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Java example source code file (node.cpp)

This example Java source code file (node.cpp) is included in the alvinalexander.com "Java Source Code Warehouse" project. The intent of this project is to help you "Learn Java by Example" TM.

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Java - Java tags/keywords

assert, breakatnode, c\-, compile\:\:current, must, node, node\*\*, node\:\:node, not_product, notanode, null, opcode, type, vectorset

The node.cpp Java example source code

/*
 * Copyright (c) 1997, 2013, Oracle and/or its affiliates. All rights reserved.
 * DO NOT ALTER OR REMOVE COPYRIGHT NOTICES OR THIS FILE HEADER.
 *
 * This code is free software; you can redistribute it and/or modify it
 * under the terms of the GNU General Public License version 2 only, as
 * published by the Free Software Foundation.
 *
 * This code is distributed in the hope that it will be useful, but WITHOUT
 * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
 * FITNESS FOR A PARTICULAR PURPOSE.  See the GNU General Public License
 * version 2 for more details (a copy is included in the LICENSE file that
 * accompanied this code).
 *
 * You should have received a copy of the GNU General Public License version
 * 2 along with this work; if not, write to the Free Software Foundation,
 * Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA.
 *
 * Please contact Oracle, 500 Oracle Parkway, Redwood Shores, CA 94065 USA
 * or visit www.oracle.com if you need additional information or have any
 * questions.
 *
 */

#include "precompiled.hpp"
#include "libadt/vectset.hpp"
#include "memory/allocation.inline.hpp"
#include "opto/cfgnode.hpp"
#include "opto/connode.hpp"
#include "opto/machnode.hpp"
#include "opto/matcher.hpp"
#include "opto/node.hpp"
#include "opto/opcodes.hpp"
#include "opto/regmask.hpp"
#include "opto/type.hpp"
#include "utilities/copy.hpp"

class RegMask;
// #include "phase.hpp"
class PhaseTransform;
class PhaseGVN;

// Arena we are currently building Nodes in
const uint Node::NotAMachineReg = 0xffff0000;

#ifndef PRODUCT
extern int nodes_created;
#endif

#ifdef ASSERT

//-------------------------- construct_node------------------------------------
// Set a breakpoint here to identify where a particular node index is built.
void Node::verify_construction() {
  _debug_orig = NULL;
  int old_debug_idx = Compile::debug_idx();
  int new_debug_idx = old_debug_idx+1;
  if (new_debug_idx > 0) {
    // Arrange that the lowest five decimal digits of _debug_idx
    // will repeat those of _idx. In case this is somehow pathological,
    // we continue to assign negative numbers (!) consecutively.
    const int mod = 100000;
    int bump = (int)(_idx - new_debug_idx) % mod;
    if (bump < 0)  bump += mod;
    assert(bump >= 0 && bump < mod, "");
    new_debug_idx += bump;
  }
  Compile::set_debug_idx(new_debug_idx);
  set_debug_idx( new_debug_idx );
  assert(Compile::current()->unique() < (INT_MAX - 1), "Node limit exceeded INT_MAX");
  assert(Compile::current()->live_nodes() < (uint)MaxNodeLimit, "Live Node limit exceeded limit");
  if (BreakAtNode != 0 && (_debug_idx == BreakAtNode || (int)_idx == BreakAtNode)) {
    tty->print_cr("BreakAtNode: _idx=%d _debug_idx=%d", _idx, _debug_idx);
    BREAKPOINT;
  }
#if OPTO_DU_ITERATOR_ASSERT
  _last_del = NULL;
  _del_tick = 0;
#endif
  _hash_lock = 0;
}


// #ifdef ASSERT ...

#if OPTO_DU_ITERATOR_ASSERT
void DUIterator_Common::sample(const Node* node) {
  _vdui     = VerifyDUIterators;
  _node     = node;
  _outcnt   = node->_outcnt;
  _del_tick = node->_del_tick;
  _last     = NULL;
}

void DUIterator_Common::verify(const Node* node, bool at_end_ok) {
  assert(_node     == node, "consistent iterator source");
  assert(_del_tick == node->_del_tick, "no unexpected deletions allowed");
}

void DUIterator_Common::verify_resync() {
  // Ensure that the loop body has just deleted the last guy produced.
  const Node* node = _node;
  // Ensure that at least one copy of the last-seen edge was deleted.
  // Note:  It is OK to delete multiple copies of the last-seen edge.
  // Unfortunately, we have no way to verify that all the deletions delete
  // that same edge.  On this point we must use the Honor System.
  assert(node->_del_tick >= _del_tick+1, "must have deleted an edge");
  assert(node->_last_del == _last, "must have deleted the edge just produced");
  // We liked this deletion, so accept the resulting outcnt and tick.
  _outcnt   = node->_outcnt;
  _del_tick = node->_del_tick;
}

void DUIterator_Common::reset(const DUIterator_Common& that) {
  if (this == &that)  return;  // ignore assignment to self
  if (!_vdui) {
    // We need to initialize everything, overwriting garbage values.
    _last = that._last;
    _vdui = that._vdui;
  }
  // Note:  It is legal (though odd) for an iterator over some node x
  // to be reassigned to iterate over another node y.  Some doubly-nested
  // progress loops depend on being able to do this.
  const Node* node = that._node;
  // Re-initialize everything, except _last.
  _node     = node;
  _outcnt   = node->_outcnt;
  _del_tick = node->_del_tick;
}

void DUIterator::sample(const Node* node) {
  DUIterator_Common::sample(node);      // Initialize the assertion data.
  _refresh_tick = 0;                    // No refreshes have happened, as yet.
}

void DUIterator::verify(const Node* node, bool at_end_ok) {
  DUIterator_Common::verify(node, at_end_ok);
  assert(_idx      <  node->_outcnt + (uint)at_end_ok, "idx in range");
}

void DUIterator::verify_increment() {
  if (_refresh_tick & 1) {
    // We have refreshed the index during this loop.
    // Fix up _idx to meet asserts.
    if (_idx > _outcnt)  _idx = _outcnt;
  }
  verify(_node, true);
}

void DUIterator::verify_resync() {
  // Note:  We do not assert on _outcnt, because insertions are OK here.
  DUIterator_Common::verify_resync();
  // Make sure we are still in sync, possibly with no more out-edges:
  verify(_node, true);
}

void DUIterator::reset(const DUIterator& that) {
  if (this == &that)  return;  // self assignment is always a no-op
  assert(that._refresh_tick == 0, "assign only the result of Node::outs()");
  assert(that._idx          == 0, "assign only the result of Node::outs()");
  assert(_idx               == that._idx, "already assigned _idx");
  if (!_vdui) {
    // We need to initialize everything, overwriting garbage values.
    sample(that._node);
  } else {
    DUIterator_Common::reset(that);
    if (_refresh_tick & 1) {
      _refresh_tick++;                  // Clear the "was refreshed" flag.
    }
    assert(_refresh_tick < 2*100000, "DU iteration must converge quickly");
  }
}

void DUIterator::refresh() {
  DUIterator_Common::sample(_node);     // Re-fetch assertion data.
  _refresh_tick |= 1;                   // Set the "was refreshed" flag.
}

void DUIterator::verify_finish() {
  // If the loop has killed the node, do not require it to re-run.
  if (_node->_outcnt == 0)  _refresh_tick &= ~1;
  // If this assert triggers, it means that a loop used refresh_out_pos
  // to re-synch an iteration index, but the loop did not correctly
  // re-run itself, using a "while (progress)" construct.
  // This iterator enforces the rule that you must keep trying the loop
  // until it "runs clean" without any need for refreshing.
  assert(!(_refresh_tick & 1), "the loop must run once with no refreshing");
}


void DUIterator_Fast::verify(const Node* node, bool at_end_ok) {
  DUIterator_Common::verify(node, at_end_ok);
  Node** out    = node->_out;
  uint   cnt    = node->_outcnt;
  assert(cnt == _outcnt, "no insertions allowed");
  assert(_outp >= out && _outp <= out + cnt - !at_end_ok, "outp in range");
  // This last check is carefully designed to work for NO_OUT_ARRAY.
}

void DUIterator_Fast::verify_limit() {
  const Node* node = _node;
  verify(node, true);
  assert(_outp == node->_out + node->_outcnt, "limit still correct");
}

void DUIterator_Fast::verify_resync() {
  const Node* node = _node;
  if (_outp == node->_out + _outcnt) {
    // Note that the limit imax, not the pointer i, gets updated with the
    // exact count of deletions.  (For the pointer it's always "--i".)
    assert(node->_outcnt+node->_del_tick == _outcnt+_del_tick, "no insertions allowed with deletion(s)");
    // This is a limit pointer, with a name like "imax".
    // Fudge the _last field so that the common assert will be happy.
    _last = (Node*) node->_last_del;
    DUIterator_Common::verify_resync();
  } else {
    assert(node->_outcnt < _outcnt, "no insertions allowed with deletion(s)");
    // A normal internal pointer.
    DUIterator_Common::verify_resync();
    // Make sure we are still in sync, possibly with no more out-edges:
    verify(node, true);
  }
}

void DUIterator_Fast::verify_relimit(uint n) {
  const Node* node = _node;
  assert((int)n > 0, "use imax -= n only with a positive count");
  // This must be a limit pointer, with a name like "imax".
  assert(_outp == node->_out + node->_outcnt, "apply -= only to a limit (imax)");
  // The reported number of deletions must match what the node saw.
  assert(node->_del_tick == _del_tick + n, "must have deleted n edges");
  // Fudge the _last field so that the common assert will be happy.
  _last = (Node*) node->_last_del;
  DUIterator_Common::verify_resync();
}

void DUIterator_Fast::reset(const DUIterator_Fast& that) {
  assert(_outp              == that._outp, "already assigned _outp");
  DUIterator_Common::reset(that);
}

void DUIterator_Last::verify(const Node* node, bool at_end_ok) {
  // at_end_ok means the _outp is allowed to underflow by 1
  _outp += at_end_ok;
  DUIterator_Fast::verify(node, at_end_ok);  // check _del_tick, etc.
  _outp -= at_end_ok;
  assert(_outp == (node->_out + node->_outcnt) - 1, "pointer must point to end of nodes");
}

void DUIterator_Last::verify_limit() {
  // Do not require the limit address to be resynched.
  //verify(node, true);
  assert(_outp == _node->_out, "limit still correct");
}

void DUIterator_Last::verify_step(uint num_edges) {
  assert((int)num_edges > 0, "need non-zero edge count for loop progress");
  _outcnt   -= num_edges;
  _del_tick += num_edges;
  // Make sure we are still in sync, possibly with no more out-edges:
  const Node* node = _node;
  verify(node, true);
  assert(node->_last_del == _last, "must have deleted the edge just produced");
}

