);
            Log.w(this.getClass().getName(), "SIS is null");
        } else {
            // we are being restored: resume a previous game
            mLunarThread.restoreState(savedInstanceState);
            Log.w(this.getClass().getName(), "SIS is nonnull");
        }
    }

    /**
     * Invoked when the Activity loses user focus.
     */
    @Override
    protected void onPause() {
        super.onPause();
        mLunarView.getThread().pause(); // pause game when Activity pauses
    }

    /**
     * Notification that something is about to happen, to give the Activity a
     * chance to save state.
     * 
     * @param outState a Bundle into which this Activity should save its state
     */
    @Override
    protected void onSaveInstanceState(Bundle outState) {
        // just have the View's thread save its state into our Bundle
        super.onSaveInstanceState(outState);
        mLunarThread.saveState(outState);
        Log.w(this.getClass().getName(), "SIS called");
    }
}

Other Android examples (source code examples)

Here is a short list of links related to this Android LunarLander.java source code file:

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