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Java example source code file (CGLLayer.m)

This example Java source code file (CGLLayer.m) is included in the alvinalexander.com "Java Source Code Warehouse" project. The intent of this project is to help you "Learn Java by Example" TM.

Learn more about this Java project at its project page.

Java - Java tags/keywords

awt_assert_appkit_thread, cglcontextobj, cgllayer, cglsetcurrentcontext, cvtimestamp, jnf_cocoa_enter, jnf_cocoa_exit, jnfjobjectwrapper, jnicall, jnienv, jniexport, nsmutabledictionary, nsnull, threadutilities

The CGLLayer.m Java example source code

/*
 * Copyright (c) 2011, 2013, Oracle and/or its affiliates. All rights reserved.
 * DO NOT ALTER OR REMOVE COPYRIGHT NOTICES OR THIS FILE HEADER.
 *
 * This code is free software; you can redistribute it and/or modify it
 * under the terms of the GNU General Public License version 2 only, as
 * published by the Free Software Foundation.  Oracle designates this
 * particular file as subject to the "Classpath" exception as provided
 * by Oracle in the LICENSE file that accompanied this code.
 *
 * This code is distributed in the hope that it will be useful, but WITHOUT
 * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
 * FITNESS FOR A PARTICULAR PURPOSE.  See the GNU General Public License
 * version 2 for more details (a copy is included in the LICENSE file that
 * accompanied this code).
 *
 * You should have received a copy of the GNU General Public License version
 * 2 along with this work; if not, write to the Free Software Foundation,
 * Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA.
 *
 * Please contact Oracle, 500 Oracle Parkway, Redwood Shores, CA 94065 USA
 * or visit www.oracle.com if you need additional information or have any
 * questions.
 */

#import "CGLGraphicsConfig.h"
#import "CGLLayer.h"
#import "ThreadUtilities.h"
#import "LWCToolkit.h"
#import "CGLSurfaceData.h"


extern NSOpenGLPixelFormat *sharedPixelFormat;
extern NSOpenGLContext *sharedContext;

@implementation CGLLayer

@synthesize javaLayer;
@synthesize textureID;
@synthesize target;
@synthesize textureWidth;
@synthesize textureHeight;
#ifdef REMOTELAYER
@synthesize parentLayer;
@synthesize remoteLayer;
@synthesize jrsRemoteLayer;
#endif

- (id) initWithJavaLayer:(JNFJObjectWrapper *)layer;
{
AWT_ASSERT_APPKIT_THREAD;
    // Initialize ourselves
    self = [super init];
    if (self == nil) return self;

    self.javaLayer = layer;

    // NOTE: async=YES means that the layer is re-cached periodically
    self.asynchronous = FALSE;
    self.contentsGravity = kCAGravityTopLeft;
    //Layer backed view
    //self.needsDisplayOnBoundsChange = YES;
    //self.autoresizingMask = kCALayerWidthSizable | kCALayerHeightSizable;

    //Disable CALayer's default animation
    NSMutableDictionary * actions = [[NSMutableDictionary alloc] initWithObjectsAndKeys:
                                    [NSNull null], @"anchorPoint",
                                    [NSNull null], @"bounds",
                                    [NSNull null], @"contents",
                                    [NSNull null], @"contentsScale",
                                    [NSNull null], @"onOrderIn",
                                    [NSNull null], @"onOrderOut",
                                    [NSNull null], @"position",
                                    [NSNull null], @"sublayers",
                                    nil];
    self.actions = actions;
    [actions release];

    textureID = 0; // texture will be created by rendering pipe
    target = 0;

    return self;
}

- (void) dealloc {
    self.javaLayer = nil;
    [super dealloc];
}

- (CGLPixelFormatObj)copyCGLPixelFormatForDisplayMask:(uint32_t)mask {
    return CGLRetainPixelFormat(sharedPixelFormat.CGLPixelFormatObj);
}

- (CGLContextObj)copyCGLContextForPixelFormat:(CGLPixelFormatObj)pixelFormat {
    CGLContextObj contextObj = NULL;
    CGLCreateContext(pixelFormat, sharedContext.CGLContextObj, &contextObj);
    return contextObj;
}

