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Java example source code file (CGLLayer.m)
The CGLLayer.m Java example source code/* * Copyright (c) 2011, 2013, Oracle and/or its affiliates. All rights reserved. * DO NOT ALTER OR REMOVE COPYRIGHT NOTICES OR THIS FILE HEADER. * * This code is free software; you can redistribute it and/or modify it * under the terms of the GNU General Public License version 2 only, as * published by the Free Software Foundation. Oracle designates this * particular file as subject to the "Classpath" exception as provided * by Oracle in the LICENSE file that accompanied this code. * * This code is distributed in the hope that it will be useful, but WITHOUT * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or * FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License * version 2 for more details (a copy is included in the LICENSE file that * accompanied this code). * * You should have received a copy of the GNU General Public License version * 2 along with this work; if not, write to the Free Software Foundation, * Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA. * * Please contact Oracle, 500 Oracle Parkway, Redwood Shores, CA 94065 USA * or visit www.oracle.com if you need additional information or have any * questions. */ #import "CGLGraphicsConfig.h" #import "CGLLayer.h" #import "ThreadUtilities.h" #import "LWCToolkit.h" #import "CGLSurfaceData.h" extern NSOpenGLPixelFormat *sharedPixelFormat; extern NSOpenGLContext *sharedContext; @implementation CGLLayer @synthesize javaLayer; @synthesize textureID; @synthesize target; @synthesize textureWidth; @synthesize textureHeight; #ifdef REMOTELAYER @synthesize parentLayer; @synthesize remoteLayer; @synthesize jrsRemoteLayer; #endif - (id) initWithJavaLayer:(JNFJObjectWrapper *)layer; { AWT_ASSERT_APPKIT_THREAD; // Initialize ourselves self = [super init]; if (self == nil) return self; self.javaLayer = layer; // NOTE: async=YES means that the layer is re-cached periodically self.asynchronous = FALSE; self.contentsGravity = kCAGravityTopLeft; //Layer backed view //self.needsDisplayOnBoundsChange = YES; //self.autoresizingMask = kCALayerWidthSizable | kCALayerHeightSizable; //Disable CALayer's default animation NSMutableDictionary * actions = [[NSMutableDictionary alloc] initWithObjectsAndKeys: [NSNull null], @"anchorPoint", [NSNull null], @"bounds", [NSNull null], @"contents", [NSNull null], @"contentsScale", [NSNull null], @"onOrderIn", [NSNull null], @"onOrderOut", [NSNull null], @"position", [NSNull null], @"sublayers", nil]; self.actions = actions; [actions release]; textureID = 0; // texture will be created by rendering pipe target = 0; return self; } - (void) dealloc { self.javaLayer = nil; [super dealloc]; } - (CGLPixelFormatObj)copyCGLPixelFormatForDisplayMask:(uint32_t)mask { return CGLRetainPixelFormat(sharedPixelFormat.CGLPixelFormatObj); } - (CGLContextObj)copyCGLContextForPixelFormat:(CGLPixelFormatObj)pixelFormat { CGLContextObj contextObj = NULL; CGLCreateContext(pixelFormat, sharedContext.CGLContextObj, &contextObj); return contextObj; } // use texture (intermediate buffer) as src and blit it to the layer - (void) blitTexture { if (textureID == 0) { return; } glEnable(target); glBindTexture(target, textureID); glTexEnvf(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE); // srccopy float swid = 1.0f, shgt = 1.0f; if (target == GL_TEXTURE_RECTANGLE_ARB) { swid = textureWidth; shgt = textureHeight; } glBegin(GL_QUADS); glTexCoord2f(0.0f, 