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Java example source code file (MetalTheme.java)

This example Java source code file (MetalTheme.java) is included in the alvinalexander.com "Java Source Code Warehouse" project. The intent of this project is to help you "Learn Java by Example" TM.

Learn more about this Java project at its project page.

Java - Java tags/keywords

coloruiresource, control_text_font, default, fontuiresource, gui, menu_text_font, metal, metaltheme, plaf, string, sub_text_font, swing, system_text_font, theme, user_text_font, window_title_font

The MetalTheme.java Java example source code

/*
 * Copyright (c) 1998, 2006, Oracle and/or its affiliates. All rights reserved.
 * DO NOT ALTER OR REMOVE COPYRIGHT NOTICES OR THIS FILE HEADER.
 *
 * This code is free software; you can redistribute it and/or modify it
 * under the terms of the GNU General Public License version 2 only, as
 * published by the Free Software Foundation.  Oracle designates this
 * particular file as subject to the "Classpath" exception as provided
 * by Oracle in the LICENSE file that accompanied this code.
 *
 * This code is distributed in the hope that it will be useful, but WITHOUT
 * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
 * FITNESS FOR A PARTICULAR PURPOSE.  See the GNU General Public License
 * version 2 for more details (a copy is included in the LICENSE file that
 * accompanied this code).
 *
 * You should have received a copy of the GNU General Public License version
 * 2 along with this work; if not, write to the Free Software Foundation,
 * Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA.
 *
 * Please contact Oracle, 500 Oracle Parkway, Redwood Shores, CA 94065 USA
 * or visit www.oracle.com if you need additional information or have any
 * questions.
 */

package javax.swing.plaf.metal;

import javax.swing.plaf.*;
import javax.swing.*;

/**
 * {@code MetalTheme} provides the color palette and fonts used by
 * the Java Look and Feel.
 * <p>
 * {@code MetalTheme} is abstract, see {@code DefaultMetalTheme} and
 * {@code OceanTheme} for concrete implementations.
 * <p>
 * {@code MetalLookAndFeel} maintains the current theme that the
 * the {@code ComponentUI} implementations for metal use. Refer to
 * {@link MetalLookAndFeel#setCurrentTheme
 * MetalLookAndFeel.setCurrentTheme(MetalTheme)} for details on changing
 * the current theme.
 * <p>
 * {@code MetalTheme} provides a number of public methods for getting
 * colors. These methods are implemented in terms of a
 * handful of protected abstract methods. A subclass need only override
 * the protected abstract methods ({@code getPrimary1},
 * {@code getPrimary2}, {@code getPrimary3}, {@code getSecondary1},
 * {@code getSecondary2}, and {@code getSecondary3}); although a subclass
 * may override the other public methods for more control over the set of
 * colors that are used.
 * <p>
 * Concrete implementations of {@code MetalTheme} must return {@code non-null}
 * values from all methods. While the behavior of returning {@code null} is
 * not specified, returning {@code null} will result in incorrect behavior.
 * <p>
 * It is strongly recommended that subclasses return completely opaque colors.
 * To do otherwise may result in rendering problems, such as visual garbage.
 *
 * @see DefaultMetalTheme
 * @see OceanTheme
 * @see MetalLookAndFeel#setCurrentTheme
 *
 * @author Steve Wilson
 */
public abstract class MetalTheme {

    // Contants identifying the various Fonts that are Theme can support
    static final int CONTROL_TEXT_FONT = 0;
    static final int SYSTEM_TEXT_FONT = 1;
    static final int USER_TEXT_FONT = 2;
    static final int MENU_TEXT_FONT = 3;
    static final int WINDOW_TITLE_FONT = 4;
    static final int SUB_TEXT_FONT = 5;

    static ColorUIResource white = new ColorUIResource( 255, 255, 255 );
    private static ColorUIResource black = new ColorUIResource( 0, 0, 0 );

    /**
     * Returns the name of this theme.
     *
     * @return the name of this theme
     */
    public abstract String getName();

    /**
     * Returns the primary 1 color.
     *
     * @return the primary 1 color
     */
    protected abstract ColorUIResource getPrimary1();  // these are blue in Metal Default Theme

    /**
     * Returns the primary 2 color.
     *
     * @return the primary 2 color
     */
    protected abstract ColorUIResource getPrimary2();

    /**
     * Returns the primary 3 color.
     *
     * @return the primary 3 color
     */
    protected abstract ColorUIResource getPrimary3();

    /**
     * Returns the secondary 1 color.
     *
     * @return the secondary 1 color
     */
    protected abstract ColorUIResource getSecondary1();  // these are gray in Metal Default Theme

    /**
     * Returns the secondary 2 color.
     *
     * @return the secondary 2 color
     */
    protected abstract ColorUIResource getSecondary2();

