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Groovy example source code file (meteor.java)

This example Groovy source code file (meteor.java) is included in the DevDaily.com "Java Source Code Warehouse" project. The intent of this project is to help you "Learn Java by Example" TM.

Java - Groovy tags/keywords

arraylist, date, date, debug, entry, entry, mask, n, piece, piece, shape, shape, sortedset, string, util

The Groovy meteor.java source code

/* The Computer Language Shootout
   http://shootout.alioth.debian.org/

   contributed by Tony Seebregts
   modified by 
*/

import java.util.ArrayList;
import java.util.Date;
import java.util.SortedSet;
import java.util.TreeSet;

/** First hack at a Java solver for the meteor puzzle - just the IBM 
  * developerWorks article algorithm optimized with precalculated shapes 
  * and bitmasks. Should be possible to optimize it some more to take 
  * advantage of reflections but its turning out to be less obvious 
  * than expected :-).
  * <p>
  * Notes:
  * <ul>
  * <li>Seems to run faster without the -server switch.
  * <li>Testing for islands seems to be slower than just fitting pieces.
  * </ul>
  * 
  * @author Tony Seebregts
  *
  */
  
public class meteor
   { // CONSTANTS
       
     private static final int[]    SHIFT = { 0,6,11,17,22,28,33,39,44,50 };
     private static final long[][] MASK  = { { 0x01L,      0x02L,      0x04L,      0x08L,      0x10L   },
                     { 0x01L << 6, 0x02L << 6, 0x04L << 6, 0x08L <<  6,0x10L << 6  },
                     { 0x01L << 11,0x02L << 11,0x04L << 11,0x08L << 11,0x10L << 11 },
                     { 0x01L << 17,0x02L << 17,0x04L << 17,0x08L << 17,0x10L << 17 },
                     { 0x01L << 22,0x02L << 22,0x04L << 22,0x08L << 22,0x10L << 22 },
                     { 0x01L << 28,0x02L << 28,0x04L << 28,0x08L << 28,0x10L << 28 },
                     { 0x01L << 33,0x02L << 33,0x04L << 33,0x08L << 33,0x10L << 33 },
                     { 0x01L << 39,0x02L << 39,0x04L << 39,0x08L << 39,0x10L << 39 },
                     { 0x01L << 44,0x02L << 44,0x04L << 44,0x08L << 44,0x10L << 44 },
                     { 0x01L << 50,0x02L << 50,0x04L << 50,0x08L << 50,0x10L << 50 }
                       };
     
     private static final boolean DEBUG = false;

     // CLASS VARIABLES
     
     // INSTANCE VARIABLES
     
     private SortedSet<String> solutions = new TreeSet();
     private Entry[]       solution  = new Entry[10];
     private int       depth     = 0;
     private Piece[]       pieces    = { new Piece(PIECE0),
                     new Piece(PIECE1),
                     new Piece(PIECE2),
                     new Piece(PIECE3),
                     new Piece(PIECE4),
                     new Piece(PIECE5),
                     new Piece(PIECE6),
                     new Piece(PIECE7),
                     new Piece(PIECE8),
                     new Piece(PIECE9)
                       };
       
     // CLASS METHODS

     /** Application entry point.
       * 
       * @param args  Command line arguments:
       *      <ul>
       *      <li> solution limit
       *      </ul>
       */
     
     public static void main(String[] args)
        { int N = 2098;
        
          // ... parse command line arguments
        
          if (args.length > 0)
         if (args[0].matches("\\d+"))
            N = Integer.parseInt(args[0]);
            
          // ... solve puzzle
          
          meteor        puzzle = new meteor ();
          Date      start;
          Date      end;
          long      time;
          SortedSet<String> solutions;
          
          start     = new Date();
          solutions = puzzle.solve();
          end   = new Date();
          time      = end.getTime() - start.getTime();      
          
