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Glassfish example source code file (infutil.h)

This example Glassfish source code file (infutil.h) is included in the DevDaily.com "Java Source Code Warehouse" project. The intent of this project is to help you "Learn Java by Example" TM.

Java - Glassfish tags/keywords

bytef, bytef, codes, leave, loadin, loadout, loadout, stored, update, updin, updout, updout, wrap, wrap

The Glassfish infutil.h source code


/* infutil.h -- types and macros common to blocks and codes
 * Copyright (C) 1995-2002 Mark Adler
 * For conditions of distribution and use, see copyright notice in zlib.h 
 */

/* WARNING: this file should *not* be used by applications. It is
   part of the implementation of the compression library and is
   subject to change. Applications should only use zlib.h.
 */

#ifndef _INFUTIL_H
#define _INFUTIL_H

typedef enum {
      TYPE,     /* get type bits (3, including end bit) */
      LENS,     /* get lengths for stored */
      STORED,   /* processing stored block */
      TABLE,    /* get table lengths */
      BTREE,    /* get bit lengths tree for a dynamic block */
      DTREE,    /* get length, distance trees for a dynamic block */
      CODES,    /* processing fixed or dynamic block */
      DRY,      /* output remaining window bytes */
      DONE,     /* finished last block, done */
      BAD}      /* got a data error--stuck here */
inflate_block_mode;

/* inflate blocks semi-private state */
struct inflate_blocks_state {

  /* mode */
  inflate_block_mode  mode;     /* current inflate_block mode */

  /* mode dependent information */
  union {
    uInt left;          /* if STORED, bytes left to copy */
    struct {
      uInt table;               /* table lengths (14 bits) */
      uInt index;               /* index into blens (or border) */
      uIntf *blens;             /* bit lengths of codes */
      uInt bb;                  /* bit length tree depth */
      inflate_huft *tb;         /* bit length decoding tree */
    } trees;            /* if DTREE, decoding info for trees */
    struct {
      inflate_codes_statef 
         *codes;
    } decode;           /* if CODES, current state */
  } sub;                /* submode */
  uInt last;            /* true if this block is the last block */

  /* mode independent information */
  uInt bitk;            /* bits in bit buffer */
  uLong bitb;           /* bit buffer */
  inflate_huft *hufts;  /* single malloc for tree space */
  Bytef *window;        /* sliding window */
  Bytef *end;           /* one byte after sliding window */
  Bytef *read;          /* window read pointer */
  Bytef *write;         /* window write pointer */
  check_func checkfn;   /* check function */
  uLong check;          /* check on output */

};


/* defines for inflate input/output */
/*   update pointers and return */
#define UPDBITS {s->bitb=b;s->bitk=k;}
#define UPDIN {z->avail_in=n;z->total_in+=p-z->next_in;z->next_in=p;}
#define UPDOUT {s->write=q;}
#define UPDATE {UPDBITS UPDIN UPDOUT}
#define LEAVE {UPDATE return inflate_flush(s,z,r);}
/*   get bytes and bits */
#define LOADIN {p=z->next_in;n=z->avail_in;b=s->bitb;k=s->bitk;}
#define NEEDBYTE {if(n)r=Z_OK;else LEAVE}
#define NEXTBYTE (n--,*p++)
#define NEEDBITS(j) {while(k<(j)){NEEDBYTE;b|=((uLong)NEXTBYTE)<=(j);k-=(j);}
/*   output bytes */
#define WAVAIL (uInt)(q<s->read?s->read-q-1:s->end-q)
#define LOADOUT {q=s->write;m=(uInt)WAVAIL;}
#define WRAP {if(q==s->end&&s->read!=s->window){q=s->window;m=(uInt)WAVAIL;}}
#define FLUSH {UPDOUT r=inflate_flush(s,z,r); LOADOUT}
#define NEEDOUT {if(m==0){WRAP if(m==0){FLUSH WRAP if(m==0) LEAVE}}r=Z_OK;}
#define OUTBYTE(a) {*q++=(Byte)(a);m--;}
/*   load local pointers */
#define LOAD {LOADIN LOADOUT}

/* masks for lower bits (size given to avoid silly warnings with Visual C++) */
extern uInt inflate_mask[17];

/* copy as much as possible from the sliding window to the output area */
extern int inflate_flush OF((
    inflate_blocks_statef *,
    z_streamp ,
    int));

struct internal_state      {int dummy;}; /* for buggy compilers */

#endif

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