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Java example source code file (AccessibleComponent.java)

This example Java source code file (AccessibleComponent.java) is included in the alvinalexander.com "Java Source Code Warehouse" project. The intent of this project is to help you "Learn Java by Example" TM.

Learn more about this Java project at its project page.

Java - Java tags/keywords

accessible, accessiblecomponent, awt, color, cursor, dimension, event, font, fontmetrics, point, rectangle

The AccessibleComponent.java Java example source code

/*
 * Copyright (c) 1997, 2003, Oracle and/or its affiliates. All rights reserved.
 * DO NOT ALTER OR REMOVE COPYRIGHT NOTICES OR THIS FILE HEADER.
 *
 * This code is free software; you can redistribute it and/or modify it
 * under the terms of the GNU General Public License version 2 only, as
 * published by the Free Software Foundation.  Oracle designates this
 * particular file as subject to the "Classpath" exception as provided
 * by Oracle in the LICENSE file that accompanied this code.
 *
 * This code is distributed in the hope that it will be useful, but WITHOUT
 * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
 * FITNESS FOR A PARTICULAR PURPOSE.  See the GNU General Public License
 * version 2 for more details (a copy is included in the LICENSE file that
 * accompanied this code).
 *
 * You should have received a copy of the GNU General Public License version
 * 2 along with this work; if not, write to the Free Software Foundation,
 * Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA.
 *
 * Please contact Oracle, 500 Oracle Parkway, Redwood Shores, CA 94065 USA
 * or visit www.oracle.com if you need additional information or have any
 * questions.
 */

package javax.accessibility;

import java.awt.*;
import java.awt.event.*;

/**
 * The AccessibleComponent interface should be supported by any object
 * that is rendered on the screen.  This interface provides the standard
 * mechanism for an assistive technology to determine and set the
 * graphical representation of an object.  Applications can determine
 * if an object supports the AccessibleComponent interface by first
 * obtaining its AccessibleContext
 * and then calling the
 * {@link AccessibleContext#getAccessibleComponent} method.
 * If the return value is not null, the object supports this interface.
 *
 * @see Accessible
 * @see Accessible#getAccessibleContext
 * @see AccessibleContext
 * @see AccessibleContext#getAccessibleComponent
 *
 * @author      Peter Korn
 * @author      Hans Muller
 * @author      Willie Walker
 */
public interface AccessibleComponent {

    /**
     * Gets the background color of this object.
     *
     * @return the background color, if supported, of the object;
     * otherwise, null
     * @see #setBackground
     */
    public Color getBackground();

    /**
     * Sets the background color of this object.
     *
     * @param c the new Color for the background
     * @see #setBackground
     */
    public void setBackground(Color c);

    /**
     * Gets the foreground color of this object.
     *
     * @return the foreground color, if supported, of the object;
     * otherwise, null
     * @see #setForeground
     */
    public Color getForeground();

    /**
     * Sets the foreground color of this object.
     *
     * @param c the new Color for the foreground
     * @see #getForeground
     */
    public void setForeground(Color c);

    /**
     * Gets the Cursor of this object.
     *
     * @return the Cursor, if supported, of the object; otherwise, null
     * @see #setCursor
     */
    public Cursor getCursor();

    /**
     * Sets the Cursor of this object.
     *
     * @param cursor  the new Cursor for the object
     * @see #getCursor
     */
    public void setCursor(Cursor cursor);

    /**
     * Gets the Font of this object.
     *
     * @return the Font,if supported, for the object; otherwise, null
     * @see #setFont
     */
    public Font getFont();

    /**
     * Sets the Font of this object.
     *
     * @param f the new Font for the object
     * @see #getFont
     */
    public void setFont(Font f);

    /**
     * Gets the FontMetrics of this object.
     *
     * @param f the Font
     * @return the FontMetrics, if supported, the object; otherwise, null
     * @see #getFont
     */
    public FontMetrics getFontMetrics(Font f);

    /**
     * Determines if the object is enabled.  Objects that are enabled
     * will also have the AccessibleState.ENABLED state set in their
     * AccessibleStateSets.
     *
     * @return true if object is enabled; otherwise, false
     * @see #setEnabled
     * @see AccessibleContext#getAccessibleStateSet
     * @see AccessibleState#ENABLED
     * @see AccessibleStateSet
     */
    public boolean isEnabled();

    /**
     * Sets the enabled state of the object.
     *
     * @param b if true, enables this object; otherwise, disables it
     * @see #isEnabled
     */
    public void setEnabled(boolean b);