          // ... print result
            
          if (solutions.size() > N)
         System.out.println("ERROR");
         else if (solutions.size() < N)
         System.out.println("TIMEOUT");
         else
         { if (DEBUG)
              { System.out.println("START    : " + start);
            System.out.println("END      : " + end);
            System.out.println("TIME     : " + time);
            System.out.println("SOLUTIONS: " + solutions.size ());
            System.out.println("FIRST    : " + solutions.first());
            System.out.println("LAST     : " + solutions.last ());
            System.out.println();
              }
           
           System.out.print(solutions.size () + " solutions found\n\n");
           print(solutions.first());
           System.out.print("\n");
           print(solutions.last ());
           System.out.print("\n");
         }
        }

     /** Prints out the puzzle.
       * 
       * 
       */
    
     private static void print (String solution)
         { System.out.print(solution.replaceAll("(\\d{5})(\\d{5})","$1 $2")
                    .replaceAll("(\\d{5})","$1\n")
                    .replaceAll("(\\d)","$1 "));
         }

     // CONSTRUCTORS
     
     /** Initialises the puzzle.
       * 
       */

     public meteor ()
        { for (int i=0; i<10; i++)
          solution[i] = new Entry();
        }
     
     // INSTANCE METHODS
     
     /** Initialises the puzzle and solution set at [0,0]
       *
       * @return Sorted list of solution strings.
       */ 
     
     private SortedSet<String> solve()
         { solve(0x0002004008010020L,0,0);
         
           return solutions;
         }
     
     /** Recursively solves the puzzle by fitting pieces into the 
       * next available hexagon.
       * 
       * @param puzzle  Current puzzle bitmask.
       * @param row     Row of next available hexagon. 
       * @param col     Column next available hexagon. 
       * 
       */
      
     private void solve (long puzzle,int row,int col)
         { for (int ix=0; ix<pieces.length; ix++)
           { Piece   piece;
             Shape[] list;
 
             // ... find shapes that fit
             
             if ((piece = pieces[ix]) == null)
            continue;
            else
            list  = pieces[ix].shapes(row,col);
               
             for (Shape shape: list)
             { // ... fits badly ?
          
               if ((shape.bitmap & puzzle) != 0)
                  continue;
               
               // ... try piece in puzzle
 
               long clone = puzzle | shape.bitmap;
 
               // ... find next position
                
               int irow = row;
               int icol = col/2 + 1;
                
               next:
               while (irow < 10)
                 { while (icol < 5)
                     { if ((clone & MASK[irow][icol]) == 0)
                      break next;
                              
                       icol++;
                     }
                         
                   irow++;
                   icol = 0;
                 }
                 
               // ... solve next
               
               Entry entry;
                 
               pieces[ix]  = null;
               entry   = solution[depth++];
               entry.row   = row;
               entry.col   = col;
               entry.shape = shape;
 
               if (depth == 10)
                  solutions.add(serialize(solution));
                  else
                  solve (clone,irow,2*icol + (irow % 2));
                
               depth--;
               pieces[ix] = piece;
             }
           }
         }
      
     /** Serializes the current solution to a string.
       * 
       */
      
     private String serialize (Entry[] solution)
         { char[] puzzle = new char[50];
           Shape   shape;
           int     row;
           int     col;
           
           for (Entry entry: solution)
           { shape = entry.shape;
             row   = entry.row;
             col   = entry.col;
             
             for (int[] xy: shape.vector)
             puzzle[5 * (row + xy[0]) + (col + xy[1])/2] = shape.symbol;
           }
      
           return new String(puzzle);
         }
    
     // INNER CLASSES
     
     /** Container class for a solution set entry.
       * 
       */
     
     private static class Entry
         { public int   row;
           public int   col;
           public Shape shape; 
         }
     
     /** Container class for the shapes for a single puzzle piece.
       * 
       * 
       */
     
     private static class Piece
         { private Shape[][][] shapes = new Shape[10][10][];
         
           @SuppressWarnings("unchecked")
           private Piece (Shape[] list)
               { // ... initialise
               
