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Java example source code file (splashscreen_sys.m)

This example Java source code file (splashscreen_sys.m) is included in the alvinalexander.com "Java Source Code Warehouse" project. The intent of this project is to help you "Learn Java by Example" TM.

Learn more about this Java project at its project page.

Java - Java tags/keywords

jnfrunloop, nsautoreleasepool, nscolor, nsmakerect, null, splashcenter, splashlock, splashnsscreen, splashredrawwindow, splashscreenthread, splashtime, splashunlock

The splashscreen_sys.m Java example source code

/*
 * Copyright (c) 2011, 2013, Oracle and/or its affiliates. All rights reserved.
 * DO NOT ALTER OR REMOVE COPYRIGHT NOTICES OR THIS FILE HEADER.
 *
 * This code is free software; you can redistribute it and/or modify it
 * under the terms of the GNU General Public License version 2 only, as
 * published by the Free Software Foundation.  Oracle designates this
 * particular file as subject to the "Classpath" exception as provided
 * by Oracle in the LICENSE file that accompanied this code.
 *
 * This code is distributed in the hope that it will be useful, but WITHOUT
 * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
 * FITNESS FOR A PARTICULAR PURPOSE.  See the GNU General Public License
 * version 2 for more details (a copy is included in the LICENSE file that
 * accompanied this code).
 *
 * You should have received a copy of the GNU General Public License version
 * 2 along with this work; if not, write to the Free Software Foundation,
 * Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA.
 *
 * Please contact Oracle, 500 Oracle Parkway, Redwood Shores, CA 94065 USA
 * or visit www.oracle.com if you need additional information or have any
 * questions.
 */

#include "splashscreen_impl.h"

#import <Cocoa/Cocoa.h>
#import <objc/objc-auto.h>

#import <JavaNativeFoundation/JavaNativeFoundation.h>
#import "NSApplicationAWT.h"

#include <sys/time.h>
#include <pthread.h>
#include <iconv.h>
#include <langinfo.h>
#include <locale.h>
#include <fcntl.h>
#include <poll.h>
#include <errno.h>
#include <sys/types.h>
#include <signal.h>
#include <unistd.h>
#include <dlfcn.h>

#include <sizecalc.h>

static NSScreen* SplashNSScreen()
{
    return [[NSScreen screens] objectAtIndex: 0];
}

static void SplashCenter(Splash * splash)
{
    NSRect screenFrame = [SplashNSScreen() frame];

    splash->x = (screenFrame.size.width - splash->width) / 2;
    splash->y = (screenFrame.size.height - splash->height) / 2 + screenFrame.origin.y;
}

unsigned
SplashTime(void) {
    struct timeval tv;
    struct timezone tz;
    unsigned long long msec;

    gettimeofday(&tv, &tz);
    msec = (unsigned long long) tv.tv_sec * 1000 +
        (unsigned long long) tv.tv_usec / 1000;

    return (unsigned) msec;
}

/* Could use npt but decided to cut down on linked code size */
char* SplashConvertStringAlloc(const char* in, int* size) {
    const char     *codeset;
    const char     *codeset_out;
    iconv_t         cd;
    size_t          rc;
    char           *buf = NULL, *out;
    size_t          bufSize, inSize, outSize;
    const char* old_locale;

    if (!in) {
        return NULL;
    }
    old_locale = setlocale(LC_ALL, "");

    codeset = nl_langinfo(CODESET);
    if ( codeset == NULL || codeset[0] == 0 ) {
        goto done;
    }
    /* we don't need BOM in output so we choose native BE or LE encoding here */
    codeset_out = (platformByteOrder()==BYTE_ORDER_MSBFIRST) ?
        "UCS-2BE" : "UCS-2LE";

    cd = iconv_open(codeset_out, codeset);
    if (cd == (iconv_t)-1 ) {
        goto done;
    }
    inSize = strlen(in);
    buf = SAFE_SIZE_ARRAY_ALLOC(malloc, inSize, 2);
    if (!buf) {
        return NULL;
    }
    bufSize = inSize*2; // need 2 bytes per char for UCS-2, this is
                        // 2 bytes per source byte max
    out = buf; outSize = bufSize;
    /* linux iconv wants char** source and solaris wants const char**...
       cast to void* */
    rc = iconv(cd, (void*)&in, &inSize, &out, &outSize);
    iconv_close(cd);

    if (rc == (size_t)-1) {
        free(buf);
        buf = NULL;
    } else {
        if (size) {
            *size = (bufSize-outSize)/2; /* bytes to wchars */
        }
    }
done:
    setlocale(LC_ALL, old_locale);
    return buf;
}


void
SplashInitPlatform(Splash * splash) {
    pthread_mutex_init(&splash->lock, NULL);

    splash->maskRequired = 0;


