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Java example source code file (FloatControl.java)

This example Java source code file (FloatControl.java) is included in the alvinalexander.com "Java Source Code Warehouse" project. The intent of this project is to help you "Learn Java by Example" TM.

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Java - Java tags/keywords

aux, balance, floatcontrol, illegalargumentexception, initial, pan, rate, requested, return, reverb, send, string, type, volume

The FloatControl.java Java example source code

/*
 * Copyright (c) 1999, 2003, Oracle and/or its affiliates. All rights reserved.
 * DO NOT ALTER OR REMOVE COPYRIGHT NOTICES OR THIS FILE HEADER.
 *
 * This code is free software; you can redistribute it and/or modify it
 * under the terms of the GNU General Public License version 2 only, as
 * published by the Free Software Foundation.  Oracle designates this
 * particular file as subject to the "Classpath" exception as provided
 * by Oracle in the LICENSE file that accompanied this code.
 *
 * This code is distributed in the hope that it will be useful, but WITHOUT
 * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
 * FITNESS FOR A PARTICULAR PURPOSE.  See the GNU General Public License
 * version 2 for more details (a copy is included in the LICENSE file that
 * accompanied this code).
 *
 * You should have received a copy of the GNU General Public License version
 * 2 along with this work; if not, write to the Free Software Foundation,
 * Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA.
 *
 * Please contact Oracle, 500 Oracle Parkway, Redwood Shores, CA 94065 USA
 * or visit www.oracle.com if you need additional information or have any
 * questions.
 */

package javax.sound.sampled;

/**
 * A <code>FloatControl object provides control over a range of
 * floating-point values.  Float controls are often
 * represented in graphical user interfaces by continuously
 * adjustable objects such as sliders or rotary knobs.  Concrete subclasses
 * of <code>FloatControl implement controls, such as gain and pan, that
 * affect a line's audio signal in some way that an application can manipulate.
 * The <code>{@link FloatControl.Type}
 * inner class provides static instances of types that are used to
 * identify some common kinds of float control.
 * <p>
 * The <code>FloatControl abstract class provides methods to set and get
 * the control's current floating-point value.  Other methods obtain the possible
 * range of values and the control's resolution (the smallest increment between
 * returned values).  Some float controls allow ramping to a
 * new value over a specified period of time.  <code>FloatControl also
 * includes methods that return string labels for the minimum, maximum, and midpoint
 * positions of the control.
 *
 * @see Line#getControls
 * @see Line#isControlSupported
 *
 * @author David Rivas
 * @author Kara Kytle
 * @since 1.3
 */
public abstract class FloatControl extends Control {


    // INSTANCE VARIABLES


    // FINAL VARIABLES

    /**
     * The minimum supported value.
     */
    private float minimum;

    /**
     * The maximum supported value.
     */
    private float maximum;

    /**
     * The control's precision.
     */
    private float precision;

    /**
     * The smallest time increment in which a value change
     * can be effected during a value shift, in microseconds.
     */
    private int updatePeriod;


    /**
     * A label for the units in which the control values are expressed,
     * such as "dB" for decibels.
     */
    private final String units;

    /**
     * A label for the minimum value, such as "Left."
     */
    private final String minLabel;

    /**
     * A label for the maximum value, such as "Right."
     */
    private final String maxLabel;

    /**
     * A label for the mid-point value, such as "Center."
     */
    private final String midLabel;


    // STATE VARIABLES

    /**
     * The current value.
     */
    private float value;