    /**
     * Returns the secondary 3 color.
     *
     * @return the secondary 3 color
     */
    protected abstract ColorUIResource getSecondary3();

    /**
     * Returns the control text font.
     *
     * @return the control text font
     */
    public abstract FontUIResource getControlTextFont();

    /**
     * Returns the system text font.
     *
     * @return the system text font
     */
    public abstract FontUIResource getSystemTextFont();

    /**
     * Returns the user text font.
     *
     * @return the user text font
     */
    public abstract FontUIResource getUserTextFont();

    /**
     * Returns the menu text font.
     *
     * @return the menu text font
     */
    public abstract FontUIResource getMenuTextFont();

    /**
     * Returns the window title font.
     *
     * @return the window title font
     */
    public abstract FontUIResource getWindowTitleFont();

    /**
     * Returns the sub-text font.
     *
     * @return the sub-text font
     */
    public abstract FontUIResource getSubTextFont();

    /**
     * Returns the white color. This returns opaque white
     * ({@code 0xFFFFFFFF}).
     *
     * @return the white color
     */
    protected ColorUIResource getWhite() { return white; }

    /**
     * Returns the black color. This returns opaque black
     * ({@code 0xFF000000}).
     *
     * @return the black color
     */
    protected ColorUIResource getBlack() { return black; }

    /**
     * Returns the focus color. This returns the value of
     * {@code getPrimary2()}.
     *
     * @return the focus color
     */
    public ColorUIResource getFocusColor() { return getPrimary2(); }

    /**
     * Returns the desktop color. This returns the value of
     * {@code getPrimary2()}.
     *
     * @return the desktop color
     */
    public  ColorUIResource getDesktopColor() { return getPrimary2(); }

    /**
     * Returns the control color. This returns the value of
     * {@code getSecondary3()}.
     *
     * @return the control color
     */
    public ColorUIResource getControl() { return getSecondary3(); }

    /**
     * Returns the control shadow color. This returns
     * the value of {@code getSecondary2()}.
     *
     * @return the control shadow color
     */
    public ColorUIResource getControlShadow() { return getSecondary2(); }

    /**
     * Returns the control dark shadow color. This returns
     * the value of {@code getSecondary1()}.
     *
     * @return the control dark shadow color
     */
    public ColorUIResource getControlDarkShadow() { return getSecondary1(); }

    /**
     * Returns the control info color. This returns
     * the value of {@code getBlack()}.
     *
     * @return the control info color
     */
    public ColorUIResource getControlInfo() { return getBlack(); }

    /**
     * Returns the control highlight color. This returns
     * the value of {@code getWhite()}.
     *
     * @return the control highlight color
     */
    public ColorUIResource getControlHighlight() { return getWhite(); }

    /**
     * Returns the control disabled color. This returns
     * the value of {@code getSecondary2()}.
     *
     * @return the control disabled color
     */
    public ColorUIResource getControlDisabled() { return getSecondary2(); }

    /**
     * Returns the primary control color. This returns
     * the value of {@code getPrimary3()}.
     *
     * @return the primary control color
     */
    public ColorUIResource getPrimaryControl() { return getPrimary3(); }

    /**
     * Returns the primary control shadow color. This returns
     * the value of {@code getPrimary2()}.
     *
     * @return the primary control shadow color
     */
    public ColorUIResource getPrimaryControlShadow() { return getPrimary2(); }
    /**
     * Returns the primary control dark shadow color. This
     * returns the value of {@code getPrimary1()}.
     *
     * @return the primary control dark shadow color
     */
    public ColorUIResource getPrimaryControlDarkShadow() { return getPrimary1(); }

    /**
     * Returns the primary control info color. This
     * returns the value of {@code getBlack()}.
     *
     * @return the primary control info color
     */
    public ColorUIResource getPrimaryControlInfo() { return getBlack(); }

    /**
     * Returns the primary control highlight color. This
     * returns the value of {@code getWhite()}.
     *
     * @return the primary control highlight color
     */
    public ColorUIResource getPrimaryControlHighlight() { return getWhite(); }

    /**
     * Returns the system text color. This returns the value of
     * {@code getBlack()}.
     *
     * @return the system text color
     */
    public ColorUIResource getSystemTextColor() { return getBlack(); }

    /**
     * Returns the control text color. This returns the value of
     * {@code getControlInfo()}.
     *
     * @return the control text color
     */
    public ColorUIResource getControlTextColor() { return getControlInfo(); }

    /**
     * Returns the inactive control text color. This returns the value of
     * {@code getControlDisabled()}.
     *
     * @return the inactive control text color
     */
    public ColorUIResource getInactiveControlTextColor() { return getControlDisabled(); }

