alvinalexander.com | career | drupal | java | mac | mysql | perl | scala | uml | unix  

Android example source code file (GameView.java)

This example Android source code file (GameView.java) is included in the DevDaily.com "Java Source Code Warehouse" project. The intent of this project is to help you "Learn Android by Example" TM.

Java - Android tags/keywords

android, bitmap, bundle, canvas, drawing, fps_ms, gameview, graphics, margin, msg_blink, myhandler, os, override, paint, parcelable, player2, random, rect, state, ui

The GameView.java Android example source code

/*
 * Copyright (C) 2010 The Android Open Source Project
 *
 * Licensed under the Apache License, Version 2.0 (the "License");
 * you may not use this file except in compliance with the License.
 * You may obtain a copy of the License at
 *
 *      http://www.apache.org/licenses/LICENSE-2.0
 *
 * Unless required by applicable law or agreed to in writing, software
 * distributed under the License is distributed on an "AS IS" BASIS,
 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
 * See the License for the specific language governing permissions and
 * limitations under the License.
 */

package com.example.android.tictactoe.library;

import java.util.Random;

import android.content.Context;
import android.content.res.Resources;
import android.graphics.Bitmap;
import android.graphics.BitmapFactory;
import android.graphics.Canvas;
import android.graphics.Paint;
import android.graphics.Rect;
import android.graphics.Bitmap.Config;
import android.graphics.BitmapFactory.Options;
import android.graphics.Paint.Style;
import android.graphics.drawable.Drawable;
import android.os.Bundle;
import android.os.Handler;
import android.os.Message;
import android.os.Parcelable;
import android.os.Handler.Callback;
import android.util.AttributeSet;
import android.view.MotionEvent;
import android.view.View;

//-----------------------------------------------

public class GameView extends View {

    public static final long FPS_MS = 1000/2;

    public enum State {
        UNKNOWN(-3),
        WIN(-2),
        EMPTY(0),
        PLAYER1(1),
        PLAYER2(2);

        private int mValue;

        private State(int value) {
            mValue = value;
        }

        public int getValue() {
            return mValue;
        }

        public static State fromInt(int i) {
            for (State s : values()) {
                if (s.getValue() == i) {
                    return s;
                }
            }
            return EMPTY;
        }
    }

    private static final int MARGIN = 4;
    private static final int MSG_BLINK = 1;

    private final Handler mHandler = new Handler(new MyHandler());

    private final Rect mSrcRect = new Rect();
    private final Rect mDstRect = new Rect();

    private int mSxy;
    private int mOffetX;
    private int mOffetY;
    private Paint mWinPaint;
    private Paint mLinePaint;
    private Paint mBmpPaint;
    private Bitmap mBmpPlayer1;
    private Bitmap mBmpPlayer2;
    private Drawable mDrawableBg;

    private ICellListener mCellListener;

    /** Contains one of {@link State#EMPTY}, {@link State#PLAYER1} or {@link State#PLAYER2}. */
    private final State[] mData = new State[9];

    private int mSelectedCell = -1;
    private State mSelectedValue = State.EMPTY;
    private State mCurrentPlayer = State.UNKNOWN;
    private State mWinner = State.EMPTY;

    private int mWinCol = -1;
    private int mWinRow = -1;
    private int mWinDiag = -1;

    private boolean mBlinkDisplayOff;
    private final Rect mBlinkRect = new Rect();



    public interface ICellListener {
        abstract void onCellSelected();
    }

    public GameView(Context context, AttributeSet attrs) {
        super(context, attrs);
        requestFocus();

        mDrawableBg = getResources().getDrawable(R.drawable.lib_bg);
        setBackgroundDrawable(mDrawableBg);

        mBmpPlayer1 = getResBitmap(R.drawable.lib_cross);
        mBmpPlayer2 = getResBitmap(R.drawable.lib_circle);

