alvinalexander.com | career | drupal | java | mac | mysql | perl | scala | uml | unix  
* <td>{@link java.lang.Integer Integer} * <td>average bit rate in bits per second * </tr> * <tr> * <td>"vbr" * <td>{@link java.lang.Boolean Boolean} * <td>true, if the file is encoded in variable bit * rate (VBR)</td> * </tr> * <tr> * <td>"quality" * <td>{@link java.lang.Integer Integer} * <td>encoding/conversion quality, 1..100 * </tr> * </table> * * <p>Vendors of service providers (plugins) are encouraged * to seek information about other already established * properties in third party plugins, and follow the same * conventions. * * @author Kara Kytle * @author Florian Bomers * @see DataLine#getFormat * @see AudioInputStream#getFormat * @see AudioFileFormat * @see javax.sound.sampled.spi.FormatConversionProvider * @since 1.3 */ public class AudioFormat { // INSTANCE VARIABLES /** * The audio encoding technique used by this format. */ protected Encoding encoding; /** * The number of samples played or recorded per second, for sounds that have this format. */ protected float sampleRate; /** * The number of bits in each sample of a sound that has this format. */ protected int sampleSizeInBits; /** * The number of audio channels in this format (1 for mono, 2 for stereo). */ protected int channels; /** * The number of bytes in each frame of a sound that has this format. */ protected int frameSize; /** * The number of frames played or recorded per second, for sounds that have this format. */ protected float frameRate; /** * Indicates whether the audio data is stored in big-endian or little-endian order. */ protected boolean bigEndian; /** The set of properties */ private HashMap<String, Object> properties; /** * Constructs an <code>AudioFormat with the given parameters. * The encoding specifies the convention used to represent the data. * The other parameters are further explained in the {@link AudioFormat * class description}. * @param encoding the audio encoding technique * @param sampleRate the number of samples per second * @param sampleSizeInBits the number of bits in each sample * @param channels the number of channels (1 for mono, 2 for stereo, and so on) * @param frameSize the number of bytes in each frame * @param frameRate the number of frames per second * @param bigEndian indicates whether the data for a single sample * is stored in big-endian byte order (<code>false * means little-endian) */ public AudioFormat(Encoding encoding, float sampleRate, int sampleSizeInBits, int channels, int frameSize, float frameRate, boolean bigEndian) { this.encoding = encoding; this.sampleRate = sampleRate; this.sampleSizeInBits = sampleSizeInBits; this.channels = channels; this.frameSize = frameSize; this.frameRate = frameRate; this.bigEndian = bigEndian; this.properties = null; } /** * Constructs an <code>AudioFormat with the given parameters. * The encoding specifies the convention used to represent the data. * The other parameters are further explained in the {@link AudioFormat * class description}. * @param encoding the audio encoding technique * @param sampleRate the number of samples per second * @param sampleSizeInBits the number of bits in each sample * @param channels the number of channels (1 for mono, 2 for * stereo, and so on) * @param frameSize the number of bytes in each frame * @param frameRate the number of frames per second * @param bigEndian indicates whether the data for a single sample * is stored in big-endian byte order * (<code>false means little-endian) * @param properties a <code>Map<String,Object> object * containing format properties * * @since 1.5 */ public AudioFormat(Encoding encoding, float sampleRate, int sampleSizeInBits, int channels, int frameSize, float frameRate, boolean bigEndian, Map<String, Object> properties) { this(encoding, sampleRate, sampleSizeInBits, channels, frameSize, frameRate, bigEndian); this.properties = new HashMap<String, Object>(properties); } /** * Constructs an <code>AudioFormat with a linear PCM encoding and * the given parameters. The frame size is set to the number of bytes * required to contain one sample from each