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Java example source code file (ImageScalingHelper.java)

This example Java source code file (ImageScalingHelper.java) is included in the alvinalexander.com "Java Source Code Warehouse" project. The intent of this project is to help you "Learn Java by Example" TM.

Learn more about this Java project at its project page.

Java - Java tags/keywords

awt, empty_insets, graphics, insets, paint_all, paint_bottom, paint_bottom_left, paint_bottom_right, paint_center, paint_left, paint_right, paint_top, paint_top_left, paint_top_right, painttype

The ImageScalingHelper.java Java example source code

/*
 * Copyright (c) 2005, 2006, Oracle and/or its affiliates. All rights reserved.
 * DO NOT ALTER OR REMOVE COPYRIGHT NOTICES OR THIS FILE HEADER.
 *
 * This code is free software; you can redistribute it and/or modify it
 * under the terms of the GNU General Public License version 2 only, as
 * published by the Free Software Foundation.  Oracle designates this
 * particular file as subject to the "Classpath" exception as provided
 * by Oracle in the LICENSE file that accompanied this code.
 *
 * This code is distributed in the hope that it will be useful, but WITHOUT
 * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
 * FITNESS FOR A PARTICULAR PURPOSE.  See the GNU General Public License
 * version 2 for more details (a copy is included in the LICENSE file that
 * accompanied this code).
 *
 * You should have received a copy of the GNU General Public License version
 * 2 along with this work; if not, write to the Free Software Foundation,
 * Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA.
 *
 * Please contact Oracle, 500 Oracle Parkway, Redwood Shores, CA 94065 USA
 * or visit www.oracle.com if you need additional information or have any
 * questions.
 */
package javax.swing.plaf.nimbus;

import java.awt.Graphics;
import java.awt.Image;
import java.awt.Insets;

/**
 * ImageScalingHelper
 *
 * @author Created by Jasper Potts (Aug 8, 2007)
 */
class ImageScalingHelper {

    /** Enumeration for the types of painting this class can handle. */
    enum PaintType {
        /**
         * Painting type indicating the image should be centered in the space provided.  When used the <code>mask
         * is ignored.
         */
        CENTER,

        /**
         * Painting type indicating the image should be tiled across the specified width and height.  When used the
         * <code>mask is ignored.
         */
        TILE,

        /**
         * Painting type indicating the image should be split into nine regions with the top, left, bottom and right
         * areas stretched.
         */
        PAINT9_STRETCH,

        /**
         * Painting type indicating the image should be split into nine regions with the top, left, bottom and right
         * areas tiled.
         */
        PAINT9_TILE
    }

    ;

    private static final Insets EMPTY_INSETS = new Insets(0, 0, 0, 0);

    static final int PAINT_TOP_LEFT = 1;
    static final int PAINT_TOP = 2;
    static final int PAINT_TOP_RIGHT = 4;
    static final int PAINT_LEFT = 8;
    static final int PAINT_CENTER = 16;
    static final int PAINT_RIGHT = 32;
    static final int PAINT_BOTTOM_RIGHT = 64;
    static final int PAINT_BOTTOM = 128;
    static final int PAINT_BOTTOM_LEFT = 256;
    /**
     * Specifies that all regions should be painted.  If this is set any other regions specified will not be painted.
     * For example PAINT_ALL | PAINT_CENTER will paint all but the center.
     */
    static final int PAINT_ALL = 512;

    /**
     * Paints using the algorightm specified by <code>paintType.
     *
     * @param g         Graphics to render to
     * @param x         X-coordinate
     * @param y         Y-coordinate
     * @param w         Width to render to
     * @param h         Height to render to
     * @param image     Image to render from, if <code>null this method will do nothing
     * @param sInsets   Insets specifying the portion of the image that will be stretched or tiled, if <code>null
     *                  empty <code>Insets will be used.
     * @param dInsets   Destination insets specifying the portion of the image will be stretched or tiled, if
     *                  <code>null empty Insets will be used.
     * @param paintType Specifies what type of algorithm to use in painting
     * @param mask      Specifies portion of image to render, if <code>PAINT_ALL is specified, any other regions
     *                  specified will not be painted, for example PAINT_ALL | PAINT_CENTER paints everything but the
     *                  center.
     */
    public static void paint(Graphics g, int x, int y, int w, int h,
                      Image image, Insets sInsets,
                      Insets dInsets, PaintType paintType, int mask) {
        if (image == null || image.getWidth(null) <= 0 || image.getHeight(null) <= 0) {
            return;
        }
        if (sInsets == null) {
            sInsets = EMPTY_INSETS;
        }
        if (dInsets == null) {
            dInsets = EMPTY_INSETS;
        }
        int iw = image.getWidth(null);
        int ih = image.getHeight(null);

        if (paintType == PaintType.CENTER) {
            // Center the image
            g.drawImage(image, x + (w - iw) / 2,
                    y + (h - ih) / 2, null);
        } else if (paintType == PaintType.TILE) {
            // Tile the image
            int lastIY = 0;
            for (int yCounter = y, maxY = y + h; yCounter < maxY;
                 yCounter += (ih - lastIY), lastIY = 0) {
                int lastIX = 0;
                for (int xCounter = x, maxX = x + w; xCounter < maxX;
                     xCounter += (iw - lastIX), lastIX = 0) {
                    int dx2 = Math.min(maxX, xCounter + iw - lastIX);
                    int dy2 = Math.min(maxY, yCounter + ih - lastIY);
                    g.drawImage(image, xCounter, yCounter, dx2, dy2,
                            lastIX, lastIY, lastIX + dx2 - xCounter,
                            lastIY + dy2 - yCounter, null);
                }
            }
        } else {
            int st = sInsets.top;
            int sl = sInsets.left;
            int sb = sInsets.bottom;
            int sr = sInsets.right;

            int dt = dInsets.top;
            int dl = dInsets.left;
            int db = dInsets.bottom;
            int dr = dInsets.right;

