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Java example source code file (QuartzRenderer.m)
The QuartzRenderer.m Java example source code/* * Copyright (c) 2011, 2012, Oracle and/or its affiliates. All rights reserved. * DO NOT ALTER OR REMOVE COPYRIGHT NOTICES OR THIS FILE HEADER. * * This code is free software; you can redistribute it and/or modify it * under the terms of the GNU General Public License version 2 only, as * published by the Free Software Foundation. Oracle designates this * particular file as subject to the "Classpath" exception as provided * by Oracle in the LICENSE file that accompanied this code. * * This code is distributed in the hope that it will be useful, but WITHOUT * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or * FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License * version 2 for more details (a copy is included in the LICENSE file that * accompanied this code). * * You should have received a copy of the GNU General Public License version * 2 along with this work; if not, write to the Free Software Foundation, * Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA. * * Please contact Oracle, 500 Oracle Parkway, Redwood Shores, CA 94065 USA * or visit www.oracle.com if you need additional information or have any * questions. */ #import "java_awt_image_BufferedImage.h" #import "java_awt_geom_PathIterator.h" #import "sun_java2d_OSXSurfaceData.h" #import <stdio.h> #import <JavaNativeFoundation/JavaNativeFoundation.h> #import "ImageSurfaceData.h" //#define DEBUG 1 #if defined DEBUG #define QUARTZ_RENDERER_INLINE #define PRINT(msg) {fprintf(stderr, "%s\n", msg);fflush(stderr);} #else #define QUARTZ_RENDERER_INLINE static inline #define PRINT(msg) {} #endif // Copied the following from Math.java #define PI 3.14159265358979323846f #define BATCHED_POINTS_SIZE 1024 // same value as defined in Sun's own code #define XOR_ALPHA_CUTOFF 128 static CGFloat gRoundRectCtrlpts[10][12] = { {0.0f, 0.0f, 0.0f, 0.5f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f}, {0.0f, 0.0f, 1.0f, -0.5f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f}, {0.0f, 0.0f, 1.0f, 0.0f, 0.0f, 0.0f, 1.0f, 0.0f, 0.0f, 0.5f, 1.0f, 0.0f}, {1.0f, -0.5f, 1.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f}, {1.0f, 0.0f, 1.0f, 0.0f, 1.0f, 0.0f, 1.0f, 0.0f, 1.0f, 0.0f, 1.0f, -0.5f}, {1.0f, 0.0f, 0.0f, 0.5f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f}, {1.0f, 0.0f, 0.0f, 0.0f, 1.0f, 0.0f, 0.0f, 0.0f, 1.0f, -0.5f, 0.0f, 0.0f}, {0.0f, 0.5f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f}, {0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.5f}, {0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f}, }; CG_EXTERN CGRect CGRectApplyAffineTransform(CGRect rect, CGAffineTransform t); CGRect sanitizedRect(CGFloat x1, CGFloat y1, CGFloat x2, CGFloat y2) { CGFloat temp; if (x1 > x2) { temp = x2; x2 = x1; x1 = temp; } if (y1 > y2) { temp = y2; y2 = y1; y1 = temp; } return CGRectMake(x1, y1, x2-x1, y2-y1); } QUARTZ_RENDERER_INLINE SDRenderType