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Android example source code file (MatrixTrackingGL.java)
The MatrixTrackingGL.java Android example source code/* * Copyright (C) 2007 Google Inc. * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. */ package com.google.android.opengles.spritetext; import android.util.Log; import java.nio.Buffer; import java.nio.ByteBuffer; import java.nio.ByteOrder; import java.nio.FloatBuffer; import java.nio.IntBuffer; import java.nio.ShortBuffer; import javax.microedition.khronos.opengles.GL; import javax.microedition.khronos.opengles.GL10; import javax.microedition.khronos.opengles.GL10Ext; import javax.microedition.khronos.opengles.GL11; import javax.microedition.khronos.opengles.GL11Ext; /** * Allows retrieving the current matrix even if the current OpenGL ES * driver does not support retrieving the current matrix. * * Note: the actual matrix may differ from the retrieved matrix, due * to differences in the way the math is implemented by GLMatrixWrapper * as compared to the way the math is implemented by the OpenGL ES * driver. */ class MatrixTrackingGL implements GL, GL10, GL10Ext, GL11, GL11Ext { private GL10 mgl; private GL10Ext mgl10Ext; private GL11 mgl11; private GL11Ext mgl11Ext; private int mMatrixMode; private MatrixStack mCurrent; private MatrixStack mModelView; private MatrixStack mTexture; private MatrixStack mProjection; private final static boolean _check = false; ByteBuffer mByteBuffer; FloatBuffer mFloatBuffer; float[] mCheckA; float[] mCheckB; public MatrixTrackingGL(GL gl) { mgl = (GL10) gl; if (gl instanceof GL10Ext) { mgl10Ext = (GL10Ext) gl; } if (gl instanceof GL11) { mgl11 = (GL11) gl; } if (gl instanceof GL11Ext) { mgl11Ext = (GL11Ext) gl; } mModelView = new MatrixStack(); mProjection = new MatrixStack(); mTexture = new MatrixStack(); mCurrent = mModelView; mMatrixMode = GL10.GL_MODELVIEW; } // --------------------------------------------------------------------- // GL10 methods: public void glActiveTexture(int texture) { mgl.glActiveTexture(texture); } public void glAlphaFunc(int func, float ref) { mgl.glAlphaFunc(func, ref); } public void glAlphaFuncx(int func, int ref) { mgl.glAlphaFuncx(func, ref); } public void glBindTexture(int target, int texture) { mgl.glBindTexture(target, texture); } public void glBlendFunc(int sfactor, int dfactor) { mgl.glBlendFunc(sfactor, dfactor); } public void glClear(int mask) { mgl.glClear(mask); } public void glClearColor(float red, float green, float blue, float alpha) { mgl.glClearColor(red, green, blue, alpha); } public void glClearColorx(int red, int green, int blue, int alpha) { mgl.glClearColorx(red, green, blue, alpha); } public void glClearDepthf(float depth) { mgl.glClearDepthf(depth); } public void glClearDepthx(int depth) { mgl.glClearDepthx(depth); } public void glClearStencil(int s) { mgl.glClearStencil(s); } public void glClientActiveTexture(int texture) { mgl.glClientActiveTexture(texture); } public void glColor4f(float red, float green, float blue, float alpha) { mgl.glColor4f(red, green, blue, alpha); } public void glColor4x(int red, int green, int blue, int alpha) { mgl.glColor4x(red, green, blue, alpha); } public void glColorMask(boolean red, boolean green, boolean blue, boolean alpha) { mgl.glColorMask(red, green, blue, alpha); } public void glColorPointer(int size, int type, int stride, Buffer pointer) { mgl.glColorPointer(size, type, stride, pointer); } public void glCompressedTexImage2D(int target, int level, int internalformat, int width, int height, int border, int imageSize, Buffer data) { mgl.glCompressedTexImage2D(target, level, internalformat, width, height, border, imageSize, data); } public void glCompressedTexSubImage2D(int target, int level, int xoffset, int yoffset, int width, int height, int format, int imageSize, Buffer