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Java example source code file (AquaPopupMenuUI.java)

This example Java source code file (AquaPopupMenuUI.java) is included in the alvinalexander.com "Java Source Code Warehouse" project. The intent of this project is to help you "Learn Java by Example" TM.

Learn more about this Java project at its project page.

Java - Java tags/keywords

aquapopupmenuui, awt, basicpopupmenuui, componentui, event, graphics2d, gui, jcomponent, jmenu, mouseevent, overlap_slack, override, plaf, point, rectangle, screenpopupfactory, swing

The AquaPopupMenuUI.java Java example source code

/*
 * Copyright (c) 2011, 2012, Oracle and/or its affiliates. All rights reserved.
 * DO NOT ALTER OR REMOVE COPYRIGHT NOTICES OR THIS FILE HEADER.
 *
 * This code is free software; you can redistribute it and/or modify it
 * under the terms of the GNU General Public License version 2 only, as
 * published by the Free Software Foundation.  Oracle designates this
 * particular file as subject to the "Classpath" exception as provided
 * by Oracle in the LICENSE file that accompanied this code.
 *
 * This code is distributed in the hope that it will be useful, but WITHOUT
 * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
 * FITNESS FOR A PARTICULAR PURPOSE.  See the GNU General Public License
 * version 2 for more details (a copy is included in the LICENSE file that
 * accompanied this code).
 *
 * You should have received a copy of the GNU General Public License version
 * 2 along with this work; if not, write to the Free Software Foundation,
 * Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA.
 *
 * Please contact Oracle, 500 Oracle Parkway, Redwood Shores, CA 94065 USA
 * or visit www.oracle.com if you need additional information or have any
 * questions.
 */

package com.apple.laf;

import java.awt.*;
import java.awt.event.MouseEvent;

import javax.swing.*;
import javax.swing.plaf.ComponentUI;
import javax.swing.plaf.basic.BasicPopupMenuUI;

public class AquaPopupMenuUI extends BasicPopupMenuUI {
    public static ComponentUI createUI(final JComponent x) {
        return new AquaPopupMenuUI();
    }

    public boolean isPopupTrigger(final MouseEvent e) {
        // Use the awt popup trigger code since this only runs on our OS!
        return e.isPopupTrigger();
    }

    @Override
    public void paint(final Graphics g, final JComponent c) {
        if (!(g instanceof Graphics2D)) {
            super.paint(g, c);
            return;
        }

        if (!(PopupFactory.getSharedInstance() instanceof ScreenPopupFactory)) {
            super.paint(g, c);
            return;
        }

        // round off and put back edges in a new Graphics
        final Graphics2D g2d = (Graphics2D)g.create();
        final Rectangle popupBounds = popupMenu.getBounds(); // NB: origin is still at 0,0
        paintRoundRect(g2d, popupBounds);
        clipEdges(g2d, popupBounds);
        g2d.dispose();

        // if any subsequent drawing occurs over these corners, the window is square again
        super.paint(g, c);
    }

    protected void paintRoundRect(final Graphics2D g2d, final Rectangle popupBounds) {
        // setup the graphics context to blast alpha for every primitive we draw
        g2d.setRenderingHint(RenderingHints.KEY_ANTIALIASING, RenderingHints.VALUE_ANTIALIAS_ON);
        g2d.setComposite(AlphaComposite.Clear);

        // draw the 3px round-rect line around the outer bounds of the window,
        // this gives the appearance of rounded corners
        g2d.setStroke(new BasicStroke(3.0f));
        g2d.drawRoundRect(-2, -2, popupBounds.width + 3, popupBounds.height + 3, 12, 12);
    }

    static final int OVERLAP_SLACK = 10;
    protected void clipEdges(final Graphics2D g2d, final Rectangle popupBounds) {
        final Component invoker = popupMenu.getInvoker();
        if (!(invoker instanceof JMenu)) return; // only point corners originating from menu items

        final Rectangle invokerBounds = invoker.getBounds();

        // only get location on screen when necessary
        invokerBounds.setLocation(invoker.getLocationOnScreen());
        popupBounds.setLocation(popupMenu.getLocationOnScreen());

        final Point invokerCenter = new Point((int)invokerBounds.getCenterX(), (int)invokerBounds.getCenterY());
        if (popupBounds.contains(invokerCenter)) {
            // invoker is "behind" the popup, no corners should be pointed
            return;
        }

        // blast opaque background over the corners we want to "put back"
        g2d.setComposite(AlphaComposite.SrcOver);
        g2d.setColor(popupMenu.getBackground());

        final Point popupCenter = new Point((int)popupBounds.getCenterX(), (int)popupBounds.getCenterY());
        final boolean invokerMidpointAbovePopupMidpoint = invokerCenter.y <= popupCenter.y;

        if (invokerBounds.x + invokerBounds.width < popupBounds.x + OVERLAP_SLACK) {
            // popup is far right of invoker
            if (invokerMidpointAbovePopupMidpoint) {
                // point upper left corner, most common case
                g2d.fillRect(-2, -2, 8, 8);
                return;
            }
            // point lower left corner
            g2d.fillRect(-2, popupBounds.height - 6, 8, 8);
            return;
        }

        if (popupBounds.x + popupBounds.width < invokerBounds.x + OVERLAP_SLACK) {
            // popup is far left of invoker
            if (invokerMidpointAbovePopupMidpoint) {
                // point upper right corner
                g2d.fillRect(popupBounds.width - 6, -2, 8, 8);
                return;
            }
            // point lower right corner
            g2d.fillRect(popupBounds.width - 6, popupBounds.height - 6, 8, 8);
            return;
        }

        // popup is neither "far right" or "far left" of it's invoker
        if (invokerBounds.y + invokerBounds.height < popupBounds.y + OVERLAP_SLACK) {
            // popup is "middle" below it's invoker,
            // this is probably the "connected" case where both upper corners should touch
            g2d.fillRect(-2, -2, popupBounds.width + 4, 8);
            return;
        }

        // if none of these cases match...don't make any corners pointed
    }
}

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