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Android example source code file (CubeWallpaper2.java)
The CubeWallpaper2.java Android example source code/* * Copyright (C) 2009 The Android Open Source Project * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. */ package com.example.android.livecubes.cube2; import android.content.SharedPreferences; import android.graphics.Canvas; import android.graphics.Paint; import android.graphics.Rect; import android.os.Handler; import android.os.SystemClock; import android.service.wallpaper.WallpaperService; import android.view.MotionEvent; import android.view.SurfaceHolder; /* * This animated wallpaper draws a rotating wireframe shape. It is similar to * example #1, but has a choice of 2 shapes, which are user selectable and * defined in resources instead of in code. */ public class CubeWallpaper2 extends WallpaperService { public static final String SHARED_PREFS_NAME="cube2settings"; static class ThreeDPoint { float x; float y; float z; } static class ThreeDLine { int startPoint; int endPoint; } @Override public void onCreate() { super.onCreate(); } @Override public void onDestroy() { super.onDestroy(); } @Override public Engine onCreateEngine() { return new CubeEngine(); } class CubeEngine extends Engine implements SharedPreferences.OnSharedPreferenceChangeListener { private final Handler mHandler = new Handler(); ThreeDPoint [] mOriginalPoints; ThreeDPoint [] mRotatedPoints; ThreeDLine [] mLines; private final Paint mPaint = new Paint(); private float mOffset; private float mTouchX = -1; private float mTouchY = -1; private long mStartTime; private float mCenterX; private float mCenterY; private final Runnable mDrawCube = new Runnable() { public void run() { drawFrame(); } }; private boolean mVisible; private SharedPreferences mPrefs; CubeEngine() { // Create a Paint to draw the lines for our cube final Paint paint = mPaint; paint.setColor(0xffffffff); paint.setAntiAlias(true); paint.setStrokeWidth(2); paint.setStrokeCap(Paint.Cap.ROUND); paint.setStyle(Paint.Style.STROKE); mStartTime = SystemClock.elapsedRealtime(); mPrefs = CubeWallpaper2.this.getSharedPreferences(SHARED_PREFS_NAME, 0); mPrefs.registerOnSharedPreferenceChangeListener(this); onSharedPreferenceChanged(mPrefs, null); } public void onSharedPreferenceChanged(SharedPreferences prefs, String key) { String shape = prefs.getString("cube2_shape", "cube"); // read the 3D model from the resource readModel(shape); } private void readModel(String prefix) { // Read the model definition in from a resource. // get the resource identifiers for the arrays for the selected shape int pid = getResources().getIdentifier(prefix + "points", "array", getPackageName()); int lid = getResources().getIdentifier(prefix + "lines", "array", getPackageName()); String [] p = getResources().getStringArray(pid); int numpoints = p.length; mOriginalPoints = new ThreeDPoint[numpoints]; mRotatedPoints = new ThreeDPoint[numpoints]; for (int i = 0; i < numpoints; i++) { mOriginalPoints[i] = new ThreeDPoint(); mRotatedPoints[i] = new ThreeDPoint(); String [] coord = p[i].split(" "); mOriginalPoints[i].x = Float.valueOf(coord[0]); mOriginalPoints[i].y = Float.valueOf(coord[1]); mOriginalPoints[i].z = Float.valueOf(coord[2]); } String [] l = getResources().getStringArray(lid); int numlines = l.length; mLines = new ThreeDLine[numlines]; for (int i = 0; i < numlines; i++) { mLines[i] = new ThreeDLine(); String [] idx = l[i].split(" "); mLines[i].startPoint = Integer.valueOf(idx[0]); mLines[i].endPoint = Integer.valueOf(idx[1]); } } @Override