            // Constrain the insets to the size of the image
            if (st + sb > ih) {
                db = dt = sb = st = Math.max(0, ih / 2);
            }
            if (sl + sr > iw) {
                dl = dr = sl = sr = Math.max(0, iw / 2);
            }

            // Constrain the insets to the size of the region we're painting
            // in.
            if (dt + db > h) {
                dt = db = Math.max(0, h / 2 - 1);
            }
            if (dl + dr > w) {
                dl = dr = Math.max(0, w / 2 - 1);
            }

            boolean stretch = (paintType == PaintType.PAINT9_STRETCH);
            if ((mask & PAINT_ALL) != 0) {
                mask = (PAINT_ALL - 1) & ~mask;
            }

            if ((mask & PAINT_LEFT) != 0) {
                drawChunk(image, g, stretch, x, y + dt, x + dl, y + h - db,
                        0, st, sl, ih - sb, false);
            }
            if ((mask & PAINT_TOP_LEFT) != 0) {
                drawImage(image, g, x, y, x + dl, y + dt,
                        0, 0, sl, st);
            }
            if ((mask & PAINT_TOP) != 0) {
                drawChunk(image, g, stretch, x + dl, y, x + w - dr, y + dt,
                        sl, 0, iw - sr, st, true);
            }
            if ((mask & PAINT_TOP_RIGHT) != 0) {
                drawImage(image, g, x + w - dr, y, x + w, y + dt,
                        iw - sr, 0, iw, st);
            }
            if ((mask & PAINT_RIGHT) != 0) {
                drawChunk(image, g, stretch,
                        x + w - dr, y + dt, x + w, y + h - db,
                        iw - sr, st, iw, ih - sb, false);
            }
            if ((mask & PAINT_BOTTOM_RIGHT) != 0) {
                drawImage(image, g, x + w - dr, y + h - db, x + w, y + h,
                        iw - sr, ih - sb, iw, ih);
            }
            if ((mask & PAINT_BOTTOM) != 0) {
                drawChunk(image, g, stretch,
                        x + dl, y + h - db, x + w - dr, y + h,
                        sl, ih - sb, iw - sr, ih, true);
            }
            if ((mask & PAINT_BOTTOM_LEFT) != 0) {
                drawImage(image, g, x, y + h - db, x + dl, y + h,
                        0, ih - sb, sl, ih);
            }
            if ((mask & PAINT_CENTER) != 0) {
                drawImage(image, g, x + dl, y + dt, x + w - dr, y + h - db,
                        sl, st, iw - sr, ih - sb);
            }
        }
    }

    /**
     * Draws a portion of an image, stretched or tiled.
     *
     * @param image Image to render.
     * @param g Graphics to render to
     * @param stretch Whether the image should be stretched or timed in the
     *                provided space.
     * @param dx1 X origin to draw to
     * @param dy1 Y origin to draw to
     * @param dx2 End x location to draw to
     * @param dy2 End y location to draw to
     * @param sx1 X origin to draw from
     * @param sy1 Y origin to draw from
     * @param sx2 Max x location to draw from
     * @param sy2 Max y location to draw from
     * @param xDirection Used if the image is not stretched. If true it
     *        indicates the image should be tiled along the x axis.
     */
    private static void drawChunk(Image image, Graphics g, boolean stretch,
                           int dx1, int dy1, int dx2, int dy2, int sx1,
                           int sy1, int sx2, int sy2,
                           boolean xDirection) {
        if (dx2 - dx1 <= 0 || dy2 - dy1 <= 0 || sx2 - sx1 <= 0 ||
                              sy2 - sy1 <= 0) {
            // Bogus location, nothing to paint
            return;
        }
        if (stretch) {
            g.drawImage(image, dx1, dy1, dx2, dy2, sx1, sy1, sx2, sy2, null);
        }
        else {
            int xSize = sx2 - sx1;
            int ySize = sy2 - sy1;
            int deltaX;
            int deltaY;

            if (xDirection) {
                deltaX = xSize;
                deltaY = 0;
            }
            else {
                deltaX = 0;
                deltaY = ySize;
            }
            while (dx1 < dx2 && dy1 < dy2) {
                int newDX2 = Math.min(dx2, dx1 + xSize);
                int newDY2 = Math.min(dy2, dy1 + ySize);

                g.drawImage(image, dx1, dy1, newDX2, newDY2,
                            sx1, sy1, sx1 + newDX2 - dx1,
                            sy1 + newDY2 - dy1, null);
                dx1 += deltaX;
                dy1 += deltaY;
            }
        }
    }

    private static void drawImage(Image image, Graphics g,
                           int dx1, int dy1, int dx2, int dy2, int sx1,
                           int sy1, int sx2, int sy2) {
        // PENDING: is this necessary, will G2D do it for me?
        if (dx2 - dx1 <= 0 || dy2 - dy1 <= 0 || sx2 - sx1 <= 0 ||
                sy2 - sy1 <= 0) {
            // Bogus location, nothing to paint
            return;
        }
        g.drawImage(image, dx1, dy1, dx2, dy2, sx1, sy1, sx2, sy2, null);
    }


}

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