channel, and the frame rate * is set to the sample rate. * * @param sampleRate the number of samples per second * @param sampleSizeInBits the number of bits in each sample * @param channels the number of channels (1 for mono, 2 for stereo, and so on) * @param signed indicates whether the data is signed or unsigned * @param bigEndian indicates whether the data for a single sample * is stored in big-endian byte order (<code>false * means little-endian) */ public AudioFormat(float sampleRate, int sampleSizeInBits, int channels, boolean signed, boolean bigEndian) { this((signed == true ? Encoding.PCM_SIGNED : Encoding.PCM_UNSIGNED), sampleRate, sampleSizeInBits, channels, (channels == AudioSystem.NOT_SPECIFIED || sampleSizeInBits == AudioSystem.NOT_SPECIFIED)? AudioSystem.NOT_SPECIFIED: ((sampleSizeInBits + 7) / 8) * channels, sampleRate, bigEndian); } /** * Obtains the type of encoding for sounds in this format. * * @return the encoding type * @see Encoding#PCM_SIGNED * @see Encoding#PCM_UNSIGNED * @see Encoding#ULAW * @see Encoding#ALAW */ public Encoding getEncoding() { return encoding; } /** * Obtains the sample rate. * For compressed formats, the return value is the sample rate of the uncompressed * audio data. * When this AudioFormat is used for queries (e.g. {@link * AudioSystem#isConversionSupported(AudioFormat, AudioFormat) * AudioSystem.isConversionSupported}) or capabilities (e.g. {@link * DataLine.Info#getFormats() DataLine.Info.getFormats}), a sample rate of * <code>AudioSystem.NOT_SPECIFIED means that any sample rate is * acceptable. <code>AudioSystem.NOT_SPECIFIED is also returned when * the sample rate is not defined for this audio format. * @return the number of samples per second, * or <code>AudioSystem.NOT_SPECIFIED * * @see #getFrameRate() * @see AudioSystem#NOT_SPECIFIED */ public float getSampleRate() { return sampleRate; } /** * Obtains the size of a sample. * For compressed formats, the return value is the sample size of the * uncompressed audio data. * When this AudioFormat is used for queries (e.g. {@link * AudioSystem#isConversionSupported(AudioFormat, AudioFormat) * AudioSystem.isConversionSupported}) or capabilities (e.g. {@link * DataLine.Info#getFormats() DataLine.Info.getFormats}), a sample size of * <code>AudioSystem.NOT_SPECIFIED means that any sample size is * acceptable. <code>AudioSystem.NOT_SPECIFIED is also returned when * the sample size is not defined for this audio format. * @return the number of bits in each sample, * or <code>AudioSystem.NOT_SPECIFIED * * @see #getFrameSize() * @see AudioSystem#NOT_SPECIFIED */ public int getSampleSizeInBits() { return sampleSizeInBits; } /** * Obtains the number of channels. * When this AudioFormat is used for queries (e.g. {@link * AudioSystem#isConversionSupported(AudioFormat, AudioFormat) * AudioSystem.isConversionSupported}) or capabilities (e.g. {@link * DataLine.Info#getFormats() DataLine.Info.getFormats}), a return value of * <code>AudioSystem.NOT_SPECIFIED means that any (positive) number of channels is * acceptable. * @return The number of channels (1 for mono, 2 for stereo, etc.), * or <code>AudioSystem.NOT_SPECIFIED * * @see AudioSystem#NOT_SPECIFIED */ public int getChannels() { return channels; } /** * Obtains the frame size in bytes. * When this AudioFormat is used for queries (e.g. {@link * AudioSystem#isConversionSupported(AudioFormat, AudioFormat) * AudioSystem.isConversionSupported}) or capabilities (e.g. {@link * DataLine.Info#getFormats() DataLine.Info.getFormats}), a frame size of * <code>AudioSystem.NOT_SPECIFIED means that any frame size is * acceptable. <code>AudioSystem.NOT_SPECIFIED is also returned when * the frame size is not defined for this audio format. * @return the number of bytes per frame, * or <code>AudioSystem.NOT_SPECIFIED * * @see #getSampleSizeInBits() * @see AudioSystem#NOT_SPECIFIED */ public int getFrameSize() { return frameSize; } /** * Obtains the frame rate in frames per second. * When this AudioFormat is used for queries (e.g. {@link * AudioSystem#isConversionSupported(AudioFormat, AudioFormat) * AudioSystem.isConversionSupported}) or