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Java example source code file (codeBuffer.hpp)
The codeBuffer.hpp Java example source code
/*
* Copyright (c) 1997, 2013, Oracle and/or its affiliates. All rights reserved.
* DO NOT ALTER OR REMOVE COPYRIGHT NOTICES OR THIS FILE HEADER.
*
* This code is free software; you can redistribute it and/or modify it
* under the terms of the GNU General Public License version 2 only, as
* published by the Free Software Foundation.
*
* This code is distributed in the hope that it will be useful, but WITHOUT
* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
* FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License
* version 2 for more details (a copy is included in the LICENSE file that
* accompanied this code).
*
* You should have received a copy of the GNU General Public License version
* 2 along with this work; if not, write to the Free Software Foundation,
* Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA.
*
* Please contact Oracle, 500 Oracle Parkway, Redwood Shores, CA 94065 USA
* or visit www.oracle.com if you need additional information or have any
* questions.
*
*/
#ifndef SHARE_VM_ASM_CODEBUFFER_HPP
#define SHARE_VM_ASM_CODEBUFFER_HPP
#include "code/oopRecorder.hpp"
#include "code/relocInfo.hpp"
class CodeStrings;
class PhaseCFG;
class Compile;
class BufferBlob;
class CodeBuffer;
class Label;
class CodeOffsets: public StackObj {
public:
enum Entries { Entry,
Verified_Entry,
Frame_Complete, // Offset in the code where the frame setup is (for forte stackwalks) is complete
OSR_Entry,
Dtrace_trap = OSR_Entry, // dtrace probes can never have an OSR entry so reuse it
Exceptions, // Offset where exception handler lives
Deopt, // Offset where deopt handler lives
DeoptMH, // Offset where MethodHandle deopt handler lives
UnwindHandler, // Offset to default unwind handler
max_Entries };
// special value to note codeBlobs where profile (forte) stack walking is
// always dangerous and suspect.
enum { frame_never_safe = -1 };
private:
int _values[max_Entries];
public:
CodeOffsets() {
_values[Entry ] = 0;
_values[Verified_Entry] = 0;
_values[Frame_Complete] = frame_never_safe;
_values[OSR_Entry ] = 0;
_values[Exceptions ] = -1;
_values[Deopt ] = -1;
_values[DeoptMH ] = -1;
_values[UnwindHandler ] = -1;
}
int value(Entries e) { return _values[e]; }
void set_value(Entries e, int val) { _values[e] = val; }
};
// This class represents a stream of code and associated relocations.
// There are a few in each CodeBuffer.
// They are filled concurrently, and concatenated at the end.
class CodeSection VALUE_OBJ_CLASS_SPEC {
friend class CodeBuffer;
public:
typedef int csize_t; // code size type; would be size_t except for history
private:
address _start; // first byte of contents (instructions)
address _mark; // user mark, usually an instruction beginning
address _end; // current end address
address _limit; // last possible (allocated) end address
relocInfo* _locs_start; // first byte of relocation information
relocInfo* _locs_end; // first byte after relocation information
relocInfo* _locs_limit; // first byte after relocation information buf
address _locs_point; // last relocated position (grows upward)
bool _locs_own; // did I allocate the locs myself?
bool _frozen; // no more expansion of this section
char _index; // my section number (SECT_INST, etc.)
CodeBuffer* _outer; // enclosing CodeBuffer
// (Note: _locs_point used to be called _last_reloc_offset.)
