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Java example source code file (DragRecognitionSupport.java)

This example Java source code file (DragRecognitionSupport.java) is included in the alvinalexander.com "Java Source Code Warehouse" project. The intent of this project is to help you "Learn Java by Example" TM.

Learn more about this Java project at its project page.

Java - Java tags/keywords

awt, beforedrag, dnd, drag, dragrecognitionsupport, drop, event, gui, jcomponent, mouseevent, sundragsourcecontextpeer, transferhandler

The DragRecognitionSupport.java Java example source code

/*
 * Copyright (c) 2005, 2008, Oracle and/or its affiliates. All rights reserved.
 * DO NOT ALTER OR REMOVE COPYRIGHT NOTICES OR THIS FILE HEADER.
 *
 * This code is free software; you can redistribute it and/or modify it
 * under the terms of the GNU General Public License version 2 only, as
 * published by the Free Software Foundation.  Oracle designates this
 * particular file as subject to the "Classpath" exception as provided
 * by Oracle in the LICENSE file that accompanied this code.
 *
 * This code is distributed in the hope that it will be useful, but WITHOUT
 * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
 * FITNESS FOR A PARTICULAR PURPOSE.  See the GNU General Public License
 * version 2 for more details (a copy is included in the LICENSE file that
 * accompanied this code).
 *
 * You should have received a copy of the GNU General Public License version
 * 2 along with this work; if not, write to the Free Software Foundation,
 * Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA.
 *
 * Please contact Oracle, 500 Oracle Parkway, Redwood Shores, CA 94065 USA
 * or visit www.oracle.com if you need additional information or have any
 * questions.
 */
package javax.swing.plaf.basic;

import java.awt.Toolkit;
import java.awt.event.*;
import java.awt.dnd.DragSource;
import javax.swing.*;
import sun.awt.dnd.SunDragSourceContextPeer;
import sun.awt.AppContext;

/**
 * Drag gesture recognition support for classes that have a
 * <code>TransferHandler. The gesture for a drag in this class is a mouse
 * press followed by movement by <code>DragSource.getDragThreshold()
 * pixels. An instance of this class is maintained per AppContext, and the
 * public static methods call into the appropriate instance.
 *
 * @author Shannon Hickey
 */
class DragRecognitionSupport {
    private int motionThreshold;
    private MouseEvent dndArmedEvent;
    private JComponent component;

    /**
     * This interface allows us to pass in a handler to mouseDragged,
     * so that we can be notified immediately before a drag begins.
     */
    public static interface BeforeDrag {
        public void dragStarting(MouseEvent me);
    }

    /**
     * Returns the DragRecognitionSupport for the caller's AppContext.
     */
    private static DragRecognitionSupport getDragRecognitionSupport() {
        DragRecognitionSupport support =
            (DragRecognitionSupport)AppContext.getAppContext().
                get(DragRecognitionSupport.class);

        if (support == null) {
            support = new DragRecognitionSupport();
            AppContext.getAppContext().put(DragRecognitionSupport.class, support);
        }

        return support;
    }

    /**
     * Returns whether or not the event is potentially part of a drag sequence.
     */
    public static boolean mousePressed(MouseEvent me) {
        return getDragRecognitionSupport().mousePressedImpl(me);
    }

    /**
     * If a dnd recognition has been going on, return the MouseEvent
     * that started the recognition. Otherwise, return null.
     */
    public static MouseEvent mouseReleased(MouseEvent me) {
        return getDragRecognitionSupport().mouseReleasedImpl(me);
    }

    /**
     * Returns whether or not a drag gesture recognition is ongoing.
     */
    public static boolean mouseDragged(MouseEvent me, BeforeDrag bd) {
        return getDragRecognitionSupport().mouseDraggedImpl(me, bd);
    }

    private void clearState() {
        dndArmedEvent = null;
        component = null;
    }

    private int mapDragOperationFromModifiers(MouseEvent me,
                                              TransferHandler th) {

        if (th == null || !SwingUtilities.isLeftMouseButton(me)) {
            return TransferHandler.NONE;
        }

        return SunDragSourceContextPeer.
            convertModifiersToDropAction(me.getModifiersEx(),
                                         th.getSourceActions(component));
    }

    /**
     * Returns whether or not the event is potentially part of a drag sequence.
     */
    private boolean mousePressedImpl(MouseEvent me) {
        component = (JComponent)me.getSource();

        if (mapDragOperationFromModifiers(me, component.getTransferHandler())
                != TransferHandler.NONE) {

            motionThreshold = DragSource.getDragThreshold();
            dndArmedEvent = me;
            return true;
        }

        clearState();
        return false;
    }

    /**
     * If a dnd recognition has been going on, return the MouseEvent
     * that started the recognition. Otherwise, return null.
     */
    private MouseEvent mouseReleasedImpl(MouseEvent me) {
        /* no recognition has been going on */
        if (dndArmedEvent == null) {
            return null;
        }

        MouseEvent retEvent = null;

        if (me.getSource() == component) {
            retEvent = dndArmedEvent;
        } // else component has changed unexpectedly, so return null

        clearState();
        return retEvent;
    }

    /**
     * Returns whether or not a drag gesture recognition is ongoing.
     */
    private boolean mouseDraggedImpl(MouseEvent me, BeforeDrag bd) {
        /* no recognition is in progress */
        if (dndArmedEvent == null) {
            return false;
        }

        /* component has changed unexpectedly, so bail */
        if (me.getSource() != component) {
            clearState();
            return false;
        }

        int dx = Math.abs(me.getX() - dndArmedEvent.getX());
        int dy = Math.abs(me.getY() - dndArmedEvent.getY());
        if ((dx > motionThreshold) || (dy > motionThreshold)) {
            TransferHandler th = component.getTransferHandler();
            int action = mapDragOperationFromModifiers(me, th);
            if (action != TransferHandler.NONE) {
                /* notify the BeforeDrag instance */
                if (bd != null) {
                    bd.dragStarting(dndArmedEvent);
                }
                th.exportAsDrag(component, dndArmedEvent, action);
                clearState();
            }
        }

        return true;
    }
}

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