doLineUsingCG(CGContextRef cgRef, CGFloat x1, CGFloat y1, CGFloat x2, CGFloat y2, BOOL simple, CGFloat offsetX, CGFloat offsetY) { //fprintf(stderr, "doLine start=(%f, %f), end=(%f, %f), linewidth:%f, offsetX:%f, offsetY:%f\n", x1, y1, x2, y2, CGContextGetLineWidth(cgRef), offsetX, offsetY); SDRenderType renderType = SD_Nothing; if (simple == YES) { struct CGPoint oneLinePoints[2]; oneLinePoints[0] = CGPointMake(x1+offsetX, y1+offsetY); oneLinePoints[1] = CGPointMake(x2+offsetX, y2+offsetY); CGContextStrokeLineSegments(cgRef, oneLinePoints, 2); renderType = SD_Nothing; } else { CGContextMoveToPoint(cgRef, x1+offsetX, y1+offsetY); CGContextAddLineToPoint(cgRef, x2+offsetX, y2+offsetY); renderType = SD_Stroke; } return renderType; } QUARTZ_RENDERER_INLINE SDRenderType doLine(QuartzSDOps *qsdo, CGFloat x1, CGFloat y1, CGFloat x2, CGFloat y2) { PRINT(" doLine") if (YES) { return doLineUsingCG(qsdo->cgRef, x1, y1, x2, y2, qsdo->graphicsStateInfo.simpleStroke, qsdo->graphicsStateInfo.offsetX, qsdo->graphicsStateInfo.offsetY); } // here we can add other implementations (ex. using QuickDraw, OpenGL, etc.) } QUARTZ_RENDERER_INLINE SDRenderType doRectUsingCG(CGContextRef cgRef, CGFloat x, CGFloat y, CGFloat w, CGFloat h, BOOL fill, BOOL simple, CGFloat offsetX, CGFloat offsetY) { //fprintf(stderr, "doRect point=(%f, %f), size=(%f, %f), offsets=(%f, %f) fill=%d simple=%d\n", x, y, w, h, offsetX, offsetY, fill, simple); //CGRect clip = CGContextGetClipBoundingBox(cgRef); //fprintf(stderr, " clip: ((%f, %f), (%f, %f))\n", clip.origin.x, clip.origin.y, clip.size.width, clip.size.height); //CGAffineTransform ctm = CGContextGetCTM(cgRef); //fprintf(stderr, " ctm: (%f, %f, %f, %f, %f, %f)\n", ctm.a, ctm.b, ctm.c, ctm.d, ctm.tx, ctm.ty); SDRenderType renderType = SD_Nothing; if (fill == YES) { if (simple == YES) { CGContextFillRect(cgRef, CGRectMake(x, y, w, h)); renderType = SD_Nothing; } else { CGContextAddRect(cgRef, CGRectMake(x, y, w, h)); renderType = SD_Fill; } } else { if (simple == YES) { CGContextStrokeRect(cgRef, CGRectMake(x+offsetX, y+offsetY, w, h)); renderType = SD_Nothing; } else { CGContextAddRect(cgRef, CGRectMake(x+offsetX, y+offsetY, w, h)); renderType = SD_Stroke; } } return renderType; } QUARTZ_RENDERER_INLINE SDRenderType doRect(QuartzSDOps *qsdo, CGFloat x, CGFloat y, CGFloat w, CGFloat h, BOOL fill) { PRINT(" doRect") if (YES) { return doRectUsingCG(qsdo->cgRef, x, y, w, h, fill, qsdo->graphicsStateInfo.simpleStroke, qsdo->graphicsStateInfo.offsetX, qsdo->graphicsStateInfo.offsetY); } // here we can add other implementations (ex. using QuickDraw, OpenGL, etc.) } // from RoundRectIterator.java QUARTZ_RENDERER_INLINE SDRenderType doRoundRectUsingCG(CGContextRef cgRef, CGFloat x, CGFloat y, CGFloat w, CGFloat h, CGFloat arcWidth, CGFloat arcHeight, BOOL fill, CGFloat offsetX, CGFloat offsetY) { SDRenderType renderType = SD_Nothing; if (fill == YES) { renderType = SD_Fill; } else { renderType = SD_Stroke; } // radr://3593731 RoundRects with corner width/height of 