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Java example source code file (oopsHierarchy.hpp)

This example Java source code file (oopsHierarchy.hpp) is included in the alvinalexander.com "Java Source Code Warehouse" project. The intent of this project is to help you "Learn Java by Example" TM.

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Java - Java tags/keywords

check_unhandled_oops, checkunhandledoops, def_oop, heapword\*, method, methoddata, oop, oopdesc, oopdesc\*, promotedobject, share_vm_oops_oopshierarchy_hpp, solaris

The oopsHierarchy.hpp Java example source code

/*
 * Copyright (c) 1997, 2013, Oracle and/or its affiliates. All rights reserved.
 * DO NOT ALTER OR REMOVE COPYRIGHT NOTICES OR THIS FILE HEADER.
 *
 * This code is free software; you can redistribute it and/or modify it
 * under the terms of the GNU General Public License version 2 only, as
 * published by the Free Software Foundation.
 *
 * This code is distributed in the hope that it will be useful, but WITHOUT
 * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
 * FITNESS FOR A PARTICULAR PURPOSE.  See the GNU General Public License
 * version 2 for more details (a copy is included in the LICENSE file that
 * accompanied this code).
 *
 * You should have received a copy of the GNU General Public License version
 * 2 along with this work; if not, write to the Free Software Foundation,
 * Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA.
 *
 * Please contact Oracle, 500 Oracle Parkway, Redwood Shores, CA 94065 USA
 * or visit www.oracle.com if you need additional information or have any
 * questions.
 *
 */

#ifndef SHARE_VM_OOPS_OOPSHIERARCHY_HPP
#define SHARE_VM_OOPS_OOPSHIERARCHY_HPP

#include "runtime/globals.hpp"
#include "utilities/globalDefinitions.hpp"

// OBJECT hierarchy
// This hierarchy is a representation hierarchy, i.e. if A is a superclass
// of B, A's representation is a prefix of B's representation.

typedef juint narrowOop; // Offset instead of address for an oop within a java object

// If compressed klass pointers then use narrowKlass.
typedef juint  narrowKlass;

typedef void* OopOrNarrowOopStar;
typedef class   markOopDesc*                markOop;

#ifndef CHECK_UNHANDLED_OOPS

typedef class oopDesc*                            oop;
typedef class   instanceOopDesc*            instanceOop;
typedef class   arrayOopDesc*                    arrayOop;
typedef class     objArrayOopDesc*            objArrayOop;
typedef class     typeArrayOopDesc*            typeArrayOop;

#else

// When CHECK_UNHANDLED_OOPS is defined, an "oop" is a class with a
// carefully chosen set of constructors and conversion operators to go
// to and from the underlying oopDesc pointer type.
//
// Because oop and its subclasses <type>Oop are class types, arbitrary
// conversions are not accepted by the compiler.  Applying a cast to
// an oop will cause the best matched conversion operator to be
// invoked returning the underlying oopDesc* type if appropriate.
// No copy constructors, explicit user conversions or operators of
// numerical type should be defined within the oop class. Most C++
// compilers will issue a compile time error concerning the overloading
// ambiguity between operators of numerical and pointer types. If
// a conversion to or from an oop to a numerical type is needed,
// use the inline template methods, cast_*_oop, defined below.
//
// Converting NULL to oop to Handle implicit is no longer accepted by the
// compiler because there are too many steps in the conversion.  Use Handle()
// instead, which generates less code anyway.

class Thread;
class PromotedObject;


class oop {
  oopDesc* _o;

  void register_oop();
  void unregister_oop();

  // friend class markOop;
public:
  void set_obj(const void* p)         {
    raw_set_obj(p);
    if (CheckUnhandledOops) register_oop();
  }
  void raw_set_obj(const void* p)     { _o = (oopDesc*)p; }

  oop()                               { set_obj(NULL); }
  oop(const oop& o)                   { set_obj(o.obj()); }
  oop(const volatile oop& o)          { set_obj(o.obj()); }
  oop(const void* p)                  { set_obj(p); }
  ~oop()                              {
    if (CheckUnhandledOops) unregister_oop();
  }

  oopDesc* obj()  const volatile      { return _o; }

  // General access
  oopDesc*  operator->() const        { return obj(); }
  bool operator==(const oop o) const  { return obj() == o.obj(); }
  bool operator==(void *p) const      { return obj() == p; }
  bool operator!=(const volatile oop o) const  { return obj() != o.obj(); }
  bool operator!=(void *p) const      { return obj() != p; }

  bool operator<(oop o) const         { return obj() < o.obj(); }
  bool operator>(oop o) const         { return obj() > o.obj(); }
  bool operator<=(oop o) const        { return obj() <= o.obj(); }
  bool operator>=(oop o) const        { return obj() >= o.obj(); }
  bool operator!() const              { return !obj(); }

