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Java example source code file (MetalBumps.java)

This example Java source code file (MetalBumps.java) is included in the alvinalexander.com "Java Source Code Warehouse" project. The intent of this project is to help you "Learn Java by Example" TM.

Learn more about this Java project at its project page.

Java - Java tags/keywords

alpha, arraylist, awt, bumpbuffer, color, graphics, graphics2d, graphicsconfiguration, gui, icon, image, image_size, indexcolormodel, list, metal_bumps, metalbumps, object, swing, util

The MetalBumps.java Java example source code

/*
 * Copyright (c) 1998, 2009, Oracle and/or its affiliates. All rights reserved.
 * DO NOT ALTER OR REMOVE COPYRIGHT NOTICES OR THIS FILE HEADER.
 *
 * This code is free software; you can redistribute it and/or modify it
 * under the terms of the GNU General Public License version 2 only, as
 * published by the Free Software Foundation.  Oracle designates this
 * particular file as subject to the "Classpath" exception as provided
 * by Oracle in the LICENSE file that accompanied this code.
 *
 * This code is distributed in the hope that it will be useful, but WITHOUT
 * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
 * FITNESS FOR A PARTICULAR PURPOSE.  See the GNU General Public License
 * version 2 for more details (a copy is included in the LICENSE file that
 * accompanied this code).
 *
 * You should have received a copy of the GNU General Public License version
 * 2 along with this work; if not, write to the Free Software Foundation,
 * Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA.
 *
 * Please contact Oracle, 500 Oracle Parkway, Redwood Shores, CA 94065 USA
 * or visit www.oracle.com if you need additional information or have any
 * questions.
 */

package javax.swing.plaf.metal;

import java.awt.*;
import java.awt.image.*;
import javax.swing.*;
import java.util.ArrayList;
import java.util.List;
import sun.awt.AppContext;

/**
 * Implements the bumps used throughout the Metal Look and Feel.
 *
 * @author Tom Santos
 * @author Steve Wilson
 */


class MetalBumps implements Icon {

    static final Color ALPHA = new Color(0, 0, 0, 0);

    protected int xBumps;
    protected int yBumps;
    protected Color topColor;
    protected Color shadowColor;
    protected Color backColor;

    private static final Object METAL_BUMPS = new Object();
    protected BumpBuffer buffer;

    /**
     * Creates MetalBumps of the specified size with the specified colors.
     * If <code>newBackColor is null, the background will be
     * transparent.
     */
    public MetalBumps( int width, int height,
                       Color newTopColor, Color newShadowColor, Color newBackColor ) {
        setBumpArea( width, height );
        setBumpColors( newTopColor, newShadowColor, newBackColor );
    }

    private static BumpBuffer createBuffer(GraphicsConfiguration gc,
                                           Color topColor, Color shadowColor, Color backColor) {
        AppContext context = AppContext.getAppContext();
        List<BumpBuffer> buffers = (List) context.get(METAL_BUMPS);
        if (buffers == null) {
            buffers = new ArrayList<BumpBuffer>();
            context.put(METAL_BUMPS, buffers);
        }
        for (BumpBuffer buffer : buffers) {
            if (buffer.hasSameConfiguration(gc, topColor, shadowColor, backColor)) {
                return buffer;
            }
        }
        BumpBuffer buffer = new BumpBuffer(gc, topColor, shadowColor, backColor);
        buffers.add(buffer);
        return buffer;
    }

    public void setBumpArea( Dimension bumpArea ) {
        setBumpArea( bumpArea.width, bumpArea.height );
    }

    public void setBumpArea( int width, int height ) {
        xBumps = width / 2;
        yBumps = height / 2;
    }

    public void setBumpColors( Color newTopColor, Color newShadowColor, Color newBackColor ) {
        topColor = newTopColor;
        shadowColor = newShadowColor;
        if (newBackColor == null) {
            backColor = ALPHA;
        }
        else {
            backColor = newBackColor;
        }
    }

    public void paintIcon( Component c, Graphics g, int x, int y ) {
        GraphicsConfiguration gc = (g instanceof Graphics2D) ?
                ((Graphics2D) g).getDeviceConfiguration() : null;