        if (mBmpPlayer1 != null) {
            mSrcRect.set(0, 0, mBmpPlayer1.getWidth() -1, mBmpPlayer1.getHeight() - 1);
        }

        mBmpPaint = new Paint(Paint.ANTI_ALIAS_FLAG);

        mLinePaint = new Paint();
        mLinePaint.setColor(0xFFFFFFFF);
        mLinePaint.setStrokeWidth(5);
        mLinePaint.setStyle(Style.STROKE);

        mWinPaint = new Paint(Paint.ANTI_ALIAS_FLAG);
        mWinPaint.setColor(0xFFFF0000);
        mWinPaint.setStrokeWidth(10);
        mWinPaint.setStyle(Style.STROKE);

        for (int i = 0; i < mData.length; i++) {
            mData[i] = State.EMPTY;
        }

        if (isInEditMode()) {
            // In edit mode (e.g. in the Eclipse ADT graphical layout editor)
            // we'll use some random data to display the state.
            Random rnd = new Random();
            for (int i = 0; i < mData.length; i++) {
                mData[i] = State.fromInt(rnd.nextInt(3));
            }
        }
    }

    public State[] getData() {
        return mData;
    }

    public void setCell(int cellIndex, State value) {
        mData[cellIndex] = value;
        invalidate();
    }

    public void setCellListener(ICellListener cellListener) {
        mCellListener = cellListener;
    }

    public int getSelection() {
        if (mSelectedValue == mCurrentPlayer) {
            return mSelectedCell;
        }

        return -1;
    }

    public State getCurrentPlayer() {
        return mCurrentPlayer;
    }

    public void setCurrentPlayer(State player) {
        mCurrentPlayer = player;
        mSelectedCell = -1;
    }

    public State getWinner() {
        return mWinner;
    }

    public void setWinner(State winner) {
        mWinner = winner;
    }

    /** Sets winning mark on specified column or row (0..2) or diagonal (0..1). */
    public void setFinished(int col, int row, int diagonal) {
        mWinCol = col;
        mWinRow = row;
        mWinDiag = diagonal;
    }

    //-----------------------------------------


    @Override
    protected void onDraw(Canvas canvas) {
        super.onDraw(canvas);

        int sxy = mSxy;
        int s3  = sxy * 3;
        int x7 = mOffetX;
        int y7 = mOffetY;

        for (int i = 0, k = sxy; i < 2; i++, k += sxy) {
            canvas.drawLine(x7    , y7 + k, x7 + s3 - 1, y7 + k     , mLinePaint);
            canvas.drawLine(x7 + k, y7    , x7 + k     , y7 + s3 - 1, mLinePaint);
        }

        for (int j = 0, k = 0, y = y7; j < 3; j++, y += sxy) {
            for (int i = 0, x = x7; i < 3; i++, k++, x += sxy) {
                mDstRect.offsetTo(MARGIN+x, MARGIN+y);

                State v;
                if (mSelectedCell == k) {
                    if (mBlinkDisplayOff) {
                        continue;
                    }
                    v = mSelectedValue;
                } else {
                    v = mData[k];
                }

                switch(v) {
                case PLAYER1:
                    if (mBmpPlayer1 != null) {
                        canvas.drawBitmap(mBmpPlayer1, mSrcRect, mDstRect, mBmpPaint);
                    }
                    break;
                case PLAYER2:
                    if (mBmpPlayer2 != null) {
                        canvas.drawBitmap(mBmpPlayer2, mSrcRect, mDstRect, mBmpPaint);
                    }
                    break;
                }
            }
        }

        if (mWinRow >= 0) {
            int y = y7 + mWinRow * sxy + sxy / 2;
            canvas.drawLine(x7 + MARGIN, y, x7 + s3 - 1 - MARGIN, y, mWinPaint);

        } else if (mWinCol >= 0) {
            int x = x7 + mWinCol * sxy + sxy / 2;
            canvas.drawLine(x, y7 + MARGIN, x, y7 + s3 - 1 - MARGIN, mWinPaint);

