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Java example source code file (splashscreen_sys.m)
The splashscreen_sys.m Java example source code/* * Copyright (c) 2011, 2013, Oracle and/or its affiliates. All rights reserved. * DO NOT ALTER OR REMOVE COPYRIGHT NOTICES OR THIS FILE HEADER. * * This code is free software; you can redistribute it and/or modify it * under the terms of the GNU General Public License version 2 only, as * published by the Free Software Foundation. Oracle designates this * particular file as subject to the "Classpath" exception as provided * by Oracle in the LICENSE file that accompanied this code. * * This code is distributed in the hope that it will be useful, but WITHOUT * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or * FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License * version 2 for more details (a copy is included in the LICENSE file that * accompanied this code). * * You should have received a copy of the GNU General Public License version * 2 along with this work; if not, write to the Free Software Foundation, * Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA. * * Please contact Oracle, 500 Oracle Parkway, Redwood Shores, CA 94065 USA * or visit www.oracle.com if you need additional information or have any * questions. */ #include "splashscreen_impl.h" #import <Cocoa/Cocoa.h> #import <objc/objc-auto.h> #import <JavaNativeFoundation/JavaNativeFoundation.h> #import "NSApplicationAWT.h" #include <sys/time.h> #include <pthread.h> #include <iconv.h> #include <langinfo.h> #include <locale.h> #include <fcntl.h> #include <poll.h> #include <errno.h> #include <sys/types.h> #include <signal.h> #include <unistd.h> #include <dlfcn.h> #include <sizecalc.h> static NSScreen* SplashNSScreen() { return [[NSScreen screens] objectAtIndex: 0]; } static void SplashCenter(Splash * splash) { NSRect screenFrame = [SplashNSScreen() frame]; splash->x = (screenFrame.size.width - splash->width) / 2; splash->y = (screenFrame.size.height - splash->height) / 2 + screenFrame.origin.y; } unsigned SplashTime(void) { struct timeval tv; struct timezone tz; unsigned long long msec; gettimeofday(&tv, &tz); msec = (unsigned long long) tv.tv_sec * 1000 + (unsigned long long) tv.tv_usec / 1000; return (unsigned) msec; } /* Could use npt but decided to cut down on linked code size */ char* SplashConvertStringAlloc(const char* in, int* size) { const char *codeset; const char *codeset_out; iconv_t cd; size_t rc; char *buf = NULL, *out; size_t bufSize, inSize, outSize; const char* old_locale; if (!in) { return NULL; } old_locale = setlocale(LC_ALL, ""); codeset = nl_langinfo(CODESET); if ( codeset == NULL || codeset[0] == 0 ) { goto done; } /* we don't need BOM in output so we choose native BE or LE encoding here */ codeset_out = (platformByteOrder()==BYTE_ORDER_MSBFIRST) ? "UCS-2BE" : "UCS-2LE"; cd = iconv_open(codeset_out, codeset); if (cd == (iconv_t)-1 ) { goto done; } inSize = strlen(in); buf = SAFE_SIZE_ARRAY_ALLOC(malloc, inSize, 2); if (!buf) { return NULL; } bufSize = inSize*2; // need 2 bytes per char for UCS-2, this is // 2 bytes per source byte max out = buf; outSize = bufSize; /* linux iconv wants char** source and solaris wants const char**... cast to void* */ rc = iconv(cd, (void*)&in, &inSize, &out, &outSize); iconv_close(cd); if (rc == (size_t)-1) { free(buf); buf = NULL; } else { if (size) { *size = (bufSize-outSize)/2; /* bytes to wchars */ } } done: setlocale(LC_ALL, old_locale); return buf; } void SplashInitPlatform(Splash * splash) { pthread_mutex_init(&splash->lock, NULL); splash->maskRequired = 0; //TODO: the following is too much of a hack but should work in 90% cases. // besides we don't use device-dependant drawing, so probably // that's very fine indeed splash->byteAlignment = 1; initFormat(&splash->screenFormat, 0xff << 8, 0xff << 16, 0xff << 24, 0xff << 0); splash->screenFormat.byteOrder = 1 ? BYTE_ORDER_LSBFIRST : BYTE_ORDER_MSBFIRST; splash->screenFormat.depthBytes = 4; dispatch_async(dispatch_get_main_queue(), ^(void) { NSApplication * app = [NSApplicationAWT sharedApplication]; [NSApplicationAWT runAWTLoopWithApp: app]; }); } void SplashCleanupPlatform(Splash * splash) { splash->maskRequired = 0; } void SplashDonePlatform(Splash * splash) { NSAutoreleasePool *pool = [[NSAutoreleasePool alloc] init]; pthread_mutex_destroy(&splash->lock); [JNFRunLoop performOnMainThreadWaiting:YES withBlock:^(){ if (splash->window) { [splash->window orderOut:nil]; [splash->window release]; } }]; [pool drain]; } void SplashLock(Splash * splash) { pthread_mutex_lock(&splash->lock); } void SplashUnlock(Splash * splash) { pthread_mutex_unlock(&splash->lock); } void SplashInitFrameShape(Splash * splash, int imageIndex) { // No shapes, we rely on alpha compositing } void * SplashScreenThread(void *param); void SplashCreateThread(Splash * splash) { pthread_t thr; pthread_attr_t attr; int rc; pthread_attr_init(&attr); rc = pthread_create(&thr, &attr, SplashScreenThread, (void *) splash); } void SplashRedrawWindow(Splash * splash) { NSAutoreleasePool *pool = [[NSAutoreleasePool alloc] init]; SplashUpdateScreenData(splash); [JNFRunLoop performOnMainThreadWaiting:YES withBlock:^(){ // NSDeviceRGBColorSpace vs. NSCalibratedRGBColorSpace ? NSBitmapImageRep * rep = [[NSBitmapImageRep alloc] initWithBitmapDataPlanes: (unsigned char**)&splash->screenData pixelsWide: splash->width pixelsHigh: splash->height bitsPerSample: 8 samplesPerPixel: 4 hasAlpha: YES isPlanar: NO colorSpaceName: NSDeviceRGBColorSpace bitmapFormat: NSAlphaFirstBitmapFormat | NSAlphaNonpremultipliedBitmapFormat bytesPerRow: splash->width * 4 bitsPerPixel: 32]; NSImage * image = [[NSImage alloc] initWithSize: NSMakeSize(splash->width, splash->height)]; [image setBackgroundColor: [NSColor clearColor]]; [image addRepresentation: rep]; NSImageView * view = [[NSImageView alloc] init]; [view setImage: image]; [view setEditable: NO]; //NOTE: we don't set a 'wait cursor' for the view because: // 1. The Cocoa GUI guidelines suggest to avoid it, and use a progress // bar instead. // 2. There simply isn't an instance of NSCursor that represent // the 'wait cursor'. So that is undoable. //TODO: only the first image in an animated gif preserves transparency. // Loos like the splash->screenData contains inappropriate data // for all but the first frame. [image release]; [rep release]; [splash->window setContentView: view]; [splash->window orderFrontRegardless]; }]; [pool drain]; } void SplashReconfigureNow(Splash * splash) { NSAutoreleasePool *pool = [[NSAutoreleasePool alloc] init]; [JNFRunLoop performOnMainThreadWaiting:YES withBlock:^(){ SplashCenter(splash); if (!splash->window) { return; } [splash->window orderOut:nil]; [splash->window setFrame: NSMakeRect(splash->x, splash->y, splash->width, splash->height) display: NO]; }]; [pool drain]; SplashRedrawWindow(splash); } void SplashEventLoop(Splash * splash) { /* we should have splash _locked_ on entry!!! */ while (1) { struct pollfd pfd[1]; int timeout = -1; int ctl = splash->controlpipe[0]; int rc; int pipes_empty; pfd[0].fd = ctl; pfd[0].events = POLLIN | POLLPRI; errno = 0; if (splash->isVisible>0 && SplashIsStillLooping(splash)) { timeout = splash->time + splash->frames[splash->currentFrame].delay - SplashTime(); if (timeout < 0) { timeout = 0; } } SplashUnlock(splash); rc = poll(pfd, 1, timeout); SplashLock(splash); if (splash->isVisible > 0 && splash->currentFrame >= 0 && SplashTime() >= splash->time + splash->frames[splash->currentFrame].delay) { SplashNextFrame(splash); SplashRedrawWindow(splash); } if (rc <= 0) { errno = 0; continue; } pipes_empty = 0; while(!pipes_empty) { char buf; pipes_empty = 1; if (read(ctl, &buf, sizeof(buf)) > 0) { pipes_empty = 0; switch (buf) { case SPLASHCTL_UPDATE: if (splash->isVisible>0) { SplashRedrawWindow(splash); } break; case SPLASHCTL_RECONFIGURE: if (splash->isVisible>0) { SplashReconfigureNow(splash); } break; case SPLASHCTL_QUIT: return; } } } } } void * SplashScreenThread(void *param) { objc_registerThreadWithCollector(); NSAutoreleasePool *pool = [[NSAutoreleasePool alloc] init]; Splash *splash = (Splash *) param; SplashLock(splash); pipe(splash->controlpipe); fcntl(splash->controlpipe[0], F_SETFL, fcntl(splash->controlpipe[0], F_GETFL, 0) | O_NONBLOCK); splash->time = SplashTime(); splash->currentFrame = 0; [JNFRunLoop performOnMainThreadWaiting:YES withBlock:^(){ SplashCenter(splash); splash->window = (void*) [[NSWindow alloc] initWithContentRect: NSMakeRect(splash->x, splash->y, splash->width, splash->height) styleMask: NSBorderlessWindowMask backing: NSBackingStoreBuffered defer: NO screen: SplashNSScreen()]; [splash->window setOpaque: NO]; [splash->window setBackgroundColor: [NSColor clearColor]]; }]; fflush(stdout); if (splash->window) { [JNFRunLoop performOnMainThreadWaiting:YES withBlock:^(){ [splash->window orderFrontRegardless]; }]; SplashRedrawWindow(splash); SplashEventLoop(splash); } SplashUnlock(splash); SplashDone(splash); splash->isVisible=-1; [pool drain]; return 0; } void sendctl(Splash * splash, char code) { if (splash && splash->controlpipe[1]) { write(splash->controlpipe[1], &code, 1); } } void SplashClosePlatform(Splash * splash) { sendctl(splash, SPLASHCTL_QUIT); } void SplashUpdate(Splash * splash) { sendctl(splash, SPLASHCTL_UPDATE); } void SplashReconfigure(Splash * splash) { sendctl(splash, SPLASHCTL_RECONFIGURE); } Other Java examples (source code examples)Here is a short list of links related to this Java splashscreen_sys.m source code file: |
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