capabilities (e.g. {@link * DataLine.Info#getFormats() DataLine.Info.getFormats}), a frame rate of * <code>AudioSystem.NOT_SPECIFIED means that any frame rate is * acceptable. <code>AudioSystem.NOT_SPECIFIED is also returned when * the frame rate is not defined for this audio format. * @return the number of frames per second, * or <code>AudioSystem.NOT_SPECIFIED * * @see #getSampleRate() * @see AudioSystem#NOT_SPECIFIED */ public float getFrameRate() { return frameRate; } /** * Indicates whether the audio data is stored in big-endian or little-endian * byte order. If the sample size is not more than one byte, the return value is * irrelevant. * @return <code>true if the data is stored in big-endian byte order, * <code>false if little-endian */ public boolean isBigEndian() { return bigEndian; } /** * Obtain an unmodifiable map of properties. * The concept of properties is further explained in * the {@link AudioFileFormat class description}. * * @return a <code>Map<String,Object> object containing * all properties. If no properties are recognized, an empty map is * returned. * * @see #getProperty(String) * @since 1.5 */ public Map<String,Object> properties() { Map<String,Object> ret; if (properties == null) { ret = new HashMap<String,Object>(0); } else { ret = (Map<String,Object>) (properties.clone()); } return (Map<String,Object>) Collections.unmodifiableMap(ret); } /** * Obtain the property value specified by the key. * The concept of properties is further explained in * the {@link AudioFileFormat class description}. * * <p>If the specified property is not defined for a * particular file format, this method returns * <code>null. * * @param key the key of the desired property * @return the value of the property with the specified key, * or <code>null if the property does not exist. * * @see #properties() * @since 1.5 */ public Object getProperty(String key) { if (properties == null) { return null; } return properties.get(key); } /** * Indicates whether this format matches the one specified. * To match, two formats must have the same encoding, * and consistent values of the number of channels, sample rate, sample size, * frame rate, and frame size. * The values of the property are consistent if they are equal * or the specified format has the property value * {@code AudioSystem.NOT_SPECIFIED}. * The byte order (big-endian or little-endian) must be the same * if the sample size is greater than one byte. * * @param format format to test for match * @return {@code true} if this format matches the one specified, * {@code false} otherwise. */ public boolean matches(AudioFormat format) { if (format.getEncoding().equals(getEncoding()) && (format.getChannels() == AudioSystem.NOT_SPECIFIED || format.getChannels() == getChannels()) && (format.getSampleRate() == (float)AudioSystem.NOT_SPECIFIED || format.getSampleRate() == getSampleRate()) && (format.getSampleSizeInBits() == AudioSystem.NOT_SPECIFIED || format.getSampleSizeInBits() == getSampleSizeInBits()) && (format.getFrameRate() == (float)AudioSystem.NOT_SPECIFIED || format.getFrameRate() == getFrameRate()) && (format.getFrameSize() == AudioSystem.NOT_SPECIFIED || format.getFrameSize() == getFrameSize()) && (getSampleSizeInBits() <= 8 || format.isBigEndian() == isBigEndian())) { return true; } return false; } /** * Returns a string that describes the format, such as: * "PCM SIGNED 22050 Hz 16 bit mono big-endian". The contents of the string * may vary between implementations of Java Sound. * * @return a string that describes the format parameters */ public String toString() { String sEncoding = ""; if (getEncoding() != null) { sEncoding = getEncoding().toString() + " "; } String sSampleRate; if (getSampleRate() == (float) AudioSystem.NOT_SPECIFIED) { sSampleRate = "unknown sample rate, "; } else { sSampleRate = "" + getSampleRate() + " Hz, "; } String sSampleSizeInBits; if (getSampleSizeInBits() == (float) AudioSystem.NOT_SPECIFIED) { sSampleSizeInBits = "unknown bits per sample, "; } else { sSampleSizeInBits = "" + getSampleSizeInBits() + " bit, "; } String sChannels; if (getChannels() == 1) { sChannels = "mono, "; } else