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Java example source code file (ComponentUI.java)

This example Java source code file (ComponentUI.java) is included in the alvinalexander.com "Java Source Code Warehouse" project. The intent of this project is to help you "Learn Java by Example" TM.

Learn more about this Java project at its project page.

Java - Java tags/keywords

accessible, awt, component, componentui, dimension, error, gui, illegalargumentexception, jcomponent, nullpointerexception, suppresswarnings, swing, width

The ComponentUI.java Java example source code

/*
 * Copyright (c) 1997, 2011, Oracle and/or its affiliates. All rights reserved.
 * DO NOT ALTER OR REMOVE COPYRIGHT NOTICES OR THIS FILE HEADER.
 *
 * This code is free software; you can redistribute it and/or modify it
 * under the terms of the GNU General Public License version 2 only, as
 * published by the Free Software Foundation.  Oracle designates this
 * particular file as subject to the "Classpath" exception as provided
 * by Oracle in the LICENSE file that accompanied this code.
 *
 * This code is distributed in the hope that it will be useful, but WITHOUT
 * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
 * FITNESS FOR A PARTICULAR PURPOSE.  See the GNU General Public License
 * version 2 for more details (a copy is included in the LICENSE file that
 * accompanied this code).
 *
 * You should have received a copy of the GNU General Public License version
 * 2 along with this work; if not, write to the Free Software Foundation,
 * Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA.
 *
 * Please contact Oracle, 500 Oracle Parkway, Redwood Shores, CA 94065 USA
 * or visit www.oracle.com if you need additional information or have any
 * questions.
 */

package javax.swing.plaf;

import javax.swing.JComponent;
import javax.swing.SwingUtilities;
import javax.accessibility.Accessible;

import java.awt.Component;
import java.awt.Container;
import java.awt.Dimension;
import java.awt.Graphics;
import java.awt.Insets;


/**
 * The base class for all UI delegate objects in the Swing pluggable
 * look and feel architecture.  The UI delegate object for a Swing
 * component is responsible for implementing the aspects of the
 * component that depend on the look and feel.
 * The <code>JComponent class
 * invokes methods from this class in order to delegate operations
 * (painting, layout calculations, etc.) that may vary depending on the
 * look and feel installed.  <b>Client programs should not invoke methods
 * on this class directly.</b>
 *
 * @see javax.swing.JComponent
 * @see javax.swing.UIManager
 *
 */
public abstract class ComponentUI {
    /**
     * Sole constructor. (For invocation by subclass constructors,
     * typically implicit.)
     */
    public ComponentUI() {
    }

    /**
     * Configures the specified component appropriately for the look and feel.
     * This method is invoked when the <code>ComponentUI instance is being installed
     * as the UI delegate on the specified component.  This method should
     * completely configure the component for the look and feel,
     * including the following:
     * <ol>
     * <li>Install default property values for color, fonts, borders,
     *     icons, opacity, etc. on the component.  Whenever possible,
     *     property values initialized by the client program should <i>not
     *     be overridden.
     * <li>Install a LayoutManager on the component if necessary.
     * <li>Create/add any required sub-components to the component.
     * <li>Create/install event listeners on the component.
     * <li>Create/install a PropertyChangeListener on the component in order
     *     to detect and respond to component property changes appropriately.
     * <li>Install keyboard UI (mnemonics, traversal, etc.) on the component.
     * <li>Initialize any appropriate instance data.
     * </ol>
     * @param c the component where this UI delegate is being installed
     *
     * @see #uninstallUI
     * @see javax.swing.JComponent#setUI
     * @see javax.swing.JComponent#updateUI
     */
    public void installUI(JComponent c) {
    }

    /**
     * Reverses configuration which was done on the specified component during
     * <code>installUI.  This method is invoked when this
     * <code>UIComponent instance is being removed as the UI delegate
     * for the specified component.  This method should undo the
     * configuration performed in <code>installUI, being careful to
     * leave the <code>JComponent instance in a clean state (no
     * extraneous listeners, look-and-feel-specific property objects, etc.).
     * This should include the following:
     * <ol>
     * <li>Remove any UI-set borders from the component.
     * <li>Remove any UI-set layout managers on the component.
     * <li>Remove any UI-added sub-components from the component.
     * <li>Remove any UI-added event/property listeners from the component.
     * <li>Remove any UI-installed keyboard UI from the component.
     * <li>Nullify any allocated instance data objects to allow for GC.
     * </ol>
     * @param c the component from which this UI delegate is being removed;
     *          this argument is often ignored,
     *          but might be used if the UI object is stateless
     *          and shared by multiple components
     *
     * @see #installUI
     * @see javax.swing.JComponent#updateUI
     */
    public void uninstallUI(JComponent c) {
    }

