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Android example source code file (FastScrollView.java)
The FastScrollView.java Android example source code/* * Copyright (C) 2008 Google Inc. * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License */ package com.example.android.rings_extended; import android.content.Context; import android.content.res.Resources; import android.graphics.Canvas; import android.graphics.Paint; import android.graphics.RectF; import android.graphics.drawable.Drawable; import android.os.Handler; import android.os.SystemClock; import android.util.AttributeSet; import android.view.MotionEvent; import android.view.View; import android.view.ViewGroup.OnHierarchyChangeListener; import android.widget.AbsListView; import android.widget.Adapter; import android.widget.BaseAdapter; import android.widget.FrameLayout; import android.widget.HeaderViewListAdapter; import android.widget.ListView; import android.widget.AbsListView.OnScrollListener; /** * FastScrollView is meant for embedding {@link ListView}s that contain a large number of * items that can be indexed in some fashion. It displays a special scroll bar that allows jumping * quickly to indexed sections of the list in touch-mode. Only one child can be added to this * view group and it must be a {@link ListView}, with an adapter that is derived from * {@link BaseAdapter}. * * <p>This file was copied from the Contacts application. In the future it * should be provided as a standard part of the Android framework. */ public class FastScrollView extends FrameLayout implements OnScrollListener, OnHierarchyChangeListener { private Drawable mCurrentThumb; private Drawable mOverlayDrawable; private int mThumbH; private int mThumbW; private int mThumbY; private RectF mOverlayPos; // Hard coding these for now private int mOverlaySize = 104; private boolean mDragging; private ListView mList; private boolean mScrollCompleted; private boolean mThumbVisible; private int mVisibleItem; private Paint mPaint; private int mListOffset; private Object [] mSections; private String mSectionText; private boolean mDrawOverlay; private ScrollFade mScrollFade; private Handler mHandler = new Handler(); private BaseAdapter mListAdapter; private boolean mChangedBounds; interface SectionIndexer { Object[] getSections(); int getPositionForSection(int section); int getSectionForPosition(int position); } public FastScrollView(Context context) { super(context); init(context); } public FastScrollView(Context context, AttributeSet attrs) { super(context, attrs); init(context); } public FastScrollView(Context context, AttributeSet attrs, int defStyle) { super(context, attrs, defStyle); init(context); } private void useThumbDrawable(Drawable drawable) { mCurrentThumb = drawable; mThumbW = 64; //mCurrentThumb.getIntrinsicWidth(); mThumbH = 52; //mCurrentThumb.getIntrinsicHeight(); mChangedBounds = true; } private void init(Context context) { // Get both the scrollbar states drawables final Resources res = context.getResources(); useThumbDrawable(res.getDrawable( R.drawable.scrollbar_handle_accelerated_anim2)); mOverlayDrawable = res.getDrawable(android.R.drawable.alert_dark_frame); mScrollCompleted = true; setWillNotDraw(false); // Need to know when the ListView is added setOnHierarchyChangeListener(this); mOverlayPos = new RectF(); mScrollFade = new ScrollFade(); mPaint = new Paint(); mPaint.setAntiAlias(true); mPaint.setTextAlign(Paint.Align.CENTER); mPaint.setTextSize(mOverlaySize / 2); mPaint.setColor(0xFFFFFFFF); mPaint.setStyle(Paint.Style.FILL_AND_STROKE); } private void removeThumb() { mThumbVisible = false; // Draw one last time to remove thumb invalidate(); } @Override public void draw(Canvas canvas) { super.draw(canvas); if (!mThumbVisible) { // No need to draw the rest return; } final int y = mThumbY; final int viewWidth = getWidth(); final FastScrollView.ScrollFade scrollFade = mScrollFade; int alpha = -1; if (scrollFade.mStarted) { alpha = scrollFade.getAlpha(); if (alpha < ScrollFade.ALPHA_MAX / 2) { mCurrentThumb.setAlpha(alpha * 2); } int left = viewWidth - (mThumbW * alpha) / ScrollFade.ALPHA_MAX; mCurrentThumb.setBounds(left, 0, viewWidth, mThumbH); mChangedBounds = true; } canvas.translate(0, y); mCurrentThumb.draw(canvas); canvas.translate(0, -y); // If user is dragging the scroll bar, draw the alphabet overlay if (mDragging && mDrawOverlay) { mOverlayDrawable.draw(canvas); final Paint paint = mPaint; float descent = paint.descent(); final RectF rectF = mOverlayPos; canvas.drawText(mSectionText, (int) (rectF.left + rectF.right) / 2, (int) (rectF.bottom + rectF.top) / 2 + mOverlaySize / 4 - descent, paint); } else if (alpha == 0) { scrollFade.mStarted = false; removeThumb(); } else { invalidate(viewWidth - mThumbW, y, viewWidth, y + mThumbH); } } @Override protected void onSizeChanged(int w, int h, int oldw, int oldh) { super.onSizeChanged(w, h, oldw, oldh); if (mCurrentThumb != null) { mCurrentThumb.setBounds(w - mThumbW, 0, w, mThumbH); } final RectF pos = mOverlayPos; pos.left = (w - mOverlaySize) / 2; pos.right = pos.left + mOverlaySize; pos.top = h / 10; // 10% from top pos.bottom = pos.top + mOverlaySize; mOverlayDrawable.setBounds((int) pos.left, (int) pos.top, (int) pos.right, (int) pos.bottom); } public void onScrollStateChanged(AbsListView view, int scrollState) { } public void onScroll(AbsListView view, int firstVisibleItem, int visibleItemCount, int totalItemCount) { if (totalItemCount - visibleItemCount > 0 && !mDragging) { mThumbY = ((getHeight() - mThumbH) * firstVisibleItem) / (totalItemCount - visibleItemCount); if (mChangedBounds) { final int viewWidth = getWidth(); mCurrentThumb.setBounds(viewWidth - mThumbW, 0, viewWidth, mThumbH); mChangedBounds = false; } } mScrollCompleted = true; if (firstVisibleItem == mVisibleItem) { return; } mVisibleItem = firstVisibleItem; if (!mThumbVisible || mScrollFade.mStarted) { mThumbVisible = true; mCurrentThumb.setAlpha(ScrollFade.ALPHA_MAX); } mHandler.removeCallbacks(mScrollFade); mScrollFade.mStarted = false; if (!mDragging) { mHandler.postDelayed(mScrollFade, 1500); } } private void getSections() { Adapter adapter = mList.getAdapter(); if (adapter instanceof HeaderViewListAdapter) { mListOffset = ((HeaderViewListAdapter)adapter).getHeadersCount(); adapter = ((HeaderViewListAdapter)adapter).getWrappedAdapter(); } if (adapter instanceof SectionIndexer) { mListAdapter = (BaseAdapter) adapter; mSections = ((SectionIndexer) mListAdapter).getSections(); } } public void onChildViewAdded(View parent, View child) { if (child instanceof ListView) { mList = (ListView)child; mList.setOnScrollListener(this); getSections(); } } public void onChildViewRemoved(View parent, View child) { if (child == mList) { mList = null; mListAdapter = null; mSections = null; } } @Override public boolean onInterceptTouchEvent(MotionEvent ev) { if (mThumbVisible && ev.getAction() == MotionEvent.ACTION_DOWN) { if (ev.getX() > getWidth() - mThumbW && ev.getY() >= mThumbY && ev.getY() <= mThumbY + mThumbH) { mDragging = true; return true; } } return false; } private void scrollTo(float position) { int count = mList.getCount(); mScrollCompleted = false; final Object[] sections = mSections; int sectionIndex; if (sections != null && sections.length > 1) { final int nSections = sections.length; int section = (int) (position * nSections); if (section >= nSections) { section = nSections - 1; } sectionIndex = section; final SectionIndexer baseAdapter = (SectionIndexer) mListAdapter; int index = baseAdapter.getPositionForSection(section); // Given the expected section and index, the following code will // try to account for missing sections (no names starting with..) // It will compute the scroll space of surrounding empty sections // and interpolate the currently visible letter's range across the // available space, so that there is always some list movement while // the