    //TODO: the following is too much of a hack but should work in 90% cases.
    //      besides we don't use device-dependant drawing, so probably
    //      that's very fine indeed
    splash->byteAlignment = 1;
    initFormat(&splash->screenFormat, 0xff << 8,
            0xff << 16, 0xff << 24, 0xff << 0);
    splash->screenFormat.byteOrder = 1 ?  BYTE_ORDER_LSBFIRST : BYTE_ORDER_MSBFIRST;
    splash->screenFormat.depthBytes = 4;

    dispatch_async(dispatch_get_main_queue(), ^(void) {
            NSApplication * app = [NSApplicationAWT sharedApplication];
            [NSApplicationAWT runAWTLoopWithApp: app];
    });
}

void
SplashCleanupPlatform(Splash * splash) {
    splash->maskRequired = 0;
}

void
SplashDonePlatform(Splash * splash) {
    NSAutoreleasePool *pool = [[NSAutoreleasePool alloc] init];

    pthread_mutex_destroy(&splash->lock);
    [JNFRunLoop performOnMainThreadWaiting:YES withBlock:^(){
        if (splash->window) {
            [splash->window orderOut:nil];
            [splash->window release];
        }
    }];
    [pool drain];
}

void
SplashLock(Splash * splash) {
    pthread_mutex_lock(&splash->lock);
}

void
SplashUnlock(Splash * splash) {
    pthread_mutex_unlock(&splash->lock);
}

void
SplashInitFrameShape(Splash * splash, int imageIndex) {
    // No shapes, we rely on alpha compositing
}

void * SplashScreenThread(void *param);
void
SplashCreateThread(Splash * splash) {
    pthread_t thr;
    pthread_attr_t attr;
    int rc;

    pthread_attr_init(&attr);
    rc = pthread_create(&thr, &attr, SplashScreenThread, (void *) splash);
}

void
SplashRedrawWindow(Splash * splash) {
    NSAutoreleasePool *pool = [[NSAutoreleasePool alloc] init];

    SplashUpdateScreenData(splash);

    [JNFRunLoop performOnMainThreadWaiting:YES withBlock:^(){
        // NSDeviceRGBColorSpace vs. NSCalibratedRGBColorSpace ?
        NSBitmapImageRep * rep = [[NSBitmapImageRep alloc]
            initWithBitmapDataPlanes: (unsigned char**)&splash->screenData
                          pixelsWide: splash->width
                          pixelsHigh: splash->height
                       bitsPerSample: 8
                     samplesPerPixel: 4
                            hasAlpha: YES
                            isPlanar: NO
                      colorSpaceName: NSDeviceRGBColorSpace
                        bitmapFormat: NSAlphaFirstBitmapFormat | NSAlphaNonpremultipliedBitmapFormat
                         bytesPerRow: splash->width * 4
                        bitsPerPixel: 32];

        NSImage * image = [[NSImage alloc]
            initWithSize: NSMakeSize(splash->width, splash->height)];
        [image setBackgroundColor: [NSColor clearColor]];

        [image addRepresentation: rep];

        NSImageView * view = [[NSImageView alloc] init];

        [view setImage: image];
        [view setEditable: NO];
        //NOTE: we don't set a 'wait cursor' for the view because:
        //      1. The Cocoa GUI guidelines suggest to avoid it, and use a progress
        //         bar instead.
        //      2. There simply isn't an instance of NSCursor that represent
        //         the 'wait cursor'. So that is undoable.

        //TODO: only the first image in an animated gif preserves transparency.
        //      Loos like the splash->screenData contains inappropriate data
        //      for all but the first frame.