    /**
     * Paints the specified component appropriately for the look and feel.
     * This method is invoked from the <code>ComponentUI.update method when
     * the specified component is being painted.  Subclasses should override
     * this method and use the specified <code>Graphics object to
     * render the content of the component.
     *
     * @param g the <code>Graphics context in which to paint
     * @param c the component being painted;
     *          this argument is often ignored,
     *          but might be used if the UI object is stateless
     *          and shared by multiple components
     *
     * @see #update
     */
    public void paint(Graphics g, JComponent c) {
    }

    /**
     * Notifies this UI delegate that it is time to paint the specified
     * component.  This method is invoked by <code>JComponent
     * when the specified component is being painted.
     *
     * <p>By default this method fills the specified component with
     * its background color if its {@code opaque} property is {@code true},
     * and then immediately calls {@code paint}. In general this method need
     * not be overridden by subclasses; all look-and-feel rendering code should
     * reside in the {@code paint} method.
     *
     * @param g the <code>Graphics context in which to paint
     * @param c the component being painted;
     *          this argument is often ignored,
     *          but might be used if the UI object is stateless
     *          and shared by multiple components
     *
     * @see #paint
     * @see javax.swing.JComponent#paintComponent
     */
    public void update(Graphics g, JComponent c) {
        if (c.isOpaque()) {
            g.setColor(c.getBackground());
            g.fillRect(0, 0, c.getWidth(),c.getHeight());
        }
        paint(g, c);
    }

    /**
     * Returns the specified component's preferred size appropriate for
     * the look and feel.  If <code>null is returned, the preferred
     * size will be calculated by the component's layout manager instead
     * (this is the preferred approach for any component with a specific
     * layout manager installed).  The default implementation of this
     * method returns <code>null.
     *
     * @param c the component whose preferred size is being queried;
     *          this argument is often ignored,
     *          but might be used if the UI object is stateless
     *          and shared by multiple components
     *
     * @see javax.swing.JComponent#getPreferredSize
     * @see java.awt.LayoutManager#preferredLayoutSize
     */
    public Dimension getPreferredSize(JComponent c) {
        return null;
    }

    /**
     * Returns the specified component's minimum size appropriate for
     * the look and feel.  If <code>null is returned, the minimum
     * size will be calculated by the component's layout manager instead
     * (this is the preferred approach for any component with a specific
     * layout manager installed).  The default implementation of this
     * method invokes <code>getPreferredSize and returns that value.
     *
     * @param c the component whose minimum size is being queried;
     *          this argument is often ignored,
     *          but might be used if the UI object is stateless
     *          and shared by multiple components
     *
     * @return a <code>Dimension object or null
     *
     * @see javax.swing.JComponent#getMinimumSize
     * @see java.awt.LayoutManager#minimumLayoutSize
     * @see #getPreferredSize
     */
    public Dimension getMinimumSize(JComponent c) {
        return getPreferredSize(c);
    }

    /**
     * Returns the specified component's maximum size appropriate for
     * the look and feel.  If <code>null is returned, the maximum
     * size will be calculated by the component's layout manager instead
     * (this is the preferred approach for any component with a specific
     * layout manager installed).  The default implementation of this
     * method invokes <code>getPreferredSize and returns that value.
     *
     * @param c the component whose maximum size is being queried;
     *          this argument is often ignored,
     *          but might be used if the UI object is stateless
     *          and shared by multiple components
     * @return a <code>Dimension object or null
     *
     * @see javax.swing.JComponent#getMaximumSize
     * @see java.awt.LayoutManager2#maximumLayoutSize
     */
    public Dimension getMaximumSize(JComponent c) {
        return getPreferredSize(c);
    }

