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Android example source code file (preferences.xml)
The preferences.xml Android example source code<?xml version="1.0" encoding="utf-8"?> <PreferenceScreen xmlns:android="http://schemas.android.com/apk/res/android"> <PreferenceCategory android:title="Profile Test"> <Preference android:key="runtest" android:title="Run Test" /> </PreferenceCategory> <PreferenceCategory android:title="Game"> <CheckBoxPreference android:key="runsim" android:title="Run Simulation" android:summary="Runs a simple movement and collision simulation during the test." android:defaultValue="true" android:persistent="true"/> </PreferenceCategory> <PreferenceCategory android:title="Rendering Settings"> <CheckBoxPreference android:key="bigworld" android:title="Big World" android:summary="Draws multiple land tiles." android:defaultValue="true" android:persistent="true"/> <CheckBoxPreference android:key="skybox" android:title="Skybox" android:summary="Draws a skybox behind the landscape." android:defaultValue="true" android:persistent="true"/> <PreferenceScreen android:key="mesh_prefs" android:title="Mesh Settings"> <ListPreference android:key="complexity" android:title="Mesh Complexity" android:summary="Controls the number of subdivisions in each land tile." android:entries="@array/complexity_labels" android:entryValues="@array/complexity_values" android:persistent="true"/> <CheckBoxPreference android:key="lod" android:title="Level of Detail - Mesh" android:summary="In Big World mode, causes far-off objects to display as simpler meshes." android:defaultValue="true" android:persistent="true"/> <CheckBoxPreference android:key="vbo" android:title="Vertex Buffer Objects" android:summary="Stores meshes in VRAM as VBOs." android:defaultValue="true" android:persistent="true"/> <CheckBoxPreference android:key="colors" android:title="Vertex Colors" android:summary="Draws static shadows using vertex colors." android:defaultValue="true" android:persistent="true"/> <CheckBoxPreference android:key="fixed" android:title="Fixed Point" android:summary="Uses fixed point for the mesh." android:defaultValue="false" android:persistent="true"/> </PreferenceScreen> <PreferenceScreen android:key="texture_prefs" android:title="Texture Settings"> <CheckBoxPreference android:key="texture" android:title="Texture" android:summary="Draws landscape with a texture." android:defaultValue="true" android:persistent="true"/> <CheckBoxPreference android:key="lodTexture" android:title="Level of Detail - Texture" android:summary="In Big World mode, causes far-off objects to use simpler texture map" android:defaultValue="true" android:persistent="true"/> <CheckBoxPreference android:key="textureMips" android:title="Use Hardware Mipmaps" android:summary="Implements level-of-detail textures with mipmaps." android:defaultValue="true" android:persistent="true"/> <CheckBoxPreference android:key="lodTextureColored" android:title="Use Colored Textures" android:summary="Sets each LOD texture to a different color to help visualization" android:defaultValue="false" android:persistent="true"/> <ListPreference android:key="maxTextureSize" android:title="Max Texture Size" android:summary="Change the maximum texture size." android:entries="@array/texture_size_labels" android:entryValues="@array/texture_size_values" android:persistent="true"/> <ListPreference android:key="textureFiltering" android:title="Texture Filtering" android:summary="Change the type of texture filtering." android:entries="@array/texture_filter_labels" android:entryValues="@array/texture_filter_values" android:persistent="true"/> </PreferenceScreen> <CheckBoxPreference android:key="ndk" android:title="NDK Rendering" android:summary="Runs the renderer as native code via the NDK." android:defaultValue="false" android:persistent="true"/> </PreferenceCategory> </PreferenceScreen> Other Android examples (source code examples)Here is a short list of links related to this Android preferences.xml source code file: |
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