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Java example source code file (SourceDataLine.java)

This example Java source code file (SourceDataLine.java) is included in the alvinalexander.com "Java Source Code Warehouse" project. The intent of this project is to help you "Learn Java by Example" TM.

Learn more about this Java project at its project page.

Java - Java tags/keywords

dataline, lineunavailableexception, sourcedataline

The SourceDataLine.java Java example source code

/*
 * Copyright (c) 1999, 2003, Oracle and/or its affiliates. All rights reserved.
 * DO NOT ALTER OR REMOVE COPYRIGHT NOTICES OR THIS FILE HEADER.
 *
 * This code is free software; you can redistribute it and/or modify it
 * under the terms of the GNU General Public License version 2 only, as
 * published by the Free Software Foundation.  Oracle designates this
 * particular file as subject to the "Classpath" exception as provided
 * by Oracle in the LICENSE file that accompanied this code.
 *
 * This code is distributed in the hope that it will be useful, but WITHOUT
 * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
 * FITNESS FOR A PARTICULAR PURPOSE.  See the GNU General Public License
 * version 2 for more details (a copy is included in the LICENSE file that
 * accompanied this code).
 *
 * You should have received a copy of the GNU General Public License version
 * 2 along with this work; if not, write to the Free Software Foundation,
 * Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA.
 *
 * Please contact Oracle, 500 Oracle Parkway, Redwood Shores, CA 94065 USA
 * or visit www.oracle.com if you need additional information or have any
 * questions.
 */

package javax.sound.sampled;


/**
 * A source data line is a data line to which data may be written.  It acts as
 * a source to its mixer. An application writes audio bytes to a source data line,
 * which handles the buffering of the bytes and delivers them to the mixer.
 * The mixer may mix the samples with those from other sources and then deliver
 * the mix to a target such as an output port (which may represent an audio output
 * device on a sound card).
 * <p>
 * Note that the naming convention for this interface reflects the relationship
 * between the line and its mixer.  From the perspective of an application,
 * a source data line may act as a target for audio data.
 * <p>
 * A source data line can be obtained from a mixer by invoking the
 * <code>{@link Mixer#getLine getLine} method of Mixer with
 * an appropriate <code>{@link DataLine.Info} object.
 * <p>
 * The <code>SourceDataLine interface provides a method for writing
 * audio data to the data line's buffer. Applications that play or mix
 * audio should write data to the source data line quickly enough to keep the
 * buffer from underflowing (emptying), which could cause discontinuities in
 * the audio that are perceived as clicks.  Applications can use the
 * <code>{@link DataLine#available available} method defined in the
 * <code>DataLine interface to determine the amount of data currently
 * queued in the data line's buffer.  The amount of data which can be written
 * to the buffer without blocking is the difference between the buffer size
 * and the amount of queued data.  If the delivery of audio output
 * stops due to underflow, a <code>{@link LineEvent.Type#STOP STOP} event is
 * generated.  A <code>{@link LineEvent.Type#START START} event is generated
 * when the audio output resumes.
 *
 * @author Kara Kytle
 * @see Mixer
 * @see DataLine
 * @see TargetDataLine
 * @since 1.3
 */
public interface SourceDataLine extends DataLine {


    /**
     * Opens the line with the specified format and suggested buffer size,
     * causing the line to acquire any required
     * system resources and become operational.
     * <p>
     * The buffer size is specified in bytes, but must represent an integral
     * number of sample frames.  Invoking this method with a requested buffer
     * size that does not meet this requirement may result in an
     * IllegalArgumentException.  The actual buffer size for the open line may
     * differ from the requested buffer size.  The value actually set may be
     * queried by subsequently calling <code>{@link DataLine#getBufferSize}.
     * <p>
     * If this operation succeeds, the line is marked as open, and an
     * <code>{@link LineEvent.Type#OPEN OPEN} event is dispatched to the
     * line's listeners.
     * <p>
     * Invoking this method on a line which is already open is illegal
     * and may result in an <code>IllegalStateException.
     * <p>
     * Note that some lines, once closed, cannot be reopened.  Attempts
     * to reopen such a line will always result in a
     * <code>LineUnavailableException.
     *
     * @param format the desired audio format
     * @param bufferSize the desired buffer size
     * @throws LineUnavailableException if the line cannot be
     * opened due to resource restrictions
     * @throws IllegalArgumentException if the buffer size does not represent
     * an integral number of sample frames,
     * or if <code>format is not fully specified or invalid
     * @throws IllegalStateException if the line is already open
     * @throws SecurityException if the line cannot be
     * opened due to security restrictions
     *
     * @see #open(AudioFormat)
     * @see Line#open
     * @see Line#close
     * @see Line#isOpen
     * @see LineEvent
     */
    public void open(AudioFormat format, int bufferSize) throws LineUnavailableException;