if (getChannels() == 2) { sChannels = "stereo, "; } else { if (getChannels() == AudioSystem.NOT_SPECIFIED) { sChannels = " unknown number of channels, "; } else { sChannels = ""+getChannels()+" channels, "; } } String sFrameSize; if (getFrameSize() == (float) AudioSystem.NOT_SPECIFIED) { sFrameSize = "unknown frame size, "; } else { sFrameSize = "" + getFrameSize()+ " bytes/frame, "; } String sFrameRate = ""; if (Math.abs(getSampleRate() - getFrameRate()) > 0.00001) { if (getFrameRate() == (float) AudioSystem.NOT_SPECIFIED) { sFrameRate = "unknown frame rate, "; } else { sFrameRate = getFrameRate() + " frames/second, "; } } String sEndian = ""; if ((getEncoding().equals(Encoding.PCM_SIGNED) || getEncoding().equals(Encoding.PCM_UNSIGNED)) && ((getSampleSizeInBits() > 8) || (getSampleSizeInBits() == AudioSystem.NOT_SPECIFIED))) { if (isBigEndian()) { sEndian = "big-endian"; } else { sEndian = "little-endian"; } } return sEncoding + sSampleRate + sSampleSizeInBits + sChannels + sFrameSize + sFrameRate + sEndian; } /** * The <code>Encoding class names the specific type of data representation * used for an audio stream. The encoding includes aspects of the * sound format other than the number of channels, sample rate, sample size, * frame rate, frame size, and byte order. * <p> * One ubiquitous type of audio encoding is pulse-code modulation (PCM), * which is simply a linear (proportional) representation of the sound * waveform. With PCM, the number stored in each sample is proportional * to the instantaneous amplitude of the sound pressure at that point in * time. The numbers may be signed or unsigned integers or floats. * Besides PCM, other encodings include mu-law and a-law, which are nonlinear * mappings of the sound amplitude that are often used for recording speech. * <p> * You can use a predefined encoding by referring to one of the static * objects created by this class, such as PCM_SIGNED or * PCM_UNSIGNED. Service providers can create new encodings, such as * compressed audio formats, and make * these available through the <code>{@link AudioSystem} class. * <p> * The <code>Encoding class is static, so that all * <code>AudioFormat objects that have the same encoding will refer * to the same object (rather than different instances of the same class). * This allows matches to be made by checking that two format's encodings * are equal. * * @see AudioFormat * @see javax.sound.sampled.spi.FormatConversionProvider * * @author Kara Kytle * @since 1.3 */ public static class Encoding { // ENCODING DEFINES /** * Specifies signed, linear PCM data. */ public static final Encoding PCM_SIGNED = new Encoding("PCM_SIGNED"); /** * Specifies unsigned, linear PCM data. */ public static final Encoding PCM_UNSIGNED = new Encoding("PCM_UNSIGNED"); /** * Specifies floating-point PCM data. * * @since 1.7 */ public static final Encoding PCM_FLOAT = new Encoding("PCM_FLOAT"); /** * Specifies u-law encoded data. */ public static final Encoding ULAW = new Encoding("ULAW"); /** * Specifies a-law encoded data. */ public static final Encoding ALAW = new Encoding("ALAW"); // INSTANCE VARIABLES /** * Encoding name. */ private String name; // CONSTRUCTOR /** * Constructs a new encoding. * @param name the name of the new type of encoding */ public Encoding(String name) { this.name = name; } // METHODS /** * Finalizes the equals method */ public final boolean equals(Object obj) { if (toString() == null) { return (obj != null) && (obj.toString() == null); } if (obj instanceof Encoding) { return toString().equals(obj.toString()); } return false; } /** * Finalizes the hashCode method */ public final int hashCode() { if (toString() == null) { return 0; } return toString().hashCode(); } /** * Provides the <code>String representation of the encoding. This String is * the same name that was passed to the constructor. For the predefined encodings, the name * is similar to the encoding's variable (field) name. For example, <code>PCM_SIGNED.toString() returns * the name "pcm_signed". * * @return the encoding name */ public final String toString() { return name; } } // class Encoding }