public void onCreate(SurfaceHolder surfaceHolder) { super.onCreate(surfaceHolder); setTouchEventsEnabled(true); } @Override public void onDestroy() { super.onDestroy(); mHandler.removeCallbacks(mDrawCube); } @Override public void onVisibilityChanged(boolean visible) { mVisible = visible; if (visible) { drawFrame(); } else { mHandler.removeCallbacks(mDrawCube); } } @Override public void onSurfaceChanged(SurfaceHolder holder, int format, int width, int height) { super.onSurfaceChanged(holder, format, width, height); // store the center of the surface, so we can draw the cube in the right spot mCenterX = width/2.0f; mCenterY = height/2.0f; drawFrame(); } @Override public void onSurfaceCreated(SurfaceHolder holder) { super.onSurfaceCreated(holder); } @Override public void onSurfaceDestroyed(SurfaceHolder holder) { super.onSurfaceDestroyed(holder); mVisible = false; mHandler.removeCallbacks(mDrawCube); } @Override public void onOffsetsChanged(float xOffset, float yOffset, float xStep, float yStep, int xPixels, int yPixels) { mOffset = xOffset; drawFrame(); } /* * Store the position of the touch event so we can use it for drawing later */ @Override public void onTouchEvent(MotionEvent event) { if (event.getAction() == MotionEvent.ACTION_MOVE) { mTouchX = event.getX(); mTouchY = event.getY(); } else { mTouchX = -1; mTouchY = -1; } super.onTouchEvent(event); } /* * Draw one frame of the animation. This method gets called repeatedly * by posting a delayed Runnable. You can do any drawing you want in * here. This example draws a wireframe cube. */ void drawFrame() { final SurfaceHolder holder = getSurfaceHolder(); final Rect frame = holder.getSurfaceFrame(); final int width = frame.width(); final int height = frame.height(); Canvas c = null; try { c = holder.lockCanvas(); if (c != null) { // draw something drawCube(c); drawTouchPoint(c); } } finally { if (c != null) holder.unlockCanvasAndPost(c); } mHandler.removeCallbacks(mDrawCube); if (mVisible) { mHandler.postDelayed(mDrawCube, 1000 / 25); } } void drawCube(Canvas c) { c.save(); c.translate(mCenterX, mCenterY); c.drawColor(0xff000000); long now = SystemClock.elapsedRealtime(); float xrot = ((float)(now - mStartTime)) / 1000; float yrot = (0.5f - mOffset) * 2.0f; rotateAndProjectPoints(xrot, yrot); drawLines(c); c.restore(); } void rotateAndProjectPoints(float xrot, float yrot) { int n = mOriginalPoints.length; for (int i = 0; i < n; i++) { // rotation around X-axis ThreeDPoint p = mOriginalPoints[i]; float x = p.x; float y = p.y; float z = p.z; float newy = (float)(Math.sin(xrot) * z + Math.cos(xrot) * y); float newz = (float)(Math.cos(xrot) * z - Math.sin(xrot) * y); // rotation around Y-axis float newx = (float)(Math.sin(yrot) * newz + Math.cos(yrot) * x); newz = (float)(Math.cos(yrot) * newz - Math.sin(yrot) * x); // 3D-to-2D projection float screenX = newx / (4 - newz / 400); float screenY = newy / (4 - newz / 400); mRotatedPoints[i].x = screenX; mRotatedPoints[i].y = screenY; mRotatedPoints[i].z = 0; } } void drawLines(Canvas c) { int n = mLines.length; for (int i = 0; i < n; i++) { ThreeDLine l = mLines[i]; ThreeDPoint start = mRotatedPoints[l.startPoint]; ThreeDPoint end = mRotatedPoints[l.endPoint]; c.drawLine(start.x, start.y, end.x, end.y, mPaint); } } void drawTouchPoint(Canvas c) { if (mTouchX >=0 && mTouchY >= 0) { c.drawCircle(mTouchX, mTouchY, 80, mPaint); } } } } Other Android examples (source code examples)Here is a short list of links related to this Android CubeWallpaper2.java source code file: |
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