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Android example source code file (BitmapMesh.java)

This example Android source code file (BitmapMesh.java) is included in the DevDaily.com "Java Source Code Warehouse" project. The intent of this project is to help you "Learn Android by Example" TM.

Java - Android tags/keywords

android, bitmapmesh, content, count*2, graphicsactivity, height, k, matrix, os, override, sampleview, ui, utilities, view, width

The BitmapMesh.java Android example source code

/*
 * Copyright (C) 2008 The Android Open Source Project
 *
 * Licensed under the Apache License, Version 2.0 (the "License");
 * you may not use this file except in compliance with the License.
 * You may obtain a copy of the License at
 *
 *      http://www.apache.org/licenses/LICENSE-2.0
 *
 * Unless required by applicable law or agreed to in writing, software
 * distributed under the License is distributed on an "AS IS" BASIS,
 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
 * See the License for the specific language governing permissions and
 * limitations under the License.
 */

package com.example.android.apis.graphics;

import com.example.android.apis.R;

import android.content.Context;
import android.graphics.*;
import android.os.Bundle;
import android.view.*;
import android.util.FloatMath;

public class BitmapMesh extends GraphicsActivity {

    @Override
    protected void onCreate(Bundle savedInstanceState) {
        super.onCreate(savedInstanceState);
        setContentView(new SampleView(this));
    }
    
    private static class SampleView extends View {
        private static final int WIDTH = 20;
        private static final int HEIGHT = 20;
        private static final int COUNT = (WIDTH + 1) * (HEIGHT + 1);
        
        private final Bitmap mBitmap;
        private final float[] mVerts = new float[COUNT*2];
        private final float[] mOrig = new float[COUNT*2];
        
        private final Matrix mMatrix = new Matrix();
        private final Matrix mInverse = new Matrix();

        private static void setXY(float[] array, int index, float x, float y) {
            array[index*2 + 0] = x;
            array[index*2 + 1] = y;
        }

        public SampleView(Context context) {
            super(context);
            setFocusable(true);

            mBitmap = BitmapFactory.decodeResource(getResources(),
                                                     R.drawable.beach);
            
            float w = mBitmap.getWidth();
            float h = mBitmap.getHeight();
            // construct our mesh
            int index = 0;
            for (int y = 0; y <= HEIGHT; y++) {
                float fy = h * y / HEIGHT;
                for (int x = 0; x <= WIDTH; x++) {
                    float fx = w * x / WIDTH;                    
                    setXY(mVerts, index, fx, fy);
                    setXY(mOrig, index, fx, fy);
                    index += 1;
                }
            }
            
            mMatrix.setTranslate(10, 10);
            mMatrix.invert(mInverse);
        }
        
        @Override protected void onDraw(Canvas canvas) {
            canvas.drawColor(0xFFCCCCCC);

            canvas.concat(mMatrix);
            canvas.drawBitmapMesh(mBitmap, WIDTH, HEIGHT, mVerts, 0,
                                  null, 0, null);
        }
        
        private void warp(float cx, float cy) {
            final float K = 10000;
            float[] src = mOrig;
            float[] dst = mVerts;
            for (int i = 0; i < COUNT*2; i += 2) {
                float x = src[i+0];
                float y = src[i+1];
                float dx = cx - x;
                float dy = cy - y;
                float dd = dx*dx + dy*dy;
                float d = FloatMath.sqrt(dd);
                float pull = K / (dd + 0.000001f);
                
                pull /= (d + 0.000001f);
             //   android.util.Log.d("skia", "index " + i + " dist=" + d + " pull=" + pull);

                if (pull >= 1) {
                    dst[i+0] = cx;
                    dst[i+1] = cy;
                } else {
                    dst[i+0] = x + dx * pull;
                    dst[i+1] = y + dy * pull;
                }
            }
        }

        private int mLastWarpX = -9999; // don't match a touch coordinate
        private int mLastWarpY;

        @Override public boolean onTouchEvent(MotionEvent event) {
            float[] pt = { event.getX(), event.getY() };
            mInverse.mapPoints(pt);
            
            int x = (int)pt[0];
            int y = (int)pt[1];
            if (mLastWarpX != x || mLastWarpY != y) {
                mLastWarpX = x;
                mLastWarpY = y;
                warp(pt[0], pt[1]);
                invalidate();
            }
            return true;
        }
    }
}

Other Android examples (source code examples)

Here is a short list of links related to this Android BitmapMesh.java source code file:

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