    /**
     * Determines if the object is visible.  Note: this means that the
     * object intends to be visible; however, it may not be
     * showing on the screen because one of the objects that this object
     * is contained by is currently not visible.  To determine if an object is
     * showing on the screen, use isShowing().
     * <p>Objects that are visible will also have the
     * AccessibleState.VISIBLE state set in their AccessibleStateSets.
     *
     * @return true if object is visible; otherwise, false
     * @see #setVisible
     * @see AccessibleContext#getAccessibleStateSet
     * @see AccessibleState#VISIBLE
     * @see AccessibleStateSet
     */
    public boolean isVisible();

    /**
     * Sets the visible state of the object.
     *
     * @param b if true, shows this object; otherwise, hides it
     * @see #isVisible
     */
    public void setVisible(boolean b);

    /**
     * Determines if the object is showing.  This is determined by checking
     * the visibility of the object and its ancestors.
     * Note: this
     * will return true even if the object is obscured by another (for example,
     * it is underneath a menu that was pulled down).
     *
     * @return true if object is showing; otherwise, false
     */
    public boolean isShowing();

    /**
     * Checks whether the specified point is within this object's bounds,
     * where the point's x and y coordinates are defined to be relative to the
     * coordinate system of the object.
     *
     * @param p the Point relative to the coordinate system of the object
     * @return true if object contains Point; otherwise false
     * @see #getBounds
     */
    public boolean contains(Point p);

    /**
     * Returns the location of the object on the screen.
     *
     * @return the location of the object on screen; null if this object
     * is not on the screen
     * @see #getBounds
     * @see #getLocation
     */
    public Point getLocationOnScreen();

    /**
     * Gets the location of the object relative to the parent in the form
     * of a point specifying the object's top-left corner in the screen's
     * coordinate space.
     *
     * @return An instance of Point representing the top-left corner of the
     * object's bounds in the coordinate space of the screen; null if
     * this object or its parent are not on the screen
     * @see #getBounds
     * @see #getLocationOnScreen
     */
    public Point getLocation();

    /**
     * Sets the location of the object relative to the parent.
     * @param p the new position for the top-left corner
     * @see #getLocation
     */
    public void setLocation(Point p);

    /**
     * Gets the bounds of this object in the form of a Rectangle object.
     * The bounds specify this object's width, height, and location
     * relative to its parent.
     *
     * @return A rectangle indicating this component's bounds; null if
     * this object is not on the screen.
     * @see #contains
     */
    public Rectangle getBounds();

    /**
     * Sets the bounds of this object in the form of a Rectangle object.
     * The bounds specify this object's width, height, and location
     * relative to its parent.
     *
     * @param r rectangle indicating this component's bounds
     * @see #getBounds
     */
    public void setBounds(Rectangle r);

    /**
     * Returns the size of this object in the form of a Dimension object.
     * The height field of the Dimension object contains this object's
     * height, and the width field of the Dimension object contains this
     * object's width.
     *
     * @return A Dimension object that indicates the size of this component;
     * null if this object is not on the screen
     * @see #setSize
     */
    public Dimension getSize();

    /**
     * Resizes this object so that it has width and height.
     *
     * @param d The dimension specifying the new size of the object.
     * @see #getSize
     */
    public void setSize(Dimension d);

    /**
     * Returns the Accessible child, if one exists, contained at the local
     * coordinate Point.
     *
     * @param p The point relative to the coordinate system of this object.
     * @return the Accessible, if it exists, at the specified location;
     * otherwise null
     */
    public Accessible getAccessibleAt(Point p);

    /**
     * Returns whether this object can accept focus or not.   Objects that
     * can accept focus will also have the AccessibleState.FOCUSABLE state
     * set in their AccessibleStateSets.
     *
     * @return true if object can accept focus; otherwise false
     * @see AccessibleContext#getAccessibleStateSet
     * @see AccessibleState#FOCUSABLE
     * @see AccessibleState#FOCUSED
     * @see AccessibleStateSet
     */
    public boolean isFocusTraversable();

    /**
     * Requests focus for this object.  If this object cannot accept focus,
     * nothing will happen.  Otherwise, the object will attempt to take
     * focus.
     * @see #isFocusTraversable
     */
    public void requestFocus();

    /**
     * Adds the specified focus listener to receive focus events from this
     * component.
     *
     * @param l the focus listener
     * @see #removeFocusListener
     */
    public void addFocusListener(FocusListener l);

    /**
     * Removes the specified focus listener so it no longer receives focus
     * events from this component.
     *
     * @param l the focus listener
     * @see #addFocusListener
     */
    public void removeFocusListener(FocusListener l);
}

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