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Java example source code file (mulnode.cpp)
The mulnode.cpp Java example source code
/*
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* DO NOT ALTER OR REMOVE COPYRIGHT NOTICES OR THIS FILE HEADER.
*
* This code is free software; you can redistribute it and/or modify it
* under the terms of the GNU General Public License version 2 only, as
* published by the Free Software Foundation.
*
* This code is distributed in the hope that it will be useful, but WITHOUT
* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
* FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License
* version 2 for more details (a copy is included in the LICENSE file that
* accompanied this code).
*
* You should have received a copy of the GNU General Public License version
* 2 along with this work; if not, write to the Free Software Foundation,
* Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA.
*
* Please contact Oracle, 500 Oracle Parkway, Redwood Shores, CA 94065 USA
* or visit www.oracle.com if you need additional information or have any
* questions.
*
*/
#include "precompiled.hpp"
#include "memory/allocation.inline.hpp"
#include "opto/addnode.hpp"
#include "opto/connode.hpp"
#include "opto/memnode.hpp"
#include "opto/mulnode.hpp"
#include "opto/phaseX.hpp"
#include "opto/subnode.hpp"
// Portions of code courtesy of Clifford Click
//=============================================================================
//------------------------------hash-------------------------------------------
// Hash function over MulNodes. Needs to be commutative; i.e., I swap
// (commute) inputs to MulNodes willy-nilly so the hash function must return
// the same value in the presence of edge swapping.
uint MulNode::hash() const {
return (uintptr_t)in(1) + (uintptr_t)in(2) + Opcode();
}
//------------------------------Identity---------------------------------------
// Multiplying a one preserves the other argument
Node *MulNode::Identity( PhaseTransform *phase ) {
register const Type *one = mul_id(); // The multiplicative identity
if( phase->type( in(1) )->higher_equal( one ) ) return in(2);
if( phase->type( in(2) )->higher_equal( one ) ) return in(1);
return this;
}
//------------------------------Ideal------------------------------------------
// We also canonicalize the Node, moving constants to the right input,
// and flatten expressions (so that 1+x+2 becomes x+3).
Node *MulNode::Ideal(PhaseGVN *phase, bool can_reshape) {
const Type *t1 = phase->type( in(1) );
const Type *t2 = phase->type( in(2) );
Node *progress = NULL; // Progress flag
// We are OK if right is a constant, or right is a load and
// left is a non-constant.
if( !(t2->singleton() ||
(in(2)->is_Load() && !(t1->singleton() || in(1)->is_Load())) ) ) {
if( t1->singleton() || // Left input is a constant?
// Otherwise, sort inputs (commutativity) to help value numbering.
(in(1)->_idx > in(2)->_idx) ) {
swap_edges(1, 2);
const Type *t = t1;
t1 = t2;
t2 = t;
progress = this; // Made progress
}
}
// If the right input is a constant, and the left input is a product of a
// constant, flatten the expression tree.
uint op = Opcode();
if( t2->singleton() && // Right input is a constant?
op != Op_MulF && // Float & double cannot reassociate
op != Op_MulD ) {
if( t2 == Type::TOP ) return NULL;
Node *mul1 = in(1);
#ifdef ASSERT
// Check for dead loop
int op1 = mul1->Opcode();
if( phase->eqv( mul1, this ) || phase->eqv( in(2), this ) ||
( op1 == mul_opcode() || op1 == add_opcode() ) &&
( phase->eqv( mul1->in(1), this ) || phase->eqv( mul1->in(2), this ) ||
phase->eqv( mul1->in(1), mul1 ) || phase->eqv( mul1->in(2), mul1 ) ) )
assert(false, "dead loop in MulNode::Ideal");
#endif
if( mul1->Opcode() == mul_opcode() ) { // Left input is a multiply?
// Mul of a constant?
const Type *t12 = phase->type( mul1->in(2) );
if( t12->singleton() && t12 != Type::TOP) { // Left input is an add of a constant?
// Compute new constant; check for overflow
const Type *tcon01 = ((MulNode*)mul1)->mul_ring(t2,t12);
if( tcon01->singleton() ) {
// The Mul of the flattened expression
set_req(1, mul1->in(1));
set_req(2, phase->makecon( tcon01 ));
t2 = tcon01;
progress = this; // Made progress
}
}
}
// If the right input is a constant, and the left input is an add of a
// constant, flatten the tree: (X+con1)*con0 ==> X*con0 + con1*con0
const Node *add1 = in(1);
if( add1->Opcode() == add_opcode() ) { // Left input is an add?