#endif //OPTO_DU_ITERATOR_ASSERT


#endif //ASSERT


// This constant used to initialize _out may be any non-null value.
// The value NULL is reserved for the top node only.
#define NO_OUT_ARRAY ((Node**)-1)

// This funny expression handshakes with Node::operator new
// to pull Compile::current out of the new node's _out field,
// and then calls a subroutine which manages most field
// initializations.  The only one which is tricky is the
// _idx field, which is const, and so must be initialized
// by a return value, not an assignment.
//
// (Aren't you thankful that Java finals don't require so many tricks?)
#define IDX_INIT(req) this->Init((req), (Compile*) this->_out)
#ifdef _MSC_VER // the IDX_INIT hack falls foul of warning C4355
#pragma warning( disable:4355 ) // 'this' : used in base member initializer list
#endif

// Out-of-line code from node constructors.
// Executed only when extra debug info. is being passed around.
static void init_node_notes(Compile* C, int idx, Node_Notes* nn) {
  C->set_node_notes_at(idx, nn);
}

// Shared initialization code.
inline int Node::Init(int req, Compile* C) {
  assert(Compile::current() == C, "must use operator new(Compile*)");
  int idx = C->next_unique();

  // Allocate memory for the necessary number of edges.
  if (req > 0) {
    // Allocate space for _in array to have double alignment.
    _in = (Node **) ((char *) (C->node_arena()->Amalloc_D(req * sizeof(void*))));
#ifdef ASSERT
    _in[req-1] = this; // magic cookie for assertion check
#endif
  }
  // If there are default notes floating around, capture them:
  Node_Notes* nn = C->default_node_notes();
  if (nn != NULL)  init_node_notes(C, idx, nn);

  // Note:  At this point, C is dead,
  // and we begin to initialize the new Node.

  _cnt = _max = req;
  _outcnt = _outmax = 0;
  _class_id = Class_Node;
  _flags = 0;
  _out = NO_OUT_ARRAY;
  return idx;
}

//------------------------------Node-------------------------------------------
// Create a Node, with a given number of required edges.
Node::Node(uint req)
  : _idx(IDX_INIT(req))
{
  assert( req < (uint)(MaxNodeLimit - NodeLimitFudgeFactor), "Input limit exceeded" );
  debug_only( verify_construction() );
  NOT_PRODUCT(nodes_created++);
  if (req == 0) {
    assert( _in == (Node**)this, "Must not pass arg count to 'new'" );
    _in = NULL;
  } else {
    assert( _in[req-1] == this, "Must pass arg count to 'new'" );
    Node** to = _in;
    for(uint i = 0; i < req; i++) {
      to[i] = NULL;
    }
  }
}

//------------------------------Node-------------------------------------------
Node::Node(Node *n0)
  : _idx(IDX_INIT(1))
{
  debug_only( verify_construction() );
  NOT_PRODUCT(nodes_created++);
  // Assert we allocated space for input array already
  assert( _in[0] == this, "Must pass arg count to 'new'" );
  assert( is_not_dead(n0), "can not use dead node");
  _in[0] = n0; if (n0 != NULL) n0->add_out((Node *)this);
}

//------------------------------Node-------------------------------------------
Node::Node(Node *n0, Node *n1)
  : _idx(IDX_INIT(2))
{
  debug_only( verify_construction() );
  NOT_PRODUCT(nodes_created++);
  // Assert we allocated space for input array already
  assert( _in[1] == this, "Must pass arg count to 'new'" );
  assert( is_not_dead(n0), "can not use dead node");
  assert( is_not_dead(n1), "can not use dead node");
  _in[0] = n0; if (n0 != NULL) n0->add_out((Node *)this);
  _in[1] = n1; if (n1 != NULL) n1->add_out((Node *)this);
}

//------------------------------Node-------------------------------------------
Node::Node(Node *n0, Node *n1, Node *n2)
  : _idx(IDX_INIT(3))
{
  debug_only( verify_construction() );
  NOT_PRODUCT(nodes_created++);
  // Assert we allocated space for input array already
  assert( _in[2] == this, "Must pass arg count to 'new'" );
  assert( is_not_dead(n0), "can not use dead node");
  assert( is_not_dead(n1), "can not use dead node");
  assert( is_not_dead(n2), "can not use dead node");
  _in[0] = n0; if (n0 != NULL) n0->add_out((Node *)this);
  _in[1] = n1; if (n1 != NULL) n1->add_out((Node *)this);
  _in[2] = n2; if (n2 != NULL) n2->add_out((Node *)this);
}

//------------------------------Node-------------------------------------------
Node::Node(Node *n0, Node *n1, Node *n2, Node *n3)
  : _idx(IDX_INIT(4))
{
  debug_only( verify_construction() );
  NOT_PRODUCT(nodes_created++);
  // Assert we allocated space for input array already
  assert( _in[3] == this, "Must pass arg count to 'new'" );
  assert( is_not_dead(n0), "can not use dead node");
  assert( is_not_dead(n1), "can not use dead node");
  assert( is_not_dead(n2), "can not use dead node");
  assert( is_not_dead(n3), "can not use dead node");
  _in[0] = n0; if (n0 != NULL) n0->add_out((Node *)this);
  _in[1] = n1; if (n1 != NULL) n1->add_out((Node *)this);
  _in[2] = n2; if (n2 != NULL) n2->add_out((Node *)this);
  _in[3] = n3; if (n3 != NULL) n3->add_out((Node *)this);
}

//------------------------------Node-------------------------------------------
Node::Node(Node *n0, Node *n1, Node *n2, Node *n3, Node *n4)
  : _idx(IDX_INIT(5))
{
  debug_only( verify_construction() );
  NOT_PRODUCT(nodes_created++);
  // Assert we allocated space for input array already
  assert( _in[4] == this, "Must pass arg count to 'new'" );
  assert( is_not_dead(n0), "can not use dead node");
  assert( is_not_dead(n1), "can not use dead node");
  assert( is_not_dead(n2), "can not use dead node");
  assert( is_not_dead(n3), "can not use dead node");
  assert( is_not_dead(n4), "can not use dead node");
  _in[0] = n0; if (n0 != NULL) n0->add_out((Node *)this);
  _in[1] = n1; if (n1 != NULL) n1->add_out((Node *)this);
  _in[2] = n2; if (n2 != NULL) n2->add_out((Node *)this);
  _in[3] = n3; if (n3 != NULL) n3->add_out((Node *)this);
  _in[4] = n4; if (n4 != NULL) n4->add_out((Node *)this);
}

//------------------------------Node-------------------------------------------
Node::Node(Node *n0, Node *n1, Node *n2, Node *n3,
                     Node *n4, Node *n5)
  : _idx(IDX_INIT(6))
{
  debug_only( verify_construction() );
  NOT_PRODUCT(nodes_created++);
  // Assert we allocated space for input array already
  assert( _in[5] == this, "Must pass arg count to 'new'" );
  assert( is_not_dead(n0), "can not use dead node");
  assert( is_not_dead(n1), "can not use dead node");
  assert( is_not_dead(n2), "can not use dead node");
  assert( is_not_dead(n3), "can not use dead node");
  assert( is_not_dead(n4), "can not use dead node");
  assert( is_not_dead(n5), "can not use dead node");
  _in[0] = n0; if (n0 != NULL) n0->add_out((Node *)this);
  _in[1] = n1; if (n1 != NULL) n1->add_out((Node *)this);
  _in[2] = n2; if (n2 != NULL) n2->add_out((Node *)this);
  _in[3] = n3; if (n3 != NULL) n3->add_out((Node *)this);
  _in[4] = n4; if (n4 != NULL) n4->add_out((Node *)this);
  _in[5] = n5; if (n5 != NULL) n5->add_out((Node *)this);
}

//------------------------------Node-------------------------------------------
Node::Node(Node *n0, Node *n1, Node *n2, Node *n3,
                     Node *n4, Node *n5, Node *n6)
  : _idx(IDX_INIT(7))
{
  debug_only( verify_construction() );
  NOT_PRODUCT(nodes_created++);
  // Assert we allocated space for input array already
  assert( _in[6] == this, "Must pass arg count to 'new'" );
  assert( is_not_dead(n0), "can not use dead node");
  assert( is_not_dead(n1), "can not use dead node");
  assert( is_not_dead(n2), "can not use dead node");
  assert( is_not_dead(n3), "can not use dead node");
  assert( is_not_dead(n4), "can not use dead node");
  assert( is_not_dead(n5), "can not use dead node");
  assert( is_not_dead(n6), "can not use dead node");
  _in[0] = n0; if (n0 != NULL) n0->add_out((Node *)this);
  _in[1] = n1; if (n1 != NULL) n1->add_out((Node *)this);
  _in[2] = n2; if (n2 != NULL) n2->add_out((Node *)this);
  _in[3] = n3; if (n3 != NULL) n3->add_out((Node *)this);
  _in[4] = n4; if (n4 != NULL) n4->add_out((Node *)this);
  _in[5] = n5; if (n5 != NULL) n5->add_out((Node *)this);
  _in[6] = n6; if (n6 != NULL) n6->add_out((Node *)this);
}


