|
Jazzy example source code file (SpellDictionaryASpell.java)
The Jazzy SpellDictionaryASpell.java source code/* Jazzy - a Java library for Spell Checking Copyright (C) 2001 Mindaugas Idzelis Full text of license can be found in LICENSE.txt This library is free software; you can redistribute it and/or modify it under the terms of the GNU Lesser General Public License as published by the Free Software Foundation; either version 2.1 of the License, or (at your option) any later version. This library is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License for more details. You should have received a copy of the GNU Lesser General Public License along with this library; if not, write to the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA */ /* Created by bgalbs on Jan 30, 2003 at 11:45:25 PM */ package com.swabunga.spell.engine; import java.io.File; import java.io.IOException; import java.io.Reader; import java.security.InvalidParameterException; import java.util.*; /** * Container for various methods that any <code>SpellDictionary will use. * Based on the original Jazzy <a href="http://aspell.net/">aspell port. * <p/> * * */ public abstract class SpellDictionaryASpell implements SpellDictionary { /** The reference to a Transformator, used to transform a word into it's phonetic code. */ protected Transformator tf; public SpellDictionaryASpell(File phonetic) throws IOException { if (phonetic == null) tf = new DoubleMeta(); else tf = new GenericTransformator(phonetic); } public SpellDictionaryASpell(File phonetic, String encoding) throws IOException { if (phonetic == null) tf = new DoubleMeta(); else tf = new GenericTransformator(phonetic, encoding); } public SpellDictionaryASpell(Reader phonetic) throws IOException { if (phonetic == null) tf = new DoubleMeta(); else tf = new GenericTransformator(phonetic); } /** * Returns a list of Word objects that are the suggestions to an * incorrect word. * <p> * @param word Suggestions for given mispelt word * @param threshold The lower boundary of similarity to mispelt word * @return Vector a List of suggestions */ public List getSuggestions(String word, int threshold) { Hashtable nearmisscodes = new Hashtable(); String code = getCode(word); // add all words that have the same phonetics nearmisscodes.put(code, code); Vector phoneticList = getWordsFromCode(word, nearmisscodes); // do some tranformations to pick up more results //interchange nearmisscodes = new Hashtable(); char[] charArray = word.toCharArray(); for (int i = 0; i < word.length() - 1; i++) { char a = charArray[i]; char b = charArray[i + 1]; charArray[i] = b; charArray[i + 1] = a; String s = getCode(new String(charArray)); nearmisscodes.put(s, s); charArray[i] = a; charArray[i + 1] = b; } char[] replacelist = tf.getReplaceList(); //change charArray = word.toCharArray(); for (int i = 0; i < word.length(); i++) { char original = charArray[i]; for (int j = 0; j < replacelist.length; j++) { charArray[i] = replacelist[j]; String s = getCode(new String(charArray)); nearmisscodes.put(s, s); } charArray[i] = original; } //add charArray = (word += " ").toCharArray(); int iy = charArray.length - 1; while (true) { for (int j = 0; j < replacelist.length; j++) { charArray[iy] = replacelist[j]; String s = getCode(new String(charArray)); nearmisscodes.put(s, s); } if (iy == 0) break; charArray[iy] = charArray[iy - 1]; --iy; } //delete word = word.trim(); charArray = word.toCharArray(); char[] charArray2 = new char[charArray.length - 1]; for (int ix = 0; ix < charArray2.length; ix++) { charArray2[ix] = charArray[ix]; } char a, b; a = charArray[charArray.length - 1]; int ii = charArray2.length; while (true) { String s = getCode(new String(charArray)); nearmisscodes.put(s, s); if (ii == 0) break; b = a; a = charArray2[ii - 1]; charArray2[ii - 1] = b; --ii; } nearmisscodes.remove(code); //already accounted for in phoneticList Vector wordlist = getWordsFromCode(word, nearmisscodes); if (wordlist.size() == 0 && phoneticList.size() == 0) addBestGuess(word, phoneticList); // We sort a Vector at the end instead of maintaining a // continously sorted TreeSet because everytime you add a collection // to a treeset it has to be resorted. It's better to do this operation // once at the end. Collections.sort(phoneticList, new Word()); //always sort phonetic matches along the top Collections.sort(wordlist, new Word()); //the non-phonetic matches can be listed below phoneticList.addAll(wordlist); return phoneticList; } /** * When we don't come up with any suggestions (probably because the threshold was too strict), * then pick the best guesses from the those words that have the same phonetic code. * @param word - the word we are trying spell correct * @param wordList - the linked list that will get the best guess */ private void addBestGuess(String word, Vector wordList) { if (wordList.size() != 0) throw new InvalidParameterException("the wordList vector must be empty"); int bestScore = Integer.MAX_VALUE; String code = getCode(word); List simwordlist = getWords(code); LinkedList candidates = new LinkedList(); for (Iterator j = simwordlist.iterator(); j.hasNext();) { String similar = (String) j.next(); int distance = EditDistance.getDistance(word, similar); if (distance <= bestScore) { bestScore = distance; Word goodGuess = new Word(similar, distance); candidates.add(goodGuess); } } //now, only pull out the guesses that had the best score for (Iterator iter = candidates.iterator(); iter.hasNext();) { Word candidate = (Word) iter.next(); if (candidate.getCost() == bestScore) wordList.add(candidate); } } private Vector getWordsFromCode(String word, Hashtable codes) { Configuration config = Configuration.getConfiguration(); Vector result = new Vector(); final int configDistance = config.getInteger(Configuration.SPELL_THRESHOLD); for (Enumeration i = codes.keys(); i.hasMoreElements();) { String code = (String) i.nextElement(); List simwordlist = getWords(code); for (Iterator iter = simwordlist.iterator(); iter.hasNext();) { String similar = (String) iter.next(); int distance = EditDistance.getDistance(word, similar); if (distance < configDistance) { Word w = new Word(similar, distance); result.addElement(w); } } } return result; } /** * Returns the phonetic code representing the word. */ public String getCode(String word) { return tf.transform(word); } /** * Returns a list of words that have the same phonetic code. */ protected abstract List getWords(String phoneticCode); /** * Returns true if the word is correctly spelled against the current word list. */ public boolean isCorrect(String word) { List possible = getWords(getCode(word)); if (possible.contains(word)) return true; //JMH should we always try the lowercase version. If I dont then capitalised //words are always returned as incorrect. else if (possible.contains(word.toLowerCase())) return true; return false; } } Other Jazzy examples (source code examples)Here is a short list of links related to this Jazzy SpellDictionaryASpell.java source code file: |
... this post is sponsored by my books ... | |
#1 New Release! |
FP Best Seller |
Copyright 1998-2024 Alvin Alexander, alvinalexander.com
All Rights Reserved.
A percentage of advertising revenue from
pages under the /java/jwarehouse
URI on this website is
paid back to open source projects.