    /**
     * Returns <code>true if the specified x,y location is
     * contained within the look and feel's defined shape of the specified
     * component. <code>x and y are defined to be relative
     * to the coordinate system of the specified component.  Although
     * a component's <code>bounds is constrained to a rectangle,
     * this method provides the means for defining a non-rectangular
     * shape within those bounds for the purpose of hit detection.
     *
     * @param c the component where the <i>x,y location is being queried;
     *          this argument is often ignored,
     *          but might be used if the UI object is stateless
     *          and shared by multiple components
     * @param x the <i>x coordinate of the point
     * @param y the <i>y coordinate of the point
     *
     * @see javax.swing.JComponent#contains
     * @see java.awt.Component#contains
     */
    @SuppressWarnings("deprecation")
    public boolean contains(JComponent c, int x, int y) {
        return c.inside(x, y);
    }

    /**
     * Returns an instance of the UI delegate for the specified component.
     * Each subclass must provide its own static <code>createUI
     * method that returns an instance of that UI delegate subclass.
     * If the UI delegate subclass is stateless, it may return an instance
     * that is shared by multiple components.  If the UI delegate is
     * stateful, then it should return a new instance per component.
     * The default implementation of this method throws an error, as it
     * should never be invoked.
     */
    public static ComponentUI createUI(JComponent c) {
        throw new Error("ComponentUI.createUI not implemented.");
    }

    /**
     * Returns the baseline.  The baseline is measured from the top of
     * the component.  This method is primarily meant for
     * <code>LayoutManagers to align components along their
     * baseline.  A return value less than 0 indicates this component
     * does not have a reasonable baseline and that
     * <code>LayoutManagers should not align this component on
     * its baseline.
     * <p>
     * This method returns -1.  Subclasses that have a meaningful baseline
     * should override appropriately.
     *
     * @param c <code>JComponent baseline is being requested for
     * @param width the width to get the baseline for
     * @param height the height to get the baseline for
     * @throws NullPointerException if <code>c is null
     * @throws IllegalArgumentException if width or height is < 0
     * @return baseline or a value < 0 indicating there is no reasonable
     *                  baseline
     * @see javax.swing.JComponent#getBaseline(int,int)
     * @since 1.6
     */
    public int getBaseline(JComponent c, int width, int height) {
        if (c == null) {
            throw new NullPointerException("Component must be non-null");
        }
        if (width < 0 || height < 0) {
            throw new IllegalArgumentException(
                    "Width and height must be >= 0");
        }
        return -1;
    }

    /**
     * Returns an enum indicating how the baseline of he component
     * changes as the size changes.  This method is primarily meant for
     * layout managers and GUI builders.
     * <p>
     * This method returns <code>BaselineResizeBehavior.OTHER.
     * Subclasses that support a baseline should override appropriately.
     *
     * @param c <code>JComponent to return baseline resize behavior for
     * @return an enum indicating how the baseline changes as the component
     *         size changes
     * @throws NullPointerException if <code>c is null
     * @see javax.swing.JComponent#getBaseline(int, int)
     * @since 1.6
     */
    public Component.BaselineResizeBehavior getBaselineResizeBehavior(
            JComponent c) {
        if (c == null) {
            throw new NullPointerException("Component must be non-null");
        }
        return Component.BaselineResizeBehavior.OTHER;
    }

    /**
     * Returns the number of accessible children in the object.  If all
     * of the children of this object implement <code>Accessible,
     * this
     * method should return the number of children of this object.
     * UIs might wish to override this if they present areas on the
     * screen that can be viewed as components, but actual components
     * are not used for presenting those areas.
     *
     * Note: As of v1.3, it is recommended that developers call
     * <code>Component.AccessibleAWTComponent.getAccessibleChildrenCount() instead
     * of this method.
     *
     * @see #getAccessibleChild
     * @return the number of accessible children in the object
     */
    public int getAccessibleChildrenCount(JComponent c) {
        return SwingUtilities.getAccessibleChildrenCount(c);
    }

    /**
     * Returns the <code>ith Accessible child of the object.
     * UIs might need to override this if they present areas on the
     * screen that can be viewed as components, but actual components
     * are not used for presenting those areas.
     *
     * <p>
     *
     * Note: As of v1.3, it is recommended that developers call
     * <code>Component.AccessibleAWTComponent.getAccessibleChild() instead of
     * this method.
     *
     * @see #getAccessibleChildrenCount
     * @param i zero-based index of child
     * @return the <code>ith Accessible child of the object
     */
    public Accessible getAccessibleChild(JComponent c, int i) {
        return SwingUtilities.getAccessibleChild(c, i);
    }
}

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