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Java example source code file (ImageCache.java)

This example Java source code file (ImageCache.java) is included in the alvinalexander.com "Java Source Code Warehouse" project. The intent of this project is to help you "Learn Java by Example" TM.

Learn more about this Java project at its project page.

Java - Java tags/keywords

awt, graphicsconfiguration, imagecache, jrsuistate, linkedhashmap, override, pixelcountsoftreference, readwritelock, recyclablesingleton, reentrantreadwritelock, referencequeue, util

The ImageCache.java Java example source code

/*
 * Copyright (c) 2011, 2013, Oracle and/or its affiliates. All rights reserved.
 * DO NOT ALTER OR REMOVE COPYRIGHT NOTICES OR THIS FILE HEADER.
 *
 * This code is free software; you can redistribute it and/or modify it
 * under the terms of the GNU General Public License version 2 only, as
 * published by the Free Software Foundation.  Oracle designates this
 * particular file as subject to the "Classpath" exception as provided
 * by Oracle in the LICENSE file that accompanied this code.
 *
 * This code is distributed in the hope that it will be useful, but WITHOUT
 * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
 * FITNESS FOR A PARTICULAR PURPOSE.  See the GNU General Public License
 * version 2 for more details (a copy is included in the LICENSE file that
 * accompanied this code).
 *
 * You should have received a copy of the GNU General Public License version
 * 2 along with this work; if not, write to the Free Software Foundation,
 * Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA.
 *
 * Please contact Oracle, 500 Oracle Parkway, Redwood Shores, CA 94065 USA
 * or visit www.oracle.com if you need additional information or have any
 * questions.
 */

package com.apple.laf;

import java.awt.*;
import java.lang.ref.*;
import java.util.*;
import java.util.concurrent.locks.*;

import apple.laf.JRSUIConstants;
import apple.laf.JRSUIState;
import com.apple.laf.AquaUtils.RecyclableSingleton;

/**
 * ImageCache - A fixed pixel count sized cache of Images keyed by arbitrary set of arguments. All images are held with
 * SoftReferences so they will be dropped by the GC if heap memory gets tight. When our size hits max pixel count least
 * recently requested images are removed first.
 */
final class ImageCache {
    // Ordered Map keyed by args hash, ordered by most recent accessed entry.
    private final LinkedHashMap<Integer, PixelCountSoftReference> map = new LinkedHashMap<>(16, 0.75f, true);

    // Maximum number of pixels to cache, this is used if maxCount
    private final int maxPixelCount;
    // The current number of pixels stored in the cache
    private int currentPixelCount = 0;

    // Lock for concurrent access to map
    private final ReadWriteLock lock = new ReentrantReadWriteLock();
    // Reference queue for tracking lost softreferences to images in the cache
    private final ReferenceQueue<Image> referenceQueue = new ReferenceQueue<>();

    // Singleton Instance
    private static final RecyclableSingleton<ImageCache> instance = new RecyclableSingleton() {
        @Override
        protected ImageCache getInstance() {
            return new ImageCache();
        }
    };
    static ImageCache getInstance() {
        return instance.get();
    }

    ImageCache(final int maxPixelCount) {
        this.maxPixelCount = maxPixelCount;
    }

    ImageCache() {
        this((8 * 1024 * 1024) / 4); // 8Mb of pixels
    }

    public void flush() {
        lock.writeLock().lock();
        try {
            map.clear();
        } finally {
            lock.writeLock().unlock();
        }
    }

    public Image getImage(final GraphicsConfiguration config, final int w,
                          final int h, final int scale,
                          final JRSUIState state) {
        final int hash = hash(config, w, h, scale, state);
        final PixelCountSoftReference ref;
        lock.readLock().lock();
        try {
            ref = map.get(hash);
        } finally {
            lock.readLock().unlock();
        }
        // check reference has not been lost and the key truly matches,
        // in case of false positive hash match
        if (ref != null && ref.equals(config, w, h, scale, state)) {
            return ref.get();
        }
        return null;
    }

    /**
     * Sets the cached image for the specified constraints.
     *
     * @param image  The image to store in cache
     * @param config The graphics configuration, needed if cached image is a Volatile Image. Used as part of cache key
     * @param w      The image width, used as part of cache key
     * @param h      The image height, used as part of cache key
     * @param scale  The image scale factor, used as part of cache key
     * @return true if the image could be cached, false otherwise.
     */
    public boolean setImage(final Image image,
            final GraphicsConfiguration config, final int w, final int h,
            final int scale, final JRSUIState state) {
        if (state.is(JRSUIConstants.Animating.YES)) {
            return false;
        }

        final int hash = hash(config, w, h, scale, state);

        lock.writeLock().lock();
        try {
            PixelCountSoftReference ref = map.get(hash);
            // check if currently in map
            if (ref != null && ref.get() == image) return true;

            // clear out old
            if (ref != null) {
                currentPixelCount -= ref.pixelCount;
                map.remove(hash);
            }