// Add of a constant?
const Type *t12 = phase->type( add1->in(2) );
if( t12->singleton() && t12 != Type::TOP ) { // Left input is an add of a constant?
assert( add1->in(1) != add1, "dead loop in MulNode::Ideal" );
// Compute new constant; check for overflow
const Type *tcon01 = mul_ring(t2,t12);
if( tcon01->singleton() ) {
// Convert (X+con1)*con0 into X*con0
Node *mul = clone(); // mul = ()*con0
mul->set_req(1,add1->in(1)); // mul = X*con0
mul = phase->transform(mul);
Node *add2 = add1->clone();
add2->set_req(1, mul); // X*con0 + con0*con1
add2->set_req(2, phase->makecon(tcon01) );
progress = add2;
}
}
} // End of is left input an add
} // End of is right input a Mul
return progress;
}
//------------------------------Value-----------------------------------------
const Type *MulNode::Value( PhaseTransform *phase ) const {
const Type *t1 = phase->type( in(1) );
const Type *t2 = phase->type( in(2) );
// Either input is TOP ==> the result is TOP
if( t1 == Type::TOP ) return Type::TOP;
if( t2 == Type::TOP ) return Type::TOP;
// Either input is ZERO ==> the result is ZERO.
// Not valid for floats or doubles since +0.0 * -0.0 --> +0.0
int op = Opcode();
if( op == Op_MulI || op == Op_AndI || op == Op_MulL || op == Op_AndL ) {
const Type *zero = add_id(); // The multiplicative zero
if( t1->higher_equal( zero ) ) return zero;
if( t2->higher_equal( zero ) ) return zero;
}
// Either input is BOTTOM ==> the result is the local BOTTOM
if( t1 == Type::BOTTOM || t2 == Type::BOTTOM )
return bottom_type();
#if defined(IA32)
// Can't trust native compilers to properly fold strict double
// multiplication with round-to-zero on this platform.
if (op == Op_MulD && phase->C->method()->is_strict()) {
return TypeD::DOUBLE;
}
#endif
return mul_ring(t1,t2); // Local flavor of type multiplication
}
//=============================================================================
//------------------------------Ideal------------------------------------------
// Check for power-of-2 multiply, then try the regular MulNode::Ideal
Node *MulINode::Ideal(PhaseGVN *phase, bool can_reshape) {
// Swap constant to right
jint con;
if ((con = in(1)->find_int_con(0)) != 0) {
swap_edges(1, 2);
// Finish rest of method to use info in 'con'
} else if ((con = in(2)->find_int_con(0)) == 0) {
return MulNode::Ideal(phase, can_reshape);
}
// Now we have a constant Node on the right and the constant in con
if( con == 0 ) return NULL; // By zero is handled by Value call
if( con == 1 ) return NULL; // By one is handled by Identity call
// Check for negative constant; if so negate the final result
bool sign_flip = false;
if( con < 0 ) {
con = -con;
sign_flip = true;
}
// Get low bit; check for being the only bit
Node *res = NULL;
jint bit1 = con & -con; // Extract low bit
if( bit1 == con ) { // Found a power of 2?
res = new (phase->C) LShiftINode( in(1), phase->intcon(log2_intptr(bit1)) );
} else {
// Check for constant with 2 bits set
jint bit2 = con-bit1;
bit2 = bit2 & -bit2; // Extract 2nd bit
if( bit2 + bit1 == con ) { // Found all bits in con?
Node *n1 = phase->transform( new (phase->C) LShiftINode( in(1), phase->intcon(log2_intptr(bit1)) ) );
Node *n2 = phase->transform( new (phase->C) LShiftINode( in(1), phase->intcon(log2_intptr(bit2)) ) );
res = new (phase->C) AddINode( n2, n1 );
} else if (is_power_of_2(con+1)) {
// Sleezy: power-of-2 -1. Next time be generic.
jint temp = (jint) (con + 1);
Node *n1 = phase->transform( new (phase->C) LShiftINode( in(1), phase->intcon(log2_intptr(temp)) ) );
res = new (phase->C) SubINode( n1, in(1) );
} else {
return MulNode::Ideal(phase, can_reshape);
}
}
if( sign_flip ) { // Need to negate result?