CodeSection() {
_start = NULL;
_mark = NULL;
_end = NULL;
_limit = NULL;
_locs_start = NULL;
_locs_end = NULL;
_locs_limit = NULL;
_locs_point = NULL;
_locs_own = false;
_frozen = false;
debug_only(_index = (char)-1);
debug_only(_outer = (CodeBuffer*)badAddress);
}
void initialize_outer(CodeBuffer* outer, int index) {
_outer = outer;
_index = index;
}
void initialize(address start, csize_t size = 0) {
assert(_start == NULL, "only one init step, please");
_start = start;
_mark = NULL;
_end = start;
_limit = start + size;
_locs_point = start;
}
void initialize_locs(int locs_capacity);
void expand_locs(int new_capacity);
void initialize_locs_from(const CodeSection* source_cs);
// helper for CodeBuffer::expand()
void take_over_code_from(CodeSection* cs) {
_start = cs->_start;
_mark = cs->_mark;
_end = cs->_end;
_limit = cs->_limit;
_locs_point = cs->_locs_point;
}
public:
address start() const { return _start; }
address mark() const { return _mark; }
address end() const { return _end; }
address limit() const { return _limit; }
csize_t size() const { return (csize_t)(_end - _start); }
csize_t mark_off() const { assert(_mark != NULL, "not an offset");
return (csize_t)(_mark - _start); }
csize_t capacity() const { return (csize_t)(_limit - _start); }
csize_t remaining() const { return (csize_t)(_limit - _end); }
relocInfo* locs_start() const { return _locs_start; }
relocInfo* locs_end() const { return _locs_end; }
int locs_count() const { return (int)(_locs_end - _locs_start); }
relocInfo* locs_limit() const { return _locs_limit; }
address locs_point() const { return _locs_point; }
csize_t locs_point_off() const{ return (csize_t)(_locs_point - _start); }
csize_t locs_capacity() const { return (csize_t)(_locs_limit - _locs_start); }
csize_t locs_remaining()const { return (csize_t)(_locs_limit - _locs_end); }
int index() const { return _index; }
bool is_allocated() const { return _start != NULL; }
bool is_empty() const { return _start == _end; }
bool is_frozen() const { return _frozen; }
bool has_locs() const { return _locs_end != NULL; }
CodeBuffer* outer() const { return _outer; }
// is a given address in this section? (2nd version is end-inclusive)
bool contains(address pc) const { return pc >= _start && pc < _end; }
bool contains2(address pc) const { return pc >= _start && pc <= _end; }
bool allocates(address pc) const { return pc >= _start && pc < _limit; }
bool allocates2(address pc) const { return pc >= _start && pc <= _limit; }
void set_end(address pc) { assert(allocates2(pc), err_msg("not in CodeBuffer memory: " PTR_FORMAT " <= " PTR_FORMAT " <= " PTR_FORMAT, _start, pc, _limit)); _end = pc; }
void set_mark(address pc) { assert(contains2(pc), "not in codeBuffer");
_mark = pc; }
void set_mark_off(int offset) { assert(contains2(offset+_start),"not in codeBuffer");
_mark = offset + _start; }
void set_mark() { _mark = _end; }
void clear_mark() { _mark = NULL; }
void set_locs_end(relocInfo* p) {
assert(p <= locs_limit(), "locs data fits in allocated buffer");
_locs_end = p;
}
void set_locs_point(address pc) {
assert(pc >= locs_point(), "relocation addr may not decrease");
assert(allocates2(pc), "relocation addr must be in this section");
_locs_point = pc;
}
// Code emission
void emit_int8 ( int8_t x) { *((int8_t*) end()) = x; set_end(end() + sizeof(int8_t)); }
void emit_int16( int16_t x) { *((int16_t*) end()) = x; set_end(end() + sizeof(int16_t)); }
void emit_int32( int32_t x) { *((int32_t*) end()) = x; set_end(end() + sizeof(int32_t)); }
void emit_int64( int64_t x) { *((int64_t*) end()) = x; set_end(end() + sizeof(int64_t)); }
void emit_float( jfloat x) { *((jfloat*) end()) = x; set_end(end() + sizeof(jfloat)); }
void emit_double(jdouble x) { *((jdouble*) end()) = x; set_end(end() + sizeof(jdouble)); }
void emit_address(address x) { *((address*) end()) = x; set_end(end() + sizeof(address)); }
// Share a scratch buffer for relocinfo. (Hacky; saves a resource allocation.)