            // add new image to pixel count
            final int newPixelCount = image.getWidth(null) * image.getHeight(null);
            currentPixelCount += newPixelCount;
            // clean out lost references if not enough space
            if (currentPixelCount > maxPixelCount) {
                while ((ref = (PixelCountSoftReference)referenceQueue.poll()) != null) {
                    //reference lost
                    map.remove(ref.hash);
                    currentPixelCount -= ref.pixelCount;
                }
            }

            // remove old items till there is enough free space
            if (currentPixelCount > maxPixelCount) {
                final Iterator<Map.Entry mapIter = map.entrySet().iterator();
                while ((currentPixelCount > maxPixelCount) && mapIter.hasNext()) {
                    final Map.Entry<Integer, PixelCountSoftReference> entry = mapIter.next();
                    mapIter.remove();
                    final Image img = entry.getValue().get();
                    if (img != null) img.flush();
                    currentPixelCount -= entry.getValue().pixelCount;
                }
            }
            // finally put new in map
            map.put(hash, new PixelCountSoftReference(image, referenceQueue, newPixelCount, hash, config, w, h, scale, state));
            return true;
        } finally {
            lock.writeLock().unlock();
        }
    }

    private static int hash(final GraphicsConfiguration config, final int w,
                            final int h, final int scale,
                            final JRSUIState state) {
        int hash = config != null ? config.hashCode() : 0;
        hash = 31 * hash + w;
        hash = 31 * hash + h;
        hash = 31 * hash + scale;
        hash = 31 * hash + state.hashCode();
        return hash;
    }

    /**
     * Extended SoftReference that stores the pixel count even after the image
     * is lost.
     */
    private static class PixelCountSoftReference extends SoftReference<Image> {

        // default access, because access to these fields shouldn't be emulated
        // by a synthetic accessor.
        final int pixelCount;
        final int hash;

        // key parts
        private final GraphicsConfiguration config;
        private final int w;
        private final int h;
        private final int scale;
        private final JRSUIState state;

        PixelCountSoftReference(final Image referent,
                final ReferenceQueue<? super Image> q, final int pixelCount,
                final int hash, final GraphicsConfiguration config, final int w,
                final int h, final int scale, final JRSUIState state) {
            super(referent, q);
            this.pixelCount = pixelCount;
            this.hash = hash;
            this.config = config;
            this.w = w;
            this.h = h;
            this.scale = scale;
            this.state = state;
        }

        boolean equals(final GraphicsConfiguration config, final int w,
                       final int h, final int scale, final JRSUIState state) {
            return config == this.config && w == this.w && h == this.h
                    && scale == this.scale && state.equals(this.state);
        }
    }

//    /** Gets the rendered image for this painter at the requested size, either from cache or create a new one */
//    private VolatileImage getImage(GraphicsConfiguration config, JComponent c, int w, int h, Object[] extendedCacheKeys) {
//        VolatileImage buffer = (VolatileImage)getImage(config, w, h, this, extendedCacheKeys);
//
//        int renderCounter = 0; // to avoid any potential, though unlikely, infinite loop
//        do {
//            //validate the buffer so we can check for surface loss
//            int bufferStatus = VolatileImage.IMAGE_INCOMPATIBLE;
//            if (buffer != null) {
//                bufferStatus = buffer.validate(config);
//            }
//
//            //If the buffer status is incompatible or restored, then we need to re-render to the volatile image
//            if (bufferStatus == VolatileImage.IMAGE_INCOMPATIBLE || bufferStatus == VolatileImage.IMAGE_RESTORED) {
//                // if the buffer isn't the right size, or has lost its contents, then recreate
//                if (buffer != null) {
//                    if (buffer.getWidth() != w || buffer.getHeight() != h || bufferStatus == VolatileImage.IMAGE_INCOMPATIBLE) {
//                        // clear any resources related to the old back buffer
//                        buffer.flush();
//                        buffer = null;
//                    }
//                }
//
//                if (buffer == null) {
//                    // recreate the buffer
//                    buffer = config.createCompatibleVolatileImage(w, h, Transparency.TRANSLUCENT);
//                    // put in cache for future
//                    setImage(buffer, config, w, h, this, extendedCacheKeys);
//                }
//
//                //create the graphics context with which to paint to the buffer
//                Graphics2D bg = buffer.createGraphics();
//
//                //clear the background before configuring the graphics
//                bg.setComposite(AlphaComposite.Clear);
//                bg.fillRect(0, 0, w, h);
//                bg.setComposite(AlphaComposite.SrcOver);
//                bg.setRenderingHint(RenderingHints.KEY_ANTIALIASING, RenderingHints.VALUE_ANTIALIAS_ON);
//
//                // paint the painter into buffer
//                paint0(bg, c, w, h, extendedCacheKeys);
//                //close buffer graphics
//                bg.dispose();
//            }
//        } while (buffer.contentsLost() && renderCounter++ < 3);
//
//        // check if we failed
//        if (renderCounter >= 3) return null;
//
//        return buffer;
//    }
}

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