//------------------------------clone------------------------------------------
// Clone a Node.
Node *Node::clone() const {
  Compile* C = Compile::current();
  uint s = size_of();           // Size of inherited Node
  Node *n = (Node*)C->node_arena()->Amalloc_D(size_of() + _max*sizeof(Node*));
  Copy::conjoint_words_to_lower((HeapWord*)this, (HeapWord*)n, s);
  // Set the new input pointer array
  n->_in = (Node**)(((char*)n)+s);
  // Cannot share the old output pointer array, so kill it
  n->_out = NO_OUT_ARRAY;
  // And reset the counters to 0
  n->_outcnt = 0;
  n->_outmax = 0;
  // Unlock this guy, since he is not in any hash table.
  debug_only(n->_hash_lock = 0);
  // Walk the old node's input list to duplicate its edges
  uint i;
  for( i = 0; i < len(); i++ ) {
    Node *x = in(i);
    n->_in[i] = x;
    if (x != NULL) x->add_out(n);
  }
  if (is_macro())
    C->add_macro_node(n);
  if (is_expensive())
    C->add_expensive_node(n);

  n->set_idx(C->next_unique()); // Get new unique index as well
  debug_only( n->verify_construction() );
  NOT_PRODUCT(nodes_created++);
  // Do not patch over the debug_idx of a clone, because it makes it
  // impossible to break on the clone's moment of creation.
  //debug_only( n->set_debug_idx( debug_idx() ) );

  C->copy_node_notes_to(n, (Node*) this);

  // MachNode clone
  uint nopnds;
  if (this->is_Mach() && (nopnds = this->as_Mach()->num_opnds()) > 0) {
    MachNode *mach  = n->as_Mach();
    MachNode *mthis = this->as_Mach();
    // Get address of _opnd_array.
    // It should be the same offset since it is the clone of this node.
    MachOper **from = mthis->_opnds;
    MachOper **to = (MachOper **)((size_t)(&mach->_opnds) +
                    pointer_delta((const void*)from,
                                  (const void*)(&mthis->_opnds), 1));
    mach->_opnds = to;
    for ( uint i = 0; i < nopnds; ++i ) {
      to[i] = from[i]->clone(C);
    }
  }
  // cloning CallNode may need to clone JVMState
  if (n->is_Call()) {
    n->as_Call()->clone_jvms(C);
  }
  return n;                     // Return the clone
}

//---------------------------setup_is_top--------------------------------------
// Call this when changing the top node, to reassert the invariants
// required by Node::is_top.  See Compile::set_cached_top_node.
void Node::setup_is_top() {
  if (this == (Node*)Compile::current()->top()) {
    // This node has just become top.  Kill its out array.
    _outcnt = _outmax = 0;
    _out = NULL;                           // marker value for top
    assert(is_top(), "must be top");
  } else {
    if (_out == NULL)  _out = NO_OUT_ARRAY;
    assert(!is_top(), "must not be top");
  }
}


//------------------------------~Node------------------------------------------
// Fancy destructor; eagerly attempt to reclaim Node numberings and storage
extern int reclaim_idx ;
extern int reclaim_in  ;
extern int reclaim_node;
void Node::destruct() {
  // Eagerly reclaim unique Node numberings
  Compile* compile = Compile::current();
  if ((uint)_idx+1 == compile->unique()) {
    compile->set_unique(compile->unique()-1);
#ifdef ASSERT
    reclaim_idx++;
#endif
  }
  // Clear debug info:
  Node_Notes* nn = compile->node_notes_at(_idx);
  if (nn != NULL)  nn->clear();
  // Walk the input array, freeing the corresponding output edges
  _cnt = _max;  // forget req/prec distinction
  uint i;
  for( i = 0; i < _max; i++ ) {
    set_req(i, NULL);
    //assert(def->out(def->outcnt()-1) == (Node *)this,"bad def-use hacking in reclaim");
  }
  assert(outcnt() == 0, "deleting a node must not leave a dangling use");
  // See if the input array was allocated just prior to the object
  int edge_size = _max*sizeof(void*);
  int out_edge_size = _outmax*sizeof(void*);
  char *edge_end = ((char*)_in) + edge_size;
  char *out_array = (char*)(_out == NO_OUT_ARRAY? NULL: _out);
  char *out_edge_end = out_array + out_edge_size;
  int node_size = size_of();

  // Free the output edge array
  if (out_edge_size > 0) {
#ifdef ASSERT
    if( out_edge_end == compile->node_arena()->hwm() )
      reclaim_in  += out_edge_size;  // count reclaimed out edges with in edges
#endif
    compile->node_arena()->Afree(out_array, out_edge_size);
  }

  // Free the input edge array and the node itself
  if( edge_end == (char*)this ) {
#ifdef ASSERT
    if( edge_end+node_size == compile->node_arena()->hwm() ) {
      reclaim_in  += edge_size;
      reclaim_node+= node_size;
    }
#else
    // It was; free the input array and object all in one hit
    compile->node_arena()->Afree(_in,edge_size+node_size);
#endif
  } else {

    // Free just the input array
#ifdef ASSERT
    if( edge_end == compile->node_arena()->hwm() )
      reclaim_in  += edge_size;
#endif
    compile->node_arena()->Afree(_in,edge_size);

    // Free just the object
#ifdef ASSERT
    if( ((char*)this) + node_size == compile->node_arena()->hwm() )
      reclaim_node+= node_size;
#else
    compile->node_arena()->Afree(this,node_size);
#endif
  }
  if (is_macro()) {
    compile->remove_macro_node(this);
  }
  if (is_expensive()) {
    compile->remove_expensive_node(this);
  }
#ifdef ASSERT
  // We will not actually delete the storage, but we'll make the node unusable.
  *(address*)this = badAddress;  // smash the C++ vtbl, probably
  _in = _out = (Node**) badAddress;
  _max = _cnt = _outmax = _outcnt = 0;
#endif
}

//------------------------------grow-------------------------------------------
// Grow the input array, making space for more edges
void Node::grow( uint len ) {
  Arena* arena = Compile::current()->node_arena();
  uint new_max = _max;
  if( new_max == 0 ) {
    _max = 4;
    _in = (Node**)arena->Amalloc(4*sizeof(Node*));
    Node** to = _in;
    to[0] = NULL;
    to[1] = NULL;
    to[2] = NULL;
    to[3] = NULL;
    return;
  }
  while( new_max <= len ) new_max <<= 1; // Find next power-of-2
  // Trimming to limit allows a uint8 to handle up to 255 edges.
  // Previously I was using only powers-of-2 which peaked at 128 edges.
  //if( new_max >= limit ) new_max = limit-1;
  _in = (Node**)arena->Arealloc(_in, _max*sizeof(Node*), new_max*sizeof(Node*));
  Copy::zero_to_bytes(&_in[_max], (new_max-_max)*sizeof(Node*)); // NULL all new space
  _max = new_max;               // Record new max length
  // This assertion makes sure that Node::_max is wide enough to
  // represent the numerical value of new_max.
  assert(_max == new_max && _max > len, "int width of _max is too small");
}

//-----------------------------out_grow----------------------------------------
// Grow the input array, making space for more edges
void Node::out_grow( uint len ) {
  assert(!is_top(), "cannot grow a top node's out array");
  Arena* arena = Compile::current()->node_arena();
  uint new_max = _outmax;
  if( new_max == 0 ) {
    _outmax = 4;
    _out = (Node **)arena->Amalloc(4*sizeof(Node*));
    return;
  }
  while( new_max <= len ) new_max <<= 1; // Find next power-of-2
  // Trimming to limit allows a uint8 to handle up to 255 edges.
  // Previously I was using only powers-of-2 which peaked at 128 edges.
  //if( new_max >= limit ) new_max = limit-1;
  assert(_out != NULL && _out != NO_OUT_ARRAY, "out must have sensible value");
  _out = (Node**)arena->Arealloc(_out,_outmax*sizeof(Node*),new_max*sizeof(Node*));
  //Copy::zero_to_bytes(&_out[_outmax], (new_max-_outmax)*sizeof(Node*)); // NULL all new space
  _outmax = new_max;               // Record new max length
  // This assertion makes sure that Node::_max is wide enough to
  // represent the numerical value of new_max.
  assert(_outmax == new_max && _outmax > len, "int width of _outmax is too small");
}

#ifdef ASSERT
//------------------------------is_dead----------------------------------------
bool Node::is_dead() const {
  // Mach and pinch point nodes may look like dead.
  if( is_top() || is_Mach() || (Opcode() == Op_Node && _outcnt > 0) )
    return false;
  for( uint i = 0; i < _max; i++ )
    if( _in[i] != NULL )
      return false;
  dump();
  return true;
}
#endif


//------------------------------is_unreachable---------------------------------
bool Node::is_unreachable(PhaseIterGVN &igvn) const {
  assert(!is_Mach(), "doesn't work with MachNodes");
  return outcnt() == 0 || igvn.type(this) == Type::TOP || in(0)->is_top();
}

//------------------------------add_req----------------------------------------
// Add a new required input at the end
void Node::add_req( Node *n ) {
  assert( is_not_dead(n), "can not use dead node");

  // Look to see if I can move precedence down one without reallocating
  if( (_cnt >= _max) || (in(_max-1) != NULL) )
    grow( _max+1 );

  // Find a precedence edge to move
  if( in(_cnt) != NULL ) {       // Next precedence edge is busy?
    uint i;
    for( i=_cnt; i<_max; i++ )
      if( in(i) == NULL )       // Find the NULL at end of prec edge list
        break;                  // There must be one, since we grew the array
    _in[i] = in(_cnt);          // Move prec over, making space for req edge
  }
  _in[_cnt++] = n;            // Stuff over old prec edge
  if (n != NULL) n->add_out((Node *)this);
}

