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Android example source code file (GameActivity.java)

This example Android source code file (GameActivity.java) is included in the DevDaily.com "Java Source Code Warehouse" project. The intent of this project is to help you "Learn Android by Example" TM.

Java - Android tags/keywords

activity, android, app, computer_delay_ms, extra_start_player, gameview, msg_computer_turn, mybuttonlistener, mycelllistener, myhandlercallback, onclicklistener, os, override, random, state, string, textview, ui, view, widget

The GameActivity.java Android example source code

/*
 * Copyright (C) 2010 The Android Open Source Project
 *
 * Licensed under the Apache License, Version 2.0 (the "License");
 * you may not use this file except in compliance with the License.
 * You may obtain a copy of the License at
 *
 *      http://www.apache.org/licenses/LICENSE-2.0
 *
 * Unless required by applicable law or agreed to in writing, software
 * distributed under the License is distributed on an "AS IS" BASIS,
 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
 * See the License for the specific language governing permissions and
 * limitations under the License.
 */

package com.example.android.tictactoe.library;

import java.util.Random;

import android.app.Activity;
import android.os.Bundle;
import android.os.Handler;
import android.os.Message;
import android.os.Handler.Callback;
import android.view.View;
import android.view.View.OnClickListener;
import android.widget.Button;
import android.widget.TextView;

import com.example.android.tictactoe.library.GameView.ICellListener;
import com.example.android.tictactoe.library.GameView.State;


public class GameActivity extends Activity {

    /** Start player. Must be 1 or 2. Default is 1. */
    public static final String EXTRA_START_PLAYER =
        "com.example.android.tictactoe.library.GameActivity.EXTRA_START_PLAYER";

    private static final int MSG_COMPUTER_TURN = 1;
    private static final long COMPUTER_DELAY_MS = 500;

    private Handler mHandler = new Handler(new MyHandlerCallback());
    private Random mRnd = new Random();
    private GameView mGameView;
    private TextView mInfoView;
    private Button mButtonNext;

    /** Called when the activity is first created. */
    @Override
    public void onCreate(Bundle bundle) {
        super.onCreate(bundle);

        /*
         * IMPORTANT: all resource IDs from this library will eventually be merged
         * with the resources from the main project that will use the library.
         *
         * If the main project and the libraries define the same resource IDs,
         * the application project will always have priority and override library resources
         * and IDs defined in multiple libraries are resolved based on the libraries priority
         * defined in the main project.
         *
         * An intentional consequence is that the main project can override some resources
         * from the library.
         * (TODO insert example).
         *
         * To avoid potential conflicts, it is suggested to add a prefix to the
         * library resource names.
         */
        setContentView(R.layout.lib_game);

        mGameView = (GameView) findViewById(R.id.game_view);
        mInfoView = (TextView) findViewById(R.id.info_turn);
        mButtonNext = (Button) findViewById(R.id.next_turn);

        mGameView.setFocusable(true);
        mGameView.setFocusableInTouchMode(true);
        mGameView.setCellListener(new MyCellListener());

        mButtonNext.setOnClickListener(new MyButtonListener());
    }

    @Override
    protected void onResume() {
        super.onResume();

        State player = mGameView.getCurrentPlayer();
        if (player == State.UNKNOWN) {
            player = State.fromInt(getIntent().getIntExtra(EXTRA_START_PLAYER, 1));
            if (!checkGameFinished(player)) {
                selectTurn(player);
            }
        }
        if (player == State.PLAYER2) {
            mHandler.sendEmptyMessageDelayed(MSG_COMPUTER_TURN, COMPUTER_DELAY_MS);
        }
        if (player == State.WIN) {
            setWinState(mGameView.getWinner());
        }
    }


    private State selectTurn(State player) {
        mGameView.setCurrentPlayer(player);
        mButtonNext.setEnabled(false);

        if (player == State.PLAYER1) {
            mInfoView.setText(R.string.player1_turn);
            mGameView.setEnabled(true);