  // Assignment
  oop& operator=(const oop& o)                            { _o = o.obj(); return *this; }
#ifndef SOLARIS
  volatile oop& operator=(const oop& o) volatile          { _o = o.obj(); return *this; }
#endif
  volatile oop& operator=(const volatile oop& o) volatile { _o = o.obj(); return *this; }

  // Explict user conversions
  operator void* () const             { return (void *)obj(); }
#ifndef SOLARIS
  operator void* () const volatile    { return (void *)obj(); }
#endif
  operator HeapWord* () const         { return (HeapWord*)obj(); }
  operator oopDesc* () const          { return obj(); }
  operator intptr_t* () const         { return (intptr_t*)obj(); }
  operator PromotedObject* () const   { return (PromotedObject*)obj(); }
  operator markOop () const           { return markOop(obj()); }

  operator address   () const         { return (address)obj(); }

  // from javaCalls.cpp
  operator jobject () const           { return (jobject)obj(); }
  // from javaClasses.cpp
  operator JavaThread* () const       { return (JavaThread*)obj(); }

#ifndef _LP64
  // from jvm.cpp
  operator jlong* () const            { return (jlong*)obj(); }
#endif

  // from parNewGeneration and other things that want to get to the end of
  // an oop for stuff (like ObjArrayKlass.cpp)
  operator oop* () const              { return (oop *)obj(); }
};

#define DEF_OOP(type)                                                      \
   class type##OopDesc;                                                    \
   class type##Oop : public oop {                                          \
     public:                                                               \
       type##Oop() : oop() {}                                              \
       type##Oop(const oop& o) : oop(o) {}                                 \
       type##Oop(const volatile oop& o) : oop(o) {}                        \
       type##Oop(const void* p) : oop(p) {}                                \
       operator type##OopDesc* () const { return (type##OopDesc*)obj(); }  \
       type##OopDesc* operator->() const {                                 \
            return (type##OopDesc*)obj();                                  \
       }                                                                   \
       type##Oop& operator=(const type##Oop& o) {                          \
            oop::operator=(o);                                             \
            return *this;                                                  \
       }                                                                   \
       NOT_SOLARIS(                                                        \
       volatile type##Oop& operator=(const type##Oop& o) volatile {        \
            (void)const_cast<oop&>(oop::operator=(o));                     \
            return *this;                                                  \
       })                                                                  \
       volatile type##Oop& operator=(const volatile type##Oop& o) volatile {\
            (void)const_cast<oop&>(oop::operator=(o));                     \
            return *this;                                                  \
       }                                                                   \
   };

DEF_OOP(instance);
DEF_OOP(array);
DEF_OOP(objArray);
DEF_OOP(typeArray);

#endif // CHECK_UNHANDLED_OOPS

// For CHECK_UNHANDLED_OOPS, it is ambiguous C++ behavior to have the oop
// structure contain explicit user defined conversions of both numerical
// and pointer type. Define inline methods to provide the numerical conversions.
template <class T> inline oop cast_to_oop(T value) {
  return (oop)(CHECK_UNHANDLED_OOPS_ONLY((void *))(value));
}
template <class T> inline T cast_from_oop(oop o) {
  return (T)(CHECK_UNHANDLED_OOPS_ONLY((void*))o);
}

// The metadata hierarchy is separate from the oop hierarchy

//      class MetaspaceObj
class   ConstMethod;
class   ConstantPoolCache;
class   MethodData;
//      class Metadata
class   Method;
class   ConstantPool;
//      class CHeapObj
class   CompiledICHolder;


// The klass hierarchy is separate from the oop hierarchy.

class Klass;
class   InstanceKlass;
class     InstanceMirrorKlass;
class     InstanceClassLoaderKlass;
class     InstanceRefKlass;
class   ArrayKlass;
class     ObjArrayKlass;
class     TypeArrayKlass;

#endif // SHARE_VM_OOPS_OOPSHIERARCHY_HPP

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