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Java example source code file (ShadowedSymbolTable.java)
The ShadowedSymbolTable.java Java example source code/* * reserved comment block * DO NOT REMOVE OR ALTER! */ /* * Copyright 1999-2002,2004 The Apache Software Foundation. * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. */ package com.sun.org.apache.xerces.internal.util; /** * Shadowed symbol table. * * The table has a reference to the main symbol table and is * not allowed to add new symbols to the main symbol table. * New symbols are added to the shadow symbol table and are local * to the component using this table. * * @author Andy Clark IBM */ public final class ShadowedSymbolTable extends SymbolTable { // // Data // /** Main symbol table. */ protected SymbolTable fSymbolTable; // // Constructors // /** Constructs a shadow of the specified symbol table. */ public ShadowedSymbolTable(SymbolTable symbolTable) { fSymbolTable = symbolTable; } // <init>(SymbolTable) // // SymbolTable methods // /** * Adds the specified symbol to the symbol table and returns a * reference to the unique symbol. If the symbol already exists, * the previous symbol reference is returned instead, in order * guarantee that symbol references remain unique. * * @param symbol The new symbol. */ public String addSymbol(String symbol) { if (fSymbolTable.containsSymbol(symbol)) { return fSymbolTable.addSymbol(symbol); } return super.addSymbol(symbol); } // addSymbol(String) /** * Adds the specified symbol to the symbol table and returns a * reference to the unique symbol. If the symbol already exists, * the previous symbol reference is returned instead, in order * guarantee that symbol references remain unique. * * @param buffer The buffer containing the new symbol. * @param offset The offset into the buffer of the new symbol. * @param length The length of the new symbol in the buffer. */ public String addSymbol(char[] buffer, int offset, int length) { if (fSymbolTable.containsSymbol(buffer, offset, length)) { return fSymbolTable.addSymbol(buffer, offset, length); } return super.addSymbol(buffer, offset, length); } // addSymbol(char[],int,int):String /** * Returns a hashcode value for the specified symbol. The value * returned by this method must be identical to the value returned * by the <code>hash(char[],int,int) method when called * with the character array that comprises the symbol string. * * @param symbol The symbol to hash. */ public int hash(String symbol) { return fSymbolTable.hash(symbol); } // hash(String):int /** * Returns a hashcode value for the specified symbol information. * The value returned by this method must be identical to the value * returned by the <code>hash(String) method when called * with the string object created from the symbol information. * * @param buffer The character buffer containing the symbol. * @param offset The offset into the character buffer of the start * of the symbol. * @param length The length of the symbol. */ public int hash(char[] buffer, int offset, int length) { return fSymbolTable.hash(buffer, offset, length); } // hash(char[],int,int):int } // class ShadowedSymbolTable Other Java examples (source code examples)Here is a short list of links related to this Java ShadowedSymbolTable.java source code file: |
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