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Java example source code file (InnerShadowEffect.java)
The InnerShadowEffect.java Java example source code/* * Copyright (c) 2005, 2006, Oracle and/or its affiliates. All rights reserved. * DO NOT ALTER OR REMOVE COPYRIGHT NOTICES OR THIS FILE HEADER. * * This code is free software; you can redistribute it and/or modify it * under the terms of the GNU General Public License version 2 only, as * published by the Free Software Foundation. Oracle designates this * particular file as subject to the "Classpath" exception as provided * by Oracle in the LICENSE file that accompanied this code. * * This code is distributed in the hope that it will be useful, but WITHOUT * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or * FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License * version 2 for more details (a copy is included in the LICENSE file that * accompanied this code). * * You should have received a copy of the GNU General Public License version * 2 along with this work; if not, write to the Free Software Foundation, * Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA. * * Please contact Oracle, 500 Oracle Parkway, Redwood Shores, CA 94065 USA * or visit www.oracle.com if you need additional information or have any * questions. */ package javax.swing.plaf.nimbus; import java.awt.image.BufferedImage; import java.awt.image.Raster; import java.awt.image.WritableRaster; import java.util.Arrays; /** * InnerShadowEffect - This effect currently only works with ARGB type buffered * images. * * @author Created by Jasper Potts (Jun 18, 2007) */ class InnerShadowEffect extends ShadowEffect { // ================================================================================================================= // Effect Methods /** * Get the type of this effect, one of UNDER,BLENDED,OVER. UNDER means the result of apply effect should be painted * under the src image. BLENDED means the result of apply sffect contains a modified src image so just it should be * painted. OVER means the result of apply effect should be painted over the src image. * * @return The effect type */ Effect.EffectType getEffectType() { return Effect.EffectType.OVER; } /** * Apply the effect to the src image generating the result . The result image may or may not contain the source * image depending on what the effect type is. * * @param src The source image for applying the effect to * @param dst The dstination image to paint effect result into. If this is null then a new image will be created * @param w The width of the src image to apply effect to, this allow the src and dst buffers to be bigger than * the area the need effect applied to it * @param h The height of the src image to apply effect to, this allow the src and dst buffers to be bigger than * the area the need effect applied to it * @return Image with the result of the effect */ BufferedImage applyEffect(BufferedImage src, BufferedImage dst, int w, int h) { if (src == null || src.getType() != BufferedImage.TYPE_INT_ARGB){ throw new IllegalArgumentException("Effect only works with " + "source images of type BufferedImage.TYPE_INT_ARGB."); } if (dst != null && dst.getType() != BufferedImage.TYPE_INT_ARGB){ throw new IllegalArgumentException("Effect only works with " + "destination images of type BufferedImage.TYPE_INT_ARGB."); } // calculate offset double trangleAngle = Math.toRadians(angle - 90); int offsetX = (int) (Math.sin(trangleAngle) * distance); int offsetY = (int) (Math.cos(trangleAngle) * distance); // clac expanded size int tmpOffX = offsetX + size; int tmpOffY = offsetX + size; int tmpW = w + offsetX + size + size; int tmpH = h + offsetX + size; // create tmp buffers int[] lineBuf = getArrayCache().getTmpIntArray(w); byte[] srcAlphaBuf = getArrayCache().getTmpByteArray1(tmpW * tmpH); Arrays.fill(srcAlphaBuf, (byte) 0xFF); byte[] tmpBuf1 = getArrayCache().getTmpByteArray2(tmpW * tmpH); byte[] tmpBuf2 = getArrayCache().getTmpByteArray3(tmpW * tmpH); // extract src image alpha channel and inverse and offset Raster srcRaster = src.getRaster(); for (int y = 0; y < h; y++) { int dy = (y + tmpOffY); int offset = dy * tmpW; srcRaster.getDataElements(0, y, w, 1, lineBuf); for (int x = 0; x < w; x++) { int dx = x + tmpOffX; srcAlphaBuf[offset + dx] = (byte) ((255 - ((lineBuf[x] & 0xFF000000) >>> 24)) & 0xFF); } } // blur float[] kernel = EffectUtils.createGaussianKernel(size * 2); EffectUtils.blur(srcAlphaBuf, tmpBuf2, tmpW, tmpH, kernel, size * 2); // horizontal pass EffectUtils.blur(tmpBuf2, tmpBuf1, tmpH, tmpW, kernel, size * 2);// vertical pass //rescale float spread = Math.min(1 / (1 - (0.01f * this.spread)), 255); for (int i = 0; i < tmpBuf1.length; i++) { int val = (int) (((int) tmpBuf1[i] & 0xFF) * spread); tmpBuf1[i] = (val > 255) ? (byte) 0xFF : (byte) val; } // create color image with shadow color and greyscale image as alpha if (dst == null) dst = new BufferedImage(w, h, BufferedImage.TYPE_INT_ARGB); WritableRaster shadowRaster = dst.getRaster(); int red = color.getRed(), green = color.getGreen(), blue = color.getBlue(); for (int y = 0; y < h; y++) { int srcY = y + tmpOffY; int offset = srcY * tmpW; int shadowOffset = (srcY - offsetY) * tmpW; for (int x = 0; x < w; x++) { int srcX = x + tmpOffX; int origianlAlphaVal = 255 - ((int) srcAlphaBuf[offset + srcX] & 0xFF); int shadowVal = (int) tmpBuf1[shadowOffset + (srcX - offsetX)] & 0xFF; int alphaVal = Math.min(origianlAlphaVal, shadowVal); lineBuf[x] = ((byte) alphaVal & 0xFF) << 24 | red << 16 | green << 8 | blue; } shadowRaster.setDataElements(0, y, w, 1, lineBuf); } return dst; } } Other Java examples (source code examples)Here is a short list of links related to this Java InnerShadowEffect.java source code file: |
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