             ArrayList[][] array = new ArrayList[10][10];
             
             for (int i=0; i<10; i++)
                 for (int j=0; j<10; j++)
                 array[i][j] = new ArrayList<Shape>();
             
             // ... generate list
             
             for (Shape mutant: list)
                 for (int row=0; row<=mutant.maxRow; row++)
                 for (int col=mutant.minCol; col<=mutant.maxCol; col++)
                     { if (!mutant.islet)
                      array[row][col].add(new Shape(mutant,row,col));
                      else if ((row != 0) || (col != 0))
                      array[row][col].add(new Shape(mutant,row,col));
                     }
             
             for (int row=0; row<10; row++)
                 for (int col=0; col<10; col++)
                 shapes[row][col] = (Shape[]) array[row][col].toArray(new Shape[0]);
               }
           
           @SuppressWarnings("unchecked")
           private Shape[] shapes(int row,int col)
               { return shapes[row][col];
               }
         
         }

     /** Container class for the shape vector and bitmap single puzzle piece mutation.
       * 
       * 
       */
     
     private static class Shape
        { private char    symbol;
          private int[][] vector;
          private long    bitmap;
          private int     shift;
          
          private boolean islet;
          private int     maxRow;
          private int     minCol;
          private int     maxCol;
          
          private Shape (char    symbol,
                 int[][] vector,
                 long    bitmap,
                 int     shift,
                 boolean islet,
                 int     maxRow,
                 int     minCol,
                 int     maxCol)
              { this.symbol  = symbol;
            this.vector  = vector;
            this.bitmap  = bitmap;
            this.shift   = shift;
            
            this.islet   = islet;
            this.maxRow  = maxRow;
            this.minCol  = minCol;
            this.maxCol  = maxCol;
              }
          
          private Shape (Shape shape,
                 int   row,
                 int   col)
              { this.symbol  = shape.symbol;
            this.vector  = shape.vector;
            this.bitmap  = shape.bitmap << ((SHIFT[row] + (col - (row % 2))/2) - shape.shift);
            
            this.islet   = shape.islet;
            this.maxRow  = shape.maxRow;
            this.minCol  = shape.minCol;
            this.maxCol  = shape.maxCol;
              }
        }
     
     // PIECES

     private static final Shape[] PIECE0 = { new Shape ('0',new int[][] {{3, 5},{2, 4},{1, 3},{0, 2},{0, 0}},0x0000000000082083L,0,false,6,0,4),
                     new Shape ('0',new int[][] {{4,-2},{3,-1},{2, 0},{1, 1},{0, 0}},0x0000000000421082L,1,false,5,2,8),
                     new Shape ('0',new int[][] {{1,-7},{1,-5},{1,-3},{1,-1},{0, 0}},0x00000000000003D0L,4,false,8,7,9),
                     new Shape ('0',new int[][] {{0, 0},{1, 1},{2, 2},{3, 3},{3, 5}},0x00000000000C1041L,0,false,6,0,4),
                     new Shape ('0',new int[][] {{0, 0},{1,-1},{2,-2},{3,-3},{4,-2}},0x0000000000821084L,2,false,5,3,9),
                     new Shape ('0',new int[][] {{0, 6},{0, 4},{0, 2},{0, 0},{1,-1}},0x000000000000005EL,1,false,8,1,3),
                     new Shape ('0',new int[][] {{0, 0},{1, 1},{2, 2},{3, 3},{4, 2}},0x0000000000841041L,0,false,5,0,6),
                     new Shape ('0',new int[][] {{0, 0},{1,-1},{2,-2},{3,-3},{3,-5}},0x0000000000062108L,3,false,6,5,9),
                     new Shape ('0',new int[][] {{1, 7},{1, 5},{1, 3},{1, 1},{0, 0}},0x00000000000003C1L,0,false,8,0,2),
                     new Shape ('0',new int[][] {{4, 2},{3, 1},{2, 0},{1,-1},{0, 0}},0x0000000001041042L,1,false,5,1,7),
                     new Shape ('0',new int[][] {{3,-3},{2,-2},{1,-1},{0, 0},{0, 2}},0x000000000002108CL,2,false,6,3,7),
                     new Shape ('0',new int[][] {{0, 0},{0, 2},{0, 4},{0, 6},{1, 7}},0x000000000000020FL,0,false,8,0,2)
                       };