res = phase->transform(res);// Transform, before making the zero con
res = new (phase->C) SubINode(phase->intcon(0),res);
}
return res; // Return final result
}
//------------------------------mul_ring---------------------------------------
// Compute the product type of two integer ranges into this node.
const Type *MulINode::mul_ring(const Type *t0, const Type *t1) const {
const TypeInt *r0 = t0->is_int(); // Handy access
const TypeInt *r1 = t1->is_int();
// Fetch endpoints of all ranges
int32 lo0 = r0->_lo;
double a = (double)lo0;
int32 hi0 = r0->_hi;
double b = (double)hi0;
int32 lo1 = r1->_lo;
double c = (double)lo1;
int32 hi1 = r1->_hi;
double d = (double)hi1;
// Compute all endpoints & check for overflow
int32 A = lo0*lo1;
if( (double)A != a*c ) return TypeInt::INT; // Overflow?
int32 B = lo0*hi1;
if( (double)B != a*d ) return TypeInt::INT; // Overflow?
int32 C = hi0*lo1;
if( (double)C != b*c ) return TypeInt::INT; // Overflow?
int32 D = hi0*hi1;
if( (double)D != b*d ) return TypeInt::INT; // Overflow?
if( A < B ) { lo0 = A; hi0 = B; } // Sort range endpoints
else { lo0 = B; hi0 = A; }
if( C < D ) {
if( C < lo0 ) lo0 = C;
if( D > hi0 ) hi0 = D;
} else {
if( D < lo0 ) lo0 = D;
if( C > hi0 ) hi0 = C;
}
return TypeInt::make(lo0, hi0, MAX2(r0->_widen,r1->_widen));
}
//=============================================================================
//------------------------------Ideal------------------------------------------
// Check for power-of-2 multiply, then try the regular MulNode::Ideal
Node *MulLNode::Ideal(PhaseGVN *phase, bool can_reshape) {
// Swap constant to right
jlong con;
if ((con = in(1)->find_long_con(0)) != 0) {
swap_edges(1, 2);
// Finish rest of method to use info in 'con'
} else if ((con = in(2)->find_long_con(0)) == 0) {
return MulNode::Ideal(phase, can_reshape);
}
// Now we have a constant Node on the right and the constant in con
if( con == CONST64(0) ) return NULL; // By zero is handled by Value call
if( con == CONST64(1) ) return NULL; // By one is handled by Identity call
// Check for negative constant; if so negate the final result
bool sign_flip = false;
if( con < 0 ) {
con = -con;
sign_flip = true;
}
// Get low bit; check for being the only bit
Node *res = NULL;
jlong bit1 = con & -con; // Extract low bit
if( bit1 == con ) { // Found a power of 2?
res = new (phase->C) LShiftLNode( in(1), phase->intcon(log2_long(bit1)) );
} else {
// Check for constant with 2 bits set
jlong bit2 = con-bit1;
bit2 = bit2 & -bit2; // Extract 2nd bit
if( bit2 + bit1 == con ) { // Found all bits in con?
Node *n1 = phase->transform( new (phase->C) LShiftLNode( in(1), phase->intcon(log2_long(bit1)) ) );
Node *n2 = phase->transform( new (phase->C) LShiftLNode( in(1), phase->intcon(log2_long(bit2)) ) );
res = new (phase->C) AddLNode( n2, n1 );
} else if (is_power_of_2_long(con+1)) {
// Sleezy: power-of-2 -1. Next time be generic.
jlong temp = (jlong) (con + 1);
Node *n1 = phase->transform( new (phase->C) LShiftLNode( in(1), phase->intcon(log2_long(temp)) ) );
res = new (phase->C) SubLNode( n1, in(1) );
} else {
return MulNode::Ideal(phase, can_reshape);
}
}
if( sign_flip ) { // Need to negate result?
res = phase->transform(res);// Transform, before making the zero con
res = new (phase->C) SubLNode(phase->longcon(0),res);
}
return res; // Return final result
}
//------------------------------mul_ring---------------------------------------
// Compute the product type of two integer ranges into this node.
