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Java example source code file (AudioData.java)
The AudioData.java Java example source code/* * Copyright (c) 1999, 2013, Oracle and/or its affiliates. All rights reserved. * DO NOT ALTER OR REMOVE COPYRIGHT NOTICES OR THIS FILE HEADER. * * This code is free software; you can redistribute it and/or modify it * under the terms of the GNU General Public License version 2 only, as * published by the Free Software Foundation. Oracle designates this * particular file as subject to the "Classpath" exception as provided * by Oracle in the LICENSE file that accompanied this code. * * This code is distributed in the hope that it will be useful, but WITHOUT * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or * FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License * version 2 for more details (a copy is included in the LICENSE file that * accompanied this code). * * You should have received a copy of the GNU General Public License version * 2 along with this work; if not, write to the Free Software Foundation, * Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA. * * Please contact Oracle, 500 Oracle Parkway, Redwood Shores, CA 94065 USA * or visit www.oracle.com if you need additional information or have any * questions. */ package sun.audio; import java.io.*; import java.util.Arrays; import javax.sound.sampled.*; /** * A clip of audio data. This data can be used to construct an * AudioDataStream, which can be played. <p> * * @author Arthur van Hoff * @author Kara Kytle * @see AudioDataStream * @see AudioPlayer */ /* * the idea here is that the AudioData object encapsulates the * data you need to play an audio clip based on a defined set * of data. to do this, you require the audio data (a byte * array rather than an arbitrary input stream) and a format * object. */ public final class AudioData { private static final AudioFormat DEFAULT_FORMAT = new AudioFormat(AudioFormat.Encoding.ULAW, 8000, // sample rate 8, // sample size in bits 1, // channels 1, // frame size in bytes 8000, // frame rate true ); // bigendian (irrelevant for 8-bit data) AudioFormat format; // carry forth the format array amusement byte buffer[]; /** * Constructor */ public AudioData(final byte[] buffer) { // if we cannot extract valid format information, we resort to assuming // the data will be 8k mono u-law in order to provide maximal backwards // compatibility.... this(DEFAULT_FORMAT, buffer); // okay, we need to extract the format and the byte buffer of data try { AudioInputStream ais = AudioSystem.getAudioInputStream(new ByteArrayInputStream(buffer)); this.format = ais.getFormat(); ais.close(); // $$fb 2002-10-27: buffer contains the file header now! } catch (IOException e) { // use default format } catch (UnsupportedAudioFileException e1 ) { // use default format } } /** * Non-public constructor; this is the one we use in ADS and CADS * constructors. */ AudioData(final AudioFormat format, final byte[] buffer) { this.format = format; if (buffer != null) { this.buffer = Arrays.copyOf(buffer, buffer.length); } } } Other Java examples (source code examples)Here is a short list of links related to this Java AudioData.java source code file: |
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