Other Java examples (source code examples)

Here is a short list of links related to this Java AudioFormat.java source code file:

Java example source code file (AudioFormat.java)

This example Java source code file (AudioFormat.java) is included in the alvinalexander.com "Java Source Code Warehouse" project. The intent of this project is to help you "Learn Java by Example" TM.

Learn more about this Java project at its project page.

Java - Java tags/keywords

alaw, audioformat, encoding, hashmap, map, object, pcm_float, pcm_signed, pcm_unsigned, string, ulaw, util

The AudioFormat.java Java example source code

/*
 * Copyright (c) 1999, 2013, Oracle and/or its affiliates. All rights reserved.
 * DO NOT ALTER OR REMOVE COPYRIGHT NOTICES OR THIS FILE HEADER.
 *
 * This code is free software; you can redistribute it and/or modify it
 * under the terms of the GNU General Public License version 2 only, as
 * published by the Free Software Foundation.  Oracle designates this
 * particular file as subject to the "Classpath" exception as provided
 * by Oracle in the LICENSE file that accompanied this code.
 *
 * This code is distributed in the hope that it will be useful, but WITHOUT
 * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
 * FITNESS FOR A PARTICULAR PURPOSE.  See the GNU General Public License
 * version 2 for more details (a copy is included in the LICENSE file that
 * accompanied this code).
 *
 * You should have received a copy of the GNU General Public License version
 * 2 along with this work; if not, write to the Free Software Foundation,
 * Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA.
 *
 * Please contact Oracle, 500 Oracle Parkway, Redwood Shores, CA 94065 USA
 * or visit www.oracle.com if you need additional information or have any
 * questions.
 */

package javax.sound.sampled;

import java.util.Collections;
import java.util.HashMap;
import java.util.Map;

/**
 * <code>AudioFormat is the class that specifies a particular arrangement of data in a sound stream.
 * By examining the information stored in the audio format, you can discover how to interpret the bits in the
 * binary sound data.
 * <p>
 * Every data line has an audio format associated with its data stream. The audio format of a source (playback) data line indicates
 * what kind of data the data line expects to receive for output.  For a target (capture) data line, the audio format specifies the kind
 * of the data that can be read from the line.
 * Sound files also have audio formats, of course.  The <code>{@link AudioFileFormat}
 * class encapsulates an <code>AudioFormat in addition to other,
 * file-specific information.  Similarly, an <code>{@link AudioInputStream} has an
 * <code>AudioFormat.
 * <p>
 * The <code>AudioFormat class accommodates a number of common sound-file encoding techniques, including
 * pulse-code modulation (PCM), mu-law encoding, and a-law encoding.  These encoding techniques are predefined,
 * but service providers can create new encoding types.
 * The encoding that a specific format uses is named by its <code>encoding field.
 *<p>
 * In addition to the encoding, the audio format includes other properties that further specify the exact
 * arrangement of the data.
 * These include the number of channels, sample rate, sample size, byte order, frame rate, and frame size.
 * Sounds may have different numbers of audio channels: one for mono, two for stereo.
 * The sample rate measures how many "snapshots" (samples) of the sound pressure are taken per second, per channel.
 * (If the sound is stereo rather than mono, two samples are actually measured at each instant of time: one for the left channel,
 * and another for the right channel; however, the sample rate still measures the number per channel, so the rate is the same
 * regardless of the number of channels.   This is the standard use of the term.)
 * The sample size indicates how many bits are used to store each snapshot; 8 and 16 are typical values.
 * For 16-bit samples (or any other sample size larger than a byte),
 * byte order is important; the bytes in each sample are arranged in
 * either the "little-endian" or "big-endian" style.
 * For encodings like PCM, a frame consists of the set of samples for all channels at a given
 * point in time, and so the size of a frame (in bytes) is always equal to the size of a sample (in bytes) times
 * the number of channels.  However, with some other sorts of encodings a frame can contain
 * a bundle of compressed data for a whole series of samples, as well as additional, non-sample
 * data.  For such encodings, the sample rate and sample size refer to the data after it is decoded into PCM,
 * and so they are completely different from the frame rate and frame size.
 *
 * <p>An AudioFormat object can include a set of
 * properties. A property is a pair of key and value: the key
 * is of type <code>String, the associated property
 * value is an arbitrary object. Properties specify
 * additional format specifications, like the bit rate for
 * compressed formats. Properties are mainly used as a means
 * to transport additional information of the audio format
 * to and from the service providers. Therefore, properties
 * are ignored in the {@link #matches(AudioFormat)} method.
 * However, methods which rely on the installed service
 * providers, like {@link AudioSystem#isConversionSupported
 * (AudioFormat, AudioFormat) isConversionSupported} may consider
 * properties, depending on the respective service provider
 * implementation.
 *
 * <p>The following table lists some common properties which
 * service providers should use, if applicable:
 *
 * <table border=0>
 *  <caption>Audio Format Properties
 *  <tr>
 *   <th>Property key
 *   <th>Value type
 *   <th>Description
 *  </tr>
 *  <tr>
 *   <td>"bitrate"
... this post is sponsored by my books ...

#1 New Release!

FP Best Seller

 

new blog posts

 

Copyright 1998-2021 Alvin Alexander, alvinalexander.com
All Rights Reserved.

A percentage of advertising revenue from
pages under the /java/jwarehouse URI on this website is
paid back to open source projects.