    // CONSTRUCTORS


    /**
     * Constructs a new float control object with the given parameters
     *
     * @param type the kind of control represented by this float control object
     * @param minimum the smallest value permitted for the control
     * @param maximum the largest value permitted for the control
     * @param precision the resolution or granularity of the control.
     * This is the size of the increment between discrete valid values.
     * @param updatePeriod the smallest time interval, in microseconds, over which the control
     * can change from one discrete value to the next during a {@link #shift(float,float,int) shift}
     * @param initialValue the value that the control starts with when constructed
     * @param units the label for the units in which the control's values are expressed,
     * such as "dB" or "frames per second"
     * @param minLabel the label for the minimum value, such as "Left" or "Off"
     * @param midLabel the label for the midpoint value, such as "Center" or "Default"
     * @param maxLabel the label for the maximum value, such as "Right" or "Full"
     *
     * @throws IllegalArgumentException if {@code minimum} is greater
     *     than {@code maximum} or {@code initialValue} does not fall
     *     within the allowable range
     */
    protected FloatControl(Type type, float minimum, float maximum,
            float precision, int updatePeriod, float initialValue,
            String units, String minLabel, String midLabel, String maxLabel) {

        super(type);

        if (minimum > maximum) {
            throw new IllegalArgumentException("Minimum value " + minimum
                    + " exceeds maximum value " + maximum + ".");
        }
        if (initialValue < minimum) {
            throw new IllegalArgumentException("Initial value " + initialValue
                    + " smaller than allowable minimum value " + minimum + ".");
        }
        if (initialValue > maximum) {
            throw new IllegalArgumentException("Initial value " + initialValue
                    + " exceeds allowable maximum value " + maximum + ".");
        }


        this.minimum = minimum;
        this.maximum = maximum;

        this.precision = precision;
        this.updatePeriod = updatePeriod;
        this.value = initialValue;

        this.units = units;
        this.minLabel = ( (minLabel == null) ? "" : minLabel);
        this.midLabel = ( (midLabel == null) ? "" : midLabel);
        this.maxLabel = ( (maxLabel == null) ? "" : maxLabel);
    }


    /**
     * Constructs a new float control object with the given parameters.
     * The labels for the minimum, maximum, and mid-point values are set
     * to zero-length strings.
     *
     * @param type the kind of control represented by this float control object
     * @param minimum the smallest value permitted for the control
     * @param maximum the largest value permitted for the control
     * @param precision the resolution or granularity of the control.
     * This is the size of the increment between discrete valid values.
     * @param updatePeriod the smallest time interval, in microseconds, over which the control
     * can change from one discrete value to the next during a {@link #shift(float,float,int) shift}
     * @param initialValue the value that the control starts with when constructed
     * @param units the label for the units in which the control's values are expressed,
     * such as "dB" or "frames per second"
     *
     * @throws IllegalArgumentException if {@code minimum} is greater
     *     than {@code maximum} or {@code initialValue} does not fall
     *     within the allowable range
     */
    protected FloatControl(Type type, float minimum, float maximum,
            float precision, int updatePeriod, float initialValue, String units) {
        this(type, minimum, maximum, precision, updatePeriod,
                initialValue, units, "", "", "");
    }



    // METHODS


    /**
     * Sets the current value for the control.  The default implementation
     * simply sets the value as indicated.  If the value indicated is greater
     * than the maximum value, or smaller than the minimum value, an
     * IllegalArgumentException is thrown.
     * Some controls require that their line be open before they can be affected
     * by setting a value.
     * @param newValue desired new value
     * @throws IllegalArgumentException if the value indicated does not fall
     * within the allowable range
     */
    public void setValue(float newValue) {

        if (newValue > maximum) {
            throw new IllegalArgumentException("Requested value " + newValue + " exceeds allowable maximum value " + maximum + ".");
        }

        if (newValue < minimum) {
            throw new IllegalArgumentException("Requested value " + newValue + " smaller than allowable minimum value " + minimum + ".");
        }

        value = newValue;
    }


    /**
     * Obtains this control's current value.
     * @return the current value
     */
    public float getValue() {
        return value;
    }


    /**
     * Obtains the maximum value permitted.
     * @return the maximum allowable value
     */
    public float getMaximum() {
        return maximum;
    }


    /**
     * Obtains the minimum value permitted.
     * @return the minimum allowable value
     */
    public float getMinimum() {
        return minimum;
    }


    /**
     * Obtains the label for the units in which the control's values are expressed,
     * such as "dB" or "frames per second."
     * @return the units label, or a zero-length string if no label
     */
    public String getUnits() {
        return units;
    }