void initialize_shared_locs(relocInfo* buf, int length);
// Manage labels and their addresses.
address target(Label& L, address branch_pc);
// Emit a relocation.
void relocate(address at, RelocationHolder const& rspec, int format = 0);
void relocate(address at, relocInfo::relocType rtype, int format = 0) {
if (rtype != relocInfo::none)
relocate(at, Relocation::spec_simple(rtype), format);
}
// alignment requirement for starting offset
// Requirements are that the instruction area and the
// stubs area must start on CodeEntryAlignment, and
// the ctable on sizeof(jdouble)
int alignment() const { return MAX2((int)sizeof(jdouble), (int)CodeEntryAlignment); }
// Slop between sections, used only when allocating temporary BufferBlob buffers.
static csize_t end_slop() { return MAX2((int)sizeof(jdouble), (int)CodeEntryAlignment); }
csize_t align_at_start(csize_t off) const { return (csize_t) align_size_up(off, alignment()); }
// Mark a section frozen. Assign its remaining space to
// the following section. It will never expand after this point.
inline void freeze(); // { _outer->freeze_section(this); }
// Ensure there's enough space left in the current section.
// Return true if there was an expansion.
bool maybe_expand_to_ensure_remaining(csize_t amount);
#ifndef PRODUCT
void decode();
void dump();
void print(const char* name);
#endif //PRODUCT
};
class CodeString;
class CodeStrings VALUE_OBJ_CLASS_SPEC {
private:
#ifndef PRODUCT
CodeString* _strings;
#endif
CodeString* find(intptr_t offset) const;
CodeString* find_last(intptr_t offset) const;
public:
CodeStrings() {
#ifndef PRODUCT
_strings = NULL;
#endif
}
const char* add_string(const char * string) PRODUCT_RETURN_(return NULL;);
void add_comment(intptr_t offset, const char * comment) PRODUCT_RETURN;
void print_block_comment(outputStream* stream, intptr_t offset) const PRODUCT_RETURN;
void assign(CodeStrings& other) PRODUCT_RETURN;
void free() PRODUCT_RETURN;
};
// A CodeBuffer describes a memory space into which assembly
// code is generated. This memory space usually occupies the
// interior of a single BufferBlob, but in some cases it may be
// an arbitrary span of memory, even outside the code cache.
//
// A code buffer comes in two variants:
//
// (1) A CodeBuffer referring to an already allocated piece of memory:
// This is used to direct 'static' code generation (e.g. for interpreter
// or stubroutine generation, etc.). This code comes with NO relocation
// information.
//
// (2) A CodeBuffer referring to a piece of memory allocated when the
// CodeBuffer is allocated. This is used for nmethod generation.
//
// The memory can be divided up into several parts called sections.
// Each section independently accumulates code (or data) an relocations.
// Sections can grow (at the expense of a reallocation of the BufferBlob
// and recopying of all active sections). When the buffered code is finally
// written to an nmethod (or other CodeBlob), the contents (code, data,
// and relocations) of the sections are padded to an alignment and concatenated.
// Instructions and data in one section can contain relocatable references to
// addresses in a sibling section.
class CodeBuffer: public StackObj {
friend class CodeSection;
private:
// CodeBuffers must be allocated on the stack except for a single
// special case during expansion which is handled internally. This
// is done to guarantee proper cleanup of resources.
void* operator new(size_t size) throw() { return ResourceObj::operator new(size); }
void operator delete(void* p) { ShouldNotCallThis(); }
public:
typedef int csize_t; // code size type; would be size_t except for history
enum {
// Here is the list of all possible sections. The order reflects
// the final layout.
SECT_FIRST = 0,
SECT_CONSTS = SECT_FIRST, // Non-instruction data: Floats, jump tables, etc.
SECT_INSTS, // Executable instructions.
SECT_STUBS, // Outbound trampolines for supporting call sites.
SECT_LIMIT, SECT_NONE = -1
};
private:
enum {
sect_bits = 2, // assert (SECT_LIMIT <= (1<
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