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Java example source code file (MetalSplitPaneDivider.java)
The MetalSplitPaneDivider.java Java example source code/* * Copyright (c) 1998, 2013, Oracle and/or its affiliates. All rights reserved. * DO NOT ALTER OR REMOVE COPYRIGHT NOTICES OR THIS FILE HEADER. * * This code is free software; you can redistribute it and/or modify it * under the terms of the GNU General Public License version 2 only, as * published by the Free Software Foundation. Oracle designates this * particular file as subject to the "Classpath" exception as provided * by Oracle in the LICENSE file that accompanied this code. * * This code is distributed in the hope that it will be useful, but WITHOUT * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or * FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License * version 2 for more details (a copy is included in the LICENSE file that * accompanied this code). * * You should have received a copy of the GNU General Public License version * 2 along with this work; if not, write to the Free Software Foundation, * Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA. * * Please contact Oracle, 500 Oracle Parkway, Redwood Shores, CA 94065 USA * or visit www.oracle.com if you need additional information or have any * questions. */ package javax.swing.plaf.metal; import java.awt.*; import javax.swing.*; import javax.swing.border.*; import javax.swing.plaf.basic.*; /** * Metal's split pane divider * <p> * <strong>Warning: * Serialized objects of this class will not be compatible with * future Swing releases. The current serialization support is * appropriate for short term storage or RMI between applications running * the same version of Swing. As of 1.4, support for long term storage * of all JavaBeans™ * has been added to the <code>java.beans package. * Please see {@link java.beans.XMLEncoder}. * * @author Steve Wilson * @author Ralph kar */ class MetalSplitPaneDivider extends BasicSplitPaneDivider { private MetalBumps bumps = new MetalBumps(10, 10, MetalLookAndFeel.getControlHighlight(), MetalLookAndFeel.getControlDarkShadow(), MetalLookAndFeel.getControl() ); private MetalBumps focusBumps = new MetalBumps(10, 10, MetalLookAndFeel.getPrimaryControlHighlight(), MetalLookAndFeel.getPrimaryControlDarkShadow(), UIManager.getColor("SplitPane.dividerFocusColor")); private int inset = 2; private Color controlColor = MetalLookAndFeel.getControl(); private Color primaryControlColor = UIManager.getColor( "SplitPane.dividerFocusColor"); public MetalSplitPaneDivider(BasicSplitPaneUI ui) { super(ui); } public void paint(Graphics g) { MetalBumps usedBumps; if (splitPane.hasFocus()) { usedBumps = focusBumps; g.setColor(primaryControlColor); } else { usedBumps = bumps; g.setColor(controlColor); } Rectangle clip = g.getClipBounds(); Insets insets = getInsets(); g.fillRect(clip.x, clip.y, clip.width, clip.height); Dimension size = getSize(); size.width -= inset * 2; size.height -= inset * 2; int drawX = inset; int drawY = inset; if (insets != null) { size.width -= (insets.left + insets.right); size.height -= (insets.top + insets.bottom); drawX += insets.left; drawY += insets.top; } usedBumps.setBumpArea(size); usedBumps.paintIcon(this, g, drawX, drawY); super.paint(g); } /** * Creates and return an instance of JButton that can be used to * collapse the left component in the metal split pane. */ protected JButton createLeftOneTouchButton() { JButton b = new JButton() { // Sprite buffer for the arrow image of the left button int[][] buffer = {{0, 0, 0, 2, 2, 0, 0, 0, 0}, {0, 0, 2, 1, 1, 1, 0, 0, 0}, {0, 2, 1, 1, 1, 1, 1, 0, 0}, {2, 1, 1, 1, 1, 1, 1, 1, 0}, {0, 3, 3, 3, 3, 3, 3, 3, 3}}; public void setBorder(Border b) { } public