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Java example source code file (SoundbankResource.java)
The SoundbankResource.java Java example source code
/*
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* DO NOT ALTER OR REMOVE COPYRIGHT NOTICES OR THIS FILE HEADER.
*
* This code is free software; you can redistribute it and/or modify it
* under the terms of the GNU General Public License version 2 only, as
* published by the Free Software Foundation. Oracle designates this
* particular file as subject to the "Classpath" exception as provided
* by Oracle in the LICENSE file that accompanied this code.
*
* This code is distributed in the hope that it will be useful, but WITHOUT
* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
* FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License
* version 2 for more details (a copy is included in the LICENSE file that
* accompanied this code).
*
* You should have received a copy of the GNU General Public License version
* 2 along with this work; if not, write to the Free Software Foundation,
* Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA.
*
* Please contact Oracle, 500 Oracle Parkway, Redwood Shores, CA 94065 USA
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package javax.sound.midi;
/**
* A <code>SoundbankResource represents any audio resource stored
* in a <code>{@link Soundbank}. Common soundbank resources include:
* <ul>
* <li>Instruments. An instrument may be specified in a variety of
* ways. However, all soundbanks have some mechanism for defining
* instruments. In doing so, they may reference other resources
* stored in the soundbank. Each instrument has a <code>Patch
* which specifies the MIDI program and bank by which it may be
* referenced in MIDI messages. Instrument information may be
* stored in <code>{@link Instrument} objects.
* <li>Audio samples. A sample typically is a sampled audio waveform
* which contains a short sound recording whose duration is a fraction of
* a second, or at most a few seconds. These audio samples may be
* used by a <code>{@link Synthesizer} to synthesize sound in response to MIDI
* commands, or extracted for use by an application.
* (The terminology reflects musicians' use of the word "sample" to refer
* collectively to a series of contiguous audio samples or frames, rather than
* to a single, instantaneous sample.)
* The data class for an audio sample will be an object
* that encapsulates the audio sample data itself and information
* about how to interpret it (the format of the audio data), such
* as an <code>{@link javax.sound.sampled.AudioInputStream}.
* <li>Embedded sequences. A sound bank may contain built-in
* song data stored in a data object such as a <code>{@link Sequence}.
* </ul>
* <p>
* Synthesizers that use wavetable synthesis or related
* techniques play back the audio in a sample when
* synthesizing notes, often when emulating the real-world instrument that
* was originally recorded. However, there is not necessarily a one-to-one
* correspondence between the <code>Instruments and samples
* in a <code>Soundbank. A single
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