//---------------------------add_req_batch-------------------------------------
// Add a new required input at the end
void Node::add_req_batch( Node *n, uint m ) {
  assert( is_not_dead(n), "can not use dead node");
  // check various edge cases
  if ((int)m <= 1) {
    assert((int)m >= 0, "oob");
    if (m != 0)  add_req(n);
    return;
  }

  // Look to see if I can move precedence down one without reallocating
  if( (_cnt+m) > _max || _in[_max-m] )
    grow( _max+m );

  // Find a precedence edge to move
  if( _in[_cnt] != NULL ) {     // Next precedence edge is busy?
    uint i;
    for( i=_cnt; i<_max; i++ )
      if( _in[i] == NULL )      // Find the NULL at end of prec edge list
        break;                  // There must be one, since we grew the array
    // Slide all the precs over by m positions (assume #prec << m).
    Copy::conjoint_words_to_higher((HeapWord*)&_in[_cnt], (HeapWord*)&_in[_cnt+m], ((i-_cnt)*sizeof(Node*)));
  }

  // Stuff over the old prec edges
  for(uint i=0; i<m; i++ ) {
    _in[_cnt++] = n;
  }

  // Insert multiple out edges on the node.
  if (n != NULL && !n->is_top()) {
    for(uint i=0; i<m; i++ ) {
      n->add_out((Node *)this);
    }
  }
}

//------------------------------del_req----------------------------------------
// Delete the required edge and compact the edge array
void Node::del_req( uint idx ) {
  assert( idx < _cnt, "oob");
  assert( !VerifyHashTableKeys || _hash_lock == 0,
          "remove node from hash table before modifying it");
  // First remove corresponding def-use edge
  Node *n = in(idx);
  if (n != NULL) n->del_out((Node *)this);
  _in[idx] = in(--_cnt);  // Compact the array
  _in[_cnt] = NULL;       // NULL out emptied slot
}

//------------------------------del_req_ordered--------------------------------
// Delete the required edge and compact the edge array with preserved order
void Node::del_req_ordered( uint idx ) {
  assert( idx < _cnt, "oob");
  assert( !VerifyHashTableKeys || _hash_lock == 0,
          "remove node from hash table before modifying it");
  // First remove corresponding def-use edge
  Node *n = in(idx);
  if (n != NULL) n->del_out((Node *)this);
  if (idx < _cnt - 1) { // Not last edge ?
    Copy::conjoint_words_to_lower((HeapWord*)&_in[idx+1], (HeapWord*)&_in[idx], ((_cnt-idx-1)*sizeof(Node*)));
  }
  _in[--_cnt] = NULL;   // NULL out emptied slot
}

//------------------------------ins_req----------------------------------------
// Insert a new required input at the end
void Node::ins_req( uint idx, Node *n ) {
  assert( is_not_dead(n), "can not use dead node");
  add_req(NULL);                // Make space
  assert( idx < _max, "Must have allocated enough space");
  // Slide over
  if(_cnt-idx-1 > 0) {
    Copy::conjoint_words_to_higher((HeapWord*)&_in[idx], (HeapWord*)&_in[idx+1], ((_cnt-idx-1)*sizeof(Node*)));
  }
  _in[idx] = n;                            // Stuff over old required edge
  if (n != NULL) n->add_out((Node *)this); // Add reciprocal def-use edge
}

//-----------------------------find_edge---------------------------------------
int Node::find_edge(Node* n) {
  for (uint i = 0; i < len(); i++) {
    if (_in[i] == n)  return i;
  }
  return -1;
}

//----------------------------replace_edge-------------------------------------
int Node::replace_edge(Node* old, Node* neww) {
  if (old == neww)  return 0;  // nothing to do
  uint nrep = 0;
  for (uint i = 0; i < len(); i++) {
    if (in(i) == old) {
      if (i < req())
        set_req(i, neww);
      else
        set_prec(i, neww);
      nrep++;
    }
  }
  return nrep;
}

/**
 * Replace input edges in the range pointing to 'old' node.
 */
int Node::replace_edges_in_range(Node* old, Node* neww, int start, int end) {
  if (old == neww)  return 0;  // nothing to do
  uint nrep = 0;
  for (int i = start; i < end; i++) {
    if (in(i) == old) {
      set_req(i, neww);
      nrep++;
    }
  }
  return nrep;
}

//-------------------------disconnect_inputs-----------------------------------
// NULL out all inputs to eliminate incoming Def-Use edges.
// Return the number of edges between 'n' and 'this'
int Node::disconnect_inputs(Node *n, Compile* C) {
  int edges_to_n = 0;

  uint cnt = req();
  for( uint i = 0; i < cnt; ++i ) {
    if( in(i) == 0 ) continue;
    if( in(i) == n ) ++edges_to_n;
    set_req(i, NULL);
  }
  // Remove precedence edges if any exist
  // Note: Safepoints may have precedence edges, even during parsing
  if( (req() != len()) && (in(req()) != NULL) ) {
    uint max = len();
    for( uint i = 0; i < max; ++i ) {
      if( in(i) == 0 ) continue;
      if( in(i) == n ) ++edges_to_n;
      set_prec(i, NULL);
    }
  }

  // Node::destruct requires all out edges be deleted first
  // debug_only(destruct();)   // no reuse benefit expected
  if (edges_to_n == 0) {
    C->record_dead_node(_idx);
  }
  return edges_to_n;
}

//-----------------------------uncast---------------------------------------
// %%% Temporary, until we sort out CheckCastPP vs. CastPP.
// Strip away casting.  (It is depth-limited.)
Node* Node::uncast() const {
  // Should be inline:
  //return is_ConstraintCast() ? uncast_helper(this) : (Node*) this;
  if (is_ConstraintCast() || is_CheckCastPP())
    return uncast_helper(this);
  else
    return (Node*) this;
}

//---------------------------uncast_helper-------------------------------------
Node* Node::uncast_helper(const Node* p) {
#ifdef ASSERT
  uint depth_count = 0;
  const Node* orig_p = p;
#endif

  while (true) {
#ifdef ASSERT
    if (depth_count >= K) {
      orig_p->dump(4);
      if (p != orig_p)
        p->dump(1);
    }
    assert(depth_count++ < K, "infinite loop in Node::uncast_helper");
#endif
    if (p == NULL || p->req() != 2) {
      break;
    } else if (p->is_ConstraintCast()) {
      p = p->in(1);
    } else if (p->is_CheckCastPP()) {
      p = p->in(1);
    } else {
      break;
    }
  }
  return (Node*) p;
}

//------------------------------add_prec---------------------------------------
// Add a new precedence input.  Precedence inputs are unordered, with
// duplicates removed and NULLs packed down at the end.
void Node::add_prec( Node *n ) {
  assert( is_not_dead(n), "can not use dead node");

  // Check for NULL at end
  if( _cnt >= _max || in(_max-1) )
    grow( _max+1 );

  // Find a precedence edge to move
  uint i = _cnt;
  while( in(i) != NULL ) i++;
  _in[i] = n;                                // Stuff prec edge over NULL
  if ( n != NULL) n->add_out((Node *)this);  // Add mirror edge
}

//------------------------------rm_prec----------------------------------------
// Remove a precedence input.  Precedence inputs are unordered, with
// duplicates removed and NULLs packed down at the end.
void Node::rm_prec( uint j ) {

  // Find end of precedence list to pack NULLs
  uint i;
  for( i=j; i<_max; i++ )
    if( !_in[i] )               // Find the NULL at end of prec edge list
      break;
  if (_in[j] != NULL) _in[j]->del_out((Node *)this);
  _in[j] = _in[--i];            // Move last element over removed guy
  _in[i] = NULL;                // NULL out last element
}

//------------------------------size_of----------------------------------------
uint Node::size_of() const { return sizeof(*this); }

//------------------------------ideal_reg--------------------------------------
uint Node::ideal_reg() const { return 0; }

//------------------------------jvms-------------------------------------------
JVMState* Node::jvms() const { return NULL; }

#ifdef ASSERT
//------------------------------jvms-------------------------------------------
bool Node::verify_jvms(const JVMState* using_jvms) const {
  for (JVMState* jvms = this->jvms(); jvms != NULL; jvms = jvms->caller()) {
    if (jvms == using_jvms)  return true;
  }
  return false;
}

//------------------------------init_NodeProperty------------------------------
void Node::init_NodeProperty() {
  assert(_max_classes <= max_jushort, "too many NodeProperty classes");
  assert(_max_flags <= max_jushort, "too many NodeProperty flags");
}
#endif

//------------------------------format-----------------------------------------
// Print as assembly
void Node::format( PhaseRegAlloc *, outputStream *st ) const {}
//------------------------------emit-------------------------------------------
// Emit bytes starting at parameter 'ptr'.
void Node::emit(CodeBuffer &cbuf, PhaseRegAlloc *ra_) const {}
//------------------------------size-------------------------------------------
// Size of instruction in bytes
uint Node::size(PhaseRegAlloc *ra_) const { return 0; }

//------------------------------CFG Construction-------------------------------
// Nodes that end basic blocks, e.g. IfTrue/IfFalse, JumpProjNode, Root,
// Goto and Return.
const Node *Node::is_block_proj() const { return 0; }

// Minimum guaranteed type
const Type *Node::bottom_type() const { return Type::BOTTOM; }


//------------------------------raise_bottom_type------------------------------
// Get the worst-case Type output for this Node.
void Node::raise_bottom_type(const Type* new_type) {
  if (is_Type()) {
    TypeNode *n = this->as_Type();
    if (VerifyAliases) {
      assert(new_type->higher_equal(n->type()), "new type must refine old type");
    }
    n->set_type(new_type);
  } else if (is_Load()) {
    LoadNode *n = this->as_Load();
    if (VerifyAliases) {
      assert(new_type->higher_equal(n->type()), "new type must refine old type");
    }
    n->set_type(new_type);
  }
}

//------------------------------Identity---------------------------------------
// Return a node that the given node is equivalent to.
Node *Node::Identity( PhaseTransform * ) {
  return this;                  // Default to no identities
}

