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Java example source code file (IconView.java)

This example Java source code file (IconView.java) is included in the alvinalexander.com "Java Source Code Warehouse" project. The intent of this project is to help you "Learn Java by Example" TM.

Learn more about this Java project at its project page.

Java - Java tags/keywords

attributeset, awt, badlocationexception, event, gui, iconview, illegalargumentexception, invalid, rectangle, shape, swing

The IconView.java Java example source code

/*
 * Copyright (c) 1997, 2013, Oracle and/or its affiliates. All rights reserved.
 * DO NOT ALTER OR REMOVE COPYRIGHT NOTICES OR THIS FILE HEADER.
 *
 * This code is free software; you can redistribute it and/or modify it
 * under the terms of the GNU General Public License version 2 only, as
 * published by the Free Software Foundation.  Oracle designates this
 * particular file as subject to the "Classpath" exception as provided
 * by Oracle in the LICENSE file that accompanied this code.
 *
 * This code is distributed in the hope that it will be useful, but WITHOUT
 * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
 * FITNESS FOR A PARTICULAR PURPOSE.  See the GNU General Public License
 * version 2 for more details (a copy is included in the LICENSE file that
 * accompanied this code).
 *
 * You should have received a copy of the GNU General Public License version
 * 2 along with this work; if not, write to the Free Software Foundation,
 * Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA.
 *
 * Please contact Oracle, 500 Oracle Parkway, Redwood Shores, CA 94065 USA
 * or visit www.oracle.com if you need additional information or have any
 * questions.
 */
package javax.swing.text;

import java.awt.*;
import javax.swing.Icon;
import javax.swing.event.*;

/**
 * Icon decorator that implements the view interface.  The
 * entire element is used to represent the icon.  This acts
 * as a gateway from the display-only View implementations to
 * interactive lightweight icons (that is, it allows icons
 * to be embedded into the View hierarchy.  The parent of the icon
 * is the container that is handed out by the associated view
 * factory.
 *
 * @author Timothy Prinzing
 */
public class IconView extends View  {

    /**
     * Creates a new icon view that represents an element.
     *
     * @param elem the element to create a view for
     */
    public IconView(Element elem) {
        super(elem);
        AttributeSet attr = elem.getAttributes();
        c = StyleConstants.getIcon(attr);
    }

    // --- View methods ---------------------------------------------

    /**
     * Paints the icon.
     * The real paint behavior occurs naturally from the association
     * that the icon has with its parent container (the same
     * container hosting this view), so this simply allows us to
     * position the icon properly relative to the view.  Since
     * the coordinate system for the view is simply the parent
     * containers, positioning the child icon is easy.
     *
     * @param g the rendering surface to use
     * @param a the allocated region to render into
     * @see View#paint
     */
    public void paint(Graphics g, Shape a) {
        Rectangle alloc = a.getBounds();
        c.paintIcon(getContainer(), g, alloc.x, alloc.y);
    }

    /**
     * Determines the preferred span for this view along an
     * axis.
     *
     * @param axis may be either View.X_AXIS or View.Y_AXIS
     * @return  the span the view would like to be rendered into
     *           Typically the view is told to render into the span
     *           that is returned, although there is no guarantee.
     *           The parent may choose to resize or break the view.
     * @exception IllegalArgumentException for an invalid axis
     */
    public float getPreferredSpan(int axis) {
        switch (axis) {
        case View.X_AXIS:
            return c.getIconWidth();
        case View.Y_AXIS:
            return c.getIconHeight();
        default:
            throw new IllegalArgumentException("Invalid axis: " + axis);
        }
    }

    /**
     * Determines the desired alignment for this view along an
     * axis.  This is implemented to give the alignment to the
     * bottom of the icon along the y axis, and the default
     * along the x axis.
     *
     * @param axis may be either View.X_AXIS or View.Y_AXIS
     * @return the desired alignment >= 0.0f && <= 1.0f.  This should be
     *   a value between 0.0 and 1.0 where 0 indicates alignment at the
     *   origin and 1.0 indicates alignment to the full span
     *   away from the origin.  An alignment of 0.5 would be the
     *   center of the view.
     */
    public float getAlignment(int axis) {
        switch (axis) {
        case View.Y_AXIS:
            return 1;
        default:
            return super.getAlignment(axis);
        }
    }

    /**
     * Provides a mapping from the document model coordinate space
     * to the coordinate space of the view mapped to it.
     *
     * @param pos the position to convert >= 0
     * @param a the allocated region to render into
     * @return the bounding box of the given position
     * @exception BadLocationException  if the given position does not
     *   represent a valid location in the associated document
     * @see View#modelToView
     */
    public Shape modelToView(int pos, Shape a, Position.Bias b) throws BadLocationException {
        int p0 = getStartOffset();
        int p1 = getEndOffset();
        if ((pos >= p0) && (pos <= p1)) {
            Rectangle r = a.getBounds();
            if (pos == p1) {
                r.x += r.width;
            }
            r.width = 0;
            return r;
        }
        throw new BadLocationException(pos + " not in range " + p0 + "," + p1, pos);
    }

    /**
     * Provides a mapping from the view coordinate space to the logical
     * coordinate space of the model.
     *
     * @param x the X coordinate >= 0
     * @param y the Y coordinate >= 0
     * @param a the allocated region to render into
     * @return the location within the model that best represents the
     *  given point of view >= 0
     * @see View#viewToModel
     */
    public int viewToModel(float x, float y, Shape a, Position.Bias[] bias) {
        Rectangle alloc = (Rectangle) a;
        if (x < alloc.x + (alloc.width / 2)) {
            bias[0] = Position.Bias.Forward;
            return getStartOffset();
        }
        bias[0] = Position.Bias.Backward;
        return getEndOffset();
    }

    // --- member variables ------------------------------------------------

    private Icon c;
}

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