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jfreechart example source code file (LineUtilities.java)

This example jfreechart source code file (LineUtilities.java) is included in the DevDaily.com "Java Source Code Warehouse" project. The intent of this project is to help you "Learn Java by Example" TM.

Java - jfreechart tags/keywords

awt, geometry, lineutilities, lineutilities, rectangle2d, rectangle2d

The jfreechart LineUtilities.java source code

/* ===========================================================
 * JFreeChart : a free chart library for the Java(tm) platform
 * ===========================================================
 *
 * (C) Copyright 2000-2008, by Object Refinery Limited and Contributors.
 *
 * Project Info:  http://www.jfree.org/jfreechart/index.html
 *
 * This library is free software; you can redistribute it and/or modify it
 * under the terms of the GNU Lesser General Public License as published by
 * the Free Software Foundation; either version 2.1 of the License, or
 * (at your option) any later version.
 *
 * This library is distributed in the hope that it will be useful, but
 * WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY
 * or FITNESS FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public
 * License for more details.
 *
 * You should have received a copy of the GNU Lesser General Public
 * License along with this library; if not, write to the Free Software
 * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301,
 * USA.
 *
 * [Java is a trademark or registered trademark of Sun Microsystems, Inc.
 * in the United States and other countries.]
 *
 * ------------------
 * LineUtilities.java
 * ------------------
 * (C) Copyright 2008, by Object Refinery Limited and Contributors.
 *
 * Original Author:  David Gilbert (for Object Refinery Limited);
 * Contributor(s):   -;
 *
 * Changes
 * -------
 * 05-Nov-2008 : Version 1 (DG);
 *
 */

package org.jfree.chart.util;

import java.awt.geom.Line2D;
import java.awt.geom.Rectangle2D;

/**
 * Some utility methods for {@link Line2D} objects.
 *
 * @since 1.0.12
 */
public class LineUtilities {

    /**
     * Clips the specified line to the given rectangle.
     *
     * @param line  the line (<code>null not permitted).
     * @param rect  the clipping rectangle (<code>null not permitted).
     *
     * @return <code>true if the clipped line is visible, and
     *     <code>false otherwise.
     */
    public static boolean clipLine(Line2D line, Rectangle2D rect) {

        double x1 = line.getX1();
        double y1 = line.getY1();
        double x2 = line.getX2();
        double y2 = line.getY2();

        double minX = rect.getMinX();
        double maxX = rect.getMaxX();
        double minY = rect.getMinY();
        double maxY = rect.getMaxY();

        int f1 = rect.outcode(x1, y1);
        int f2 = rect.outcode(x2, y2);

        while ((f1 | f2) != 0) {
            if ((f1 & f2) != 0) {
                return false;
            }
            double dx = (x2 - x1);
            double dy = (y2 - y1);
            // update (x1, y1), (x2, y2) and f1 and f2 using intersections
            // then recheck
            if (f1 != 0) {
                // first point is outside, so we update it against one of the
                // four sides then continue
                if ((f1 & Rectangle2D.OUT_LEFT) == Rectangle2D.OUT_LEFT
                        && dx != 0.0) {
                    y1 = y1 + (minX - x1) * dy / dx;
                    x1 = minX;
                }
                else if ((f1 & Rectangle2D.OUT_RIGHT) == Rectangle2D.OUT_RIGHT
                        && dx != 0.0) {
                    y1 = y1 + (maxX - x1) * dy / dx;
                    x1 = maxX;
                }
                else if ((f1 & Rectangle2D.OUT_BOTTOM) == Rectangle2D.OUT_BOTTOM
                        && dy != 0.0) {
                    x1 = x1 + (maxY - y1) * dx / dy;
                    y1 = maxY;
                }
                else if ((f1 & Rectangle2D.OUT_TOP) == Rectangle2D.OUT_TOP
                        && dy != 0.0) {
                    x1 = x1 + (minY - y1) * dx / dy;
                    y1 = minY;
                }
                f1 = rect.outcode(x1, y1);
            }
            else if (f2 != 0) {
                // second point is outside, so we update it against one of the
                // four sides then continue
                if ((f2 & Rectangle2D.OUT_LEFT) == Rectangle2D.OUT_LEFT
                        && dx != 0.0) {
                    y2 = y2 + (minX - x2) * dy / dx;
                    x2 = minX;
                }
                else if ((f2 & Rectangle2D.OUT_RIGHT) == Rectangle2D.OUT_RIGHT
                        && dx != 0.0) {
                    y2 = y2 + (maxX - x2) * dy / dx;
                    x2 = maxX;
                }
                else if ((f2 & Rectangle2D.OUT_BOTTOM) == Rectangle2D.OUT_BOTTOM
                        && dy != 0.0) {
                    x2 = x2 + (maxY - y2) * dx / dy;
                    y2 = maxY;
                }
                else if ((f2 & Rectangle2D.OUT_TOP) == Rectangle2D.OUT_TOP
                        && dy != 0.0) {
                    x2 = x2 + (minY - y2) * dx / dy;
                    y2 = minY;
                }
                f2 = rect.outcode(x2, y2);
            }
        }

        line.setLine(x1, y1, x2, y2);
        return true;  // the line is visible - if it wasn't, we'd have
                      // returned false from within the while loop above

    }
}

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