    /**
     * Opens the line with the specified format, causing the line to acquire any
     * required system resources and become operational.
     *
     * <p>
     * The implementation chooses a buffer size, which is measured in bytes but
     * which encompasses an integral number of sample frames.  The buffer size
     * that the system has chosen may be queried by subsequently calling
     * <code>{@link DataLine#getBufferSize}.
     * <p>
     * If this operation succeeds, the line is marked as open, and an
     * <code>{@link LineEvent.Type#OPEN OPEN} event is dispatched to the
     * line's listeners.
     * <p>
     * Invoking this method on a line which is already open is illegal
     * and may result in an <code>IllegalStateException.
     * <p>
     * Note that some lines, once closed, cannot be reopened.  Attempts
     * to reopen such a line will always result in a
     * <code>LineUnavailableException.
     *
     * @param format the desired audio format
     * @throws LineUnavailableException if the line cannot be
     * opened due to resource restrictions
     * @throws IllegalArgumentException if <code>format
     * is not fully specified or invalid
     * @throws IllegalStateException if the line is already open
     * @throws SecurityException if the line cannot be
     * opened due to security restrictions
     *
     * @see #open(AudioFormat, int)
     * @see Line#open
     * @see Line#close
     * @see Line#isOpen
     * @see LineEvent
     */
    public void open(AudioFormat format) throws LineUnavailableException;


    /**
     * Writes audio data to the mixer via this source data line.  The requested
     * number of bytes of data are read from the specified array,
     * starting at the given offset into the array, and written to the data
     * line's buffer.  If the caller attempts to write more data than can
     * currently be written (see <code>{@link DataLine#available available}),
     * this method blocks until the requested amount of data has been written.
     * This applies even if the requested amount of data to write is greater
     * than the data line's buffer size.  However, if the data line is closed,
     * stopped, or flushed before the requested amount has been written,
     * the method no longer blocks, but returns the number of bytes
     * written thus far.
     * <p>
     * The number of bytes that can be written without blocking can be ascertained
     * using the <code>{@link DataLine#available available} method of the
     * <code>DataLine interface.  (While it is guaranteed that
     * this number of bytes can be written without blocking, there is no guarantee
     * that attempts to write additional data will block.)
     * <p>
     * The number of bytes to write must represent an integral number of
     * sample frames, such that:
     * <br>
     * <center>[ bytes written ] % [frame size in bytes ] == 0
     * <br>
     * The return value will always meet this requirement.  A request to write a
     * number of bytes representing a non-integral number of sample frames cannot
     * be fulfilled and may result in an <code>IllegalArgumentException.
     *
     * @param b a byte array containing data to be written to the data line
     * @param len the length, in bytes, of the valid data in the array
     * (in other words, the requested amount of data to write, in bytes)
     * @param off the offset from the beginning of the array, in bytes
     * @return the number of bytes actually written
     * @throws IllegalArgumentException if the requested number of bytes does
     * not represent an integral number of sample frames,
     * or if <code>len is negative
     * @throws ArrayIndexOutOfBoundsException if <code>off is negative,
     * or <code>off+len is greater than the length of the array
     * <code>b.
     *
     * @see TargetDataLine#read
     * @see DataLine#available
     */
    public int write(byte[] b, int off, int len);

    /**
     * Obtains the number of sample frames of audio data that can be written to
     * the mixer, via this data line, without blocking.  Note that the return
     * value measures sample frames, not bytes.
     * @return the number of sample frames currently available for writing
     * @see TargetDataLine#availableRead
     */
    //public int availableWrite();
}

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