//------------------------------Value------------------------------------------
// Compute a new Type for a node using the Type of the inputs.
const Type *Node::Value( PhaseTransform * ) const {
  return bottom_type();         // Default to worst-case Type
}

//------------------------------Ideal------------------------------------------
//
// 'Idealize' the graph rooted at this Node.
//
// In order to be efficient and flexible there are some subtle invariants
// these Ideal calls need to hold.  Running with '+VerifyIterativeGVN' checks
// these invariants, although its too slow to have on by default.  If you are
// hacking an Ideal call, be sure to test with +VerifyIterativeGVN!
//
// The Ideal call almost arbitrarily reshape the graph rooted at the 'this'
// pointer.  If ANY change is made, it must return the root of the reshaped
// graph - even if the root is the same Node.  Example: swapping the inputs
// to an AddINode gives the same answer and same root, but you still have to
// return the 'this' pointer instead of NULL.
//
// You cannot return an OLD Node, except for the 'this' pointer.  Use the
// Identity call to return an old Node; basically if Identity can find
// another Node have the Ideal call make no change and return NULL.
// Example: AddINode::Ideal must check for add of zero; in this case it
// returns NULL instead of doing any graph reshaping.
//
// You cannot modify any old Nodes except for the 'this' pointer.  Due to
// sharing there may be other users of the old Nodes relying on their current
// semantics.  Modifying them will break the other users.
// Example: when reshape "(X+3)+4" into "X+7" you must leave the Node for
// "X+3" unchanged in case it is shared.
//
// If you modify the 'this' pointer's inputs, you should use
// 'set_req'.  If you are making a new Node (either as the new root or
// some new internal piece) you may use 'init_req' to set the initial
// value.  You can make a new Node with either 'new' or 'clone'.  In
// either case, def-use info is correctly maintained.
//
// Example: reshape "(X+3)+4" into "X+7":
//    set_req(1, in(1)->in(1));
//    set_req(2, phase->intcon(7));
//    return this;
// Example: reshape "X*4" into "X<<2"
//    return new (C) LShiftINode(in(1), phase->intcon(2));
//
// You must call 'phase->transform(X)' on any new Nodes X you make, except
// for the returned root node.  Example: reshape "X*31" with "(X<<5)-X".
//    Node *shift=phase->transform(new(C)LShiftINode(in(1),phase->intcon(5)));
//    return new (C) AddINode(shift, in(1));
//
// When making a Node for a constant use 'phase->makecon' or 'phase->intcon'.
// These forms are faster than 'phase->transform(new (C) ConNode())' and Do
// The Right Thing with def-use info.
//
// You cannot bury the 'this' Node inside of a graph reshape.  If the reshaped
// graph uses the 'this' Node it must be the root.  If you want a Node with
// the same Opcode as the 'this' pointer use 'clone'.
//
Node *Node::Ideal(PhaseGVN *phase, bool can_reshape) {
  return NULL;                  // Default to being Ideal already
}

// Some nodes have specific Ideal subgraph transformations only if they are
// unique users of specific nodes. Such nodes should be put on IGVN worklist
// for the transformations to happen.
bool Node::has_special_unique_user() const {
  assert(outcnt() == 1, "match only for unique out");
  Node* n = unique_out();
  int op  = Opcode();
  if( this->is_Store() ) {
    // Condition for back-to-back stores folding.
    return n->Opcode() == op && n->in(MemNode::Memory) == this;
  } else if( op == Op_AddL ) {
    // Condition for convL2I(addL(x,y)) ==> addI(convL2I(x),convL2I(y))
    return n->Opcode() == Op_ConvL2I && n->in(1) == this;
  } else if( op == Op_SubI || op == Op_SubL ) {
    // Condition for subI(x,subI(y,z)) ==> subI(addI(x,z),y)
    return n->Opcode() == op && n->in(2) == this;
  }
  return false;
};

//--------------------------find_exact_control---------------------------------
// Skip Proj and CatchProj nodes chains. Check for Null and Top.
Node* Node::find_exact_control(Node* ctrl) {
  if (ctrl == NULL && this->is_Region())
    ctrl = this->as_Region()->is_copy();

  if (ctrl != NULL && ctrl->is_CatchProj()) {
    if (ctrl->as_CatchProj()->_con == CatchProjNode::fall_through_index)
      ctrl = ctrl->in(0);
    if (ctrl != NULL && !ctrl->is_top())
      ctrl = ctrl->in(0);
  }

  if (ctrl != NULL && ctrl->is_Proj())
    ctrl = ctrl->in(0);

  return ctrl;
}

//--------------------------dominates------------------------------------------
// Helper function for MemNode::all_controls_dominate().
// Check if 'this' control node dominates or equal to 'sub' control node.
// We already know that if any path back to Root or Start reaches 'this',
// then all paths so, so this is a simple search for one example,
// not an exhaustive search for a counterexample.
bool Node::dominates(Node* sub, Node_List &nlist) {
  assert(this->is_CFG(), "expecting control");
  assert(sub != NULL && sub->is_CFG(), "expecting control");

  // detect dead cycle without regions
  int iterations_without_region_limit = DominatorSearchLimit;

  Node* orig_sub = sub;
  Node* dom      = this;
  bool  met_dom  = false;
  nlist.clear();

  // Walk 'sub' backward up the chain to 'dom', watching for regions.
  // After seeing 'dom', continue up to Root or Start.
  // If we hit a region (backward split point), it may be a loop head.
  // Keep going through one of the region's inputs.  If we reach the
  // same region again, go through a different input.  Eventually we
  // will either exit through the loop head, or give up.
  // (If we get confused, break out and return a conservative 'false'.)
  while (sub != NULL) {
    if (sub->is_top())  break; // Conservative answer for dead code.
    if (sub == dom) {
      if (nlist.size() == 0) {
        // No Region nodes except loops were visited before and the EntryControl
        // path was taken for loops: it did not walk in a cycle.
        return true;
      } else if (met_dom) {
        break;          // already met before: walk in a cycle
      } else {
        // Region nodes were visited. Continue walk up to Start or Root
        // to make sure that it did not walk in a cycle.
        met_dom = true; // first time meet
        iterations_without_region_limit = DominatorSearchLimit; // Reset
     }
    }
    if (sub->is_Start() || sub->is_Root()) {
      // Success if we met 'dom' along a path to Start or Root.
      // We assume there are no alternative paths that avoid 'dom'.
      // (This assumption is up to the caller to ensure!)
      return met_dom;
    }
    Node* up = sub->in(0);
    // Normalize simple pass-through regions and projections:
    up = sub->find_exact_control(up);
    // If sub == up, we found a self-loop.  Try to push past it.
    if (sub == up && sub->is_Loop()) {
      // Take loop entry path on the way up to 'dom'.
      up = sub->in(1); // in(LoopNode::EntryControl);
    } else if (sub == up && sub->is_Region() && sub->req() != 3) {
      // Always take in(1) path on the way up to 'dom' for clone regions
      // (with only one input) or regions which merge > 2 paths
      // (usually used to merge fast/slow paths).
      up = sub->in(1);
    } else if (sub == up && sub->is_Region()) {
      // Try both paths for Regions with 2 input paths (it may be a loop head).
      // It could give conservative 'false' answer without information
      // which region's input is the entry path.
      iterations_without_region_limit = DominatorSearchLimit; // Reset

      bool region_was_visited_before = false;
      // Was this Region node visited before?
      // If so, we have reached it because we accidentally took a
      // loop-back edge from 'sub' back into the body of the loop,
      // and worked our way up again to the loop header 'sub'.
      // So, take the first unexplored path on the way up to 'dom'.
      for (int j = nlist.size() - 1; j >= 0; j--) {
        intptr_t ni = (intptr_t)nlist.at(j);
        Node* visited = (Node*)(ni & ~1);
        bool  visited_twice_already = ((ni & 1) != 0);
        if (visited == sub) {
          if (visited_twice_already) {
            // Visited 2 paths, but still stuck in loop body.  Give up.
            return false;
          }
          // The Region node was visited before only once.
          // (We will repush with the low bit set, below.)
          nlist.remove(j);
          // We will find a new edge and re-insert.
          region_was_visited_before = true;
          break;
        }
      }

      // Find an incoming edge which has not been seen yet; walk through it.
      assert(up == sub, "");
      uint skip = region_was_visited_before ? 1 : 0;
      for (uint i = 1; i < sub->req(); i++) {
        Node* in = sub->in(i);
        if (in != NULL && !in->is_top() && in != sub) {
          if (skip == 0) {
            up = in;
            break;
          }
          --skip;               // skip this nontrivial input
        }
      }

      // Set 0 bit to indicate that both paths were taken.
      nlist.push((Node*)((intptr_t)sub + (region_was_visited_before ? 1 : 0)));
    }

    if (up == sub) {
      break;    // some kind of tight cycle
    }
    if (up == orig_sub && met_dom) {
      // returned back after visiting 'dom'
      break;    // some kind of cycle
    }
    if (--iterations_without_region_limit < 0) {
      break;    // dead cycle
    }
    sub = up;
  }

  // Did not meet Root or Start node in pred. chain.
  // Conservative answer for dead code.
  return false;
}

//------------------------------remove_dead_region-----------------------------
// This control node is dead.  Follow the subgraph below it making everything
// using it dead as well.  This will happen normally via the usual IterGVN
// worklist but this call is more efficient.  Do not update use-def info
// inside the dead region, just at the borders.
static void kill_dead_code( Node *dead, PhaseIterGVN *igvn ) {
  // Con's are a popular node to re-hit in the hash table again.
  if( dead->is_Con() ) return;

  // Can't put ResourceMark here since igvn->_worklist uses the same arena
  // for verify pass with +VerifyOpto and we add/remove elements in it here.
  Node_List  nstack(Thread::current()->resource_area());

