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Java example source code file (Clip.java)

This example Java source code file (Clip.java) is included in the alvinalexander.com "Java Source Code Warehouse" project. The intent of this project is to help you "Learn Java by Example" TM.

Learn more about this Java project at its project page.

Java - Java tags/keywords

clip, dataline, ioexception, lineunavailableexception, loop_continuously

The Clip.java Java example source code

/*
 * Copyright (c) 1999, 2003, Oracle and/or its affiliates. All rights reserved.
 * DO NOT ALTER OR REMOVE COPYRIGHT NOTICES OR THIS FILE HEADER.
 *
 * This code is free software; you can redistribute it and/or modify it
 * under the terms of the GNU General Public License version 2 only, as
 * published by the Free Software Foundation.  Oracle designates this
 * particular file as subject to the "Classpath" exception as provided
 * by Oracle in the LICENSE file that accompanied this code.
 *
 * This code is distributed in the hope that it will be useful, but WITHOUT
 * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
 * FITNESS FOR A PARTICULAR PURPOSE.  See the GNU General Public License
 * version 2 for more details (a copy is included in the LICENSE file that
 * accompanied this code).
 *
 * You should have received a copy of the GNU General Public License version
 * 2 along with this work; if not, write to the Free Software Foundation,
 * Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA.
 *
 * Please contact Oracle, 500 Oracle Parkway, Redwood Shores, CA 94065 USA
 * or visit www.oracle.com if you need additional information or have any
 * questions.
 */

package javax.sound.sampled;

import java.io.InputStream;
import java.io.IOException;

/**
 * The <code>Clip interface represents a special kind of data line whose
 * audio data can be loaded prior to playback, instead of being streamed in
 * real time.
 * <p>
 * Because the data is pre-loaded and has a known length, you can set a clip
 * to start playing at any position in its audio data.  You can also create a
 * loop, so that when the clip is played it will cycle repeatedly.  Loops are
 * specified with a starting and ending sample frame, along with the number of
 * times that the loop should be played.
 * <p>
 * Clips may be obtained from a <code>{@link Mixer} that supports lines
 * of this type.  Data is loaded into a clip when it is opened.
 * <p>
 * Playback of an audio clip may be started and stopped using the <code>start
 * and <code>stop methods.  These methods do not reset the media position;
 * <code>start causes playback to continue from the position where playback
 * was last stopped.  To restart playback from the beginning of the clip's audio
 * data, simply follow the invocation of <code>{@link DataLine#stop stop}
 * with setFramePosition(0), which rewinds the media to the beginning
 * of the clip.
 *
 * @author Kara Kytle
 * @since 1.3
 */
public interface Clip extends DataLine {


    /**
     * A value indicating that looping should continue indefinitely rather than
     * complete after a specific number of loops.
     * @see #loop
     */
    public static final int LOOP_CONTINUOUSLY = -1;

    /**
     * Opens the clip, meaning that it should acquire any required
     * system resources and become operational.  The clip is opened
     * with the format and audio data indicated.
     * If this operation succeeds, the line is marked as open and an
     * <code>{@link LineEvent.Type#OPEN OPEN} event is dispatched
     * to the line's listeners.
     * <p>
     * Invoking this method on a line which is already open is illegal
     * and may result in an IllegalStateException.
     * <p>
     * Note that some lines, once closed, cannot be reopened.  Attempts
     * to reopen such a line will always result in a
     * <code>{@link LineUnavailableException}.
     *
     * @param format the format of the supplied audio data
     * @param data a byte array containing audio data to load into the clip
     * @param offset the point at which to start copying, expressed in
     * <em>bytes from the beginning of the array
     * @param bufferSize the number of <em>bytes
     * of data to load into the clip from the array.
     * @throws LineUnavailableException if the line cannot be
     * opened due to resource restrictions
     * @throws IllegalArgumentException if the buffer size does not represent
     * an integral number of sample frames,
     * or if <code>format is not fully specified or invalid
     * @throws IllegalStateException if the line is already open
     * @throws SecurityException if the line cannot be
     * opened due to security restrictions
     *
     * @see #close
     * @see #isOpen
     * @see LineListener
     */
    public void open(AudioFormat format, byte[] data, int offset, int bufferSize) throws LineUnavailableException;

