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Android example source code file (preferences.xml)
The preferences.xml Android example source code
<?xml version="1.0" encoding="utf-8"?>
<PreferenceScreen
xmlns:android="http://schemas.android.com/apk/res/android">
<PreferenceCategory
android:title="Profile Test">
<Preference
android:key="runtest"
android:title="Run Test" />
</PreferenceCategory>
<PreferenceCategory
android:title="Game">
<CheckBoxPreference
android:key="runsim"
android:title="Run Simulation"
android:summary="Runs a simple movement and collision simulation during the test."
android:defaultValue="true"
android:persistent="true"/>
</PreferenceCategory>
<PreferenceCategory
android:title="Rendering Settings">
<CheckBoxPreference
android:key="bigworld"
android:title="Big World"
android:summary="Draws multiple land tiles."
android:defaultValue="true"
android:persistent="true"/>
<CheckBoxPreference
android:key="skybox"
android:title="Skybox"
android:summary="Draws a skybox behind the landscape."
android:defaultValue="true"
android:persistent="true"/>
<PreferenceScreen
android:key="mesh_prefs"
android:title="Mesh Settings">
<ListPreference
android:key="complexity"
android:title="Mesh Complexity"
android:summary="Controls the number of subdivisions in each land tile."
android:entries="@array/complexity_labels"
android:entryValues="@array/complexity_values"
android:persistent="true"/>
<CheckBoxPreference
android:key="lod"
android:title="Level of Detail - Mesh"
android:summary="In Big World mode, causes far-off objects to display as simpler meshes."
android:defaultValue="true"
android:persistent="true"/>
<CheckBoxPreference
android:key="vbo"
android:title="Vertex Buffer Objects"
android:summary="Stores meshes in VRAM as VBOs."
android:defaultValue="true"
android:persistent="true"/>
<CheckBoxPreference
android:key="colors"
android:title="Vertex Colors"
android:summary="Draws static shadows using vertex colors."
android:defaultValue="true"
android:persistent="true"/>
<CheckBoxPreference
android:key="fixed"
android:title="Fixed Point"
android:summary="Uses fixed point for the mesh."
android:defaultValue="false"
android:persistent="true"/>
</PreferenceScreen>
<PreferenceScreen
android:key="texture_prefs"
android:title="Texture Settings">
<CheckBoxPreference
android:key="texture"
android:title="Texture"
android:summary="Draws landscape with a texture."
android:defaultValue="true"
android:persistent="true"/>
<CheckBoxPreference
android:key="lodTexture"
android:title="Level of Detail - Texture"
android:summary="In Big World mode, causes far-off objects to use simpler texture map"
android:defaultValue="true"
android:persistent="true"/>
<CheckBoxPreference
android:key="textureMips"
android:title="Use Hardware Mipmaps"
android:summary="Implements level-of-detail textures with mipmaps."
android:defaultValue="true"
android:persistent="true"/>
<CheckBoxPreference
android:key="lodTextureColored"
android:title="Use Colored Textures"
android:summary="Sets each LOD texture to a different color to help visualization"
android:defaultValue="false"
android:persistent="true"/>
<ListPreference
android:key="maxTextureSize"
android:title="Max Texture Size"
android:summary="Change the maximum texture size."
android:entries="@array/texture_size_labels"
android:entryValues="@array/texture_size_values"
android:persistent="true"/>
<ListPreference
android:key="textureFiltering"
android:title="Texture Filtering"
android:summary="Change the type of texture filtering."
android:entries="@array/texture_filter_labels"
android:entryValues="@array/texture_filter_values"
android:persistent="true"/>
</PreferenceScreen>
<CheckBoxPreference
android:key="ndk"
android:title="NDK Rendering"
android:summary="Runs the renderer as native code via the NDK."
android:defaultValue="false"
android:persistent="true"/>
</PreferenceCategory>
</PreferenceScreen>
Other Android examples (source code examples)Here is a short list of links related to this Android preferences.xml source code file: |
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