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Android example source code file (Marble.java)
The Marble.java Android example source code
/*
* Copyright (C) 2008 Jason Tomlinson.
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
package com.example.amazed;
import android.graphics.Canvas;
import android.graphics.Color;
import android.graphics.Paint;
import android.view.View;
/**
* Marble drawn in the maze.
*/
public class Marble {
// View controlling the marble.
private View mView;
// marble attributes
// x,y are private because we need boundary checking on any new values to
// make sure they are valid.
private int mX = 0;
private int mY = 0;
private int mRadius = 8;
private int mColor = Color.WHITE;
private int mLives = 5;
/**
* Marble constructor.
*
* @param view
* View controlling the marble
*/
public Marble(View view) {
this.mView = view;
init();
}
/**
* Setup marble starting co-ords.
*/
public void init() {
mX = mRadius * 6;
mY = mRadius * 6;
}
/**
* Draw the marble.
*
* @param canvas
* Canvas object to draw too.
* @param paint
* Paint object used to draw with.
*/
public void draw(Canvas canvas, Paint paint) {
paint.setColor(mColor);
canvas.drawCircle(mX, mY, mRadius, paint);
}
/**
* Attempt to update the marble with a new x value, boundary checking
* enabled to make sure the new co-ordinate is valid.
*
* @param newX
* Incremental value to add onto current x co-ordinate.
*/
public void updateX(float newX) {
mX += newX;
// boundary checking, don't want the marble rolling off-screen.
if (mX + mRadius >= mView.getWidth())
mX = mView.getWidth() - mRadius;
else if (mX - mRadius < 0)
mX = mRadius;
}
/**
* Attempt to update the marble with a new y value, boundary checking
* enabled to make sure the new co-ordinate is valid.
*
* @param newY
* Incremental value to add onto current y co-ordinate.
*/
public void updateY(float newY) {
mY -= newY;
// boundary checking, don't want the marble rolling off-screen.
if (mY + mRadius >= mView.getHeight())
mY = mView.getHeight() - mRadius;
else if (mY - mRadius < 0)
mY = mRadius;
}
/**
* Marble has died
*/
public void death() {
mLives--;
}
/**
* Set the number of lives for the marble
*
* @param Number
* of lives
*/
public void setLives(int val) {
mLives = val;
}
/**
* @return Number of lives left
*/
public int getLives() {
return mLives;
}
/**
* @return Current x co-ordinate.
*/
public int getX() {
return mX;
}
/**
* @return Current y co-ordinate.
*/
public int getY() {
return mY;
}
}
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