0 don't draw arcWidth = (arcWidth > 0.0f) ? arcWidth : 0.0f; arcHeight = (arcHeight > 0.0f) ? arcHeight : 0.0f; CGFloat aw = (w < arcWidth) ? w : arcWidth; CGFloat ah = (h < arcHeight) ? h : arcHeight; CGFloat *ctrls, p1, q1, p2, q2, p3, q3; ctrls = gRoundRectCtrlpts[0]; p1 = (x + ctrls[0] * w + ctrls[1] * aw); q1 = (y + ctrls[2] * h + ctrls[3] * ah); CGContextMoveToPoint(cgRef, p1+offsetX, q1+offsetY); ctrls = gRoundRectCtrlpts[1]; p1 = (x + ctrls[0] * w + ctrls[1] * aw); q1 = (y + ctrls[2] * h + ctrls[3] * ah); CGContextAddLineToPoint(cgRef, p1+offsetX, q1+offsetY); ctrls = gRoundRectCtrlpts[2]; p1 = (x + ctrls[0] * w + ctrls[1] * aw); q1 = (y + ctrls[2] * h + ctrls[3] * ah); p2 = (x + ctrls[4] * w + ctrls[5] * aw); q2 = (y + ctrls[6] * h + ctrls[7] * ah); p3 = (x + ctrls[8] * w + ctrls[9] * aw); q3 = (y + ctrls[10] * h + ctrls[11] * ah); CGContextAddCurveToPoint(cgRef, p1+offsetX, q1+offsetY, p2+offsetX, q2+offsetY, p3+offsetX, q3+offsetY); ctrls = gRoundRectCtrlpts[3]; p1 = (x + ctrls[0] * w + ctrls[1] * aw); q1 = (y + ctrls[2] * h + ctrls[3] * ah); CGContextAddLineToPoint(cgRef, p1+offsetX, q1+offsetY); ctrls = gRoundRectCtrlpts[4]; p1 = (x + ctrls[0] * w + ctrls[1] * aw); q1 = (y + ctrls[2] * h + ctrls[3] * ah); p2 = (x + ctrls[4] * w + ctrls[5] * aw); q2 = (y + ctrls[6] * h + ctrls[7] * ah); p3 = (x + ctrls[8] * w + ctrls[9] * aw); q3 = (y + ctrls[10] * h + ctrls[11] * ah); CGContextAddCurveToPoint(cgRef, p1+offsetX, q1+offsetY, p2+offsetX, q2+offsetY, p3+offsetX, q3+offsetY); ctrls = gRoundRectCtrlpts[5]; p1 = (x + ctrls[0] * w + ctrls[1] * aw); q1 = (y + ctrls[2] * h + ctrls[3] * ah); CGContextAddLineToPoint(cgRef, p1+offsetX, q1+offsetY); ctrls = gRoundRectCtrlpts[6]; p1 = (x + ctrls[0] * w + ctrls[1] * aw); q1 = (y + ctrls[2] * h + ctrls[3] * ah); p2 = (x + ctrls[4] * w + ctrls[5] * aw); q2 = (y + ctrls[6] * h + ctrls[7] * ah); p3 = (x + ctrls[8] * w + ctrls[9] * aw); q3 = (y + ctrls[10] * h + ctrls[11] * ah); CGContextAddCurveToPoint(cgRef, p1+offsetX, q1+offsetY, p2+offsetX, q2+offsetY, p3+offsetX, q3+offsetY); ctrls = gRoundRectCtrlpts[7]; p1 = (x + ctrls[0] * w + ctrls[1] * aw); q1 = (y + ctrls[2] * h + ctrls[3] * ah); CGContextAddLineToPoint(cgRef, p1+offsetX, q1+offsetY); ctrls = gRoundRectCtrlpts[8]; p1 = (x + ctrls[0] * w + ctrls[1] * aw); q1 = (y + ctrls[2] * h + ctrls[3] * ah); p2 = (x + ctrls[4] * w + ctrls[5] * aw); q2 = (y + ctrls[6] * h + ctrls[7] * ah); p3 = (x + ctrls[8] * w + ctrls[9] * aw); q3 = (y + ctrls[10] * h + ctrls[11] * ah); CGContextAddCurveToPoint(cgRef, p1+offsetX, q1+offsetY, p2+offsetX, q2+offsetY, p3+offsetX, q3+offsetY); CGContextClosePath(cgRef); return renderType; } QUARTZ_RENDERER_INLINE SDRenderType doRoundRect(QuartzSDOps *qsdo, CGFloat x, CGFloat y, CGFloat w, CGFloat h, CGFloat arcWidth, CGFloat arcHeight, BOOL fill) { PRINT(" doRoundRect") if (YES) { return doRoundRectUsingCG(qsdo->cgRef, x, y, w, h, arcWidth, arcHeight, fill, qsdo->graphicsStateInfo.offsetX, qsdo->graphicsStateInfo.offsetY); } // here we can add other