data) { mgl.glCompressedTexSubImage2D(target, level, xoffset, yoffset, width, height, format, imageSize, data); } public void glCopyTexImage2D(int target, int level, int internalformat, int x, int y, int width, int height, int border) { mgl.glCopyTexImage2D(target, level, internalformat, x, y, width, height, border); } public void glCopyTexSubImage2D(int target, int level, int xoffset, int yoffset, int x, int y, int width, int height) { mgl.glCopyTexSubImage2D(target, level, xoffset, yoffset, x, y, width, height); } public void glCullFace(int mode) { mgl.glCullFace(mode); } public void glDeleteTextures(int n, int[] textures, int offset) { mgl.glDeleteTextures(n, textures, offset); } public void glDeleteTextures(int n, IntBuffer textures) { mgl.glDeleteTextures(n, textures); } public void glDepthFunc(int func) { mgl.glDepthFunc(func); } public void glDepthMask(boolean flag) { mgl.glDepthMask(flag); } public void glDepthRangef(float near, float far) { mgl.glDepthRangef(near, far); } public void glDepthRangex(int near, int far) { mgl.glDepthRangex(near, far); } public void glDisable(int cap) { mgl.glDisable(cap); } public void glDisableClientState(int array) { mgl.glDisableClientState(array); } public void glDrawArrays(int mode, int first, int count) { mgl.glDrawArrays(mode, first, count); } public void glDrawElements(int mode, int count, int type, Buffer indices) { mgl.glDrawElements(mode, count, type, indices); } public void glEnable(int cap) { mgl.glEnable(cap); } public void glEnableClientState(int array) { mgl.glEnableClientState(array); } public void glFinish() { mgl.glFinish(); } public void glFlush() { mgl.glFlush(); } public void glFogf(int pname, float param) { mgl.glFogf(pname, param); } public void glFogfv(int pname, float[] params, int offset) { mgl.glFogfv(pname, params, offset); } public void glFogfv(int pname, FloatBuffer params) { mgl.glFogfv(pname, params); } public void glFogx(int pname, int param) { mgl.glFogx(pname, param); } public void glFogxv(int pname, int[] params, int offset) { mgl.glFogxv(pname, params, offset); } public void glFogxv(int pname, IntBuffer params) { mgl.glFogxv(pname, params); } public void glFrontFace(int mode) { mgl.glFrontFace(mode); } public void glFrustumf(float left, float right, float bottom, float top, float near, float far) { mCurrent.glFrustumf(left, right, bottom, top, near, far); mgl.glFrustumf(left, right, bottom, top, near, far); if ( _check) check(); } public void glFrustumx(int left, int right, int bottom, int top, int near, int far) { mCurrent.glFrustumx(left, right, bottom, top, near, far); mgl.glFrustumx(left, right, bottom, top, near, far); if ( _check) check(); } public void glGenTextures(int n, int[] textures, int offset) { mgl.glGenTextures(n, textures, offset); } public void glGenTextures(int n, IntBuffer textures) { mgl.glGenTextures(n, textures); } public int glGetError() { int result = mgl.glGetError(); return result; } public void glGetIntegerv(int pname, int[] params, int offset) { mgl.glGetIntegerv(pname, params, offset); } public void glGetIntegerv(int pname, IntBuffer params) { mgl.glGetIntegerv(pname, params); } public String glGetString(int name) { String result = mgl.glGetString(name); return result; } public void glHint(int target, int mode) { mgl.glHint(target, mode); } public void glLightModelf(int pname, float param) { mgl.glLightModelf(pname, param); } public void glLightModelfv(int pname, float[] params, int offset) { mgl.glLightModelfv(pname, params, offset); } public void glLightModelfv(int pname, FloatBuffer params) { mgl.glLightModelfv(pname, params); } public void glLightModelx(int pname, int param) { mgl.glLightModelx(pname, param); } public void glLightModelxv(int pname, int[] params, int offset) { mgl.glLightModelxv(pname, params, offset); } public void glLightModelxv(int pname, IntBuffer params) { mgl.glLightModelxv(pname, params); } public void glLightf(int