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Commons Math example source code file (RotationOrder.java)
The Commons Math RotationOrder.java source code/* * Licensed to the Apache Software Foundation (ASF) under one or more * contributor license agreements. See the NOTICE file distributed with * this work for additional information regarding copyright ownership. * The ASF licenses this file to You under the Apache License, Version 2.0 * (the "License"); you may not use this file except in compliance with * the License. You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. */ package org.apache.commons.math.geometry; /** * This class is a utility representing a rotation order specification * for Cardan or Euler angles specification. * * This class cannot be instanciated by the user. He can only use one * of the twelve predefined supported orders as an argument to either * the {@link Rotation#Rotation(RotationOrder,double,double,double)} * constructor or the {@link Rotation#getAngles} method. * * @version $Revision: 811827 $ $Date: 2009-09-06 11:32:50 -0400 (Sun, 06 Sep 2009) $ * @since 1.2 */ public final class RotationOrder { /** Set of Cardan angles. * this ordered set of rotations is around X, then around Y, then * around Z */ public static final RotationOrder XYZ = new RotationOrder("XYZ", Vector3D.PLUS_I, Vector3D.PLUS_J, Vector3D.PLUS_K); /** Set of Cardan angles. * this ordered set of rotations is around X, then around Z, then * around Y */ public static final RotationOrder XZY = new RotationOrder("XZY", Vector3D.PLUS_I, Vector3D.PLUS_K, Vector3D.PLUS_J); /** Set of Cardan angles. * this ordered set of rotations is around Y, then around X, then * around Z */ public static final RotationOrder YXZ = new RotationOrder("YXZ", Vector3D.PLUS_J, Vector3D.PLUS_I, Vector3D.PLUS_K); /** Set of Cardan angles. * this ordered set of rotations is around Y, then around Z, then * around X */ public static final RotationOrder YZX = new RotationOrder("YZX", Vector3D.PLUS_J, Vector3D.PLUS_K, Vector3D.PLUS_I); /** Set of Cardan angles. * this ordered set of rotations is around Z, then around X, then * around Y */ public static final RotationOrder ZXY = new RotationOrder("ZXY", Vector3D.PLUS_K, Vector3D.PLUS_I, Vector3D.PLUS_J); /** Set of Cardan angles. * this ordered set of rotations is around Z, then around Y, then * around X */ public static final RotationOrder ZYX = new RotationOrder("ZYX", Vector3D.PLUS_K, Vector3D.PLUS_J, Vector3D.PLUS_I); /** Set of Euler angles. * this ordered set of rotations is around X, then around Y, then * around X */ public static final RotationOrder XYX = new RotationOrder("XYX", Vector3D.PLUS_I, Vector3D.PLUS_J, Vector3D.PLUS_I); /** Set of Euler angles. * this ordered set of rotations is around X, then around Z, then * around X */ public static final RotationOrder XZX = new RotationOrder("XZX", Vector3D.PLUS_I, Vector3D.PLUS_K, Vector3D.PLUS_I); /** Set of Euler angles. * this ordered set of rotations is around Y, then around X, then * around Y */ public static final RotationOrder YXY = new RotationOrder("YXY", Vector3D.PLUS_J, Vector3D.PLUS_I, Vector3D.PLUS_J); /** Set of Euler angles. * this ordered set of rotations is around Y, then around Z, then * around Y */ public static final RotationOrder YZY = new RotationOrder("YZY", Vector3D.PLUS_J, Vector3D.PLUS_K, Vector3D.PLUS_J); /** Set of Euler angles. * this ordered set of rotations is around Z, then around X, then * around Z */ public static final RotationOrder ZXZ = new RotationOrder("ZXZ", Vector3D.PLUS_K, Vector3D.PLUS_I, Vector3D.PLUS_K); /** Set of Euler angles. * this ordered set of rotations is around Z, then around Y, then * around Z */ public static final RotationOrder ZYZ = new RotationOrder("ZYZ", Vector3D.PLUS_K, Vector3D.PLUS_J, Vector3D.PLUS_K); /** Name of the rotations order. */ private final String name; /** Axis of the first rotation. */ private final Vector3D a1; /** Axis of the second rotation. */ private final Vector3D a2; /** Axis of the third rotation. */ private final Vector3D a3; /** Private constructor. * This is a utility class that cannot be instantiated by the user, * so its only constructor is private. * @param name name of the rotation order * @param a1 axis of the first rotation * @param a2 axis of the second rotation * @param a3 axis of the third rotation */ private RotationOrder(final String name, final Vector3D a1, final Vector3D a2, final Vector3D a3) { this.name = name; this.a1 = a1; this.a2 = a2; this.a3 = a3; } /** Get a string representation of the instance. * @return a string representation of the instance (in fact, its name) */ @Override public String toString() { return name; } /** Get the axis of the first rotation. * @return axis of the first rotation */ public Vector3D getA1() { return a1; } /** Get the axis of the second rotation. * @return axis of the second rotation */ public Vector3D getA2() { return a2; } /** Get the axis of the second rotation. * @return axis of the second rotation */ public Vector3D getA3() { return a3; } } Other Commons Math examples (source code examples)Here is a short list of links related to this Commons Math RotationOrder.java source code file: |
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