implementations (ex. using QuickDraw, OpenGL, etc.) } // from EllipseIterator.java QUARTZ_RENDERER_INLINE SDRenderType doOvalUsingCG(CGContextRef cgRef, CGFloat x, CGFloat y, CGFloat w, CGFloat h, BOOL fill, BOOL simple, CGFloat offsetX, CGFloat offsetY) { SDRenderType renderType = SD_Nothing; if (simple == YES) { if (fill == YES) { CGContextFillEllipseInRect(cgRef, CGRectMake(x+offsetX, y+offsetY, w, h)); } else { CGContextStrokeEllipseInRect(cgRef, CGRectMake(x+offsetX, y+offsetY, w, h)); } } else { if (fill == YES) { renderType = SD_Fill; } else { renderType = SD_Stroke; } CGContextAddEllipseInRect(cgRef, CGRectMake(x+offsetX, y+offsetY, w, h)); } return renderType; } QUARTZ_RENDERER_INLINE SDRenderType doOval(QuartzSDOps *qsdo, CGFloat x, CGFloat y, CGFloat w, CGFloat h, BOOL fill) { PRINT(" doOval") if (YES) { return doOvalUsingCG(qsdo->cgRef, x, y, w, h, fill, qsdo->graphicsStateInfo.simpleStroke, qsdo->graphicsStateInfo.offsetX, qsdo->graphicsStateInfo.offsetY); } // here we can add other implementations (ex. using QuickDraw, OpenGL, etc.) } // from ArcIterator.java QUARTZ_RENDERER_INLINE CGFloat btan(CGFloat increment) { increment /= 2.0f; CGFloat a = 1.0f - cos(increment); CGFloat b = tan(increment); CGFloat c = sqrt(1.0f + b * b) - 1.0f + a; return 4.0f / 3.0f * a * b / c; } QUARTZ_RENDERER_INLINE SDRenderType doArcUsingCG(CGContextRef cgRef, CGFloat x, CGFloat y, CGFloat w, CGFloat h, CGFloat angleStart, CGFloat angleExtent, jint arcType, BOOL fill, CGFloat offsetX, CGFloat offsetY) { //fprintf(stderr, "doArc\n"); SDRenderType renderType = SD_Nothing; if (fill == YES) { renderType = SD_Fill; } else { renderType = SD_Stroke; } CGFloat angStRad, angExtDeg; jint arcSegs; jint lineSegs; jint index = 1; w = w / 2.0f; h = h / 2.0f; x = x + w; y = y + h; angStRad = -(angleStart / 180.0f * PI); angExtDeg = -angleExtent; CGFloat ext = (angExtDeg>0) ? angExtDeg : -angExtDeg; if (ext >= 360.0f) { arcSegs = 4; } else { arcSegs = (jint)ceil(ext/90.0f); } switch (arcType) { case 0: lineSegs = 0; break; case 1: lineSegs = 1; break; case 2: lineSegs = 2; break; } if (w < 0 || h < 0) { arcSegs = lineSegs = -1; } CGFloat angle = angStRad; CGContextMoveToPoint(cgRef, (x + cos(angle) * w)+offsetX, (y + sin(angle) * h)+offsetY); CGFloat increment = angExtDeg; if (increment > 360.0f) { increment = 360.0f; } else if (increment < -360.0f) { increment = -360.0f; } increment /= arcSegs; increment = (increment / 180.0f * PI); CGFloat z = btan(increment); CGFloat angleBase = angle; CGFloat p1, q1, p2, q2, p3, q3; while (index <= arcSegs) { angle = angleBase + increment * (index - 1); CGFloat relx = cos(angle); CGFloat rely = sin(angle); p1 = (x + (relx - z * rely) * w); q1 = (y + (rely + z * relx) * h); angle += increment; relx = cos(angle); rely = sin(angle); p2 = (x + (relx + z * rely) * w); q2 = (y + (rely - z * relx) * h); p3 = (x + relx * w); q3 = (y + rely * h); CGContextAddCurveToPoint(cgRef, p1+offsetX, q1+offsetY, p2+offsetX, q2+offsetY, p3+offsetX, q3+offsetY); index++; } switch (arcType) { case 1: CGContextClosePath(cgRef); break; case 2: CGContextAddLineToPoint(cgRef, x+offsetX, y+offsetY); CGContextClosePath(cgRef); break; default: break; } return renderType; } QUARTZ_RENDERER_INLINE SDRenderType doArc(QuartzSDOps *qsdo, CGFloat x, CGFloat y, CGFloat w, CGFloat h, CGFloat angleStart, CGFloat angleExtent, jint arcType, BOOL fill) { PRINT(" doArc") if (YES) { return doArcUsingCG(qsdo->cgRef, x, y, w, h, angleStart, angleExtent, arcType, fill, qsdo->graphicsStateInfo.offsetX, qsdo->graphicsStateInfo.offsetY); } // here we can add other implementations (ex. using QuickDraw, OpenGL, etc.) } QUARTZ_RENDERER_INLINE SDRenderType doPolyUsingCG(JNIEnv *env, CGContextRef cgRef, jintArray xpointsarray, jintArray ypointsarray, jint npoints, BOOL polygon, BOOL fill, CGFloat offsetX, CGFloat offsetY) { SDRenderType renderType = SD_Nothing; if (npoints > 1) { if (fill == YES) { renderType = SD_Fill; } else { renderType = SD_Stroke; } jint i; jint* xpoints = (jint*)(*env)->GetPrimitiveArrayCritical(env, xpointsarray, NULL); jint* ypoints = (jint*)(*env)->GetPrimitiveArrayCritical(env, ypointsarray, NULL); CGContextMoveToPoint(cgRef, xpoints[0]+offsetX, ypoints[0]+offsetY); for (i=1; i<npoints; i++) { CGContextAddLineToPoint(cgRef, xpoints[i]+offsetX, ypoints[i]+offsetY); } if (polygon == YES) { if ((xpoints[0] != xpoints[npoints-1]) || (ypoints[0] != ypoints[npoints-1])) // according to the specs (only applies to polygons, not polylines) { CGContextAddLineToPoint(cgRef, xpoints[0]+offsetX, ypoints[0]+offsetY); } } (*env)->ReleasePrimitiveArrayCritical(env, ypointsarray, ypoints, 0); (*env)->ReleasePrimitiveArrayCritical(env, xpointsarray, xpoints, 0); } return renderType; } QUARTZ_RENDERER_INLINE SDRenderType doPoly(JNIEnv *env, QuartzSDOps *qsdo, jintArray xpointsarray, jintArray ypointsarray, jint npoints, BOOL polygon, BOOL fill) { PRINT(" doPoly") if (YES) { return doPolyUsingCG(env, qsdo->cgRef, xpointsarray, ypointsarray, npoints, polygon, fill, qsdo->graphicsStateInfo.offsetX, qsdo->graphicsStateInfo.offsetY); } // here we can add other implementations (ex. using QuickDraw, OpenGL, etc.) } SDRenderType doShape(QuartzSDOps *qsdo, jint *types, jfloat *coords, jint numtypes, BOOL fill, BOOL shouldApplyOffset) { PRINT(" doShape") if (YES) { CGFloat offsetX = 0.0f; CGFloat offsetY = 0.0f; if (shouldApplyOffset) { offsetX = qsdo->graphicsStateInfo.offsetX; offsetY = qsdo->graphicsStateInfo.offsetY; } return DoShapeUsingCG(qsdo->cgRef, types, coords, numtypes, fill, offsetX, offsetY); // defined in QuartzSurfaceData.m } // here we can add other implementations (ex. using QuickDraw, OpenGL, etc.) } QUARTZ_RENDERER_INLINE void doImageCG(JNIEnv *env, CGContextRef cgRef, jobject imageSurfaceData, jint interpolation, BOOL fliph, BOOL flipv, jint w, jint h, jint sx, jint sy, jint sw, jint sh, jint dx, jint dy, jint dw, jint dh) { //fprintf(stderr, "doImageCG\n"); //fprintf(stderr, " flip:(%d, %d), size:(%d, %d), src:(%d, %d, %d, %d), dst:(%d, %d, %d, %d)\n", (jint)fliph, (jint)flipv, w, h, sx, sy, sw, sh, dx, dy, dw, dh); // gznote: need to handle interpolation ImageSDOps* isdo = LockImage(env, imageSurfaceData); CGFloat a = 1.0f; CGFloat b = 0.0f; CGFloat c = 0.0f; CGFloat d = -1.0f; CGFloat tx = dx; CGFloat ty = dy+dh; if (flipv == YES) { d = 1.0f; ty -= dh; } if (fliph == YES) { a = -1.0f; tx += dw; } makeSureImageIsCreated(isdo); CGContextSaveGState(cgRef); CGContextConcatCTM(cgRef, CGAffineTransformMake(a, b, c, d, tx, ty)); jint alphaInfo = isdo->contextInfo.alphaInfo & kCGBitmapAlphaInfoMask; if ((sx == 0) && (sy == 0) && (sw == w) && (sh == h)) // no subimages allowed here { CGContextDrawImage(cgRef, CGRectMake(0, 0, dw, dh), isdo->imgRef); } else // handle subimages { CGImageRef subImg = CGImageCreateWithImageInRect(isdo->imgRef, CGRectMake(sx, sy, sw, sh)); CGContextDrawImage(cgRef, CGRectMake(0.0f, 0.0f, dw, dh), subImg); CGImageRelease(subImg); } CGContextRestoreGState(cgRef); UnlockImage(env, isdo); } QUARTZ_RENDERER_INLINE void doImage(JNIEnv *env, QuartzSDOps *qsdo, jobject imageSurfaceData, jboolean fliph, jboolean flipv, jint w, jint h, jint sx, jint sy, jint sw, jint sh, jint dx, jint dy, jint dw, jint dh) { if ((w > 0) && (h > 0) && (sw > 0) && (sh > 0) && (dw > 0) && (dh > 0)) { doImageCG(env, qsdo->cgRef, imageSurfaceData, qsdo->graphicsStateInfo.interpolation, (BOOL)fliph, (BOOL)flipv, (jint)w, (jint)h, (jint)sx, (jint)sy, (jint)sw, (jint)sh, (jint)dx, (jint)dy, (jint)dw, (jint)dh); } } QUARTZ_RENDERER_INLINE void completePath(JNIEnv *env, QuartzSDOps *qsdo, CGContextRef cgRef, jint renderType) { switch (renderType) { case SD_Stroke: if (CGContextIsPathEmpty(cgRef) == 0) { CGContextStrokePath(cgRef); } break; case SD_Fill: if (CGContextIsPathEmpty(cgRef) == 0) { CGContextFillPath(cgRef); } break; case SD_Image: break; case SD_Nothing: break; default: fprintf(stderr, "completePath unknown renderType=%d\n", (int)renderType); break; } } /* * Class: sun_java2d_CRenderer * Method: init * Signature: ()V */ JNIEXPORT void JNICALL Java_sun_java2d_CRenderer_init (JNIEnv *env, jobject jthis) { PRINT("Java_sun_java2d_CRenderer_init") CGFloat angle = PI / 4.0f; CGFloat a = 1.0f - cos(angle); CGFloat b = tan(angle); CGFloat c = sqrt(1.0f + b * b) - 1.0f + a; CGFloat cv = 4.0f / 3.0f * a * b / c; CGFloat acv = (1.0f - cv) / 2.0f; gRoundRectCtrlpts[2][3] = -acv; gRoundRectCtrlpts[2][5] = acv; gRoundRectCtrlpts[4][1] = -acv; gRoundRectCtrlpts[4][7] = -acv; gRoundRectCtrlpts[6][3] = acv; gRoundRectCtrlpts[6][5] = -acv; gRoundRectCtrlpts[8][1] = acv; gRoundRectCtrlpts[8][7] = acv; } /* * Class: sun_java2d_CRenderer * Method: doLine * Signature: (Lsun/java2d/SurfaceData;Ljava/nio/IntBuffer;Ljava/nio/FloatBuffer;[Ljava/lang/Object;FFFF)V */ JNIEXPORT void JNICALL Java_sun_java2d_CRenderer_doLine (JNIEnv *env, jobject jthis, jobject jsurfacedata, jfloat x1, jfloat y1, jfloat x2, jfloat y2) { PRINT("Java_sun_java2d_CRenderer_doLine") QuartzSDOps *qsdo = (QuartzSDOps*)SurfaceData_GetOps(env, jsurfacedata); JNF_COCOA_ENTER(env); SDRenderType