     private static final Shape[] PIECE1 = { new Shape ('1',new int[][] {{0, 2},{0, 0},{1,-1},{2, 0},{3,-1}},0x0000000000021046L,1,false,6,1,7),
                     new Shape ('1',new int[][] {{1, 3},{0, 2},{0, 0},{1,-1},{1,-3}},0x00000000000002CCL,2,false,8,3,6),
                     new Shape ('1',new int[][] {{3, 3},{2, 4},{1, 3},{1, 1},{0, 0}},0x00000000000420C1L,0,false,6,0,5),
                     new Shape ('1',new int[][] {{3,-3},{3,-1},{2, 0},{1,-1},{0, 0}},0x0000000000062084L,2,false,6,3,9),
                     new Shape ('1',new int[][] {{0, 0},{1, 1},{1, 3},{0, 4},{0, 6}},0x00000000000000CDL,0,true, 8,0,3),
                     new Shape ('1',new int[][] {{0, 0},{1,-1},{2, 0},{2, 2},{3, 3}},0x0000000000083042L,1,false,6,1,6),
                     new Shape ('1',new int[][] {{0, 6},{1, 5},{1, 3},{0, 2},{0, 0}},0x000000000000018BL,0,true, 8,0,3),
                     new Shape ('1',new int[][] {{3, 3},{3, 1},{2, 0},{1, 1},{0, 0}},0x0000000000060841L,0,false,6,0,6),
                     new Shape ('1',new int[][] {{3,-3},{2,-4},{1,-3},{1,-1},{0, 0}},0x00000000000208C4L,2,false,6,4,9),
                     new Shape ('1',new int[][] {{1,-1},{0, 0},{0, 2},{1, 3},{1, 5}},0x0000000000000346L,1,false,8,1,4),
                     new Shape ('1',new int[][] {{0, 0},{0, 2},{1, 3},{2, 2},{3, 3}},0x0000000000041083L,0,false,6,0,6),
                     new Shape ('1',new int[][] {{0, 0},{1, 1},{2, 0},{2,-2},{3,-3}},0x0000000000023104L,2,false,6,3,8)
                       };

     private static final Shape[] PIECE2 = { new Shape ('2',new int[][] {{1, 1},{0, 0},{2, 0},{2,-2},{2,-4}},0x0000000000003904L,2,false,7,4,8),
                     new Shape ('2',new int[][] {{2, 4},{1, 5},{2, 2},{1, 1},{0, 0}},0x0000000000003141L,0,false,7,0,4),
                     new Shape ('2',new int[][] {{3,-1},{3, 1},{2,-2},{1,-1},{0, 0}},0x0000000000060842L,1,false,6,2,8),
                     new Shape ('2',new int[][] {{1,-1},{2, 0},{0, 0},{0, 2},{0, 4}},0x000000000000104EL,1,false,7,1,5),
                     new Shape ('2',new int[][] {{0, 0},{1,-1},{0, 2},{1, 3},{2, 4}},0x0000000000004146L,1,false,7,1,5),
                     new Shape ('2',new int[][] {{0, 2},{0, 0},{1, 3},{2, 2},{3, 1}},0x0000000000021083L,0,true, 6,0,6),
                     new Shape ('2',new int[][] {{0, 2},{1, 3},{0, 0},{1,-1},{2,-2}},0x0000000000000946L,1,false,7,2,6),
                     new Shape ('2',new int[][] {{1, 5},{2, 4},{0, 4},{0, 2},{0, 0}},0x0000000000002107L,0,false,7,0,4),
                     new Shape ('2',new int[][] {{3, 1},{3,-1},{2, 2},{1, 1},{0, 0}},0x0000000000062082L,1,false,6,1,7),
                     new Shape ('2',new int[][] {{2,-4},{1,-5},{2,-2},{1,-1},{0, 0}},0x0000000000003148L,3,false,7,5,9),
                     new Shape ('2',new int[][] {{1,-1},{0, 0},{2, 0},{2, 2},{2, 4}},0x0000000000007042L,1,false,7,1,5),
                     new Shape ('2',new int[][] {{0, 0},{0, 2},{1,-1},{2, 0},{3, 1}},0x0000000000041046L,1,false,6,1,7)
                       };