const Type *MulLNode::mul_ring(const Type *t0, const Type *t1) const {
const TypeLong *r0 = t0->is_long(); // Handy access
const TypeLong *r1 = t1->is_long();
// Fetch endpoints of all ranges
jlong lo0 = r0->_lo;
double a = (double)lo0;
jlong hi0 = r0->_hi;
double b = (double)hi0;
jlong lo1 = r1->_lo;
double c = (double)lo1;
jlong hi1 = r1->_hi;
double d = (double)hi1;
// Compute all endpoints & check for overflow
jlong A = lo0*lo1;
if( (double)A != a*c ) return TypeLong::LONG; // Overflow?
jlong B = lo0*hi1;
if( (double)B != a*d ) return TypeLong::LONG; // Overflow?
jlong C = hi0*lo1;
if( (double)C != b*c ) return TypeLong::LONG; // Overflow?
jlong D = hi0*hi1;
if( (double)D != b*d ) return TypeLong::LONG; // Overflow?
if( A < B ) { lo0 = A; hi0 = B; } // Sort range endpoints
else { lo0 = B; hi0 = A; }
if( C < D ) {
if( C < lo0 ) lo0 = C;
if( D > hi0 ) hi0 = D;
} else {
if( D < lo0 ) lo0 = D;
if( C > hi0 ) hi0 = C;
}
return TypeLong::make(lo0, hi0, MAX2(r0->_widen,r1->_widen));
}
//=============================================================================
//------------------------------mul_ring---------------------------------------
// Compute the product type of two double ranges into this node.
const Type *MulFNode::mul_ring(const Type *t0, const Type *t1) const {
if( t0 == Type::FLOAT || t1 == Type::FLOAT ) return Type::FLOAT;
return TypeF::make( t0->getf() * t1->getf() );
}
//=============================================================================
//------------------------------mul_ring---------------------------------------
// Compute the product type of two double ranges into this node.
const Type *MulDNode::mul_ring(const Type *t0, const Type *t1) const {
if( t0 == Type::DOUBLE || t1 == Type::DOUBLE ) return Type::DOUBLE;
// We must be multiplying 2 double constants.
return TypeD::make( t0->getd() * t1->getd() );
}
//=============================================================================
//------------------------------Value------------------------------------------
const Type *MulHiLNode::Value( PhaseTransform *phase ) const {
// Either input is TOP ==> the result is TOP
const Type *t1 = phase->type( in(1) );
const Type *t2 = phase->type( in(2) );
if( t1 == Type::TOP ) return Type::TOP;
if( t2 == Type::TOP ) return Type::TOP;
// Either input is BOTTOM ==> the result is the local BOTTOM
const Type *bot = bottom_type();
if( (t1 == bot) || (t2 == bot) ||
(t1 == Type::BOTTOM) || (t2 == Type::BOTTOM) )
return bot;
// It is not worth trying to constant fold this stuff!
return TypeLong::LONG;
}
//=============================================================================
//------------------------------mul_ring---------------------------------------
// Supplied function returns the product of the inputs IN THE CURRENT RING.
// For the logical operations the ring's MUL is really a logical AND function.
// This also type-checks the inputs for sanity. Guaranteed never to
// be passed a TOP or BOTTOM type, these are filtered out by pre-check.
const Type *AndINode::mul_ring( const Type *t0, const Type *t1 ) const {
const TypeInt *r0 = t0->is_int(); // Handy access
const TypeInt *r1 = t1->is_int();
int widen = MAX2(r0->_widen,r1->_widen);
// If either input is a constant, might be able to trim cases
if( !r0->is_con() && !r1->is_con() )
return TypeInt::INT; // No constants to be had
// Both constants? Return bits
if( r0->is_con() && r1->is_con() )
return TypeInt::make( r0->get_con() & r1->get_con() );
if( r0->is_con() && r0->get_con() > 0 )
return TypeInt::make(0, r0->get_con(), widen);
if( r1->is_con() && r1->get_con() > 0 )
return TypeInt::make(0, r1->get_con(), widen);
if( r0 == TypeInt::BOOL || r1 == TypeInt::BOOL ) {
return TypeInt::BOOL;
}
return TypeInt::INT; // No constants to be had
}
//------------------------------Identity---------------------------------------
// Masking off the high bits of an unsigned load is not required
Node *AndINode::Identity( PhaseTransform *phase ) {
// x & x => x
if (phase->eqv(in(1), in(2))) return in(1);
Node* in1 = in(1);
uint op = in1->Opcode();
const TypeInt* t2 = phase->type(in(2))->isa_int();
if (t2 && t2->is_con()) {
int con = t2->get_con();
// Masking off high bits which are always zero is useless.
