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Java example source code file (CGLLayer.java)

This example Java source code file (CGLLayer.java) is included in the alvinalexander.com "Java Source Code Warehouse" project. The intent of this project is to help you "Learn Java by Example" TM.

Learn more about this Java project at its project page.

Java - Java tags/keywords

awt, cfretainedresource, cgllayer, cglsurfacedata, cgraphicsconfig, graphicsconfiguration, java2d, lwwindowpeer, object, oglrenderqueue, override, rectangle, surfacedata

The CGLLayer.java Java example source code

/*
 * Copyright (c) 2011, 2013, Oracle and/or its affiliates. All rights reserved.
 * DO NOT ALTER OR REMOVE COPYRIGHT NOTICES OR THIS FILE HEADER.
 *
 * This code is free software; you can redistribute it and/or modify it
 * under the terms of the GNU General Public License version 2 only, as
 * published by the Free Software Foundation.  Oracle designates this
 * particular file as subject to the "Classpath" exception as provided
 * by Oracle in the LICENSE file that accompanied this code.
 *
 * This code is distributed in the hope that it will be useful, but WITHOUT
 * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
 * FITNESS FOR A PARTICULAR PURPOSE.  See the GNU General Public License
 * version 2 for more details (a copy is included in the LICENSE file that
 * accompanied this code).
 *
 * You should have received a copy of the GNU General Public License version
 * 2 along with this work; if not, write to the Free Software Foundation,
 * Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA.
 *
 * Please contact Oracle, 500 Oracle Parkway, Redwood Shores, CA 94065 USA
 * or visit www.oracle.com if you need additional information or have any
 * questions.
 */

package sun.java2d.opengl;

import sun.lwawt.macosx.CFRetainedResource;
import sun.lwawt.LWWindowPeer;

import sun.java2d.SurfaceData;
import sun.java2d.NullSurfaceData;

import sun.awt.CGraphicsConfig;

import java.awt.Rectangle;
import java.awt.GraphicsConfiguration;
import java.awt.Transparency;

public class CGLLayer extends CFRetainedResource {

    private native long nativeCreateLayer();
    private static native void nativeSetScale(long layerPtr, double scale);
    private static native void validate(long layerPtr, CGLSurfaceData cglsd);
    private static native void blitTexture(long layerPtr);

    private LWWindowPeer peer;
    private int scale = 1;

    private SurfaceData surfaceData; // represents intermediate buffer (texture)

    public CGLLayer(LWWindowPeer peer) {
        super(0, true);

        setPtr(nativeCreateLayer());
        this.peer = peer;
    }

    public long getPointer() {
        return ptr;
    }

    public Rectangle getBounds() {
        return peer.getBounds();
    }

    public GraphicsConfiguration getGraphicsConfiguration() {
        return peer.getGraphicsConfiguration();
    }

    public boolean isOpaque() {
        return !peer.isTranslucent();
    }

    public int getTransparency() {
        return isOpaque() ? Transparency.OPAQUE : Transparency.TRANSLUCENT;
    }

    public Object getDestination() {
        return peer;
    }

    public SurfaceData replaceSurfaceData() {
        if (getBounds().isEmpty()) {
            surfaceData = NullSurfaceData.theInstance;
            return surfaceData;
        }

        // the layer redirects all painting to the buffer's graphics
        // and blits the buffer to the layer surface (in drawInCGLContext callback)
        CGraphicsConfig gc = (CGraphicsConfig)getGraphicsConfiguration();
        surfaceData = gc.createSurfaceData(this);
        setScale(gc.getDevice().getScaleFactor());
        // the layer holds a reference to the buffer, which in
        // turn has a reference back to this layer
        if (surfaceData instanceof CGLSurfaceData) {
            validate((CGLSurfaceData)surfaceData);
        }

        return surfaceData;
    }

    public SurfaceData getSurfaceData() {
        return surfaceData;
    }

    public void validate(final CGLSurfaceData cglsd) {
        OGLRenderQueue rq = OGLRenderQueue.getInstance();
        rq.lock();
        try {
            validate(getPointer(), cglsd);
        } finally {
            rq.unlock();
        }
    }

    @Override
    public void dispose() {
        // break the connection between the layer and the buffer
        validate(null);
        super.dispose();
    }

    private void setScale(final int _scale) {
        if (scale != _scale) {
            scale = _scale;
            nativeSetScale(getPointer(), scale);
        }
    }

    // ----------------------------------------------------------------------
    // NATIVE CALLBACKS
    // ----------------------------------------------------------------------

    private void drawInCGLContext() {
        // tell the flusher thread not to update the intermediate buffer
        // until we are done blitting from it
        OGLRenderQueue rq = OGLRenderQueue.getInstance();
        rq.lock();
        try {
            blitTexture(getPointer());
        } finally {
            rq.unlock();
        }
    }
}

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