  Node *top = igvn->C->top();
  nstack.push(dead);

  while (nstack.size() > 0) {
    dead = nstack.pop();
    if (dead->outcnt() > 0) {
      // Keep dead node on stack until all uses are processed.
      nstack.push(dead);
      // For all Users of the Dead...    ;-)
      for (DUIterator_Last kmin, k = dead->last_outs(kmin); k >= kmin; ) {
        Node* use = dead->last_out(k);
        igvn->hash_delete(use);       // Yank from hash table prior to mod
        if (use->in(0) == dead) {     // Found another dead node
          assert (!use->is_Con(), "Control for Con node should be Root node.");
          use->set_req(0, top);       // Cut dead edge to prevent processing
          nstack.push(use);           // the dead node again.
        } else {                      // Else found a not-dead user
          for (uint j = 1; j < use->req(); j++) {
            if (use->in(j) == dead) { // Turn all dead inputs into TOP
              use->set_req(j, top);
            }
          }
          igvn->_worklist.push(use);
        }
        // Refresh the iterator, since any number of kills might have happened.
        k = dead->last_outs(kmin);
      }
    } else { // (dead->outcnt() == 0)
      // Done with outputs.
      igvn->hash_delete(dead);
      igvn->_worklist.remove(dead);
      igvn->set_type(dead, Type::TOP);
      if (dead->is_macro()) {
        igvn->C->remove_macro_node(dead);
      }
      if (dead->is_expensive()) {
        igvn->C->remove_expensive_node(dead);
      }
      igvn->C->record_dead_node(dead->_idx);
      // Kill all inputs to the dead guy
      for (uint i=0; i < dead->req(); i++) {
        Node *n = dead->in(i);      // Get input to dead guy
        if (n != NULL && !n->is_top()) { // Input is valid?
          dead->set_req(i, top);    // Smash input away
          if (n->outcnt() == 0) {   // Input also goes dead?
            if (!n->is_Con())
              nstack.push(n);       // Clear it out as well
          } else if (n->outcnt() == 1 &&
                     n->has_special_unique_user()) {
            igvn->add_users_to_worklist( n );
          } else if (n->outcnt() <= 2 && n->is_Store()) {
            // Push store's uses on worklist to enable folding optimization for
            // store/store and store/load to the same address.
            // The restriction (outcnt() <= 2) is the same as in set_req_X()
            // and remove_globally_dead_node().
            igvn->add_users_to_worklist( n );
          }
        }
      }
    } // (dead->outcnt() == 0)
  }   // while (nstack.size() > 0) for outputs
  return;
}

//------------------------------remove_dead_region-----------------------------
bool Node::remove_dead_region(PhaseGVN *phase, bool can_reshape) {
  Node *n = in(0);
  if( !n ) return false;
  // Lost control into this guy?  I.e., it became unreachable?
  // Aggressively kill all unreachable code.
  if (can_reshape && n->is_top()) {
    kill_dead_code(this, phase->is_IterGVN());
    return false; // Node is dead.
  }

  if( n->is_Region() && n->as_Region()->is_copy() ) {
    Node *m = n->nonnull_req();
    set_req(0, m);
    return true;
  }
  return false;
}

//------------------------------Ideal_DU_postCCP-------------------------------
// Idealize graph, using DU info.  Must clone result into new-space
Node *Node::Ideal_DU_postCCP( PhaseCCP * ) {
  return NULL;                 // Default to no change
}

//------------------------------hash-------------------------------------------
// Hash function over Nodes.
uint Node::hash() const {
  uint sum = 0;
  for( uint i=0; i<_cnt; i++ )  // Add in all inputs
    sum = (sum<<1)-(uintptr_t)in(i);        // Ignore embedded NULLs
  return (sum>>2) + _cnt + Opcode();
}

//------------------------------cmp--------------------------------------------
// Compare special parts of simple Nodes
uint Node::cmp( const Node &n ) const {
  return 1;                     // Must be same
}

//------------------------------rematerialize-----------------------------------
// Should we clone rather than spill this instruction?
bool Node::rematerialize() const {
  if ( is_Mach() )
    return this->as_Mach()->rematerialize();
  else
    return (_flags & Flag_rematerialize) != 0;
}

//------------------------------needs_anti_dependence_check---------------------
// Nodes which use memory without consuming it, hence need antidependences.
bool Node::needs_anti_dependence_check() const {
  if( req() < 2 || (_flags & Flag_needs_anti_dependence_check) == 0 )
    return false;
  else
    return in(1)->bottom_type()->has_memory();
}


// Get an integer constant from a ConNode (or CastIINode).
// Return a default value if there is no apparent constant here.
const TypeInt* Node::find_int_type() const {
  if (this->is_Type()) {
    return this->as_Type()->type()->isa_int();
  } else if (this->is_Con()) {
    assert(is_Mach(), "should be ConNode(TypeNode) or else a MachNode");
    return this->bottom_type()->isa_int();
  }
  return NULL;
}

// Get a pointer constant from a ConstNode.
// Returns the constant if it is a pointer ConstNode
intptr_t Node::get_ptr() const {
  assert( Opcode() == Op_ConP, "" );
  return ((ConPNode*)this)->type()->is_ptr()->get_con();
}

// Get a narrow oop constant from a ConNNode.
intptr_t Node::get_narrowcon() const {
  assert( Opcode() == Op_ConN, "" );
  return ((ConNNode*)this)->type()->is_narrowoop()->get_con();
}

// Get a long constant from a ConNode.
// Return a default value if there is no apparent constant here.
const TypeLong* Node::find_long_type() const {
  if (this->is_Type()) {
    return this->as_Type()->type()->isa_long();
  } else if (this->is_Con()) {
    assert(is_Mach(), "should be ConNode(TypeNode) or else a MachNode");
    return this->bottom_type()->isa_long();
  }
  return NULL;
}


/**
 * Return a ptr type for nodes which should have it.
 */
const TypePtr* Node::get_ptr_type() const {
  const TypePtr* tp = this->bottom_type()->make_ptr();
#ifdef ASSERT
  if (tp == NULL) {
    this->dump(1);
    assert((tp != NULL), "unexpected node type");
  }
#endif
  return tp;
}

// Get a double constant from a ConstNode.
// Returns the constant if it is a double ConstNode
jdouble Node::getd() const {
  assert( Opcode() == Op_ConD, "" );
  return ((ConDNode*)this)->type()->is_double_constant()->getd();
}

// Get a float constant from a ConstNode.
// Returns the constant if it is a float ConstNode
jfloat Node::getf() const {
  assert( Opcode() == Op_ConF, "" );
  return ((ConFNode*)this)->type()->is_float_constant()->getf();
}

#ifndef PRODUCT

//----------------------------NotANode----------------------------------------
// Used in debugging code to avoid walking across dead or uninitialized edges.
static inline bool NotANode(const Node* n) {
  if (n == NULL)                   return true;
  if (((intptr_t)n & 1) != 0)      return true;  // uninitialized, etc.
  if (*(address*)n == badAddress)  return true;  // kill by Node::destruct
  return false;
}


//------------------------------find------------------------------------------
// Find a neighbor of this Node with the given _idx
// If idx is negative, find its absolute value, following both _in and _out.
static void find_recur(Compile* C,  Node* &result, Node *n, int idx, bool only_ctrl,
                        VectorSet* old_space, VectorSet* new_space ) {
  int node_idx = (idx >= 0) ? idx : -idx;
  if (NotANode(n))  return;  // Gracefully handle NULL, -1, 0xabababab, etc.
  // Contained in new_space or old_space?   Check old_arena first since it's mostly empty.
  VectorSet *v = C->old_arena()->contains(n) ? old_space : new_space;
  if( v->test(n->_idx) ) return;
  if( (int)n->_idx == node_idx
      debug_only(|| n->debug_idx() == node_idx) ) {
    if (result != NULL)
      tty->print("find: " INTPTR_FORMAT " and " INTPTR_FORMAT " both have idx==%d\n",
                 (uintptr_t)result, (uintptr_t)n, node_idx);
    result = n;
  }
  v->set(n->_idx);
  for( uint i=0; i<n->len(); i++ ) {
    if( only_ctrl && !(n->is_Region()) && (n->Opcode() != Op_Root) && (i != TypeFunc::Control) ) continue;
    find_recur(C, result, n->in(i), idx, only_ctrl, old_space, new_space );
  }
  // Search along forward edges also:
  if (idx < 0 && !only_ctrl) {
    for( uint j=0; j<n->outcnt(); j++ ) {
      find_recur(C, result, n->raw_out(j), idx, only_ctrl, old_space, new_space );
    }
  }
#ifdef ASSERT
  // Search along debug_orig edges last, checking for cycles
  Node* orig = n->debug_orig();
  if (orig != NULL) {
    do {
      if (NotANode(orig))  break;
      find_recur(C, result, orig, idx, only_ctrl, old_space, new_space );
      orig = orig->debug_orig();
    } while (orig != NULL && orig != n->debug_orig());
  }
#endif //ASSERT
}

// call this from debugger:
Node* find_node(Node* n, int idx) {
  return n->find(idx);
}

//------------------------------find-------------------------------------------
Node* Node::find(int idx) const {
  ResourceArea *area = Thread::current()->resource_area();
  VectorSet old_space(area), new_space(area);
  Node* result = NULL;
  find_recur(Compile::current(), result, (Node*) this, idx, false, &old_space, &new_space );
  return result;
}

//------------------------------find_ctrl--------------------------------------
// Find an ancestor to this node in the control history with given _idx
Node* Node::find_ctrl(int idx) const {
  ResourceArea *area = Thread::current()->resource_area();
  VectorSet old_space(area), new_space(area);
  Node* result = NULL;
  find_recur(Compile::current(), result, (Node*) this, idx, true, &old_space, &new_space );
  return result;
}
#endif



#ifndef PRODUCT
int Node::_in_dump_cnt = 0;

