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Java example source code file (MetalProgressBarUI.java)

This example Java source code file (MetalProgressBarUI.java) is included in the alvinalexander.com "Java Source Code Warehouse" project. The intent of this project is to help you "Learn Java by Example" TM.

Learn more about this Java project at its project page.

Java - Java tags/keywords

awt, basicprogressbarui, componentui, graphics2d, gui, insets, jcomponent, metalprogressbarui, plaf, rectangle, swing, vertical

The MetalProgressBarUI.java Java example source code

/*
 * Copyright (c) 1998, 2013, Oracle and/or its affiliates. All rights reserved.
 * DO NOT ALTER OR REMOVE COPYRIGHT NOTICES OR THIS FILE HEADER.
 *
 * This code is free software; you can redistribute it and/or modify it
 * under the terms of the GNU General Public License version 2 only, as
 * published by the Free Software Foundation.  Oracle designates this
 * particular file as subject to the "Classpath" exception as provided
 * by Oracle in the LICENSE file that accompanied this code.
 *
 * This code is distributed in the hope that it will be useful, but WITHOUT
 * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
 * FITNESS FOR A PARTICULAR PURPOSE.  See the GNU General Public License
 * version 2 for more details (a copy is included in the LICENSE file that
 * accompanied this code).
 *
 * You should have received a copy of the GNU General Public License version
 * 2 along with this work; if not, write to the Free Software Foundation,
 * Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA.
 *
 * Please contact Oracle, 500 Oracle Parkway, Redwood Shores, CA 94065 USA
 * or visit www.oracle.com if you need additional information or have any
 * questions.
 */

package javax.swing.plaf.metal;

import javax.swing.*;
import javax.swing.plaf.*;
import javax.swing.plaf.basic.*;
import java.awt.*;

/**
 * The Metal implementation of ProgressBarUI.
 * <p>
 * <strong>Warning:
 * Serialized objects of this class will not be compatible with
 * future Swing releases. The current serialization support is
 * appropriate for short term storage or RMI between applications running
 * the same version of Swing.  As of 1.4, support for long term storage
 * of all JavaBeans™
 * has been added to the <code>java.beans package.
 * Please see {@link java.beans.XMLEncoder}.
 *
 * @author Michael C. Albers
 */
public class MetalProgressBarUI extends BasicProgressBarUI {

    private Rectangle innards;
    private Rectangle box;

    public static ComponentUI createUI(JComponent c) {
        return new MetalProgressBarUI();
    }

    /**
     * Draws a bit of special highlighting on the progress bar.
     * The core painting is deferred to the BasicProgressBar's
     * <code>paintDeterminate method.
     * @since 1.4
     */
    public void paintDeterminate(Graphics g, JComponent c) {
        super.paintDeterminate(g,c);

        if (!(g instanceof Graphics2D)) {
            return;
        }

        if (progressBar.isBorderPainted()) {
            Insets b = progressBar.getInsets(); // area for border
            int barRectWidth = progressBar.getWidth() - (b.left + b.right);
            int barRectHeight = progressBar.getHeight() - (b.top + b.bottom);
            int amountFull = getAmountFull(b, barRectWidth, barRectHeight);
            boolean isLeftToRight = MetalUtils.isLeftToRight(c);
            int startX, startY, endX, endY;

            // The progress bar border is painted according to a light source.
            // This light source is stationary and does not change when the
            // component orientation changes.
            startX = b.left;
            startY = b.top;
            endX = b.left + barRectWidth - 1;
            endY = b.top + barRectHeight - 1;

            Graphics2D g2 = (Graphics2D)g;
            g2.setStroke(new BasicStroke(1.f));

            if (progressBar.getOrientation() == JProgressBar.HORIZONTAL) {
                // Draw light line lengthwise across the progress bar.
                g2.setColor(MetalLookAndFeel.getControlShadow());
                g2.drawLine(startX, startY, endX, startY);

                if (amountFull > 0) {
                    // Draw darker lengthwise line over filled area.
                    g2.setColor(MetalLookAndFeel.getPrimaryControlDarkShadow());

                    if (isLeftToRight) {
                        g2.drawLine(startX, startY,
                                startX + amountFull - 1, startY);
                    } else {
                        g2.drawLine(endX, startY,
                                endX - amountFull + 1, startY);
                        if (progressBar.getPercentComplete() != 1.f) {
                            g2.setColor(MetalLookAndFeel.getControlShadow());
                        }
                    }
                }
                // Draw a line across the width.  The color is determined by
                // the code above.
                g2.drawLine(startX, startY, startX, endY);

            } else { // VERTICAL
                // Draw light line lengthwise across the progress bar.
                g2.setColor(MetalLookAndFeel.getControlShadow());
                g2.drawLine(startX, startY, startX, endY);

                if (amountFull > 0) {
                    // Draw darker lengthwise line over filled area.
                    g2.setColor(MetalLookAndFeel.getPrimaryControlDarkShadow());
                    g2.drawLine(startX, endY,
                            startX, endY - amountFull + 1);
                }
                // Draw a line across the width.  The color is determined by
                // the code above.
                g2.setColor(MetalLookAndFeel.getControlShadow());

                if (progressBar.getPercentComplete() == 1.f) {
                    g2.setColor(MetalLookAndFeel.getPrimaryControlDarkShadow());
                }
                g2.drawLine(startX, startY, endX, startY);
            }
        }
    }

    /**
     * Draws a bit of special highlighting on the progress bar
     * and bouncing box.
     * The core painting is deferred to the BasicProgressBar's
     * <code>paintIndeterminate method.
     * @since 1.4
     */
    public void paintIndeterminate(Graphics g, JComponent c) {
        super.paintIndeterminate(g, c);

        if (!progressBar.isBorderPainted() || (!(g instanceof Graphics2D))) {
            return;
        }

        Insets b = progressBar.getInsets(); // area for border
        int barRectWidth = progressBar.getWidth() - (b.left + b.right);
        int barRectHeight = progressBar.getHeight() - (b.top + b.bottom);
        int amountFull = getAmountFull(b, barRectWidth, barRectHeight);
        boolean isLeftToRight = MetalUtils.isLeftToRight(c);
        int startX, startY, endX, endY;
        Rectangle box = null;
        box = getBox(box);

        // The progress bar border is painted according to a light source.
        // This light source is stationary and does not change when the
        // component orientation changes.
        startX = b.left;
        startY = b.top;
        endX = b.left + barRectWidth - 1;
        endY = b.top + barRectHeight - 1;

        Graphics2D g2 = (Graphics2D)g;
        g2.setStroke(new BasicStroke(1.f));

        if (progressBar.getOrientation() == JProgressBar.HORIZONTAL) {
            // Draw light line lengthwise across the progress bar.
            g2.setColor(MetalLookAndFeel.getControlShadow());
            g2.drawLine(startX, startY, endX, startY);
            g2.drawLine(startX, startY, startX, endY);

            // Draw darker lengthwise line over filled area.
            g2.setColor(MetalLookAndFeel.getPrimaryControlDarkShadow());
            g2.drawLine(box.x, startY, box.x + box.width - 1, startY);

        } else { // VERTICAL
            // Draw light line lengthwise across the progress bar.
            g2.setColor(MetalLookAndFeel.getControlShadow());
            g2.drawLine(startX, startY, startX, endY);
            g2.drawLine(startX, startY, endX, startY);

            // Draw darker lengthwise line over filled area.
            g2.setColor(MetalLookAndFeel.getPrimaryControlDarkShadow());
            g2.drawLine(startX, box.y, startX, box.y + box.height - 1);
        }
    }
}

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