light, int pname, float param) { mgl.glLightf(light, pname, param); } public void glLightfv(int light, int pname, float[] params, int offset) { mgl.glLightfv(light, pname, params, offset); } public void glLightfv(int light, int pname, FloatBuffer params) { mgl.glLightfv(light, pname, params); } public void glLightx(int light, int pname, int param) { mgl.glLightx(light, pname, param); } public void glLightxv(int light, int pname, int[] params, int offset) { mgl.glLightxv(light, pname, params, offset); } public void glLightxv(int light, int pname, IntBuffer params) { mgl.glLightxv(light, pname, params); } public void glLineWidth(float width) { mgl.glLineWidth(width); } public void glLineWidthx(int width) { mgl.glLineWidthx(width); } public void glLoadIdentity() { mCurrent.glLoadIdentity(); mgl.glLoadIdentity(); if ( _check) check(); } public void glLoadMatrixf(float[] m, int offset) { mCurrent.glLoadMatrixf(m, offset); mgl.glLoadMatrixf(m, offset); if ( _check) check(); } public void glLoadMatrixf(FloatBuffer m) { int position = m.position(); mCurrent.glLoadMatrixf(m); m.position(position); mgl.glLoadMatrixf(m); if ( _check) check(); } public void glLoadMatrixx(int[] m, int offset) { mCurrent.glLoadMatrixx(m, offset); mgl.glLoadMatrixx(m, offset); if ( _check) check(); } public void glLoadMatrixx(IntBuffer m) { int position = m.position(); mCurrent.glLoadMatrixx(m); m.position(position); mgl.glLoadMatrixx(m); if ( _check) check(); } public void glLogicOp(int opcode) { mgl.glLogicOp(opcode); } public void glMaterialf(int face, int pname, float param) { mgl.glMaterialf(face, pname, param); } public void glMaterialfv(int face, int pname, float[] params, int offset) { mgl.glMaterialfv(face, pname, params, offset); } public void glMaterialfv(int face, int pname, FloatBuffer params) { mgl.glMaterialfv(face, pname, params); } public void glMaterialx(int face, int pname, int param) { mgl.glMaterialx(face, pname, param); } public void glMaterialxv(int face, int pname, int[] params, int offset) { mgl.glMaterialxv(face, pname, params, offset); } public void glMaterialxv(int face, int pname, IntBuffer params) { mgl.glMaterialxv(face, pname, params); } public void glMatrixMode(int mode) { switch (mode) { case GL10.GL_MODELVIEW: mCurrent = mModelView; break; case GL10.GL_TEXTURE: mCurrent = mTexture; break; case GL10.GL_PROJECTION: mCurrent = mProjection; break; default: throw new IllegalArgumentException("Unknown matrix mode: " + mode); } mgl.glMatrixMode(mode); mMatrixMode = mode; if ( _check) check(); } public void glMultMatrixf(float[] m, int offset) { mCurrent.glMultMatrixf(m, offset); mgl.glMultMatrixf(m, offset); if ( _check) check(); } public void glMultMatrixf(FloatBuffer m) { int position = m.position(); mCurrent.glMultMatrixf(m); m.position(position); mgl.glMultMatrixf(m); if ( _check) check(); } public void glMultMatrixx(int[] m, int offset) { mCurrent.glMultMatrixx(m, offset); mgl.glMultMatrixx(m, offset); if ( _check) check(); } public void glMultMatrixx(IntBuffer m) { int position = m.position(); mCurrent.glMultMatrixx(m); m.position(position); mgl.glMultMatrixx(m); if ( _check) check(); } public void glMultiTexCoord4f(int target, float s, float t, float r, float q) { mgl.glMultiTexCoord4f(target, s, t, r, q); } public void glMultiTexCoord4x(int target, int s, int t, int r, int q) { mgl.glMultiTexCoord4x(target, s, t, r, q); } public void glNormal3f(float nx, float ny, float nz) { mgl.glNormal3f(nx, ny, nz); } public void glNormal3x(int nx, int ny, int nz) { mgl.glNormal3x(nx, ny, nz); } public void glNormalPointer(int type, int stride, Buffer pointer) { mgl.glNormalPointer(type, stride, pointer); } public void glOrthof(float left, float right, float bottom, float top, float near, float far) { mCurrent.glOrthof(left, right, bottom, top, near, far); mgl.glOrthof(left, right, bottom, top, near, far); if ( _check) check(); } public void glOrthox(int left, int right, int bottom, int top, int near, int far) { mCurrent.glOrthox(left, right, bottom, top, near, far); mgl.glOrthox(left, right, bottom, top, near, far); if ( _check) check(); } public void glPixelStorei(int pname, int param) { mgl.glPixelStorei(pname, param); } public void glPointSize(float size) { mgl.glPointSize(size); } public void glPointSizex(int size) { mgl.glPointSizex(size); } public void glPolygonOffset(float factor, float units) { mgl.glPolygonOffset(factor, units); } public void glPolygonOffsetx(int factor, int units) { mgl.glPolygonOffsetx(factor, units); } public void glPopMatrix() { mCurrent.glPopMatrix(); mgl.glPopMatrix(); if ( _check) check(); } public void glPushMatrix() { mCurrent.glPushMatrix(); mgl.glPushMatrix(); if ( _check) check(); } public void glReadPixels(int x, int y, int width, int height, int format, int type, Buffer pixels) { mgl.glReadPixels(x, y, width, height, format, type, pixels); } public void glRotatef(float angle, float x, float y, float z) { mCurrent.glRotatef(angle, x, y, z); mgl.glRotatef(angle, x, y, z); if ( _check) check(); } public void glRotatex(int angle, int x, int y, int z) { mCurrent.glRotatex(angle, x, y, z); mgl.glRotatex(angle, x, y, z); if ( _check) check(); } public void glSampleCoverage(float value, boolean invert) { mgl.glSampleCoverage(value, invert); } public void glSampleCoveragex(int value, boolean invert) { mgl.glSampleCoveragex(value, invert); } public void glScalef(float x, float y, float z) { mCurrent.glScalef(x, y, z); mgl.glScalef(x, y, z); if ( _check) check(); } public void glScalex(int x, int y, int z) { mCurrent.glScalex(x, y, z); mgl.glScalex(x, y, z); if ( _check) check(); } public void glScissor(int x, int y, int width, int height) { mgl.glScissor(x, y, width, height); } public void glShadeModel(int mode) { mgl.glShadeModel(mode); } public void glStencilFunc(int func, int ref, int mask) { mgl.glStencilFunc(func, ref, mask); } public void glStencilMask(int mask) { mgl.glStencilMask(mask); } public void glStencilOp(int fail, int zfail, int zpass) { mgl.glStencilOp(fail, zfail, zpass); } public void glTexCoordPointer(int size, int type, int stride, Buffer pointer) { mgl.glTexCoordPointer(size, type, stride, pointer); } public void glTexEnvf(int target, int pname, float param) { mgl.glTexEnvf(target, pname, param); } public void glTexEnvfv(int target, int pname, float[] params, int offset) { mgl.glTexEnvfv(target, pname, params, offset); } public void glTexEnvfv(int target, int pname, FloatBuffer params) { mgl.glTexEnvfv(target, pname, params); } public void glTexEnvx(int target, int pname, int param) { mgl.glTexEnvx(target, pname, param); } public void glTexEnvxv(int target, int pname, int[] params, int offset) { mgl.glTexEnvxv(target, pname, params, offset); } public void glTexEnvxv(int target, int pname, IntBuffer params) { mgl.glTexEnvxv(target, pname, params); } public void glTexImage2D(int target, int level, int internalformat, int width, int height, int border, int format, int type, Buffer pixels) { mgl.glTexImage2D(target, level, internalformat, width, height, border, format, type, pixels); } public void glTexParameterf(int target, int pname, float param) { mgl.glTexParameterf(target, pname, param); } public void glTexParameterx(int target, int pname, int param) { mgl.glTexParameterx(target, pname, param); } public void glTexParameteriv(int target, int pname, int[] params, int offset) { mgl11.glTexParameteriv(target, pname, params, offset); } public void glTexParameteriv(int target, int pname, IntBuffer params) { mgl11.glTexParameteriv(target, pname, params); } public void glTexSubImage2D(int target, int level, int xoffset, int yoffset, int width, int height, int format, int type, Buffer pixels) { mgl.glTexSubImage2D(target, level, xoffset, yoffset, width, height, format, type, pixels); } public