     private static final Shape[] PIECE3 = { new Shape ('3',new int[][] {{0, 0},{2, 0},{1,-1},{2,-2},{2,-4}},0x0000000000003884L,2,false,7,4,9),
                     new Shape ('3',new int[][] {{1, 5},{2, 2},{1, 3},{1, 1},{0, 0}},0x00000000000011C1L,0,false,7,0,4),
                     new Shape ('3',new int[][] {{3, 1},{2,-2},{2, 0},{1,-1},{0, 0}},0x0000000000041842L,1,false,6,2,8),
                     new Shape ('3',new int[][] {{2, 0},{0, 0},{1, 1},{0, 2},{0, 4}},0x0000000000000847L,0,false,7,0,5),
                     new Shape ('3',new int[][] {{1,-3},{0, 0},{1,-1},{1, 1},{2, 2}},0x00000000000041C4L,2,false,7,3,7),
                     new Shape ('3',new int[][] {{0, 0},{1, 3},{1, 1},{2, 2},{3, 1}},0x00000000000210C1L,0,true, 6,0,6),
                     new Shape ('3',new int[][] {{1, 3},{0, 0},{1, 1},{1,-1},{2,-2}},0x00000000000009C2L,1,false,7,2,6),
                     new Shape ('3',new int[][] {{2, 4},{0, 4},{1, 3},{0, 2},{0, 0}},0x0000000000002087L,0,false,7,0,5),
                     new Shape ('3',new int[][] {{3,-1},{2, 2},{2, 0},{1, 1},{0, 0}},0x0000000000023082L,1,false,6,1,7),
                     new Shape ('3',new int[][] {{1,-5},{2,-2},{1,-3},{1,-1},{0, 0}},0x00000000000021C8L,3,false,7,5,9),
                     new Shape ('3',new int[][] {{0, 0},{2, 0},{1, 1},{2, 2},{2, 4}},0x0000000000003841L,0,false,7,0,5),
                     new Shape ('3',new int[][] {{0, 0},{1,-3},{1,-1},{2,-2},{3,-1}},0x00000000000410C4L,2,false,6,3,9)
                       };