    /**
     * Obtains the label for the minimum value, such as "Left" or "Off."
     * @return the minimum value label, or a zero-length string if no label      * has been set
     */
    public String getMinLabel() {
        return minLabel;
    }


    /**
     * Obtains the label for the mid-point value, such as "Center" or "Default."
     * @return the mid-point value label, or a zero-length string if no label    * has been set
     */
    public String getMidLabel() {
        return midLabel;
    }


    /**
     * Obtains the label for the maximum value, such as "Right" or "Full."
     * @return the maximum value label, or a zero-length string if no label      * has been set
     */
    public String getMaxLabel() {
        return maxLabel;
    }


    /**
     * Obtains the resolution or granularity of the control, in the units
     * that the control measures.
     * The precision is the size of the increment between discrete valid values
     * for this control, over the set of supported floating-point values.
     * @return the control's precision
     */
    public float getPrecision() {
        return precision;
    }


    /**
     * Obtains the smallest time interval, in microseconds, over which the control's value can
     * change during a shift.  The update period is the inverse of the frequency with which
     * the control updates its value during a shift.  If the implementation does not support value shifting over
     * time, it should set the control's value to the final value immediately
     * and return -1 from this method.
     *
     * @return update period in microseconds, or -1 if shifting over time is unsupported
     * @see #shift
     */
    public int getUpdatePeriod() {
        return updatePeriod;
    }


    /**
     * Changes the control value from the initial value to the final
     * value linearly over the specified time period, specified in microseconds.
     * This method returns without blocking; it does not wait for the shift
     * to complete.  An implementation should complete the operation within the time
     * specified.  The default implementation simply changes the value
     * to the final value immediately.
     *
     * @param from initial value at the beginning of the shift
     * @param to final value after the shift
     * @param microseconds maximum duration of the shift in microseconds
     *
     * @throws IllegalArgumentException if either {@code from} or {@code to}
     *     value does not fall within the allowable range
     *
     * @see #getUpdatePeriod
     */
    public void shift(float from, float to, int microseconds) {
        // test "from" value, "to" value will be tested by setValue()
        if (from < minimum) {
            throw new IllegalArgumentException("Requested value " + from
                    + " smaller than allowable minimum value " + minimum + ".");
        }
        if (from > maximum) {
            throw new IllegalArgumentException("Requested value " + from
                    + " exceeds allowable maximum value " + maximum + ".");
        }
        setValue(to);
    }


    // ABSTRACT METHOD IMPLEMENTATIONS: CONTROL


    /**
     * Provides a string representation of the control
     * @return a string description
     */
    public String toString() {
        return new String(getType() + " with current value: " + getValue() + " " + units +
                          " (range: " + minimum + " - " + maximum + ")");
    }


    // INNER CLASSES


    /**
     * An instance of the <code>FloatControl.Type inner class identifies one kind of
     * float control.  Static instances are provided for the
     * common types.
     *
     * @author Kara Kytle
     * @since 1.3
     */
    public static class Type extends Control.Type {


        // TYPE DEFINES


        // GAIN TYPES

        /**
         * Represents a control for the overall gain on a line.
         * <p>
         * Gain is a quantity in decibels (dB) that is added to the intrinsic
         * decibel level of the audio signal--that is, the level of
         * the signal before it is altered by the gain control.  A positive
         * gain amplifies (boosts) the signal's volume, and a negative gain
         * attenuates (cuts) it.
         * The gain setting defaults to a value of 0.0 dB, meaning the signal's
         * loudness is unaffected.   Note that gain measures dB, not amplitude.
         * The relationship between a gain in decibels and the corresponding
         * linear amplitude multiplier is:
         *
         *<CENTER> linearScalar = pow(10.0, gainDB/20.0) 
         * <p>
         * The <code>FloatControl class has methods to impose a maximum and
         * minimum allowable value for gain.  However, because an audio signal might
         * already be at a high amplitude, the maximum setting does not guarantee
         * that the signal will be undistorted when the gain is applied to it (unless
         * the maximum is zero or negative). To avoid numeric overflow from excessively
         * large gain settings, a gain control can implement
         * clipping, meaning that the signal's amplitude will be limited to the maximum
         * value representable by its audio format, instead of wrapping around.
         * <p>
         * These comments apply to gain controls in general, not just master gain controls.
         * A line can have more than one gain control.  For example, a mixer (which is
         * itself a line) might have a master gain control, an auxiliary return control,
         * a reverb return control, and, on each of its source lines, an individual aux
         * send and reverb send.
         *
         * @see #AUX_SEND
         * @see #AUX_RETURN
         * @see #REVERB_SEND
         * @see #REVERB_RETURN
         * @see #VOLUME
         */
        public static final Type MASTER_GAIN            = new Type("Master Gain");