renderType = SD_Stroke; qsdo->BeginSurface(env, qsdo, renderType); if (qsdo->cgRef != NULL) { doLine(qsdo, x1, y1, x2, y2); } qsdo->FinishSurface(env, qsdo); JNF_COCOA_RENDERER_EXIT(env); } /* * Class: sun_java2d_CRenderer * Method: doRect * Signature: (Lsun/java2d/SurfaceData;Ljava/nio/IntBuffer;Ljava/nio/FloatBuffer;[Ljava/lang/Object;FFFF)V */ JNIEXPORT void JNICALL Java_sun_java2d_CRenderer_doRect (JNIEnv *env, jobject jthis, jobject jsurfacedata, jfloat x, jfloat y, jfloat w, jfloat h, jboolean isfill) { PRINT("Java_sun_java2d_CRenderer_doRect") QuartzSDOps *qsdo = (QuartzSDOps*)SurfaceData_GetOps(env, jsurfacedata); JNF_COCOA_ENTER(env); SDRenderType renderType = (isfill? SD_Fill : SD_Stroke); qsdo->BeginSurface(env, qsdo, renderType); if (qsdo->cgRef != NULL) { doRect(qsdo, x, y, w, h, isfill); } qsdo->FinishSurface(env, qsdo); JNF_COCOA_RENDERER_EXIT(env); } /* * Class: sun_java2d_CRenderer * Method: doRoundRect * Signature: (Lsun/java2d/SurfaceData;Ljava/nio/IntBuffer;Ljava/nio/FloatBuffer;[Ljava/lang/Object;IIIIII)V */ JNIEXPORT void JNICALL Java_sun_java2d_CRenderer_doRoundRect (JNIEnv *env, jobject jthis, jobject jsurfacedata, jfloat x, jfloat y, jfloat w, jfloat h, jfloat arcWidth, jfloat arcHeight, jboolean isfill) { PRINT("Java_sun_java2d_CRenderer_doRoundRect") QuartzSDOps *qsdo = (QuartzSDOps*)SurfaceData_GetOps(env, jsurfacedata); JNF_COCOA_ENTER(env); SDRenderType renderType = (isfill? SD_Fill : SD_Stroke); qsdo->BeginSurface(env, qsdo, renderType); if (qsdo->cgRef != NULL) { doRoundRect(qsdo, x, y, w, h, arcWidth, arcHeight, isfill); } qsdo->FinishSurface(env, qsdo); JNF_COCOA_RENDERER_EXIT(env); } /* * Class: sun_java2d_CRenderer * Method: doOval * Signature: (Lsun/java2d/SurfaceData;Ljava/nio/IntBuffer;Ljava/nio/FloatBuffer;[Ljava/lang/Object;IIII)V */ JNIEXPORT void JNICALL Java_sun_java2d_CRenderer_doOval (JNIEnv *env, jobject jthis, jobject jsurfacedata, jfloat x, jfloat y, jfloat w, jfloat h, jboolean isfill) { PRINT("Java_sun_java2d_CRenderer_doOval") QuartzSDOps *qsdo = (QuartzSDOps*)SurfaceData_GetOps(env, jsurfacedata); JNF_COCOA_ENTER(env); SDRenderType renderType = (isfill? SD_Fill : SD_Stroke); qsdo->BeginSurface(env, qsdo, renderType); if (qsdo->cgRef != NULL) { doOval(qsdo, x, y, w, h, isfill); } qsdo->FinishSurface(env, qsdo); JNF_COCOA_RENDERER_EXIT(env); } /* * Class: sun_java2d_CRenderer * Method: doArc * Signature: (Lsun/java2d/SurfaceData;Ljava/nio/IntBuffer;Ljava/nio/FloatBuffer;[Ljava/lang/Object;IIIIII)V */ JNIEXPORT void JNICALL Java_sun_java2d_CRenderer_doArc (JNIEnv *env, jobject jthis, jobject jsurfacedata, jfloat x, jfloat y, jfloat w, jfloat h, jfloat angleStart, jfloat angleExtent, jint arcType, jboolean isfill) { PRINT("Java_sun_java2d_CRenderer_doArc") QuartzSDOps *qsdo = (QuartzSDOps*)SurfaceData_GetOps(env, jsurfacedata); JNF_COCOA_ENTER(env); SDRenderType renderType = (isfill? SD_Fill : SD_Stroke); qsdo->BeginSurface(env, qsdo, renderType); if (qsdo->cgRef != NULL) { doArc(qsdo, x, y, w, h, angleStart, angleExtent, arcType, isfill); } qsdo->FinishSurface(env, qsdo); JNF_COCOA_RENDERER_EXIT(env); } /* * Class: sun_java2d_CRenderer * Method: doPoly * Signature: */ JNIEXPORT void JNICALL Java_sun_java2d_CRenderer_doPoly (JNIEnv *env, jobject jthis, jobject jsurfacedata, jintArray xpointsarray, jintArray ypointsarray, jint npoints, jboolean ispolygon, jboolean isfill) { PRINT("Java_sun_java2d_CRenderer_doPoly") QuartzSDOps *qsdo = (QuartzSDOps*)SurfaceData_GetOps(env, jsurfacedata); JNF_COCOA_ENTER(env); BOOL eoFill = YES; // polys are WIND_EVEN_ODD by definition SDRenderType renderType = (isfill? (eoFill ? SD_EOFill : SD_Fill) : SD_Stroke); qsdo->BeginSurface(env, qsdo, renderType); if (qsdo->cgRef != NULL) { doPoly(env, qsdo, xpointsarray, ypointsarray, npoints, ispolygon, isfill); } qsdo->FinishSurface(env, qsdo); JNF_COCOA_RENDERER_EXIT(env); } /* * Class: sun_java2d_CRenderer * Method: doShape * Signature: (Lsun/java2d/SurfaceData;Ljava/nio/IntBuffer;Ljava/nio/FloatBuffer;[Ljava/lang/Object;ILjava/nio/FloatBuffer;Ljava/nio/IntBuffer;IZ)V */ JNIEXPORT void JNICALL Java_sun_java2d_CRenderer_doShape (JNIEnv *env, jobject jthis, jobject jsurfacedata, jint length, jobject jFloatCoordinates, jobject jIntTypes, jint windingRule, jboolean isfill, jboolean shouldApplyOffset) { PRINT("Java_sun_java2d_CRenderer_doShape") QuartzSDOps *qsdo = (QuartzSDOps*)SurfaceData_GetOps(env, jsurfacedata); JNF_COCOA_ENTER(env); BOOL eoFill = (windingRule == java_awt_geom_PathIterator_WIND_EVEN_ODD); SDRenderType renderType = (isfill? (eoFill ? SD_EOFill : SD_Fill) : SD_Stroke); qsdo->BeginSurface(env, qsdo, renderType); if (qsdo->cgRef != NULL) { jfloat *coordinates = (jfloat*)((*env)->GetDirectBufferAddress(env, jFloatCoordinates)); jint *types = (jint*)((*env)->GetDirectBufferAddress(env, jIntTypes)); doShape(qsdo, types, coordinates, length, isfill, shouldApplyOffset); } qsdo->FinishSurface(env, qsdo); JNF_COCOA_RENDERER_EXIT(env); } #define invalidContext(c) \ ((c) == NULL /* || (c)->identifer != CGContextIdentifier */) /* * Class: sun_java2d_CRenderer * Method: doImage * Signature: (Lsun/java2d/SurfaceData;Ljava/nio/IntBuffer;Ljava/nio/FloatBuffer;[Ljava/lang/Object;Lsun/java2d/SurfaceData;ZZIIIIIIII)V */ JNIEXPORT void JNICALL Java_sun_java2d_CRenderer_doImage (JNIEnv *env, jobject jthis, jobject jsurfacedata, jobject imageSurfaceData, jboolean fliph, jboolean flipv, jint w, jint h, jint sx, jint sy, jint sw, jint sh, jint dx, jint dy, jint dw, jint dh) { PRINT("Java_sun_java2d_CRenderer_doImage") QuartzSDOps *qsdo = (QuartzSDOps*)SurfaceData_GetOps(env, jsurfacedata); JNF_COCOA_ENTER(env); qsdo->BeginSurface(env, qsdo, SD_Image); if (qsdo->cgRef != NULL) { doImage(env, qsdo, imageSurfaceData, fliph, flipv, w, h, sx, sy, sw, sh, dx, dy, dw, dh); } qsdo->FinishSurface(env, qsdo); JNF_COCOA_RENDERER_EXIT(env); } Other Java examples (source code examples)Here is a short list of links related to this Java QuartzRenderer.m source code file: |
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