     private static final Shape[] PIECE4 = { new Shape ('4',new int[][] {{1, 5},{2, 2},{1, 3},{0, 2},{0, 0}},0x0000000000001183L,0,false,7,0,4),
                     new Shape ('4',new int[][] {{3, 1},{2,-2},{2, 0},{1, 1},{0, 0}},0x0000000000041882L,1,false,6,2,8),
                     new Shape ('4',new int[][] {{2, 0},{0, 0},{1, 1},{1, 3},{0, 4}},0x00000000000008C5L,0,true, 7,0,5),
                     new Shape ('4',new int[][] {{1,-3},{0, 0},{1,-1},{2, 0},{2, 2}},0x00000000000060C4L,2,false,7,3,7),
                     new Shape ('4',new int[][] {{0, 0},{1, 3},{1, 1},{2, 0},{3, 1}},0x00000000000208C1L,0,false,6,0,6),
                     new Shape ('4',new int[][] {{0, 0},{2, 0},{1,-1},{1,-3},{2,-4}},0x00000000000028C4L,2,false,7,4,9),
                     new Shape ('4',new int[][] {{0, 0},{1,-3},{1,-1},{2, 0},{3,-1}},0x00000000000420C4L,2,false,6,3,9),
                     new Shape ('4',new int[][] {{1, 3},{0, 0},{1, 1},{2, 0},{2,-2}},0x0000000000001982L,1,false,7,2,6),
                     new Shape ('4',new int[][] {{2, 4},{0, 4},{1, 3},{1, 1},{0, 0}},0x00000000000020C5L,0,true, 7,0,5),
                     new Shape ('4',new int[][] {{3,-1},{2, 2},{2, 0},{1,-1},{0, 0}},0x0000000000023042L,1,false,6,1,7),
                     new Shape ('4',new int[][] {{1,-3},{2, 0},{1,-1},{0, 0},{0, 2}},0x00000000000020CCL,2,false,7,3,7),
                     new Shape ('4',new int[][] {{0, 0},{2, 0},{1, 1},{1, 3},{2, 4}},0x00000000000028C1L,0,false,7,0,5)
                       };

     private static final Shape[] PIECE5 = { new Shape ('5',new int[][] {{0, 2},{1, 1},{0, 0},{1,-1},{2,-2}},0x00000000000008C6L,1,false,7,2,7),
                     new Shape ('5',new int[][] {{1, 5},{1, 3},{0, 4},{0, 2},{0, 0}},0x0000000000000187L,0,false,8,0,4),
                     new Shape ('5',new int[][] {{3, 1},{2, 0},{2, 2},{1, 1},{0, 0}},0x0000000000021841L,0,false,6,0,7),
                     new Shape ('5',new int[][] {{2,-4},{1,-3},{2,-2},{1,-1},{0, 0}},0x00000000000018C4L,2,false,7,4,9),
                     new Shape ('5',new int[][] {{0, 0},{0, 2},{1, 1},{1, 3},{1, 5}},0x00000000000001C3L,0,false,8,0,4),
                     new Shape ('5',new int[][] {{0, 0},{1, 1},{1,-1},{2, 0},{3, 1}},0x00000000000410C2L,1,false,6,1,8),
                     new Shape ('5',new int[][] {{0, 2},{0, 0},{1, 1},{1,-1},{1,-3}},0x00000000000001CCL,2,false,8,3,7),
                     new Shape ('5',new int[][] {{2, 4},{1, 3},{2, 2},{1, 1},{0, 0}},0x00000000000030C1L,0,false,7,0,5),
                     new Shape ('5',new int[][] {{3,-1},{2, 0},{2,-2},{1,-1},{0, 0}},0x0000000000021842L,1,false,6,2,9),
                     new Shape ('5',new int[][] {{1,-1},{1, 1},{0, 0},{0, 2},{0, 4}},0x00000000000000CEL,1,false,8,1,5),
                     new Shape ('5',new int[][] {{0, 0},{1, 1},{0, 2},{1, 3},{2, 4}},0x00000000000020C3L,0,false,7,0,5),
                     new Shape ('5',new int[][] {{0, 0},{1,-1},{1, 1},{2, 0},{3,-1}},0x00000000000210C2L,1,false,6,1,8)
                       };