void paint(Graphics g) { JSplitPane splitPane = getSplitPaneFromSuper(); if(splitPane != null) { int oneTouchSize = getOneTouchSizeFromSuper(); int orientation = getOrientationFromSuper(); int blockSize = Math.min(getDividerSize(), oneTouchSize); // Initialize the color array Color[] colors = { this.getBackground(), MetalLookAndFeel.getPrimaryControlDarkShadow(), MetalLookAndFeel.getPrimaryControlInfo(), MetalLookAndFeel.getPrimaryControlHighlight()}; // Fill the background first ... g.setColor(this.getBackground()); if (isOpaque()) { g.fillRect(0, 0, this.getWidth(), this.getHeight()); } // ... then draw the arrow. if (getModel().isPressed()) { // Adjust color mapping for pressed button state colors[1] = colors[2]; } if(orientation == JSplitPane.VERTICAL_SPLIT) { // Draw the image for a vertical split for (int i=1; i<=buffer[0].length; i++) { for (int j=1; j<blockSize; j++) { if (buffer[j-1][i-1] == 0) { continue; } else { g.setColor( colors[buffer[j-1][i-1]]); } g.drawLine(i, j, i, j); } } } else { // Draw the image for a horizontal split // by simply swaping the i and j axis. // Except the drawLine() call this code is // identical to the code block above. This was done // in order to remove the additional orientation // check for each pixel. for (int i=1; i<=buffer[0].length; i++) { for (int j=1; j<blockSize; j++) { if (buffer[j-1][i-1] == 0) { // Nothing needs // to be drawn continue; } else { // Set the color from the // color map g.setColor( colors[buffer[j-1][i-1]]); } // Draw a pixel g.drawLine(j, i, j, i); } } } } } // Don't want the button to participate in focus traversable. public boolean isFocusTraversable() { return false; } }; b.setRequestFocusEnabled(false); b.setCursor(Cursor.getPredefinedCursor(Cursor.DEFAULT_CURSOR)); b.setFocusPainted(false); b.setBorderPainted(false); maybeMakeButtonOpaque(b); return b; } /** * If necessary <code>c is made opaque. */ private void maybeMakeButtonOpaque(JComponent c) { Object opaque = UIManager.get("SplitPane.oneTouchButtonsOpaque"); if (opaque != null) { c.setOpaque(((Boolean)opaque).booleanValue()); } } /** * Creates and return an instance of JButton that can be used to * collapse the right component in the metal split pane. */ protected JButton createRightOneTouchButton() { JButton b = new JButton() { // Sprite buffer for the arrow image of the right button int[][] buffer = {{2, 2, 2, 2, 2, 2, 2, 2}, {0, 1, 1, 1, 1, 1, 1, 3}, {0, 0, 1, 1, 1, 1, 3, 0}, {0, 0, 0, 1, 1, 3, 0, 0}, {0, 0, 0, 0, 3, 0, 0, 0}}; public void setBorder(Border border) { } public void paint(Graphics g) { JSplitPane splitPane = getSplitPaneFromSuper(); if(splitPane != null) { int oneTouchSize = getOneTouchSizeFromSuper(); int orientation = getOrientationFromSuper(); int blockSize = Math.min(getDividerSize(), oneTouchSize); // Initialize the color array Color[] colors = { this.getBackground(), MetalLookAndFeel.getPrimaryControlDarkShadow(), MetalLookAndFeel.getPrimaryControlInfo(), MetalLookAndFeel.getPrimaryControlHighlight()}; // Fill the background first ... g.setColor(this.getBackground()); if (isOpaque()) { g.fillRect(0, 0, this.getWidth(), this.getHeight()); } // ... then draw the arrow. if (getModel().isPressed()) { // Adjust color mapping for pressed button state colors[1] = colors[2]; } if(orientation == JSplitPane.VERTICAL_SPLIT) { // Draw the image for a vertical split for (int i=1; i<=buffer[0].length; i++) { for (int j=1; j<blockSize; j++) { if (buffer[j-1][i-1] == 0) { continue; } else { g.setColor( colors[buffer[j-1][i-1]]); } g.drawLine(i, j, i, j); } } } else { // Draw the image for a horizontal split // by simply swaping the i and j axis. // Except the drawLine() call this code is // identical to the code block above. This was done // in order to remove the additional orientation // check for each pixel. for (int i=1; i<=buffer[0].length; i++) { for (int j=1; j<blockSize; j++) { if (buffer[j-1][i-1] == 0) { // Nothing needs // to be drawn continue; } else { // Set the color from the // color map g.setColor( colors[buffer[j-1][i-1]]); } // Draw a pixel g.drawLine(j, i, j, i); } } } } } // Don't want the button to participate in focus traversable. public boolean isFocusTraversable() { return false; } }; b.setCursor(Cursor.getPredefinedCursor(Cursor.DEFAULT_CURSOR)); b.setFocusPainted(false); b.setBorderPainted(false); b.setRequestFocusEnabled(false); maybeMakeButtonOpaque(b); return b; } /** * Used to layout a MetalSplitPaneDivider. Layout for the divider * involves appropriately moving the left/right buttons around. * <p> * This class should be treated as a "protected" inner class. * Instantiate it only within subclasses of MetalSplitPaneDivider. */ public class MetalDividerLayout implements LayoutManager { // NOTE NOTE NOTE NOTE NOTE // This class is no longer used, the functionality has // been rolled into BasicSplitPaneDivider.DividerLayout as a // defaults property public void layoutContainer(Container c) { JButton leftButton = getLeftButtonFromSuper(); JButton rightButton = getRightButtonFromSuper(); JSplitPane splitPane = getSplitPaneFromSuper(); int orientation = getOrientationFromSuper(); int oneTouchSize = getOneTouchSizeFromSuper(); int oneTouchOffset = getOneTouchOffsetFromSuper(); Insets insets = getInsets(); // This layout differs from the one used in BasicSplitPaneDivider. // It does not center justify the oneTouchExpadable buttons. // This was necessary in order to meet the spec of the Metal // splitpane divider. if (leftButton != null && rightButton != null && c == MetalSplitPaneDivider.this) { if (splitPane.isOneTouchExpandable()) { if (orientation == JSplitPane.VERTICAL_SPLIT) { int extraY = (insets != null) ? insets.top : 0; int blockSize = getDividerSize(); if (insets != null) { blockSize -= (insets.top + insets.bottom); } blockSize = Math.min(blockSize, oneTouchSize); leftButton.setBounds(oneTouchOffset, extraY, blockSize * 2, blockSize); rightButton.setBounds(oneTouchOffset + oneTouchSize * 2, extraY, blockSize * 2, blockSize); } else { int blockSize = getDividerSize(); int extraX = (insets != null) ? insets.left : 0; if (insets != null) { blockSize -= (insets.left + insets.right); } blockSize = Math.min(blockSize, oneTouchSize); leftButton.setBounds(extraX, oneTouchOffset, blockSize, blockSize * 2); rightButton.setBounds(extraX, oneTouchOffset + oneTouchSize * 2, blockSize, blockSize * 2); } } else { leftButton.setBounds(-5, -5, 1, 1); rightButton.setBounds(-5, -5, 1, 1); } } } public Dimension minimumLayoutSize(Container c) { return new Dimension(0,0); } public Dimension preferredLayoutSize(Container c) { return new Dimension(0, 0); } public void removeLayoutComponent(Component c) {} public void addLayoutComponent(String string, Component c) {} } /* * The following methods only exist in order to be able to access protected * members in the superclass, because these are otherwise not available * in any inner class. */ int getOneTouchSizeFromSuper() { return super.ONE_TOUCH_SIZE; } int getOneTouchOffsetFromSuper() { return super.ONE_TOUCH_OFFSET; } int getOrientationFromSuper() { return super.orientation; } JSplitPane getSplitPaneFromSuper() { return super.splitPane; } JButton getLeftButtonFromSuper() { return super.leftButton; } JButton getRightButtonFromSuper() { return super.rightButton; } } Other Java examples (source code examples)Here is a short list of links related to this Java MetalSplitPaneDivider.java source code file: |
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