        } else if (mWinDiag == 0) {
            // diagonal 0 is from (0,0) to (2,2)

            canvas.drawLine(x7 + MARGIN, y7 + MARGIN,
                    x7 + s3 - 1 - MARGIN, y7 + s3 - 1 - MARGIN, mWinPaint);

        } else if (mWinDiag == 1) {
            // diagonal 1 is from (0,2) to (2,0)

            canvas.drawLine(x7 + MARGIN, y7 + s3 - 1 - MARGIN,
                    x7 + s3 - 1 - MARGIN, y7 + MARGIN, mWinPaint);
        }
    }

    @Override
    protected void onMeasure(int widthMeasureSpec, int heightMeasureSpec) {
        // Keep the view squared
        int w = MeasureSpec.getSize(widthMeasureSpec);
        int h = MeasureSpec.getSize(heightMeasureSpec);
        int d = w == 0 ? h : h == 0 ? w : w < h ? w : h;
        setMeasuredDimension(d, d);
    }

    @Override
    protected void onSizeChanged(int w, int h, int oldw, int oldh) {
        super.onSizeChanged(w, h, oldw, oldh);

        int sx = (w - 2 * MARGIN) / 3;
        int sy = (h - 2 * MARGIN) / 3;

        int size = sx < sy ? sx : sy;

        mSxy = size;
        mOffetX = (w - 3 * size) / 2;
        mOffetY = (h - 3 * size) / 2;

        mDstRect.set(MARGIN, MARGIN, size - MARGIN, size - MARGIN);
    }

    @Override
    public boolean onTouchEvent(MotionEvent event) {
        int action = event.getAction();

        if (action == MotionEvent.ACTION_DOWN) {
            return true;

        } else if (action == MotionEvent.ACTION_UP) {
            int x = (int) event.getX();
            int y = (int) event.getY();

            int sxy = mSxy;
            x = (x - MARGIN) / sxy;
            y = (y - MARGIN) / sxy;

            if (isEnabled() && x >= 0 && x < 3 && y >= 0 & y < 3) {
                int cell = x + 3 * y;

                State state = cell == mSelectedCell ? mSelectedValue : mData[cell];
                state = state == State.EMPTY ? mCurrentPlayer : State.EMPTY;

                stopBlink();

                mSelectedCell = cell;
                mSelectedValue = state;
                mBlinkDisplayOff = false;
                mBlinkRect.set(MARGIN + x * sxy, MARGIN + y * sxy,
                               MARGIN + (x + 1) * sxy, MARGIN + (y + 1) * sxy);

                if (state != State.EMPTY) {
                    // Start the blinker
                    mHandler.sendEmptyMessageDelayed(MSG_BLINK, FPS_MS);
                }

                if (mCellListener != null) {
                    mCellListener.onCellSelected();
                }
            }

            return true;
        }

        return false;
    }

    public void stopBlink() {
        boolean hadSelection = mSelectedCell != -1 && mSelectedValue != State.EMPTY;
        mSelectedCell = -1;
        mSelectedValue = State.EMPTY;
        if (!mBlinkRect.isEmpty()) {
            invalidate(mBlinkRect);
        }
        mBlinkDisplayOff = false;
        mBlinkRect.setEmpty();
        mHandler.removeMessages(MSG_BLINK);
        if (hadSelection && mCellListener != null) {
            mCellListener.onCellSelected();
        }
    }

    @Override
    protected Parcelable onSaveInstanceState() {
        Bundle b = new Bundle();