const TypeInt* t1 = phase->type( in(1) )->isa_int();
if (t1 != NULL && t1->_lo >= 0) {
jint t1_support = right_n_bits(1 + log2_intptr(t1->_hi));
if ((t1_support & con) == t1_support)
return in1;
}
// Masking off the high bits of a unsigned-shift-right is not
// needed either.
if (op == Op_URShiftI) {
const TypeInt* t12 = phase->type(in1->in(2))->isa_int();
if (t12 && t12->is_con()) { // Shift is by a constant
int shift = t12->get_con();
shift &= BitsPerJavaInteger - 1; // semantics of Java shifts
int mask = max_juint >> shift;
if ((mask & con) == mask) // If AND is useless, skip it
return in1;
}
}
}
return MulNode::Identity(phase);
}
//------------------------------Ideal------------------------------------------
Node *AndINode::Ideal(PhaseGVN *phase, bool can_reshape) {
// Special case constant AND mask
const TypeInt *t2 = phase->type( in(2) )->isa_int();
if( !t2 || !t2->is_con() ) return MulNode::Ideal(phase, can_reshape);
const int mask = t2->get_con();
Node *load = in(1);
uint lop = load->Opcode();
// Masking bits off of a Character? Hi bits are already zero.
if( lop == Op_LoadUS &&
(mask & 0xFFFF0000) ) // Can we make a smaller mask?
return new (phase->C) AndINode(load,phase->intcon(mask&0xFFFF));
// Masking bits off of a Short? Loading a Character does some masking
if (can_reshape &&
load->outcnt() == 1 && load->unique_out() == this) {
if (lop == Op_LoadS && (mask & 0xFFFF0000) == 0 ) {
Node *ldus = new (phase->C) LoadUSNode(load->in(MemNode::Control),
load->in(MemNode::Memory),
load->in(MemNode::Address),
load->adr_type());
ldus = phase->transform(ldus);
return new (phase->C) AndINode(ldus, phase->intcon(mask & 0xFFFF));
}
// Masking sign bits off of a Byte? Do an unsigned byte load plus
// an and.
if (lop == Op_LoadB && (mask & 0xFFFFFF00) == 0) {
Node* ldub = new (phase->C) LoadUBNode(load->in(MemNode::Control),
load->in(MemNode::Memory),
load->in(MemNode::Address),
load->adr_type());
ldub = phase->transform(ldub);
return new (phase->C) AndINode(ldub, phase->intcon(mask));
}
}
// Masking off sign bits? Dont make them!
if( lop == Op_RShiftI ) {
const TypeInt *t12 = phase->type(load->in(2))->isa_int();
if( t12 && t12->is_con() ) { // Shift is by a constant
int shift = t12->get_con();
shift &= BitsPerJavaInteger-1; // semantics of Java shifts
const int sign_bits_mask = ~right_n_bits(BitsPerJavaInteger - shift);
// If the AND'ing of the 2 masks has no bits, then only original shifted
// bits survive. NO sign-extension bits survive the maskings.
if( (sign_bits_mask & mask) == 0 ) {
// Use zero-fill shift instead
Node *zshift = phase->transform(new (phase->C) URShiftINode(load->in(1),load->in(2)));
return new (phase->C) AndINode( zshift, in(2) );
}
}
}
// Check for 'negate/and-1', a pattern emitted when someone asks for
// 'mod 2'. Negate leaves the low order bit unchanged (think: complement
// plus 1) and the mask is of the low order bit. Skip the negate.
if( lop == Op_SubI && mask == 1 && load->in(1) &&
phase->type(load->in(1)) == TypeInt::ZERO )
return new (phase->C) AndINode( load->in(2), in(2) );
return MulNode::Ideal(phase, can_reshape);
}
//=============================================================================
//------------------------------mul_ring---------------------------------------
// Supplied function returns the product of the inputs IN THE CURRENT RING.
// For the logical operations the ring's MUL is really a logical AND function.