void glTranslatef(float x, float y, float z) { mCurrent.glTranslatef(x, y, z); mgl.glTranslatef(x, y, z); if ( _check) check(); } public void glTranslatex(int x, int y, int z) { mCurrent.glTranslatex(x, y, z); mgl.glTranslatex(x, y, z); if ( _check) check(); } public void glVertexPointer(int size, int type, int stride, Buffer pointer) { mgl.glVertexPointer(size, type, stride, pointer); } public void glViewport(int x, int y, int width, int height) { mgl.glViewport(x, y, width, height); } public void glClipPlanef(int plane, float[] equation, int offset) { mgl11.glClipPlanef(plane, equation, offset); } public void glClipPlanef(int plane, FloatBuffer equation) { mgl11.glClipPlanef(plane, equation); } public void glClipPlanex(int plane, int[] equation, int offset) { mgl11.glClipPlanex(plane, equation, offset); } public void glClipPlanex(int plane, IntBuffer equation) { mgl11.glClipPlanex(plane, equation); } // Draw Texture Extension public void glDrawTexfOES(float x, float y, float z, float width, float height) { mgl11Ext.glDrawTexfOES(x, y, z, width, height); } public void glDrawTexfvOES(float[] coords, int offset) { mgl11Ext.glDrawTexfvOES(coords, offset); } public void glDrawTexfvOES(FloatBuffer coords) { mgl11Ext.glDrawTexfvOES(coords); } public void glDrawTexiOES(int x, int y, int z, int width, int height) { mgl11Ext.glDrawTexiOES(x, y, z, width, height); } public void glDrawTexivOES(int[] coords, int offset) { mgl11Ext.glDrawTexivOES(coords, offset); } public void glDrawTexivOES(IntBuffer coords) { mgl11Ext.glDrawTexivOES(coords); } public void glDrawTexsOES(short x, short y, short z, short width, short height) { mgl11Ext.glDrawTexsOES(x, y, z, width, height); } public void glDrawTexsvOES(short[] coords, int offset) { mgl11Ext.glDrawTexsvOES(coords, offset); } public void glDrawTexsvOES(ShortBuffer coords) { mgl11Ext.glDrawTexsvOES(coords); } public void glDrawTexxOES(int x, int y, int z, int width, int height) { mgl11Ext.glDrawTexxOES(x, y, z, width, height); } public void glDrawTexxvOES(int[] coords, int offset) { mgl11Ext.glDrawTexxvOES(coords, offset); } public void glDrawTexxvOES(IntBuffer coords) { mgl11Ext.glDrawTexxvOES(coords); } public int glQueryMatrixxOES(int[] mantissa, int mantissaOffset, int[] exponent, int exponentOffset) { return mgl10Ext.glQueryMatrixxOES(mantissa, mantissaOffset, exponent, exponentOffset); } public int glQueryMatrixxOES(IntBuffer mantissa, IntBuffer exponent) { return mgl10Ext.glQueryMatrixxOES(mantissa, exponent); } // Unsupported GL11 methods public void glBindBuffer(int target, int buffer) { throw new UnsupportedOperationException(); } public void glBufferData(int target, int size, Buffer data, int usage) { throw new UnsupportedOperationException(); } public void glBufferSubData(int target, int offset, int size, Buffer data) { throw new UnsupportedOperationException(); } public void glColor4ub(byte red, byte green, byte blue, byte alpha) { throw new UnsupportedOperationException(); } public void glDeleteBuffers(int n, int[] buffers, int offset) { throw new UnsupportedOperationException(); } public void glDeleteBuffers(int n, IntBuffer buffers) { throw new UnsupportedOperationException(); } public void glGenBuffers(int n, int[] buffers, int offset) { throw new UnsupportedOperationException(); } public void glGenBuffers(int n, IntBuffer buffers) { throw new UnsupportedOperationException(); } public void glGetBooleanv(int pname, boolean[] params, int offset) { throw new UnsupportedOperationException(); } public void glGetBooleanv(int pname, IntBuffer params) { throw new UnsupportedOperationException(); } public void glGetBufferParameteriv(int target, int pname, int[] params, int offset) { throw new UnsupportedOperationException(); } public void glGetBufferParameteriv(int target, int pname, IntBuffer params) { throw new UnsupportedOperationException(); } public