// -----------------------------Name-------------------------------------------
extern const char *NodeClassNames[];
const char *Node::Name() const { return NodeClassNames[Opcode()]; }

static bool is_disconnected(const Node* n) {
  for (uint i = 0; i < n->req(); i++) {
    if (n->in(i) != NULL)  return false;
  }
  return true;
}

#ifdef ASSERT
static void dump_orig(Node* orig, outputStream *st) {
  Compile* C = Compile::current();
  if (NotANode(orig)) orig = NULL;
  if (orig != NULL && !C->node_arena()->contains(orig)) orig = NULL;
  if (orig == NULL) return;
  st->print(" !orig=");
  Node* fast = orig->debug_orig(); // tortoise & hare algorithm to detect loops
  if (NotANode(fast)) fast = NULL;
  while (orig != NULL) {
    bool discon = is_disconnected(orig);  // if discon, print [123] else 123
    if (discon) st->print("[");
    if (!Compile::current()->node_arena()->contains(orig))
      st->print("o");
    st->print("%d", orig->_idx);
    if (discon) st->print("]");
    orig = orig->debug_orig();
    if (NotANode(orig)) orig = NULL;
    if (orig != NULL && !C->node_arena()->contains(orig)) orig = NULL;
    if (orig != NULL) st->print(",");
    if (fast != NULL) {
      // Step fast twice for each single step of orig:
      fast = fast->debug_orig();
      if (NotANode(fast)) fast = NULL;
      if (fast != NULL && fast != orig) {
        fast = fast->debug_orig();
        if (NotANode(fast)) fast = NULL;
      }
      if (fast == orig) {
        st->print("...");
        break;
      }
    }
  }
}

void Node::set_debug_orig(Node* orig) {
  _debug_orig = orig;
  if (BreakAtNode == 0)  return;
  if (NotANode(orig))  orig = NULL;
  int trip = 10;
  while (orig != NULL) {
    if (orig->debug_idx() == BreakAtNode || (int)orig->_idx == BreakAtNode) {
      tty->print_cr("BreakAtNode: _idx=%d _debug_idx=%d orig._idx=%d orig._debug_idx=%d",
                    this->_idx, this->debug_idx(), orig->_idx, orig->debug_idx());
      BREAKPOINT;
    }
    orig = orig->debug_orig();
    if (NotANode(orig))  orig = NULL;
    if (trip-- <= 0)  break;
  }
}
#endif //ASSERT

//------------------------------dump------------------------------------------
// Dump a Node
void Node::dump(const char* suffix, outputStream *st) const {
  Compile* C = Compile::current();
  bool is_new = C->node_arena()->contains(this);
  _in_dump_cnt++;
  st->print("%c%d\t%s\t=== ", is_new ? ' ' : 'o', _idx, Name());

  // Dump the required and precedence inputs
  dump_req(st);
  dump_prec(st);
  // Dump the outputs
  dump_out(st);

  if (is_disconnected(this)) {
#ifdef ASSERT
    st->print("  [%d]",debug_idx());
    dump_orig(debug_orig(), st);
#endif
    st->cr();
    _in_dump_cnt--;
    return;                     // don't process dead nodes
  }

  // Dump node-specific info
  dump_spec(st);
#ifdef ASSERT
  // Dump the non-reset _debug_idx
  if (Verbose && WizardMode) {
    st->print("  [%d]",debug_idx());
  }
#endif

  const Type *t = bottom_type();

  if (t != NULL && (t->isa_instptr() || t->isa_klassptr())) {
    const TypeInstPtr  *toop = t->isa_instptr();
    const TypeKlassPtr *tkls = t->isa_klassptr();
    ciKlass*           klass = toop ? toop->klass() : (tkls ? tkls->klass() : NULL );
    if (klass && klass->is_loaded() && klass->is_interface()) {
      st->print("  Interface:");
    } else if (toop) {
      st->print("  Oop:");
    } else if (tkls) {
      st->print("  Klass:");
    }
    t->dump_on(st);
  } else if (t == Type::MEMORY) {
    st->print("  Memory:");
    MemNode::dump_adr_type(this, adr_type(), st);
  } else if (Verbose || WizardMode) {
    st->print("  Type:");
    if (t) {
      t->dump_on(st);
    } else {
      st->print("no type");
    }
  } else if (t->isa_vect() && this->is_MachSpillCopy()) {
    // Dump MachSpillcopy vector type.
    t->dump_on(st);
  }
  if (is_new) {
    debug_only(dump_orig(debug_orig(), st));
    Node_Notes* nn = C->node_notes_at(_idx);
    if (nn != NULL && !nn->is_clear()) {
      if (nn->jvms() != NULL) {
        st->print(" !jvms:");
        nn->jvms()->dump_spec(st);
      }
    }
  }
  if (suffix) st->print(suffix);
  _in_dump_cnt--;
}

//------------------------------dump_req--------------------------------------
void Node::dump_req(outputStream *st) const {
  // Dump the required input edges
  for (uint i = 0; i < req(); i++) {    // For all required inputs
    Node* d = in(i);
    if (d == NULL) {
      st->print("_ ");
    } else if (NotANode(d)) {
      st->print("NotANode ");  // uninitialized, sentinel, garbage, etc.
    } else {
      st->print("%c%d ", Compile::current()->node_arena()->contains(d) ? ' ' : 'o', d->_idx);
    }
  }
}


//------------------------------dump_prec-------------------------------------
void Node::dump_prec(outputStream *st) const {
  // Dump the precedence edges
  int any_prec = 0;
  for (uint i = req(); i < len(); i++) {       // For all precedence inputs
    Node* p = in(i);
    if (p != NULL) {
      if (!any_prec++) st->print(" |");
      if (NotANode(p)) { st->print("NotANode "); continue; }
      st->print("%c%d ", Compile::current()->node_arena()->contains(in(i)) ? ' ' : 'o', in(i)->_idx);
    }
  }
}

//------------------------------dump_out--------------------------------------
void Node::dump_out(outputStream *st) const {
  // Delimit the output edges
  st->print(" [[");
  // Dump the output edges
  for (uint i = 0; i < _outcnt; i++) {    // For all outputs
    Node* u = _out[i];
    if (u == NULL) {
      st->print("_ ");
    } else if (NotANode(u)) {
      st->print("NotANode ");
    } else {
      st->print("%c%d ", Compile::current()->node_arena()->contains(u) ? ' ' : 'o', u->_idx);
    }
  }
  st->print("]] ");
}

//------------------------------dump_nodes-------------------------------------
static void dump_nodes(const Node* start, int d, bool only_ctrl) {
  Node* s = (Node*)start; // remove const
  if (NotANode(s)) return;

  uint depth = (uint)ABS(d);
  int direction = d;
  Compile* C = Compile::current();
  GrowableArray <Node *> nstack(C->unique());

  nstack.append(s);
  int begin = 0;
  int end = 0;
  for(uint i = 0; i < depth; i++) {
    end = nstack.length();
    for(int j = begin; j < end; j++) {
      Node* tp  = nstack.at(j);
      uint limit = direction > 0 ? tp->len() : tp->outcnt();
      for(uint k = 0; k < limit; k++) {
        Node* n = direction > 0 ? tp->in(k) : tp->raw_out(k);

        if (NotANode(n))  continue;
        // do not recurse through top or the root (would reach unrelated stuff)
        if (n->is_Root() || n->is_top())  continue;
        if (only_ctrl && !n->is_CFG()) continue;

        bool on_stack = nstack.contains(n);
        if (!on_stack) {
          nstack.append(n);
        }
      }
    }
    begin = end;
  }
  end = nstack.length();
  if (direction > 0) {
    for(int j = end-1; j >= 0; j--) {
      nstack.at(j)->dump();
    }
  } else {
    for(int j = 0; j < end; j++) {
      nstack.at(j)->dump();
    }
  }
}

//------------------------------dump-------------------------------------------
void Node::dump(int d) const {
  dump_nodes(this, d, false);
}

//------------------------------dump_ctrl--------------------------------------
// Dump a Node's control history to depth
void Node::dump_ctrl(int d) const {
  dump_nodes(this, d, true);
}

// VERIFICATION CODE
// For each input edge to a node (ie - for each Use-Def edge), verify that
// there is a corresponding Def-Use edge.
//------------------------------verify_edges-----------------------------------
void Node::verify_edges(Unique_Node_List &visited) {
  uint i, j, idx;
  int  cnt;
  Node *n;

  // Recursive termination test
  if (visited.member(this))  return;
  visited.push(this);

  // Walk over all input edges, checking for correspondence
  for( i = 0; i < len(); i++ ) {
    n = in(i);
    if (n != NULL && !n->is_top()) {
      // Count instances of (Node *)this
      cnt = 0;
      for (idx = 0; idx < n->_outcnt; idx++ ) {
        if (n->_out[idx] == (Node *)this)  cnt++;
      }
      assert( cnt > 0,"Failed to find Def-Use edge." );
      // Check for duplicate edges
      // walk the input array downcounting the input edges to n
      for( j = 0; j < len(); j++ ) {
        if( in(j) == n ) cnt--;
      }
      assert( cnt == 0,"Mismatched edge count.");
    } else if (n == NULL) {
      assert(i >= req() || i == 0 || is_Region() || is_Phi(), "only regions or phis have null data edges");
    } else {
      assert(n->is_top(), "sanity");
      // Nothing to check.
    }
  }
  // Recursive walk over all input edges
  for( i = 0; i < len(); i++ ) {
    n = in(i);
    if( n != NULL )
      in(i)->verify_edges(visited);
  }
}

//------------------------------verify_recur-----------------------------------
static const Node *unique_top = NULL;

void Node::verify_recur(const Node *n, int verify_depth,
                        VectorSet &old_space, VectorSet &new_space) {
  if ( verify_depth == 0 )  return;
  if (verify_depth > 0)  --verify_depth;

  Compile* C = Compile::current();