// This also type-checks the inputs for sanity. Guaranteed never to
// be passed a TOP or BOTTOM type, these are filtered out by pre-check.
const Type *AndLNode::mul_ring( const Type *t0, const Type *t1 ) const {
const TypeLong *r0 = t0->is_long(); // Handy access
const TypeLong *r1 = t1->is_long();
int widen = MAX2(r0->_widen,r1->_widen);
// If either input is a constant, might be able to trim cases
if( !r0->is_con() && !r1->is_con() )
return TypeLong::LONG; // No constants to be had
// Both constants? Return bits
if( r0->is_con() && r1->is_con() )
return TypeLong::make( r0->get_con() & r1->get_con() );
if( r0->is_con() && r0->get_con() > 0 )
return TypeLong::make(CONST64(0), r0->get_con(), widen);
if( r1->is_con() && r1->get_con() > 0 )
return TypeLong::make(CONST64(0), r1->get_con(), widen);
return TypeLong::LONG; // No constants to be had
}
//------------------------------Identity---------------------------------------
// Masking off the high bits of an unsigned load is not required
Node *AndLNode::Identity( PhaseTransform *phase ) {
// x & x => x
if (phase->eqv(in(1), in(2))) return in(1);
Node *usr = in(1);
const TypeLong *t2 = phase->type( in(2) )->isa_long();
if( t2 && t2->is_con() ) {
jlong con = t2->get_con();
// Masking off high bits which are always zero is useless.
const TypeLong* t1 = phase->type( in(1) )->isa_long();
if (t1 != NULL && t1->_lo >= 0) {
jlong t1_support = ((jlong)1 << (1 + log2_long(t1->_hi))) - 1;
if ((t1_support & con) == t1_support)
return usr;
}
uint lop = usr->Opcode();
// Masking off the high bits of a unsigned-shift-right is not
// needed either.
if( lop == Op_URShiftL ) {
const TypeInt *t12 = phase->type( usr->in(2) )->isa_int();
if( t12 && t12->is_con() ) { // Shift is by a constant
int shift = t12->get_con();
shift &= BitsPerJavaLong - 1; // semantics of Java shifts
jlong mask = max_julong >> shift;
if( (mask&con) == mask ) // If AND is useless, skip it
return usr;
}
}
}
return MulNode::Identity(phase);
}
//------------------------------Ideal------------------------------------------
Node *AndLNode::Ideal(PhaseGVN *phase, bool can_reshape) {
// Special case constant AND mask
const TypeLong *t2 = phase->type( in(2) )->isa_long();
if( !t2 || !t2->is_con() ) return MulNode::Ideal(phase, can_reshape);
const jlong mask = t2->get_con();
Node* in1 = in(1);
uint op = in1->Opcode();
// Are we masking a long that was converted from an int with a mask
// that fits in 32-bits? Commute them and use an AndINode. Don't
// convert masks which would cause a sign extension of the integer
// value. This check includes UI2L masks (0x00000000FFFFFFFF) which
// would be optimized away later in Identity.
if (op == Op_ConvI2L && (mask & CONST64(0xFFFFFFFF80000000)) == 0) {
Node* andi = new (phase->C) AndINode(in1->in(1), phase->intcon(mask));
andi = phase->transform(andi);
return new (phase->C) ConvI2LNode(andi);
}
// Masking off sign bits? Dont make them!
if (op == Op_RShiftL) {
const TypeInt* t12 = phase->type(in1->in(2))->isa_int();
if( t12 && t12->is_con() ) { // Shift is by a constant
int shift = t12->get_con();
shift &= BitsPerJavaLong - 1; // semantics of Java shifts
const jlong sign_bits_mask = ~(((jlong)CONST64(1) << (jlong)(BitsPerJavaLong - shift)) -1);
// If the AND'ing of the 2 masks has no bits, then only original shifted
// bits survive. NO sign-extension bits survive the maskings.
if( (sign_bits_mask & mask) == 0 ) {
// Use zero-fill shift instead
Node *zshift = phase->transform(new (phase->C) URShiftLNode(in1->in(1), in1->in(2)));
return new (phase->C) AndLNode(zshift, in(2));
}
}
}
return MulNode::Ideal(phase, can_reshape);
}
//=============================================================================
//------------------------------Identity---------------------------------------
Node *LShiftINode::Identity( PhaseTransform *phase ) {
const TypeInt *ti = phase->type( in(2) )->isa_int(); // shift count is an int
return ( ti && ti->is_con() && ( ti->get_con() & ( BitsPerInt - 1 ) ) == 0 ) ? in(1) : this;
}
//------------------------------Ideal------------------------------------------
// If the right input is a constant, and the left input is an add of a
// constant, flatten the tree: (X+con1)<
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