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Android example source code file (Patterns.java)
The Patterns.java Android example source code/* * Copyright (C) 2008 The Android Open Source Project * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. */ package com.example.android.apis.graphics; import android.app.Activity; import android.content.Context; import android.graphics.*; import android.os.Bundle; import android.view.KeyEvent; import android.view.MotionEvent; import android.view.*; public class Patterns extends GraphicsActivity { @Override protected void onCreate(Bundle savedInstanceState) { super.onCreate(savedInstanceState); setContentView(new SampleView(this)); } private static Bitmap makeBitmap1() { Bitmap bm = Bitmap.createBitmap(40, 40, Bitmap.Config.RGB_565); Canvas c = new Canvas(bm); c.drawColor(Color.RED); Paint p = new Paint(); p.setColor(Color.BLUE); c.drawRect(5, 5, 35, 35, p); return bm; } private static Bitmap makeBitmap2() { Bitmap bm = Bitmap.createBitmap(64, 64, Bitmap.Config.ARGB_8888); Canvas c = new Canvas(bm); Paint p = new Paint(Paint.ANTI_ALIAS_FLAG); p.setColor(Color.GREEN); p.setAlpha(0xCC); c.drawCircle(32, 32, 27, p); return bm; } private static class SampleView extends View { private final Shader mShader1; private final Shader mShader2; private final Paint mPaint; private final DrawFilter mFastDF; private float mTouchStartX; private float mTouchStartY; private float mTouchCurrX; private float mTouchCurrY; private DrawFilter mDF; public SampleView(Context context) { super(context); setFocusable(true); setFocusableInTouchMode(true); mFastDF = new PaintFlagsDrawFilter(Paint.FILTER_BITMAP_FLAG | Paint.DITHER_FLAG, 0); mShader1 = new BitmapShader(makeBitmap1(), Shader.TileMode.REPEAT, Shader.TileMode.REPEAT); mShader2 = new BitmapShader(makeBitmap2(), Shader.TileMode.REPEAT, Shader.TileMode.REPEAT); Matrix m = new Matrix(); m.setRotate(30); mShader2.setLocalMatrix(m); mPaint = new Paint(Paint.FILTER_BITMAP_FLAG); } @Override protected void onDraw(Canvas canvas) { canvas.setDrawFilter(mDF); mPaint.setShader(mShader1); canvas.drawPaint(mPaint); canvas.translate(mTouchCurrX - mTouchStartX, mTouchCurrY - mTouchStartY); mPaint.setShader(mShader2); canvas.drawPaint(mPaint); } @Override public boolean onTouchEvent(MotionEvent event) { float x = event.getX(); float y = event.getY(); switch (event.getAction()) { case MotionEvent.ACTION_DOWN: mTouchStartX = mTouchCurrX = x; mTouchStartY = mTouchCurrY = y; mDF = mFastDF; invalidate(); break; case MotionEvent.ACTION_MOVE: mTouchCurrX = x; mTouchCurrY = y; invalidate(); break; case MotionEvent.ACTION_UP: mDF = null; invalidate(); break; } return true; } } } Other Android examples (source code examples)Here is a short list of links related to this Android Patterns.java source code file: |
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