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Java example source code file (ShadowedSymbolTable.java)

This example Java source code file (ShadowedSymbolTable.java) is included in the alvinalexander.com "Java Source Code Warehouse" project. The intent of this project is to help you "Learn Java by Example" TM.

Learn more about this Java project at its project page.

Java - Java tags/keywords

shadowedsymboltable, string, symboltable

The ShadowedSymbolTable.java Java example source code

/*
 * reserved comment block
 * DO NOT REMOVE OR ALTER!
 */
/*
 * Copyright 1999-2002,2004 The Apache Software Foundation.
 *
 * Licensed under the Apache License, Version 2.0 (the "License");
 * you may not use this file except in compliance with the License.
 * You may obtain a copy of the License at
 *
 *      http://www.apache.org/licenses/LICENSE-2.0
 *
 * Unless required by applicable law or agreed to in writing, software
 * distributed under the License is distributed on an "AS IS" BASIS,
 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
 * See the License for the specific language governing permissions and
 * limitations under the License.
 */

package com.sun.org.apache.xerces.internal.util;


/**
 * Shadowed symbol table.
 *
 * The table has a reference to the main symbol table and is
 * not allowed to add new symbols to the main symbol table.
 * New symbols are added to the shadow symbol table and are local
 * to the component using this table.
 *
 * @author Andy Clark IBM
 */

public final class ShadowedSymbolTable
extends SymbolTable {

    //
    // Data
    //

    /** Main symbol table. */
    protected SymbolTable fSymbolTable;

    //
    // Constructors
    //

    /** Constructs a shadow of the specified symbol table. */
    public ShadowedSymbolTable(SymbolTable symbolTable) {
        fSymbolTable = symbolTable;
    } // <init>(SymbolTable)

    //
    // SymbolTable methods
    //

    /**
     * Adds the specified symbol to the symbol table and returns a
     * reference to the unique symbol. If the symbol already exists,
     * the previous symbol reference is returned instead, in order
     * guarantee that symbol references remain unique.
     *
     * @param symbol The new symbol.
     */
    public String addSymbol(String symbol) {

        if (fSymbolTable.containsSymbol(symbol)) {
            return fSymbolTable.addSymbol(symbol);
        }
        return super.addSymbol(symbol);

    } // addSymbol(String)

    /**
     * Adds the specified symbol to the symbol table and returns a
     * reference to the unique symbol. If the symbol already exists,
     * the previous symbol reference is returned instead, in order
     * guarantee that symbol references remain unique.
     *
     * @param buffer The buffer containing the new symbol.
     * @param offset The offset into the buffer of the new symbol.
     * @param length The length of the new symbol in the buffer.
     */
    public String addSymbol(char[] buffer, int offset, int length) {

        if (fSymbolTable.containsSymbol(buffer, offset, length)) {
            return fSymbolTable.addSymbol(buffer, offset, length);
        }
        return super.addSymbol(buffer, offset, length);

    } // addSymbol(char[],int,int):String

    /**
     * Returns a hashcode value for the specified symbol. The value
     * returned by this method must be identical to the value returned
     * by the <code>hash(char[],int,int) method when called
     * with the character array that comprises the symbol string.
     *
     * @param symbol The symbol to hash.
     */
    public int hash(String symbol) {
        return fSymbolTable.hash(symbol);
    } // hash(String):int

    /**
     * Returns a hashcode value for the specified symbol information.
     * The value returned by this method must be identical to the value
     * returned by the <code>hash(String) method when called
     * with the string object created from the symbol information.
     *
     * @param buffer The character buffer containing the symbol.
     * @param offset The offset into the character buffer of the start
     *               of the symbol.
     * @param length The length of the symbol.
     */
    public int hash(char[] buffer, int offset, int length) {
        return fSymbolTable.hash(buffer, offset, length);
    } // hash(char[],int,int):int

} // class ShadowedSymbolTable

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