     private static final Shape[] PIECE6 = { new Shape ('6',new int[][] {{1, 1},{0, 0},{1,-1},{1,-3},{2,-4}},0x00000000000009C4L,2,false,7,4,8),
                     new Shape ('6',new int[][] {{2, 4},{1, 5},{1, 3},{0, 2},{0, 0}},0x0000000000002183L,0,false,7,0,4),
                     new Shape ('6',new int[][] {{3,-1},{3, 1},{2, 0},{1, 1},{0, 0}},0x0000000000061082L,1,false,6,1,8),
                     new Shape ('6',new int[][] {{1,-5},{2,-4},{1,-3},{1,-1},{0, 0}},0x00000000000011C8L,3,false,7,5,9),
                     new Shape ('6',new int[][] {{0, 0},{1,-1},{1, 1},{2, 2},{2, 4}},0x00000000000060C2L,1,false,7,1,5),
                     new Shape ('6',new int[][] {{0, 2},{0, 0},{1, 1},{2, 0},{3, 1}},0x0000000000020843L,0,false,6,0,7),
                     new Shape ('6',new int[][] {{0, 0},{1, 1},{1,-1},{2,-2},{2,-4}},0x0000000000001984L,2,false,7,4,8),
                     new Shape ('6',new int[][] {{1, 5},{2, 4},{1, 3},{1, 1},{0, 0}},0x00000000000021C1L,0,false,7,0,4),
                     new Shape ('6',new int[][] {{3, 1},{3,-1},{2, 0},{1,-1},{0, 0}},0x0000000000061042L,1,false,6,1,8),
                     new Shape ('6',new int[][] {{2,-2},{1,-3},{1,-1},{0, 0},{0, 2}},0x00000000000010CCL,2,false,7,3,7),
                     new Shape ('6',new int[][] {{1,-1},{0, 0},{1, 1},{1, 3},{2, 4}},0x00000000000041C2L,1,false,7,1,5),
                     new Shape ('6',new int[][] {{0, 0},{0, 2},{1, 1},{2, 2},{3, 1}},0x0000000000021043L,0,false,6,0,7)
                       };

     private static final Shape[] PIECE7 = { new Shape ('7',new int[][] {{0, 2},{1, 1},{0, 0},{2, 0},{2,-2}},0x0000000000001886L,1,false,7,2,7),
                     new Shape ('7',new int[][] {{1, 5},{1, 3},{0, 4},{1, 1},{0, 0}},0x00000000000001C5L,0,true, 8,0,4),
                     new Shape ('7',new int[][] {{3, 1},{2, 0},{2, 2},{1,-1},{0, 0}},0x0000000000043042L,1,false,6,1,7),
                     new Shape ('7',new int[][] {{2,-2},{1,-1},{2, 0},{0, 0},{0, 2}},0x0000000000001846L,1,false,7,2,7),
                     new Shape ('7',new int[][] {{0, 0},{0, 2},{1, 1},{0, 4},{1, 5}},0x0000000000000147L,0,false,8,0,4),
                     new Shape ('7',new int[][] {{0, 0},{1, 1},{1,-1},{2, 2},{3, 1}},0x00000000000420C2L,1,false,6,1,7),
                     new Shape ('7',new int[][] {{0, 4},{0, 2},{1, 3},{0, 0},{1,-1}},0x000000000000014EL,1,false,8,1,5),
                     new Shape ('7',new int[][] {{2, 4},{1, 3},{2, 2},{0, 2},{0, 0}},0x0000000000003083L,0,false,7,0,5),
                     new Shape ('7',new int[][] {{3,-1},{2, 0},{2,-2},{1, 1},{0, 0}},0x0000000000021882L,1,false,6,2,8),
                     new Shape ('7',new int[][] {{1,-1},{1, 1},{0, 0},{1, 3},{0, 4}},0x00000000000001CAL,1,false,8,1,5),
                     new Shape ('7',new int[][] {{0, 0},{1, 1},{0, 2},{2, 2},{2, 4}},0x0000000000003043L,0,false,7,0,5),
                     new Shape ('7',new int[][] {{0, 0},{1,-1},{1, 1},{2,-2},{3,-1}},0x00000000000208C2L,1,false,6,2,8)
                       };