// use texture (intermediate buffer) as src and blit it to the layer
- (void) blitTexture
{
    if (textureID == 0) {
        return;
    }

    glEnable(target);
    glBindTexture(target, textureID);

    glTexEnvf(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE); // srccopy

    float swid = 1.0f, shgt = 1.0f;
    if (target == GL_TEXTURE_RECTANGLE_ARB) {
        swid = textureWidth;
        shgt = textureHeight;
    }
    glBegin(GL_QUADS);
    glTexCoord2f(0.0f, 0.0f); glVertex2f(-1.0f, -1.0f);
    glTexCoord2f(swid, 0.0f); glVertex2f( 1.0f, -1.0f);
    glTexCoord2f(swid, shgt); glVertex2f( 1.0f,  1.0f);
    glTexCoord2f(0.0f, shgt); glVertex2f(-1.0f,  1.0f);
    glEnd();

    glBindTexture(target, 0);
    glDisable(target);
}

-(BOOL)canDrawInCGLContext:(CGLContextObj)glContext pixelFormat:(CGLPixelFormatObj)pixelFormat forLayerTime:(CFTimeInterval)timeInterval displayTime:(const CVTimeStamp *)timeStamp{
    return textureID == 0 ? NO : YES;
}

-(void)drawInCGLContext:(CGLContextObj)glContext pixelFormat:(CGLPixelFormatObj)pixelFormat forLayerTime:(CFTimeInterval)timeInterval displayTime:(const CVTimeStamp *)timeStamp
{
    AWT_ASSERT_APPKIT_THREAD;

    // Set the current context to the one given to us.
    CGLSetCurrentContext(glContext);

    // Should clear the whole CALayer, because it can be larger than our texture.
    glClearColor(0.0, 0.0, 0.0, 0.0);
    glClear(GL_COLOR_BUFFER_BIT);

    glViewport(0, 0, textureWidth, textureHeight);
    
    JNIEnv *env = [ThreadUtilities getJNIEnv];
    static JNF_CLASS_CACHE(jc_JavaLayer, "sun/java2d/opengl/CGLLayer");
    static JNF_MEMBER_CACHE(jm_drawInCGLContext, jc_JavaLayer, "drawInCGLContext", "()V");

    jobject javaLayerLocalRef = [self.javaLayer jObjectWithEnv:env];
    JNFCallVoidMethod(env, javaLayerLocalRef, jm_drawInCGLContext);
    (*env)->DeleteLocalRef(env, javaLayerLocalRef);

    // Call super to finalize the drawing. By default all it does is call glFlush().
    [super drawInCGLContext:glContext pixelFormat:pixelFormat forLayerTime:timeInterval displayTime:timeStamp];

    CGLSetCurrentContext(NULL);
}

@end

/*
 * Class:     sun_java2d_opengl_CGLLayer
 * Method:    nativeCreateLayer
 * Signature: ()J
 */
JNIEXPORT jlong JNICALL
Java_sun_java2d_opengl_CGLLayer_nativeCreateLayer
(JNIEnv *env, jobject obj)
{
    __block CGLLayer *layer = nil;

JNF_COCOA_ENTER(env);

    JNFJObjectWrapper *javaLayer = [JNFJObjectWrapper wrapperWithJObject:obj withEnv:env];

    [ThreadUtilities performOnMainThreadWaiting:YES block:^(){
            AWT_ASSERT_APPKIT_THREAD;
        
            layer = [[CGLLayer alloc] initWithJavaLayer: javaLayer];
    }];
    
JNF_COCOA_EXIT(env);

    return ptr_to_jlong(layer);
}

// Must be called under the RQ lock.
JNIEXPORT void JNICALL
Java_sun_java2d_opengl_CGLLayer_validate
(JNIEnv *env, jclass cls, jlong layerPtr, jobject surfaceData)
{
    CGLLayer *layer = OBJC(layerPtr);

    if (surfaceData != NULL) {
        OGLSDOps *oglsdo = (OGLSDOps*) SurfaceData_GetOps(env, surfaceData);
        layer.textureID = oglsdo->textureID;
        layer.target = GL_TEXTURE_2D;
        layer.textureWidth = oglsdo->width;
        layer.textureHeight = oglsdo->height;
    } else {
        layer.textureID = 0;
    }
}

// Must be called on the AppKit thread and under the RQ lock.
JNIEXPORT void JNICALL
Java_sun_java2d_opengl_CGLLayer_blitTexture
(JNIEnv *env, jclass cls, jlong layerPtr)
{
    CGLLayer *layer = jlong_to_ptr(layerPtr);

    [layer blitTexture];
}

JNIEXPORT void JNICALL
Java_sun_java2d_opengl_CGLLayer_nativeSetScale
(JNIEnv *env, jclass cls, jlong layerPtr, jdouble scale)
{
    JNF_COCOA_ENTER(env);
    CGLLayer *layer = jlong_to_ptr(layerPtr);
    // We always call all setXX methods asynchronously, exception is only in 
    // this method where we need to change native texture size and layer's scale
    // in one call on appkit, otherwise we'll get window's contents blinking, 
    // during screen-2-screen moving.
    [ThreadUtilities performOnMainThreadWaiting:[NSThread isMainThread] block:^(){
        layer.contentsScale = scale;
    }];
    JNF_COCOA_EXIT(env);
}

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