        [image release];
        [rep release];

        [splash->window setContentView: view];
        [splash->window orderFrontRegardless];
    }];

    [pool drain];
}

void SplashReconfigureNow(Splash * splash) {
    NSAutoreleasePool *pool = [[NSAutoreleasePool alloc] init];

    [JNFRunLoop performOnMainThreadWaiting:YES withBlock:^(){
        SplashCenter(splash);

        if (!splash->window) {
            return;
        }

        [splash->window orderOut:nil];
        [splash->window setFrame: NSMakeRect(splash->x, splash->y, splash->width, splash->height)
                         display: NO];
    }];

    [pool drain];

    SplashRedrawWindow(splash);
}

void
SplashEventLoop(Splash * splash) {

    /* we should have splash _locked_ on entry!!! */

    while (1) {
        struct pollfd pfd[1];
        int timeout = -1;
        int ctl = splash->controlpipe[0];
        int rc;
        int pipes_empty;

        pfd[0].fd = ctl;
        pfd[0].events = POLLIN | POLLPRI;

        errno = 0;
        if (splash->isVisible>0 && SplashIsStillLooping(splash)) {
            timeout = splash->time + splash->frames[splash->currentFrame].delay
                - SplashTime();
            if (timeout < 0) {
                timeout = 0;
            }
        }
        SplashUnlock(splash);
        rc = poll(pfd, 1, timeout);
        SplashLock(splash);
        if (splash->isVisible > 0 && splash->currentFrame >= 0 &&
                SplashTime() >= splash->time + splash->frames[splash->currentFrame].delay) {
            SplashNextFrame(splash);
            SplashRedrawWindow(splash);
        }
        if (rc <= 0) {
            errno = 0;
            continue;
        }
        pipes_empty = 0;
        while(!pipes_empty) {
            char buf;

            pipes_empty = 1;
            if (read(ctl, &buf, sizeof(buf)) > 0) {
                pipes_empty = 0;
                switch (buf) {
                case SPLASHCTL_UPDATE:
                    if (splash->isVisible>0) {
                        SplashRedrawWindow(splash);
                    }
                    break;
                case SPLASHCTL_RECONFIGURE:
                    if (splash->isVisible>0) {
                        SplashReconfigureNow(splash);
                    }
                    break;
                case SPLASHCTL_QUIT:
                    return;
                }
            }
        }
    }
}

void *
SplashScreenThread(void *param) {
    objc_registerThreadWithCollector();

    NSAutoreleasePool *pool = [[NSAutoreleasePool alloc] init];
    Splash *splash = (Splash *) param;

    SplashLock(splash);
    pipe(splash->controlpipe);
    fcntl(splash->controlpipe[0], F_SETFL,
        fcntl(splash->controlpipe[0], F_GETFL, 0) | O_NONBLOCK);
    splash->time = SplashTime();
    splash->currentFrame = 0;
    [JNFRunLoop performOnMainThreadWaiting:YES withBlock:^(){
        SplashCenter(splash);

        splash->window = (void*) [[NSWindow alloc]
            initWithContentRect: NSMakeRect(splash->x, splash->y, splash->width, splash->height)
                      styleMask: NSBorderlessWindowMask
                        backing: NSBackingStoreBuffered
                          defer: NO
                         screen: SplashNSScreen()];

        [splash->window setOpaque: NO];
        [splash->window setBackgroundColor: [NSColor clearColor]];
    }];
    fflush(stdout);
    if (splash->window) {
        [JNFRunLoop performOnMainThreadWaiting:YES withBlock:^(){
            [splash->window orderFrontRegardless];
        }];
        SplashRedrawWindow(splash);
        SplashEventLoop(splash);
    }
    SplashUnlock(splash);
    SplashDone(splash);

    splash->isVisible=-1;

    [pool drain];

    return 0;
}

void
sendctl(Splash * splash, char code) {
    if (splash && splash->controlpipe[1]) {
        write(splash->controlpipe[1], &code, 1);
    }
}

void
SplashClosePlatform(Splash * splash) {
    sendctl(splash, SPLASHCTL_QUIT);
}

void
SplashUpdate(Splash * splash) {
    sendctl(splash, SPLASHCTL_UPDATE);
}

void
SplashReconfigure(Splash * splash) {
    sendctl(splash, SPLASHCTL_RECONFIGURE);
}

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