        } else if (player == State.PLAYER2) {
            mInfoView.setText(R.string.player2_turn);
            mGameView.setEnabled(false);
        }

        return player;
    }

    private class MyCellListener implements ICellListener {
        public void onCellSelected() {
            if (mGameView.getCurrentPlayer() == State.PLAYER1) {
                int cell = mGameView.getSelection();
                mButtonNext.setEnabled(cell >= 0);
            }
        }
    }

    private class MyButtonListener implements OnClickListener {

        public void onClick(View v) {
            State player = mGameView.getCurrentPlayer();

            if (player == State.WIN) {
                GameActivity.this.finish();

            } else if (player == State.PLAYER1) {
                int cell = mGameView.getSelection();
                if (cell >= 0) {
                    mGameView.stopBlink();
                    mGameView.setCell(cell, player);
                    finishTurn();
                }
            }
        }
    }

    private class MyHandlerCallback implements Callback {
        public boolean handleMessage(Message msg) {
            if (msg.what == MSG_COMPUTER_TURN) {

                // Pick a non-used cell at random. That's about all the AI you need for this game.
                State[] data = mGameView.getData();
                int used = 0;
                while (used != 0x1F) {
                    int index = mRnd.nextInt(9);
                    if (((used >> index) & 1) == 0) {
                        used |= 1 << index;
                        if (data[index] == State.EMPTY) {
                            mGameView.setCell(index, mGameView.getCurrentPlayer());
                            break;
                        }
                    }
                }

                finishTurn();
                return true;
            }
            return false;
        }
    }

    private State getOtherPlayer(State player) {
        return player == State.PLAYER1 ? State.PLAYER2 : State.PLAYER1;
    }

    private void finishTurn() {
        State player = mGameView.getCurrentPlayer();
        if (!checkGameFinished(player)) {
            player = selectTurn(getOtherPlayer(player));
            if (player == State.PLAYER2) {
                mHandler.sendEmptyMessageDelayed(MSG_COMPUTER_TURN, COMPUTER_DELAY_MS);
            }
        }
    }

    public boolean checkGameFinished(State player) {
        State[] data = mGameView.getData();
        boolean full = true;

        int col = -1;
        int row = -1;
        int diag = -1;

        // check rows
        for (int j = 0, k = 0; j < 3; j++, k += 3) {
            if (data[k] != State.EMPTY && data[k] == data[k+1] && data[k] == data[k+2]) {
                row = j;
            }
            if (full && (data[k] == State.EMPTY ||
                         data[k+1] == State.EMPTY ||
                         data[k+2] == State.EMPTY)) {
                full = false;
            }
        }

        // check columns
        for (int i = 0; i < 3; i++) {
            if (data[i] != State.EMPTY && data[i] == data[i+3] && data[i] == data[i+6]) {
                col = i;
            }
        }

        // check diagonals
        if (data[0] != State.EMPTY && data[0] == data[1+3] && data[0] == data[2+6]) {
            diag = 0;
        } else  if (data[2] != State.EMPTY && data[2] == data[1+3] && data[2] == data[0+6]) {
            diag = 1;
        }

        if (col != -1 || row != -1 || diag != -1) {
            setFinished(player, col, row, diag);
            return true;
        }

        // if we get here, there's no winner but the board is full.
        if (full) {
            setFinished(State.EMPTY, -1, -1, -1);
            return true;
        }
        return false;
    }

    private void setFinished(State player, int col, int row, int diagonal) {

        mGameView.setCurrentPlayer(State.WIN);
        mGameView.setWinner(player);
        mGameView.setEnabled(false);
        mGameView.setFinished(col, row, diagonal);

        setWinState(player);
    }

    private void setWinState(State player) {
        mButtonNext.setEnabled(true);
        mButtonNext.setText("Back");

        String text;

        if (player == State.EMPTY) {
            text = getString(R.string.tie);
        } else if (player == State.PLAYER1) {
            text = getString(R.string.player1_win);
        } else {
            text = getString(R.string.player2_win);
        }
        mInfoView.setText(text);
    }
}

Other Android examples (source code examples)

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