void glGetClipPlanef(int pname, float[] eqn, int offset) { throw new UnsupportedOperationException(); } public void glGetClipPlanef(int pname, FloatBuffer eqn) { throw new UnsupportedOperationException(); } public void glGetClipPlanex(int pname, int[] eqn, int offset) { throw new UnsupportedOperationException(); } public void glGetClipPlanex(int pname, IntBuffer eqn) { throw new UnsupportedOperationException(); } public void glGetFixedv(int pname, int[] params, int offset) { throw new UnsupportedOperationException(); } public void glGetFixedv(int pname, IntBuffer params) { throw new UnsupportedOperationException(); } public void glGetFloatv(int pname, float[] params, int offset) { throw new UnsupportedOperationException(); } public void glGetFloatv(int pname, FloatBuffer params) { throw new UnsupportedOperationException(); } public void glGetLightfv(int light, int pname, float[] params, int offset) { throw new UnsupportedOperationException(); } public void glGetLightfv(int light, int pname, FloatBuffer params) { throw new UnsupportedOperationException(); } public void glGetLightxv(int light, int pname, int[] params, int offset) { throw new UnsupportedOperationException(); } public void glGetLightxv(int light, int pname, IntBuffer params) { throw new UnsupportedOperationException(); } public void glGetMaterialfv(int face, int pname, float[] params, int offset) { throw new UnsupportedOperationException(); } public void glGetMaterialfv(int face, int pname, FloatBuffer params) { throw new UnsupportedOperationException(); } public void glGetMaterialxv(int face, int pname, int[] params, int offset) { throw new UnsupportedOperationException(); } public void glGetMaterialxv(int face, int pname, IntBuffer params) { throw new UnsupportedOperationException(); } public void glGetTexEnviv(int env, int pname, int[] params, int offset) { throw new UnsupportedOperationException(); } public void glGetTexEnviv(int env, int pname, IntBuffer params) { throw new UnsupportedOperationException(); } public void glGetTexEnvxv(int env, int pname, int[] params, int offset) { throw new UnsupportedOperationException(); } public void glGetTexEnvxv(int env, int pname, IntBuffer params) { throw new UnsupportedOperationException(); } public void glGetTexParameterfv(int target, int pname, float[] params, int offset) { throw new UnsupportedOperationException(); } public void glGetTexParameterfv(int target, int pname, FloatBuffer params) { throw new UnsupportedOperationException(); } public void glGetTexParameteriv(int target, int pname, int[] params, int offset) { throw new UnsupportedOperationException(); } public void glGetTexParameteriv(int target, int pname, IntBuffer params) { throw new UnsupportedOperationException(); } public void glGetTexParameterxv(int target, int pname, int[] params, int offset) { throw new UnsupportedOperationException(); } public void glGetTexParameterxv(int target, int pname, IntBuffer params) { throw new UnsupportedOperationException(); } public boolean glIsBuffer(int buffer) { throw new UnsupportedOperationException(); } public boolean glIsEnabled(int cap) { throw new UnsupportedOperationException(); } public boolean glIsTexture(int texture) { throw new UnsupportedOperationException(); } public void glPointParameterf(int pname, float param) { throw new UnsupportedOperationException(); } public void glPointParameterfv(int pname, float[] params, int offset) { throw new UnsupportedOperationException(); } public void glPointParameterfv(int pname, FloatBuffer params) { throw new UnsupportedOperationException(); } public void glPointParameterx(int pname, int param) { throw new UnsupportedOperationException(); } public void glPointParameterxv(int pname, int[] params, int offset) { throw new UnsupportedOperationException(); } public void glPointParameterxv(int pname, IntBuffer params) { throw new