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Java example source code file (MultiInternalFrameUI.java)
The MultiInternalFrameUI.java Java example source code/* * Copyright (c) 1997, 2001, Oracle and/or its affiliates. All rights reserved. * DO NOT ALTER OR REMOVE COPYRIGHT NOTICES OR THIS FILE HEADER. * * This code is free software; you can redistribute it and/or modify it * under the terms of the GNU General Public License version 2 only, as * published by the Free Software Foundation. Oracle designates this * particular file as subject to the "Classpath" exception as provided * by Oracle in the LICENSE file that accompanied this code. * * This code is distributed in the hope that it will be useful, but WITHOUT * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or * FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License * version 2 for more details (a copy is included in the LICENSE file that * accompanied this code). * * You should have received a copy of the GNU General Public License version * 2 along with this work; if not, write to the Free Software Foundation, * Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA. * * Please contact Oracle, 500 Oracle Parkway, Redwood Shores, CA 94065 USA * or visit www.oracle.com if you need additional information or have any * questions. */ package javax.swing.plaf.multi; import java.util.Vector; import javax.swing.plaf.InternalFrameUI; import javax.swing.plaf.ComponentUI; import javax.swing.JComponent; import java.awt.Graphics; import java.awt.Dimension; import javax.accessibility.Accessible; /** * A multiplexing UI used to combine <code>InternalFrameUIs. * * <p>This file was automatically generated by AutoMulti. * * @author Otto Multey */ public class MultiInternalFrameUI extends InternalFrameUI { /** * The vector containing the real UIs. This is populated * in the call to <code>createUI, and can be obtained by calling * the <code>getUIs method. The first element is guaranteed to be the real UI * obtained from the default look and feel. */ protected Vector uis = new Vector(); //////////////////// // Common UI methods //////////////////// /** * Returns the list of UIs associated with this multiplexing UI. This * allows processing of the UIs by an application aware of multiplexing * UIs on components. */ public ComponentUI[] getUIs() { return MultiLookAndFeel.uisToArray(uis); } //////////////////// // InternalFrameUI methods //////////////////// //////////////////// // ComponentUI methods //////////////////// /** * Invokes the <code>contains method on each UI handled by this object. * * @return the value obtained from the first UI, which is * the UI obtained from the default <code>LookAndFeel */ public boolean contains(JComponent a, int b, int c) { boolean returnValue = ((ComponentUI) (uis.elementAt(0))).contains(a,b,c); for (int i = 1; i < uis.size(); i++) { ((ComponentUI) (uis.elementAt(i))).contains(a,b,c); } return returnValue; } /** * Invokes the <code>update method on each UI handled by this object. */ public void update(Graphics a, JComponent b) { for (int i = 0; i < uis.size(); i++) { ((ComponentUI) (uis.elementAt(i))).update(a,b); } } /** * Returns a multiplexing UI instance if any of the auxiliary * <code>LookAndFeels supports this UI. Otherwise, just returns the * UI object obtained from the default <code>LookAndFeel. */ public static ComponentUI createUI(JComponent a) { ComponentUI mui = new MultiInternalFrameUI(); return MultiLookAndFeel.createUIs(mui, ((MultiInternalFrameUI) mui).uis, a); } /** * Invokes the <code>installUI method on each UI handled by this object. */ public void installUI(JComponent a) { for (int i = 0; i < uis.size(); i++) { ((ComponentUI) (uis.elementAt(i))).installUI(a); } } /** * Invokes the <code>uninstallUI method on each UI handled by this object. */ public void uninstallUI(JComponent a) { for (int i = 0; i < uis.size(); i++) { ((ComponentUI) (uis.elementAt(i))).uninstallUI(a); } } /** * Invokes the <code>paint method on each UI handled by this object. */ public void paint(Graphics a, JComponent b) { for (int i = 0; i < uis.size(); i++) { ((ComponentUI) (uis.elementAt(i))).paint(a,b); } } /** * Invokes the <code>getPreferredSize method on each UI handled by this object. * * @return the value obtained from the first UI, which is * the UI obtained from the default <code>LookAndFeel */ public Dimension getPreferredSize(JComponent a) { Dimension returnValue = ((ComponentUI) (uis.elementAt(0))).getPreferredSize(a); for (int i = 1; i < uis.size(); i++) { ((ComponentUI) (uis.elementAt(i))).getPreferredSize(a); } return returnValue; } /** * Invokes the <code>getMinimumSize method on each UI handled by this object. * * @return the value obtained from the first UI, which is * the UI obtained from the default <code>LookAndFeel */ public Dimension getMinimumSize(JComponent a) { Dimension returnValue = ((ComponentUI) (uis.elementAt(0))).getMinimumSize(a); for (int i = 1; i < uis.size(); i++) { ((ComponentUI) (uis.elementAt(i))).getMinimumSize(a); } return returnValue; } /** * Invokes the <code>getMaximumSize method on each UI handled by this object. * * @return the value obtained from the first UI, which is * the UI obtained from the default <code>LookAndFeel */ public Dimension getMaximumSize(JComponent a) { Dimension returnValue = ((ComponentUI) (uis.elementAt(0))).getMaximumSize(a); for (int i = 1; i < uis.size(); i++) { ((ComponentUI) (uis.elementAt(i))).getMaximumSize(a); } return returnValue; } /** * Invokes the <code>getAccessibleChildrenCount method on each UI handled by this object. * * @return the value obtained from the first UI, which is * the UI obtained from the default <code>LookAndFeel */ public int getAccessibleChildrenCount(JComponent a) { int returnValue = ((ComponentUI) (uis.elementAt(0))).getAccessibleChildrenCount(a); for (int i = 1; i < uis.size(); i++) { ((ComponentUI) (uis.elementAt(i))).getAccessibleChildrenCount(a); } return returnValue; } /** * Invokes the <code>getAccessibleChild method on each UI handled by this object. * * @return the value obtained from the first UI, which is * the UI obtained from the default <code>LookAndFeel */ public Accessible getAccessibleChild(JComponent a, int b) { Accessible returnValue = ((ComponentUI) (uis.elementAt(0))).getAccessibleChild(a,b); for (int i = 1; i < uis.size(); i++) { ((ComponentUI) (uis.elementAt(i))).getAccessibleChild(a,b); } return returnValue; } } Other Java examples (source code examples)Here is a short list of links related to this Java MultiInternalFrameUI.java source code file: |
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