     private static final Shape[] PIECE8 = { new Shape ('8',new int[][] {{4, 2},{3, 1},{2, 0},{1, 1},{0, 0}},0x0000000000820841L,0,false,5,0,7),
                     new Shape ('8',new int[][] {{3,-5},{2,-4},{1,-3},{1,-1},{0, 0}},0x0000000000021188L,3,false,6,5,9),
                     new Shape ('8',new int[][] {{0, 0},{0, 2},{0, 4},{1, 5},{1, 7}},0x0000000000000307L,0,false,8,0,2),
                     new Shape ('8',new int[][] {{0, 0},{1, 1},{2, 2},{3, 1},{4, 2}},0x0000000000821041L,0,true, 5,0,7),
                     new Shape ('8',new int[][] {{0, 0},{1,-1},{2,-2},{2,-4},{3,-5}},0x0000000000023108L,3,false,6,5,9),
                     new Shape ('8',new int[][] {{1, 7},{1, 5},{1, 3},{0, 2},{0, 0}},0x0000000000000383L,0,false,8,0,2),
                     new Shape ('8',new int[][] {{0, 0},{1, 1},{2, 2},{2, 4},{3, 5}},0x0000000000083041L,0,false,6,0,4),
                     new Shape ('8',new int[][] {{0, 0},{1,-1},{2,-2},{3,-1},{4,-2}},0x0000000000420842L,1,false,5,2,9),
                     new Shape ('8',new int[][] {{0, 4},{0, 2},{0, 0},{1,-1},{1,-3}},0x00000000000000DCL,2,false,8,3,5),
                     new Shape ('8',new int[][] {{3, 5},{2, 4},{1, 3},{1, 1},{0, 0}},0x00000000000820C1L,0,false,6,0,4),
                     new Shape ('8',new int[][] {{4,-2},{3,-1},{2, 0},{1,-1},{0, 0}},0x0000000000421042L,1,false,5,2,9),
                     new Shape ('8',new int[][] {{1,-5},{1,-3},{1,-1},{0, 0},{0, 2}},0x00000000000001D8L,3,false,8,5,7)
                       };

     private static final Shape[] PIECE9 = { new Shape ('9',new int[][] {{3, 3},{2, 2},{1, 1},{0, 0},{0, 2}},0x0000000000041043L,0,false,6,0,6),
                     new Shape ('9',new int[][] {{3,-3},{2,-2},{1,-1},{0, 0},{1, 1}},0x0000000000021184L,2,false,6,3,8),
                     new Shape ('9',new int[][] {{0, 0},{0, 2},{0, 4},{0, 6},{1, 5}},0x000000000000010FL,0,false,8,0,3),
                     new Shape ('9',new int[][] {{0, 0},{1, 1},{2, 2},{3, 3},{3, 1}},0x0000000000061041L,0,true, 6,0,6),
                     new Shape ('9',new int[][] {{0, 0},{1,-1},{2,-2},{3,-3},{2,-4}},0x0000000000021884L,2,false,6,4,9),
                     new Shape ('9',new int[][] {{1, 5},{1, 3},{1, 1},{1,-1},{0, 0}},0x00000000000003C2L,1,false,8,1,4),
                     new Shape ('9',new int[][] {{0, 0},{1, 1},{2, 2},{3, 3},{2, 4}},0x0000000000043041L,0,false,6,0,5),
                     new Shape ('9',new int[][] {{0, 0},{1,-1},{2,-2},{3,-3},{3,-1}},0x0000000000061084L,2,false,6,3,9),
                     new Shape ('9',new int[][] {{0, 6},{0, 4},{0, 2},{0, 0},{1, 1}},0x000000000000004FL,0,false,8,0,3),
                     new Shape ('9',new int[][] {{3, 3},{2, 2},{1, 1},{0, 0},{1,-1}},0x00000000000820C2L,1,false,6,1,6),
                     new Shape ('9',new int[][] {{3,-1},{2, 0},{1, 1},{0, 2},{0, 0}},0x0000000000021086L,1,false,6,1,7),
                     new Shape ('9',new int[][] {{1,-5},{1,-3},{1,-1},{1, 1},{0, 0}},0x00000000000003C8L,3,false,8,5,8)
                       };
                       
    }

Other Groovy examples (source code examples)

Here is a short list of links related to this Groovy meteor.java source code file:

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