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jfreechart example source code file (XYSplineRenderer.java)

This example jfreechart source code file (XYSplineRenderer.java) is included in the DevDaily.com "Java Source Code Warehouse" project. The intent of this project is to help you "Learn Java by Example" TM.

Java - jfreechart tags/keywords

awt, controlpoint, controlpoint, geometry, illegalargumentexception, rectangle2d, requires, state, state, util, valueaxis, vector, vector, xydataset, xyplot, xysplinerenderer, xysplinerenderer

The jfreechart XYSplineRenderer.java source code

/* ===========================================================
 * JFreeChart : a free chart library for the Java(tm) platform
 * ===========================================================
 *
 * (C) Copyright 2000-2008, by Object Refinery Limited and Contributors.
 *
 * Project Info:  http://www.jfree.org/jfreechart/index.html
 *
 * This library is free software; you can redistribute it and/or modify it
 * under the terms of the GNU Lesser General Public License as published by
 * the Free Software Foundation; either version 2.1 of the License, or
 * (at your option) any later version.
 *
 * This library is distributed in the hope that it will be useful, but
 * WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY
 * or FITNESS FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public
 * License for more details.
 *
 * You should have received a copy of the GNU Lesser General Public
 * License along with this library; if not, write to the Free Software
 * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301,
 * USA.
 *
 * [Java is a trademark or registered trademark of Sun Microsystems, Inc.
 * in the United States and other countries.]
 *
 * ---------------------
 * XYSplineRenderer.java
 * ---------------------
 * (C) Copyright 2007, 2008, by Klaus Rheinwald and Contributors.
 *
 * Original Author:  Klaus Rheinwald;
 * Contributor(s):   Tobias von Petersdorff (tvp@math.umd.edu,
 *                       http://www.wam.umd.edu/~petersd/);
 *                   David Gilbert (for Object Refinery Limited);
 *
 * Changes:
 * --------
 * 25-Jul-2007 : Version 1, contributed by Klaus Rheinwald (DG);
 * 03-Aug-2007 : Added new constructor (KR);
 * 25-Oct-2007 : Prevent duplicate control points (KR);
 *
 */

package org.jfree.chart.renderer.xy;

import java.awt.Graphics2D;
import java.awt.geom.Rectangle2D;
import java.util.Vector;

import org.jfree.chart.axis.ValueAxis;
import org.jfree.chart.event.RendererChangeEvent;
import org.jfree.chart.plot.PlotOrientation;
import org.jfree.chart.plot.PlotRenderingInfo;
import org.jfree.chart.plot.XYPlot;
import org.jfree.data.xy.XYDataset;
import org.jfree.ui.RectangleEdge;