0.0f); glVertex2f(-1.0f, -1.0f); glTexCoord2f(swid, 0.0f); glVertex2f( 1.0f, -1.0f); glTexCoord2f(swid, shgt); glVertex2f( 1.0f, 1.0f); glTexCoord2f(0.0f, shgt); glVertex2f(-1.0f, 1.0f); glEnd(); glBindTexture(target, 0); glDisable(target); } -(BOOL)canDrawInCGLContext:(CGLContextObj)glContext pixelFormat:(CGLPixelFormatObj)pixelFormat forLayerTime:(CFTimeInterval)timeInterval displayTime:(const CVTimeStamp *)timeStamp{ return textureID == 0 ? NO : YES; } -(void)drawInCGLContext:(CGLContextObj)glContext pixelFormat:(CGLPixelFormatObj)pixelFormat forLayerTime:(CFTimeInterval)timeInterval displayTime:(const CVTimeStamp *)timeStamp { AWT_ASSERT_APPKIT_THREAD; // Set the current context to the one given to us. CGLSetCurrentContext(glContext); // Should clear the whole CALayer, because it can be larger than our texture. glClearColor(0.0, 0.0, 0.0, 0.0); glClear(GL_COLOR_BUFFER_BIT); glViewport(0, 0, textureWidth, textureHeight); JNIEnv *env = [ThreadUtilities getJNIEnv]; static JNF_CLASS_CACHE(jc_JavaLayer, "sun/java2d/opengl/CGLLayer"); static JNF_MEMBER_CACHE(jm_drawInCGLContext, jc_JavaLayer, "drawInCGLContext", "()V"); jobject javaLayerLocalRef = [self.javaLayer jObjectWithEnv:env]; JNFCallVoidMethod(env, javaLayerLocalRef, jm_drawInCGLContext); (*env)->DeleteLocalRef(env, javaLayerLocalRef); // Call super to finalize the drawing. By default all it does is call glFlush(). [super drawInCGLContext:glContext pixelFormat:pixelFormat forLayerTime:timeInterval displayTime:timeStamp]; CGLSetCurrentContext(NULL); } @end /* * Class: sun_java2d_opengl_CGLLayer * Method: nativeCreateLayer * Signature: ()J */ JNIEXPORT jlong JNICALL Java_sun_java2d_opengl_CGLLayer_nativeCreateLayer (JNIEnv *env, jobject obj) { __block CGLLayer *layer = nil; JNF_COCOA_ENTER(env); JNFJObjectWrapper *javaLayer = [JNFJObjectWrapper wrapperWithJObject:obj withEnv:env]; [ThreadUtilities performOnMainThreadWaiting:YES block:^(){ AWT_ASSERT_APPKIT_THREAD; layer = [[CGLLayer alloc] initWithJavaLayer: javaLayer]; }]; JNF_COCOA_EXIT(env); return ptr_to_jlong(layer); } // Must be called under the RQ lock. JNIEXPORT void JNICALL Java_sun_java2d_opengl_CGLLayer_validate (JNIEnv *env, jclass cls, jlong layerPtr, jobject surfaceData) { CGLLayer *layer = OBJC(layerPtr); if (surfaceData != NULL) { OGLSDOps *oglsdo = (OGLSDOps*) SurfaceData_GetOps(env, surfaceData); layer.textureID = oglsdo->textureID; layer.target = GL_TEXTURE_2D; layer.textureWidth = oglsdo->width; layer.textureHeight = oglsdo->height; } else { layer.textureID = 0; } } // Must be called on the AppKit thread and under the RQ lock. JNIEXPORT void JNICALL Java_sun_java2d_opengl_CGLLayer_blitTexture (JNIEnv *env, jclass cls, jlong layerPtr) { CGLLayer *layer = jlong_to_ptr(layerPtr); [layer blitTexture]; } JNIEXPORT void JNICALL Java_sun_java2d_opengl_CGLLayer_nativeSetScale (JNIEnv *env, jclass cls, jlong layerPtr, jdouble scale) { JNF_COCOA_ENTER(env); CGLLayer *layer = jlong_to_ptr(layerPtr); // We always call all setXX methods asynchronously, exception is only in // this method where we need to change native texture size and layer's scale // in one call on appkit, otherwise we'll get window's contents blinking, // during screen-2-screen moving. [ThreadUtilities performOnMainThreadWaiting:[NSThread isMainThread] block:^(){ layer.contentsScale = scale; }]; JNF_COCOA_EXIT(env); } Other Java examples (source code examples)Here is a short list of links related to this Java CGLLayer.m source code file: |
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