    /**
     * Opens the clip with the format and audio data present in the provided audio
     * input stream.  Opening a clip means that it should acquire any required
     * system resources and become operational.  If this operation
     * input stream.  If this operation
     * succeeds, the line is marked open and an
     * <code>{@link LineEvent.Type#OPEN OPEN} event is dispatched
     * to the line's listeners.
     * <p>
     * Invoking this method on a line which is already open is illegal
     * and may result in an IllegalStateException.
     * <p>
     * Note that some lines, once closed, cannot be reopened.  Attempts
     * to reopen such a line will always result in a
     * <code>{@link LineUnavailableException}.
     *
     * @param stream an audio input stream from which audio data will be read into
     * the clip
     * @throws LineUnavailableException if the line cannot be
     * opened due to resource restrictions
     * @throws IOException if an I/O exception occurs during reading of
     * the stream
     * @throws IllegalArgumentException if the stream's audio format
     * is not fully specified or invalid
     * @throws IllegalStateException if the line is already open
     * @throws SecurityException if the line cannot be
     * opened due to security restrictions
     *
     * @see #close
     * @see #isOpen
     * @see LineListener
     */
    public void open(AudioInputStream stream) throws LineUnavailableException, IOException;

    /**
     * Obtains the media length in sample frames.
     * @return the media length, expressed in sample frames,
     * or <code>AudioSystem.NOT_SPECIFIED if the line is not open.
     * @see AudioSystem#NOT_SPECIFIED
     */
    public int getFrameLength();

    /**
     * Obtains the media duration in microseconds
     * @return the media duration, expressed in microseconds,
     * or <code>AudioSystem.NOT_SPECIFIED if the line is not open.
     * @see AudioSystem#NOT_SPECIFIED
     */
    public long getMicrosecondLength();

    /**
     * Sets the media position in sample frames.  The position is zero-based;
     * the first frame is frame number zero.  When the clip begins playing the
     * next time, it will start by playing the frame at this position.
     * <p>
     * To obtain the current position in sample frames, use the
     * <code>{@link DataLine#getFramePosition getFramePosition}
     * method of <code>DataLine.
     *
     * @param frames the desired new media position, expressed in sample frames
     */
    public void setFramePosition(int frames);

    /**
     * Sets the media position in microseconds.  When the clip begins playing the
     * next time, it will start at this position.
     * The level of precision is not guaranteed.  For example, an implementation
     * might calculate the microsecond position from the current frame position
     * and the audio sample frame rate.  The precision in microseconds would
     * then be limited to the number of microseconds per sample frame.
     * <p>
     * To obtain the current position in microseconds, use the
     * <code>{@link DataLine#getMicrosecondPosition getMicrosecondPosition}
     * method of <code>DataLine.
     *
     * @param microseconds the desired new media position, expressed in microseconds
     */
    public void setMicrosecondPosition(long microseconds);

    /**
     * Sets the first and last sample frames that will be played in
     * the loop.  The ending point must be greater than
     * or equal to the starting point, and both must fall within the
     * the size of the loaded media.  A value of 0 for the starting
     * point means the beginning of the loaded media.  Similarly, a value of -1
     * for the ending point indicates the last frame of the media.
     * @param start the loop's starting position, in sample frames (zero-based)
     * @param end the loop's ending position, in sample frames (zero-based), or
     * -1 to indicate the final frame
     * @throws IllegalArgumentException if the requested
     * loop points cannot be set, usually because one or both falls outside
     * the media's duration or because the ending point is
     * before the starting point
     */
    public void setLoopPoints(int start, int end);

    /**
     * Starts looping playback from the current position.   Playback will
     * continue to the loop's end point, then loop back to the loop start point
     * <code>count times, and finally continue playback to the end of
     * the clip.
     * <p>
     * If the current position when this method is invoked is greater than the
     * loop end point, playback simply continues to the
     * end of the clip without looping.
     * <p>
     * A <code>count value of 0 indicates that any current looping should
     * cease and playback should continue to the end of the clip.  The behavior
     * is undefined when this method is invoked with any other value during a
     * loop operation.
     * <p>
     * If playback is stopped during looping, the current loop status is
     * cleared; the behavior of subsequent loop and start requests is not
     * affected by an interrupted loop operation.
     *
     * @param count the number of times playback should loop back from the
     * loop's end position to the loop's  start position, or
     * <code>{@link #LOOP_CONTINUOUSLY} to indicate that looping should
     * continue until interrupted
     */
    public void loop(int count);
}

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