UnsupportedOperationException(); } public void glPointSizePointerOES(int type, int stride, Buffer pointer) { throw new UnsupportedOperationException(); } public void glTexEnvi(int target, int pname, int param) { throw new UnsupportedOperationException(); } public void glTexEnviv(int target, int pname, int[] params, int offset) { throw new UnsupportedOperationException(); } public void glTexEnviv(int target, int pname, IntBuffer params) { throw new UnsupportedOperationException(); } public void glTexParameterfv(int target, int pname, float[] params, int offset) { throw new UnsupportedOperationException(); } public void glTexParameterfv(int target, int pname, FloatBuffer params) { throw new UnsupportedOperationException(); } public void glTexParameteri(int target, int pname, int param) { throw new UnsupportedOperationException(); } public void glTexParameterxv(int target, int pname, int[] params, int offset) { throw new UnsupportedOperationException(); } public void glTexParameterxv(int target, int pname, IntBuffer params) { throw new UnsupportedOperationException(); } public void glColorPointer(int size, int type, int stride, int offset) { throw new UnsupportedOperationException(); } public void glDrawElements(int mode, int count, int type, int offset) { throw new UnsupportedOperationException(); } public void glGetPointerv(int pname, Buffer[] params) { throw new UnsupportedOperationException(); } public void glNormalPointer(int type, int stride, int offset) { throw new UnsupportedOperationException(); } public void glTexCoordPointer(int size, int type, int stride, int offset) { throw new UnsupportedOperationException(); } public void glVertexPointer(int size, int type, int stride, int offset) { throw new UnsupportedOperationException(); } public void glCurrentPaletteMatrixOES(int matrixpaletteindex) { throw new UnsupportedOperationException(); } public void glLoadPaletteFromModelViewMatrixOES() { throw new UnsupportedOperationException(); } public void glMatrixIndexPointerOES(int size, int type, int stride, Buffer pointer) { throw new UnsupportedOperationException(); } public void glMatrixIndexPointerOES(int size, int type, int stride, int offset) { throw new UnsupportedOperationException(); } public void glWeightPointerOES(int size, int type, int stride, Buffer pointer) { throw new UnsupportedOperationException(); } public void glWeightPointerOES(int size, int type, int stride, int offset) { throw new UnsupportedOperationException(); } /** * Get the current matrix */ public void getMatrix(float[] m, int offset) { mCurrent.getMatrix(m, offset); } /** * Get the current matrix mode */ public int getMatrixMode() { return mMatrixMode; } private void check() { int oesMode; switch (mMatrixMode) { case GL_MODELVIEW: oesMode = GL11.GL_MODELVIEW_MATRIX_FLOAT_AS_INT_BITS_OES; break; case GL_PROJECTION: oesMode = GL11.GL_PROJECTION_MATRIX_FLOAT_AS_INT_BITS_OES; break; case GL_TEXTURE: oesMode = GL11.GL_TEXTURE_MATRIX_FLOAT_AS_INT_BITS_OES; break; default: throw new IllegalArgumentException("Unknown matrix mode"); } if ( mByteBuffer == null) { mCheckA = new float[16]; mCheckB = new float[16]; mByteBuffer = ByteBuffer.allocateDirect(64); mByteBuffer.order(ByteOrder.nativeOrder()); mFloatBuffer = mByteBuffer.asFloatBuffer(); } mgl.glGetIntegerv(oesMode, mByteBuffer.asIntBuffer()); for(int i = 0; i < 16; i++) { mCheckB[i] = mFloatBuffer.get(i); } mCurrent.getMatrix(mCheckA, 0); boolean fail = false; for(int i = 0; i < 16; i++) { if (mCheckA[i] != mCheckB[i]) { Log.d("GLMatWrap", "i:" + i + " a:" + mCheckA[i] + " a:" + mCheckB[i]); fail = true; } } if (fail) { throw new IllegalArgumentException("Matrix math difference."); } } } Other Android examples (source code examples)Here is a short list of links related to this Android MatrixTrackingGL.java source code file: |
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