        if ((buffer == null) || !buffer.hasSameConfiguration(gc, topColor, shadowColor, backColor)) {
            buffer = createBuffer(gc, topColor, shadowColor, backColor);
        }

        int bufferWidth = BumpBuffer.IMAGE_SIZE;
        int bufferHeight = BumpBuffer.IMAGE_SIZE;
        int iconWidth = getIconWidth();
        int iconHeight = getIconHeight();
        int x2 = x + iconWidth;
        int y2 = y + iconHeight;
        int savex = x;

        while (y < y2) {
            int h = Math.min(y2 - y, bufferHeight);
            for (x = savex; x < x2; x += bufferWidth) {
                int w = Math.min(x2 - x, bufferWidth);
                g.drawImage(buffer.getImage(),
                            x, y, x+w, y+h,
                            0, 0, w, h,
                            null);
            }
            y += bufferHeight;
        }
    }

    public int getIconWidth() {
        return xBumps * 2;
    }

    public int getIconHeight() {
        return yBumps * 2;
    }
}


class BumpBuffer {

    static final int IMAGE_SIZE = 64;

    transient Image image;
    Color topColor;
    Color shadowColor;
    Color backColor;
    private GraphicsConfiguration gc;

    public BumpBuffer(GraphicsConfiguration gc, Color aTopColor,
                      Color aShadowColor, Color aBackColor) {
        this.gc = gc;
        topColor = aTopColor;
        shadowColor = aShadowColor;
        backColor = aBackColor;
        createImage();
        fillBumpBuffer();
    }

    public boolean hasSameConfiguration(GraphicsConfiguration gc,
                                        Color aTopColor, Color aShadowColor,
                                        Color aBackColor) {
        if (this.gc != null) {
            if (!this.gc.equals(gc)) {
                return false;
            }
        }
        else if (gc != null) {
            return false;
        }
        return topColor.equals( aTopColor )       &&
               shadowColor.equals( aShadowColor ) &&
               backColor.equals( aBackColor );
    }

    /**
     * Returns the Image containing the bumps appropriate for the passed in
     * <code>GraphicsConfiguration.
     */
    public Image getImage() {
        return image;
    }

    /**
     * Paints the bumps into the current image.
     */
    private void fillBumpBuffer() {
        Graphics g = image.getGraphics();

        g.setColor( backColor );
        g.fillRect( 0, 0, IMAGE_SIZE, IMAGE_SIZE );

        g.setColor(topColor);
        for (int x = 0; x < IMAGE_SIZE; x+=4) {
            for (int y = 0; y < IMAGE_SIZE; y+=4) {
                g.drawLine( x, y, x, y );
                g.drawLine( x+2, y+2, x+2, y+2);
            }
        }

        g.setColor(shadowColor);
        for (int x = 0; x < IMAGE_SIZE; x+=4) {
            for (int y = 0; y < IMAGE_SIZE; y+=4) {
                g.drawLine( x+1, y+1, x+1, y+1 );
                g.drawLine( x+3, y+3, x+3, y+3);
            }
        }
        g.dispose();
    }

    /**
     * Creates the image appropriate for the passed in
     * <code>GraphicsConfiguration, which may be null.
     */
    private void createImage() {
        if (gc != null) {
            image = gc.createCompatibleImage(IMAGE_SIZE, IMAGE_SIZE,
                       (backColor != MetalBumps.ALPHA) ? Transparency.OPAQUE :
                       Transparency.BITMASK);
        }
        else {
            int cmap[] = { backColor.getRGB(), topColor.getRGB(),
                           shadowColor.getRGB() };
            IndexColorModel icm = new IndexColorModel(8, 3, cmap, 0, false,
                      (backColor == MetalBumps.ALPHA) ? 0 : -1,
                      DataBuffer.TYPE_BYTE);
            image = new BufferedImage(IMAGE_SIZE, IMAGE_SIZE,
                                      BufferedImage.TYPE_BYTE_INDEXED, icm);
        }
    }
}

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