    /**
     * Returns the inactive system text color. This returns the value of
     * {@code getSecondary2()}.
     *
     * @return the inactive system text color
     */
    public ColorUIResource getInactiveSystemTextColor() { return getSecondary2(); }

    /**
     * Returns the user text color. This returns the value of
     * {@code getBlack()}.
     *
     * @return the user text color
     */
    public ColorUIResource getUserTextColor() { return getBlack(); }

    /**
     * Returns the text highlight color. This returns the value of
     * {@code getPrimary3()}.
     *
     * @return the text highlight color
     */
    public ColorUIResource getTextHighlightColor() { return getPrimary3(); }

    /**
     * Returns the highlighted text color. This returns the value of
     * {@code getControlTextColor()}.
     *
     * @return the highlighted text color
     */
    public ColorUIResource getHighlightedTextColor() { return getControlTextColor(); }

    /**
     * Returns the window background color. This returns the value of
     * {@code getWhite()}.
     *
     * @return the window background color
     */
    public ColorUIResource getWindowBackground() { return getWhite(); }

    /**
     * Returns the window title background color. This returns the value of
     * {@code getPrimary3()}.
     *
     * @return the window title background color
     */
    public ColorUIResource getWindowTitleBackground() { return getPrimary3(); }

    /**
     * Returns the window title foreground color. This returns the value of
     * {@code getBlack()}.
     *
     * @return the window title foreground color
     */
    public ColorUIResource getWindowTitleForeground() { return getBlack(); }

    /**
     * Returns the window title inactive background color. This
     * returns the value of {@code getSecondary3()}.
     *
     * @return the window title inactive background color
     */
    public ColorUIResource getWindowTitleInactiveBackground() { return getSecondary3(); }

    /**
     * Returns the window title inactive foreground color. This
     * returns the value of {@code getBlack()}.
     *
     * @return the window title inactive foreground color
     */
    public ColorUIResource getWindowTitleInactiveForeground() { return getBlack(); }

    /**
     * Returns the menu background color. This
     * returns the value of {@code getSecondary3()}.
     *
     * @return the menu background color
     */
    public ColorUIResource getMenuBackground() { return getSecondary3(); }

    /**
     * Returns the menu foreground color. This
     * returns the value of {@code getBlack()}.
     *
     * @return the menu foreground color
     */
    public ColorUIResource getMenuForeground() { return  getBlack(); }

    /**
     * Returns the menu selected background color. This
     * returns the value of {@code getPrimary2()}.
     *
     * @return the menu selected background color
     */
    public ColorUIResource getMenuSelectedBackground() { return getPrimary2(); }

    /**
     * Returns the menu selected foreground color. This
     * returns the value of {@code getBlack()}.
     *
     * @return the menu selected foreground color
     */
    public ColorUIResource getMenuSelectedForeground() { return getBlack(); }

    /**
     * Returns the menu disabled foreground color. This
     * returns the value of {@code getSecondary2()}.
     *
     * @return the menu disabled foreground color
     */
    public ColorUIResource getMenuDisabledForeground() { return getSecondary2(); }

    /**
     * Returns the separator background color. This
     * returns the value of {@code getWhite()}.
     *
     * @return the separator background color
     */
    public ColorUIResource getSeparatorBackground() { return getWhite(); }

    /**
     * Returns the separator foreground color. This
     * returns the value of {@code getPrimary1()}.
     *
     * @return the separator foreground color
     */
    public ColorUIResource getSeparatorForeground() { return getPrimary1(); }

    /**
     * Returns the accelerator foreground color. This
     * returns the value of {@code getPrimary1()}.
     *
     * @return the accelerator foreground color
     */
    public ColorUIResource getAcceleratorForeground() { return getPrimary1(); }

    /**
     * Returns the accelerator selected foreground color. This
     * returns the value of {@code getBlack()}.
     *
     * @return the accelerator selected foreground color
     */
    public ColorUIResource getAcceleratorSelectedForeground() { return getBlack(); }

    /**
     * Adds values specific to this theme to the defaults table. This method
     * is invoked when the look and feel defaults are obtained from
     * {@code MetalLookAndFeel}.
     * <p>
     * This implementation does nothing; it is provided for subclasses
     * that wish to customize the defaults table.
     *
     * @param table the {@code UIDefaults} to add the values to
     *
     * @see MetalLookAndFeel#getDefaults
     */
    public void addCustomEntriesToTable(UIDefaults table) {}

    /**
     * This is invoked when a MetalLookAndFeel is installed and about to
     * start using this theme. When we can add API this should be nuked
     * in favor of DefaultMetalTheme overriding addCustomEntriesToTable.
     */
    void install() {
    }

    /**
     * Returns true if this is a theme provided by the core platform.
     */
    boolean isSystemTheme() {
        return false;
    }
}

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