        /**
         * Represents a control for the auxiliary send gain on a line.
         *
         * @see #MASTER_GAIN
         * @see #AUX_RETURN
         */
        public static final Type AUX_SEND                       = new Type("AUX Send");

        /**
         * Represents a control for the auxiliary return gain on a line.
         *
         * @see #MASTER_GAIN
         * @see #AUX_SEND
         */
        public static final Type AUX_RETURN                     = new Type("AUX Return");

        /**
         * Represents a control for the pre-reverb gain on a line.
         * This control may be used to affect how much
         * of a line's signal is directed to a mixer's internal reverberation unit.
         *
         * @see #MASTER_GAIN
         * @see #REVERB_RETURN
         * @see EnumControl.Type#REVERB
         */
        public static final Type REVERB_SEND            = new Type("Reverb Send");

        /**
         * Represents a control for the post-reverb gain on a line.
         * This control may be used to control the relative amplitude
         * of the signal returned from an internal reverberation unit.
         *
         * @see #MASTER_GAIN
         * @see #REVERB_SEND
         */
        public static final Type REVERB_RETURN          = new Type("Reverb Return");


        // VOLUME

        /**
         * Represents a control for the volume on a line.
         */
        /*
         * $$kk: 08.30.99: ISSUE: what units?  linear or dB?
         */
        public static final Type VOLUME                         = new Type("Volume");


        // PAN

        /**
         * Represents a control for the relative pan (left-right positioning)
         * of the signal.  The signal may be mono; the pan setting affects how
         * it is distributed by the mixer in a stereo mix.  The valid range of values is -1.0
         * (left channel only) to 1.0 (right channel
         * only).  The default is 0.0 (centered).
         *
         * @see #BALANCE
         */
        public static final Type PAN                            = new Type("Pan");


        // BALANCE

        /**
         * Represents a control for the relative balance of a stereo signal
         * between two stereo speakers.  The valid range of values is -1.0 (left channel only) to 1.0 (right channel
         * only).  The default is 0.0 (centered).
         *
         * @see #PAN
         */
        public static final Type BALANCE                        = new Type("Balance");


        // SAMPLE RATE

        /**
         * Represents a control that changes the sample rate of audio playback.  The net effect
         * of changing the sample rate depends on the relationship between
         * the media's natural rate and the rate that is set via this control.
         * The natural rate is the sample rate that is specified in the data line's
         * <code>AudioFormat object.  For example, if the natural rate
         * of the media is 11025 samples per second and the sample rate is set
         * to 22050 samples per second, the media will play back at twice the
         * normal speed.
         * <p>
         * Changing the sample rate with this control does not affect the data line's
         * audio format.  Also note that whenever you change a sound's sample rate, a
         * change in the sound's pitch results.  For example, doubling the sample
         * rate has the effect of doubling the frequencies in the sound's spectrum,
         * which raises the pitch by an octave.
         */
        public static final Type SAMPLE_RATE            = new Type("Sample Rate");


        // CONSTRUCTOR

        /**
         * Constructs a new float control type.
         * @param name  the name of the new float control type
         */
        protected Type(String name) {
            super(name);
        }

    } // class Type

} // class FloatControl

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