  // Contained in new_space or old_space?
  VectorSet *v = C->node_arena()->contains(n) ? &new_space : &old_space;
  // Check for visited in the proper space.  Numberings are not unique
  // across spaces so we need a separate VectorSet for each space.
  if( v->test_set(n->_idx) ) return;

  if (n->is_Con() && n->bottom_type() == Type::TOP) {
    if (C->cached_top_node() == NULL)
      C->set_cached_top_node((Node*)n);
    assert(C->cached_top_node() == n, "TOP node must be unique");
  }

  for( uint i = 0; i < n->len(); i++ ) {
    Node *x = n->in(i);
    if (!x || x->is_top()) continue;

    // Verify my input has a def-use edge to me
    if (true /*VerifyDefUse*/) {
      // Count use-def edges from n to x
      int cnt = 0;
      for( uint j = 0; j < n->len(); j++ )
        if( n->in(j) == x )
          cnt++;
      // Count def-use edges from x to n
      uint max = x->_outcnt;
      for( uint k = 0; k < max; k++ )
        if (x->_out[k] == n)
          cnt--;
      assert( cnt == 0, "mismatched def-use edge counts" );
    }

    verify_recur(x, verify_depth, old_space, new_space);
  }

}

//------------------------------verify-----------------------------------------
// Check Def-Use info for my subgraph
void Node::verify() const {
  Compile* C = Compile::current();
  Node* old_top = C->cached_top_node();
  ResourceMark rm;
  ResourceArea *area = Thread::current()->resource_area();
  VectorSet old_space(area), new_space(area);
  verify_recur(this, -1, old_space, new_space);
  C->set_cached_top_node(old_top);
}
#endif


//------------------------------walk-------------------------------------------
// Graph walk, with both pre-order and post-order functions
void Node::walk(NFunc pre, NFunc post, void *env) {
  VectorSet visited(Thread::current()->resource_area()); // Setup for local walk
  walk_(pre, post, env, visited);
}

void Node::walk_(NFunc pre, NFunc post, void *env, VectorSet &visited) {
  if( visited.test_set(_idx) ) return;
  pre(*this,env);               // Call the pre-order walk function
  for( uint i=0; i<_max; i++ )
    if( in(i) )                 // Input exists and is not walked?
      in(i)->walk_(pre,post,env,visited); // Walk it with pre & post functions
  post(*this,env);              // Call the post-order walk function
}

void Node::nop(Node &, void*) {}

//------------------------------Registers--------------------------------------
// Do we Match on this edge index or not?  Generally false for Control
// and true for everything else.  Weird for calls & returns.
uint Node::match_edge(uint idx) const {
  return idx;                   // True for other than index 0 (control)
}

static RegMask _not_used_at_all;
// Register classes are defined for specific machines
const RegMask &Node::out_RegMask() const {
  ShouldNotCallThis();
  return _not_used_at_all;
}

const RegMask &Node::in_RegMask(uint) const {
  ShouldNotCallThis();
  return _not_used_at_all;
}

//=============================================================================
//-----------------------------------------------------------------------------
void Node_Array::reset( Arena *new_arena ) {
  _a->Afree(_nodes,_max*sizeof(Node*));
  _max   = 0;
  _nodes = NULL;
  _a     = new_arena;
}

//------------------------------clear------------------------------------------
// Clear all entries in _nodes to NULL but keep storage
void Node_Array::clear() {
  Copy::zero_to_bytes( _nodes, _max*sizeof(Node*) );
}

//-----------------------------------------------------------------------------
void Node_Array::grow( uint i ) {
  if( !_max ) {
    _max = 1;
    _nodes = (Node**)_a->Amalloc( _max * sizeof(Node*) );
    _nodes[0] = NULL;
  }
  uint old = _max;
  while( i >= _max ) _max <<= 1;        // Double to fit
  _nodes = (Node**)_a->Arealloc( _nodes, old*sizeof(Node*),_max*sizeof(Node*));
  Copy::zero_to_bytes( &_nodes[old], (_max-old)*sizeof(Node*) );
}

//-----------------------------------------------------------------------------
void Node_Array::insert( uint i, Node *n ) {
  if( _nodes[_max-1] ) grow(_max);      // Get more space if full
  Copy::conjoint_words_to_higher((HeapWord*)&_nodes[i], (HeapWord*)&_nodes[i+1], ((_max-i-1)*sizeof(Node*)));
  _nodes[i] = n;
}

//-----------------------------------------------------------------------------
void Node_Array::remove( uint i ) {
  Copy::conjoint_words_to_lower((HeapWord*)&_nodes[i+1], (HeapWord*)&_nodes[i], ((_max-i-1)*sizeof(Node*)));
  _nodes[_max-1] = NULL;
}

//-----------------------------------------------------------------------------
void Node_Array::sort( C_sort_func_t func) {
  qsort( _nodes, _max, sizeof( Node* ), func );
}

//-----------------------------------------------------------------------------
void Node_Array::dump() const {
#ifndef PRODUCT
  for( uint i = 0; i < _max; i++ ) {
    Node *nn = _nodes[i];
    if( nn != NULL ) {
      tty->print("%5d--> ",i); nn->dump();
    }
  }
#endif
}

//--------------------------is_iteratively_computed------------------------------
// Operation appears to be iteratively computed (such as an induction variable)
// It is possible for this operation to return false for a loop-varying
// value, if it appears (by local graph inspection) to be computed by a simple conditional.
bool Node::is_iteratively_computed() {
  if (ideal_reg()) { // does operation have a result register?
    for (uint i = 1; i < req(); i++) {
      Node* n = in(i);
      if (n != NULL && n->is_Phi()) {
        for (uint j = 1; j < n->req(); j++) {
          if (n->in(j) == this) {
            return true;
          }
        }
      }
    }
  }
  return false;
}

//--------------------------find_similar------------------------------
// Return a node with opcode "opc" and same inputs as "this" if one can
// be found; Otherwise return NULL;
Node* Node::find_similar(int opc) {
  if (req() >= 2) {
    Node* def = in(1);
    if (def && def->outcnt() >= 2) {
      for (DUIterator_Fast dmax, i = def->fast_outs(dmax); i < dmax; i++) {
        Node* use = def->fast_out(i);
        if (use->Opcode() == opc &&
            use->req() == req()) {
          uint j;
          for (j = 0; j < use->req(); j++) {
            if (use->in(j) != in(j)) {
              break;
            }
          }
          if (j == use->req()) {
            return use;
          }
        }
      }
    }
  }
  return NULL;
}


//--------------------------unique_ctrl_out------------------------------
// Return the unique control out if only one. Null if none or more than one.
Node* Node::unique_ctrl_out() {
  Node* found = NULL;
  for (uint i = 0; i < outcnt(); i++) {
    Node* use = raw_out(i);
    if (use->is_CFG() && use != this) {
      if (found != NULL) return NULL;
      found = use;
    }
  }
  return found;
}

//=============================================================================
//------------------------------yank-------------------------------------------
// Find and remove
void Node_List::yank( Node *n ) {
  uint i;
  for( i = 0; i < _cnt; i++ )
    if( _nodes[i] == n )
      break;

  if( i < _cnt )
    _nodes[i] = _nodes[--_cnt];
}

//------------------------------dump-------------------------------------------
void Node_List::dump() const {
#ifndef PRODUCT
  for( uint i = 0; i < _cnt; i++ )
    if( _nodes[i] ) {
      tty->print("%5d--> ",i);
      _nodes[i]->dump();
    }
#endif
}

//=============================================================================
//------------------------------remove-----------------------------------------
void Unique_Node_List::remove( Node *n ) {
  if( _in_worklist[n->_idx] ) {
    for( uint i = 0; i < size(); i++ )
      if( _nodes[i] == n ) {
        map(i,Node_List::pop());
        _in_worklist >>= n->_idx;
        return;
      }
    ShouldNotReachHere();
  }
}

//-----------------------remove_useless_nodes----------------------------------
// Remove useless nodes from worklist
void Unique_Node_List::remove_useless_nodes(VectorSet &useful) {

  for( uint i = 0; i < size(); ++i ) {
    Node *n = at(i);
    assert( n != NULL, "Did not expect null entries in worklist");
    if( ! useful.test(n->_idx) ) {
      _in_worklist >>= n->_idx;
      map(i,Node_List::pop());
      // Node *replacement = Node_List::pop();
      // if( i != size() ) { // Check if removing last entry
      //   _nodes[i] = replacement;
      // }
      --i;  // Visit popped node
      // If it was last entry, loop terminates since size() was also reduced
    }
  }
}

//=============================================================================
void Node_Stack::grow() {
  size_t old_top = pointer_delta(_inode_top,_inodes,sizeof(INode)); // save _top
  size_t old_max = pointer_delta(_inode_max,_inodes,sizeof(INode));
  size_t max = old_max << 1;             // max * 2
  _inodes = REALLOC_ARENA_ARRAY(_a, INode, _inodes, old_max, max);
  _inode_max = _inodes + max;
  _inode_top = _inodes + old_top;        // restore _top
}

// Node_Stack is used to map nodes.
Node* Node_Stack::find(uint idx) const {
  uint sz = size();
  for (uint i=0; i < sz; i++) {
    if (idx == index_at(i) )
      return node_at(i);
  }
  return NULL;
}

//=============================================================================
uint TypeNode::size_of() const { return sizeof(*this); }
#ifndef PRODUCT
void TypeNode::dump_spec(outputStream *st) const {
  if( !Verbose && !WizardMode ) {
    // standard dump does this in Verbose and WizardMode
    st->print(" #"); _type->dump_on(st);
  }
}
#endif
uint TypeNode::hash() const {
  return Node::hash() + _type->hash();
}
uint TypeNode::cmp( const Node &n ) const
{ return !Type::cmp( _type, ((TypeNode&)n)._type ); }
const Type *TypeNode::bottom_type() const { return _type; }
const Type *TypeNode::Value( PhaseTransform * ) const { return _type; }

//------------------------------ideal_reg--------------------------------------
uint TypeNode::ideal_reg() const {
  return _type->ideal_reg();
}

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