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Java example source code file (CGLGraphicsConfig.h)

This example Java source code file (CGLGraphicsConfig.h) is included in the alvinalexander.com "Java Source Code Warehouse" project. The intent of this project is to help you "Learn Java by Example" TM.

Learn more about this Java project at its project page.

Java - Java tags/keywords

cglctxinfo, cglgraphicsconfig_h_included, cglgraphicsconfiginfo, graphicsconfigutil, jrsremoteport, nsmutablearray, nsobject, nsopenglcontext, nsopenglpixelbuffer, nsopenglpixelformat, oglcontext, remotelayer, use_nsview_for_scratch

The CGLGraphicsConfig.h Java example source code

/*
 * Copyright (c) 2011, 2012, Oracle and/or its affiliates. All rights reserved.
 * DO NOT ALTER OR REMOVE COPYRIGHT NOTICES OR THIS FILE HEADER.
 *
 * This code is free software; you can redistribute it and/or modify it
 * under the terms of the GNU General Public License version 2 only, as
 * published by the Free Software Foundation.  Oracle designates this
 * particular file as subject to the "Classpath" exception as provided
 * by Oracle in the LICENSE file that accompanied this code.
 *
 * This code is distributed in the hope that it will be useful, but WITHOUT
 * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
 * FITNESS FOR A PARTICULAR PURPOSE.  See the GNU General Public License
 * version 2 for more details (a copy is included in the LICENSE file that
 * accompanied this code).
 *
 * You should have received a copy of the GNU General Public License version
 * 2 along with this work; if not, write to the Free Software Foundation,
 * Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA.
 *
 * Please contact Oracle, 500 Oracle Parkway, Redwood Shores, CA 94065 USA
 * or visit www.oracle.com if you need additional information or have any
 * questions.
 */

#ifndef CGLGraphicsConfig_h_Included
#define CGLGraphicsConfig_h_Included

#import "jni.h"
#import "J2D_GL/gl.h"
#import "OGLSurfaceData.h"
#import "OGLContext.h"
#import <Cocoa/Cocoa.h>

@interface GraphicsConfigUtil : NSObject {}
+ (void) _getCGLConfigInfo: (NSMutableArray *)argValue;
@end

// REMIND: Using an NSOpenGLPixelBuffer as the scratch surface has been
// problematic thus far (seeing garbage and flickering when switching
// between an NSView and the scratch surface), so the following enables
// an alternate codepath that uses a hidden NSWindow/NSView as the scratch
// surface, for the purposes of making a context current in certain
// situations.  It appears that calling [NSOpenGLContext setView] too
// frequently contributes to the bad behavior, so we should try to avoid
// switching to the scratch surface whenever possible.

/* Do we need this if we are using all off-screen drawing ? */
#define USE_NSVIEW_FOR_SCRATCH 1

/* Uncomment to have an additional CAOGLLayer instance tied to
 * each instance, which can be used to test remoting the layer
 * to an out of process window. The additional layer is needed
 * because a layer can only be attached to one context (view/window).
 * This is only for testing purposes and can be removed if/when no
 * longer needed.
 */
//#define REMOTELAYER 1

#ifdef REMOTELAYER
#import <JavaRuntimeSupport/JRSRemoteLayer.h>
#import <pthread.h>
#include <unistd.h>
#include <stdio.h>
#import <sys/socket.h>
#import <sys/un.h>

extern mach_port_t JRSRemotePort;
extern int remoteSocketFD;
extern void sendLayerID(int layerID);

#endif /* REMOTELAYER */


/**
 * The CGLGraphicsConfigInfo structure contains information specific to a
 * given CGLGraphicsConfig (pixel format).
 *
 *     jint screen;
 * The screen and PixelFormat for the associated CGLGraphicsConfig.
 *
 *     NSOpenGLPixelFormat *pixfmt;
 * The pixel format of the native NSOpenGL context.
 *
 *     OGLContext *context;
 * The context associated with this CGLGraphicsConfig.
 */
typedef struct _CGLGraphicsConfigInfo {
    jint                screen;
    NSOpenGLPixelFormat *pixfmt;
    OGLContext          *context;
} CGLGraphicsConfigInfo;

/**
 * The CGLCtxInfo structure contains the native CGLContext information
 * required by and is encapsulated by the platform-independent OGLContext
 * structure.
 *
 *     NSOpenGLContext *context;
 * The core native NSOpenGL context.  Rendering commands have no effect until
 * a context is made current (active).
 *
 *     NSOpenGLPixelBuffer *scratchSurface;
 * The scratch surface id used to make a context current when we do
 * not otherwise have a reference to an OpenGL surface for the purposes of
 * making a context current.
 */
typedef struct _CGLCtxInfo {
    NSOpenGLContext     *context;
#if USE_NSVIEW_FOR_SCRATCH
    NSView              *scratchSurface;
#else
    NSOpenGLPixelBuffer *scratchSurface;
#endif
} CGLCtxInfo;

#endif /* CGLGraphicsConfig_h_Included */

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