user moves the thumb. int nextIndex = count; int prevIndex = index; int prevSection = section; int nextSection = section + 1; // Assume the next section is unique if (section < nSections - 1) { nextIndex = baseAdapter.getPositionForSection(section + 1); } // Find the previous index if we're slicing the previous section if (nextIndex == index) { // Non-existent letter while (section > 0) { section--; prevIndex = baseAdapter.getPositionForSection(section); if (prevIndex != index) { prevSection = section; sectionIndex = section; break; } } } // Find the next index, in case the assumed next index is not // unique. For instance, if there is no P, then request for P's // position actually returns Q's. So we need to look ahead to make // sure that there is really a Q at Q's position. If not, move // further down... int nextNextSection = nextSection + 1; while (nextNextSection < nSections && baseAdapter.getPositionForSection(nextNextSection) == nextIndex) { nextNextSection++; nextSection++; } // Compute the beginning and ending scroll range percentage of the // currently visible letter. This could be equal to or greater than // (1 / nSections). float fPrev = (float) prevSection / nSections; float fNext = (float) nextSection / nSections; index = prevIndex + (int) ((nextIndex - prevIndex) * (position - fPrev) / (fNext - fPrev)); // Don't overflow if (index > count - 1) index = count - 1; mList.setSelectionFromTop(index + mListOffset, 0); } else { int index = (int) (position * count); mList.setSelectionFromTop(index + mListOffset, 0); sectionIndex = -1; } if (sectionIndex >= 0) { String text = mSectionText = sections[sectionIndex].toString(); mDrawOverlay = (text.length() != 1 || text.charAt(0) != ' ') && sectionIndex < sections.length; } else { mDrawOverlay = false; } } private void cancelFling() { // Cancel the list fling MotionEvent cancelFling = MotionEvent.obtain(0, 0, MotionEvent.ACTION_CANCEL, 0, 0, 0); mList.onTouchEvent(cancelFling); cancelFling.recycle(); } @Override public boolean onTouchEvent(MotionEvent me) { if (me.getAction() == MotionEvent.ACTION_DOWN) { if (me.getX() > getWidth() - mThumbW && me.getY() >= mThumbY && me.getY() <= mThumbY + mThumbH) { mDragging = true; if (mListAdapter == null && mList != null) { getSections(); } cancelFling(); return true; } } else if (me.getAction() == MotionEvent.ACTION_UP) { if (mDragging) { mDragging = false; final Handler handler = mHandler; handler.removeCallbacks(mScrollFade); handler.postDelayed(mScrollFade, 1000); return true; } } else if (me.getAction() == MotionEvent.ACTION_MOVE) { if (mDragging) { final int viewHeight = getHeight(); mThumbY = (int) me.getY() - mThumbH + 10; if (mThumbY < 0) { mThumbY = 0; } else if (mThumbY + mThumbH > viewHeight) { mThumbY = viewHeight - mThumbH; } // If the previous scrollTo is still pending if (mScrollCompleted) { scrollTo((float) mThumbY / (viewHeight - mThumbH)); } return true; } } return super.onTouchEvent(me); } public class ScrollFade implements Runnable { long mStartTime; long mFadeDuration; boolean mStarted; static final int ALPHA_MAX = 255; static final long FADE_DURATION = 200; void startFade() { mFadeDuration = FADE_DURATION; mStartTime = SystemClock.uptimeMillis(); mStarted = true; } int getAlpha() { if (!mStarted) { return ALPHA_MAX; } int alpha; long now = SystemClock.uptimeMillis(); if (now > mStartTime + mFadeDuration) { alpha = 0; } else { alpha = (int) (ALPHA_MAX - ((now - mStartTime) * ALPHA_MAX) / mFadeDuration); } return alpha; } public void run() { if (!mStarted) { startFade(); invalidate(); } if (getAlpha() > 0) { final int y = mThumbY; final int viewWidth = getWidth(); invalidate(viewWidth - mThumbW, y, viewWidth, y + mThumbH); } else { mStarted = false; removeThumb(); } } } } Other Android examples (source code examples)Here is a short list of links related to this Android FastScrollView.java source code file: |
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