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Java example source code file (SoundbankResource.java)
The SoundbankResource.java Java example source code/* * Copyright (c) 1999, 2004, Oracle and/or its affiliates. All rights reserved. * DO NOT ALTER OR REMOVE COPYRIGHT NOTICES OR THIS FILE HEADER. * * This code is free software; you can redistribute it and/or modify it * under the terms of the GNU General Public License version 2 only, as * published by the Free Software Foundation. Oracle designates this * particular file as subject to the "Classpath" exception as provided * by Oracle in the LICENSE file that accompanied this code. * * This code is distributed in the hope that it will be useful, but WITHOUT * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or * FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License * version 2 for more details (a copy is included in the LICENSE file that * accompanied this code). * * You should have received a copy of the GNU General Public License version * 2 along with this work; if not, write to the Free Software Foundation, * Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA. * * Please contact Oracle, 500 Oracle Parkway, Redwood Shores, CA 94065 USA * or visit www.oracle.com if you need additional information or have any * questions. */ package javax.sound.midi; /** * A <code>SoundbankResource represents any audio resource stored * in a <code>{@link Soundbank}. Common soundbank resources include: * <ul> * <li>Instruments. An instrument may be specified in a variety of * ways. However, all soundbanks have some mechanism for defining * instruments. In doing so, they may reference other resources * stored in the soundbank. Each instrument has a <code>Patch * which specifies the MIDI program and bank by which it may be * referenced in MIDI messages. Instrument information may be * stored in <code>{@link Instrument} objects. * <li>Audio samples. A sample typically is a sampled audio waveform * which contains a short sound recording whose duration is a fraction of * a second, or at most a few seconds. These audio samples may be * used by a <code>{@link Synthesizer} to synthesize sound in response to MIDI * commands, or extracted for use by an application. * (The terminology reflects musicians' use of the word "sample" to refer * collectively to a series of contiguous audio samples or frames, rather than * to a single, instantaneous sample.) * The data class for an audio sample will be an object * that encapsulates the audio sample data itself and information * about how to interpret it (the format of the audio data), such * as an <code>{@link javax.sound.sampled.AudioInputStream}. * <li>Embedded sequences. A sound bank may contain built-in * song data stored in a data object such as a <code>{@link Sequence}. * </ul> * <p> * Synthesizers that use wavetable synthesis or related * techniques play back the audio in a sample when * synthesizing notes, often when emulating the real-world instrument that * was originally recorded. However, there is not necessarily a one-to-one * correspondence between the <code>Instruments and samples * in a <code>Soundbank. A single Other Java examples (source code examples)Here is a short list of links related to this Java SoundbankResource.java source code file: |
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