/**
 * A renderer that connects data points with natural cubic splines and/or
 * draws shapes at each data point.  This renderer is designed for use with
 * the {@link XYPlot} class. The example shown here is generated by the
 * <code>XYSplineRendererDemo1.java program included in the JFreeChart
 * demo collection:
 * <br>
* <img src="../../../../../images/XYSplineRendererSample.png" * alt="XYSplineRendererSample.png" /> * * @since 1.0.7 */ public class XYSplineRenderer extends XYLineAndShapeRenderer { /** * To collect data points for later splining. */ private Vector points; /** * Resolution of splines (number of line segments between points) */ private int precision; /** * Creates a new instance with the 'precision' attribute defaulting to * 5. */ public XYSplineRenderer() { this(5); } /** * Creates a new renderer with the specified precision. * * @param precision the number of points between data items. */ public XYSplineRenderer(int precision) { super(); if (precision <= 0) { throw new IllegalArgumentException("Requires precision > 0."); } this.precision = precision; } /** * Get the resolution of splines. * * @return Number of line segments between points. * * @see #setPrecision(int) */ public int getPrecision() { return this.precision; } /** * Set the resolution of splines and sends a {@link RendererChangeEvent} * to all registered listeners. * * @param p number of line segments between points (must be > 0). * * @see #getPrecision() */ public void setPrecision(int p) { if (p <= 0) { throw new IllegalArgumentException("Requires p > 0."); } this.precision = p; fireChangeEvent(); } /** * Initialises the renderer. * <P> * This method will be called before the first item is rendered, giving the * renderer an opportunity to initialise any state information it wants to * maintain. The renderer can do nothing if it chooses. * * @param g2 the graphics device. * @param dataArea the area inside the axes. * @param plot the plot. * @param data the data. * @param info an optional info collection object to return data back to * the caller. * * @return The renderer state. */ public XYItemRendererState initialise(Graphics2D g2, Rectangle2D dataArea, XYPlot plot, XYDataset data, PlotRenderingInfo info) { State state = (State) super.initialise(g2, dataArea, plot, data, info); state.setProcessVisibleItemsOnly(false); this.points = new Vector(); setDrawSeriesLineAsPath(true); return state; } /** * Draws the item (first pass). This method draws the lines * connecting the items. Instead of drawing separate lines, * a GeneralPath is constructed and drawn at the end of * the series painting. * * @param g2 the graphics device. * @param state the renderer state. * @param plot the plot (can be used to obtain standard color information * etc). * @param dataset the dataset. * @param pass the pass. * @param series the series index (zero-based). * @param item the item index (zero-based). * @param domainAxis the domain axis. * @param rangeAxis the range axis. * @param dataArea the area within which the data is being drawn. */ protected void drawPrimaryLineAsPath(XYItemRendererState state, Graphics2D g2, XYPlot plot, XYDataset dataset, int pass, int series, int item, ValueAxis domainAxis, ValueAxis rangeAxis, Rectangle2D dataArea) { RectangleEdge xAxisLocation = plot.getDomainAxisEdge(); RectangleEdge yAxisLocation = plot.getRangeAxisEdge(); // get the data points double x1 = dataset.getXValue(series, item); double y1 = dataset.getYValue(series, item); double transX1 = domainAxis.valueToJava2D(x1, dataArea, xAxisLocation); double transY1 = rangeAxis.valueToJava2D(y1, dataArea, yAxisLocation); // collect points if (!Double.isNaN(transX1) && !Double.isNaN(transY1)) { ControlPoint p = new ControlPoint(plot.getOrientation() == PlotOrientation.HORIZONTAL ? (float) transY1 : (float) transX1, plot.getOrientation() == PlotOrientation.HORIZONTAL ? (float) transX1 : (float) transY1); if (!this.points.contains(p)) { this.points.add(p); } } if (item == dataset.getItemCount(series) - 1) { State s = (State) state; // construct path if (this.points.size() > 1) { // we need at least two points to draw something ControlPoint cp0 = (ControlPoint) this.points.get(0); s.seriesPath.moveTo(cp0.x, cp0.y); if (this.points.size() == 2) { // we need at least 3 points to spline. Draw simple line // for two points ControlPoint cp1 = (ControlPoint) this.points.get(1); s.seriesPath.lineTo(cp1.x, cp1.y); } else { // construct spline int np = this.points.size(); // number of points float[] d = new float[np]; // Newton form coefficients float[] x = new float[np]; // x-coordinates of nodes float y; float t; float oldy = 0; float oldt = 0; float[] a = new float[np]; float t1; float t2; float[] h = new float[np]; for (int i = 0; i < np; i++) { ControlPoint cpi = (ControlPoint) this.points.get(i); x[i] = cpi.x; d[i] = cpi.y; } for (int i = 1; i <= np - 1; i++) { h[i] = x[i] - x[i - 1]; } float[] sub = new float[np - 1]; float[] diag = new float[np - 1]; float[] sup = new float[np - 1]; for (int i = 1; i <= np - 2; i++) { diag[i] = (h[i] + h[i + 1]) / 3; sup[i] = h[i + 1] / 6; sub[i] = h[i] / 6; a[i] = (d[i + 1] - d[i]) / h[i + 1] - (d[i] - d[i - 1]) / h[i]; } solveTridiag(sub, diag, sup, a, np - 2); // note that a[0]=a[np-1]=0 // draw oldt = x[0]; oldy = d[0]; s.seriesPath.moveTo(oldt, oldy); for (int i = 1; i <= np - 1; i++) { // loop over intervals between nodes for (int j = 1; j <= this.precision; j++) { t1 = (h[i] * j) / this.precision; t2 = h[i] - t1; y = ((-a[i - 1] / 6 * (t2 + h[i]) * t1 + d[i - 1]) * t2 + (-a[i] / 6 * (t1 + h[i]) * t2 + d[i]) * t1) / h[i]; t = x[i - 1] + t1; s.seriesPath.lineTo(t, y); oldt = t; oldy = y; } } } // draw path drawFirstPassShape(g2, pass, series, item, s.seriesPath); } // reset points vector this.points = new Vector(); } } private void solveTridiag(float[] sub, float[] diag, float[] sup, float[] b, int n) { /* solve linear system with tridiagonal n by n matrix a using Gaussian elimination *without* pivoting where a(i,i-1) = sub[i] for 2<=i<=n a(i,i) = diag[i] for 1<=i<=n a(i,i+1) = sup[i] for 1<=i<=n-1 (the values sub[1], sup[n] are ignored) right hand side vector b[1:n] is overwritten with solution NOTE: 1...n is used in all arrays, 0 is unused */ int i; /* factorization and forward substitution */ for (i = 2; i <= n; i++) { sub[i] = sub[i] / diag[i - 1]; diag[i] = diag[i] - sub[i] * sup[i - 1]; b[i] = b[i] - sub[i] * b[i - 1]; } b[n] = b[n] / diag[n]; for (i = n - 1; i >= 1; i--) { b[i] = (b[i] - sup[i] * b[i + 1]) / diag[i]; } } /** * Tests this renderer for equality with an arbitrary object. * * @param obj the object (<code>null permitted). * * @return A boolean. */ public boolean equals(Object obj) { if (obj == this) { return true; } if (!(obj instanceof XYSplineRenderer)) { return false; } XYSplineRenderer that = (XYSplineRenderer) obj; if (this.precision != that.precision) { return false; } return super.equals(obj); } /** * Represents a control point. */ class ControlPoint { /** The x-coordinate. */ public float x; /** The y-coordinate. */ public float y; /** * Creates a new control point. * * @param x the x-coordinate. * @param y the y-coordinate. */ public ControlPoint(float x, float y) { this.x = x; this.y = y; } /** * Tests this point for equality with an arbitrary object. * * @param obj the object (<code>null permitted. * * @return A boolean. */ public boolean equals(Object obj) { if (obj == this) { return true; } if (!(obj instanceof ControlPoint)) { return false; } ControlPoint that = (ControlPoint) obj; if (this.x != that.x) { return false; } /*&& y == ((ControlPoint) obj).y*/; return true; } } }

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