        Parcelable s = super.onSaveInstanceState();
        b.putParcelable("gv_super_state", s);

        b.putBoolean("gv_en", isEnabled());

        int[] data = new int[mData.length];
        for (int i = 0; i < data.length; i++) {
            data[i] = mData[i].getValue();
        }
        b.putIntArray("gv_data", data);

        b.putInt("gv_sel_cell", mSelectedCell);
        b.putInt("gv_sel_val",  mSelectedValue.getValue());
        b.putInt("gv_curr_play", mCurrentPlayer.getValue());
        b.putInt("gv_winner", mWinner.getValue());

        b.putInt("gv_win_col", mWinCol);
        b.putInt("gv_win_row", mWinRow);
        b.putInt("gv_win_diag", mWinDiag);

        b.putBoolean("gv_blink_off", mBlinkDisplayOff);
        b.putParcelable("gv_blink_rect", mBlinkRect);

        return b;
    }

    @Override
    protected void onRestoreInstanceState(Parcelable state) {

        if (!(state instanceof Bundle)) {
            // Not supposed to happen.
            super.onRestoreInstanceState(state);
            return;
        }

        Bundle b = (Bundle) state;
        Parcelable superState = b.getParcelable("gv_super_state");

        setEnabled(b.getBoolean("gv_en", true));

        int[] data = b.getIntArray("gv_data");
        if (data != null && data.length == mData.length) {
            for (int i = 0; i < data.length; i++) {
                mData[i] = State.fromInt(data[i]);
            }
        }

        mSelectedCell = b.getInt("gv_sel_cell", -1);
        mSelectedValue = State.fromInt(b.getInt("gv_sel_val", State.EMPTY.getValue()));
        mCurrentPlayer = State.fromInt(b.getInt("gv_curr_play", State.EMPTY.getValue()));
        mWinner = State.fromInt(b.getInt("gv_winner", State.EMPTY.getValue()));

        mWinCol = b.getInt("gv_win_col", -1);
        mWinRow = b.getInt("gv_win_row", -1);
        mWinDiag = b.getInt("gv_win_diag", -1);

        mBlinkDisplayOff = b.getBoolean("gv_blink_off", false);
        Rect r = b.getParcelable("gv_blink_rect");
        if (r != null) {
            mBlinkRect.set(r);
        }

        // let the blink handler decide if it should blink or not
        mHandler.sendEmptyMessage(MSG_BLINK);

        super.onRestoreInstanceState(superState);
    }

    //-----

    private class MyHandler implements Callback {
        public boolean handleMessage(Message msg) {
            if (msg.what == MSG_BLINK) {
                if (mSelectedCell >= 0 && mSelectedValue != State.EMPTY && mBlinkRect.top != 0) {
                    mBlinkDisplayOff = !mBlinkDisplayOff;
                    invalidate(mBlinkRect);

                    if (!mHandler.hasMessages(MSG_BLINK)) {
                        mHandler.sendEmptyMessageDelayed(MSG_BLINK, FPS_MS);
                    }
                }
                return true;
            }
            return false;
        }
    }

    private Bitmap getResBitmap(int bmpResId) {
        Options opts = new Options();
        opts.inDither = false;

        Resources res = getResources();
        Bitmap bmp = BitmapFactory.decodeResource(res, bmpResId, opts);

        if (bmp == null && isInEditMode()) {
            // BitmapFactory.decodeResource doesn't work from the rendering
            // library in Eclipse's Graphical Layout Editor. Use this workaround instead.

            Drawable d = res.getDrawable(bmpResId);
            int w = d.getIntrinsicWidth();
            int h = d.getIntrinsicHeight();
            bmp = Bitmap.createBitmap(w, h, Config.ARGB_8888);
            Canvas c = new Canvas(bmp);
            d.setBounds(0, 0, w - 1, h - 1);
            d.draw(c);
        }

        return bmp;
    }
}


Other Android examples (source code examples)

Here is a short list of links related to this Android GameView.java source code file:

... this post is sponsored by my books ...

#1 New Release!

FP Best Seller

 

new blog posts

 

Copyright 1998-2021 Alvin Alexander, alvinalexander.com
All Rights Reserved.

A percentage of advertising revenue from
pages under the /java/jwarehouse URI on this website is
paid back to open source projects.