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Java example source code file (AudioData.java)

This example Java source code file (AudioData.java) is included in the alvinalexander.com "Java Source Code Warehouse" project. The intent of this project is to help you "Learn Java by Example" TM.

Learn more about this Java project at its project page.

Java - Java tags/keywords

audiodata, audioformat, audioinputstream, bytearrayinputstream, default_format, ioexception, unsupportedaudiofileexception, util

The AudioData.java Java example source code

/*
 * Copyright (c) 1999, 2013, Oracle and/or its affiliates. All rights reserved.
 * DO NOT ALTER OR REMOVE COPYRIGHT NOTICES OR THIS FILE HEADER.
 *
 * This code is free software; you can redistribute it and/or modify it
 * under the terms of the GNU General Public License version 2 only, as
 * published by the Free Software Foundation.  Oracle designates this
 * particular file as subject to the "Classpath" exception as provided
 * by Oracle in the LICENSE file that accompanied this code.
 *
 * This code is distributed in the hope that it will be useful, but WITHOUT
 * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
 * FITNESS FOR A PARTICULAR PURPOSE.  See the GNU General Public License
 * version 2 for more details (a copy is included in the LICENSE file that
 * accompanied this code).
 *
 * You should have received a copy of the GNU General Public License version
 * 2 along with this work; if not, write to the Free Software Foundation,
 * Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA.
 *
 * Please contact Oracle, 500 Oracle Parkway, Redwood Shores, CA 94065 USA
 * or visit www.oracle.com if you need additional information or have any
 * questions.
 */

package sun.audio;

import java.io.*;
import java.util.Arrays;

import javax.sound.sampled.*;


/**
 * A clip of audio data. This data can be used to construct an
 * AudioDataStream, which can be played. <p>
 *
 * @author  Arthur van Hoff
 * @author  Kara Kytle
 * @see     AudioDataStream
 * @see     AudioPlayer
 */

 /*
  * the idea here is that the AudioData object encapsulates the
  * data you need to play an audio clip based on a defined set
  * of data.  to do this, you require the audio data (a byte
  * array rather than an arbitrary input stream) and a format
  * object.
  */


public final class AudioData {

    private static final AudioFormat DEFAULT_FORMAT =
        new AudioFormat(AudioFormat.Encoding.ULAW,
                        8000,   // sample rate
                        8,      // sample size in bits
                        1,      // channels
                        1,      // frame size in bytes
                        8000,   // frame rate
                        true ); // bigendian (irrelevant for 8-bit data)

    AudioFormat format;   // carry forth the format array amusement
    byte buffer[];

    /**
     * Constructor
     */
    public AudioData(final byte[] buffer) {
        // if we cannot extract valid format information, we resort to assuming
        // the data will be 8k mono u-law in order to provide maximal backwards
        // compatibility....
        this(DEFAULT_FORMAT, buffer);

        // okay, we need to extract the format and the byte buffer of data
        try {
            AudioInputStream ais = AudioSystem.getAudioInputStream(new ByteArrayInputStream(buffer));
            this.format = ais.getFormat();
            ais.close();
            // $$fb 2002-10-27: buffer contains the file header now!
        } catch (IOException e) {
            // use default format
        } catch (UnsupportedAudioFileException e1 ) {
            // use default format
        }
    }


    /**
     * Non-public constructor; this is the one we use in ADS and CADS
     * constructors.
     */
    AudioData(final AudioFormat format, final byte[] buffer) {
        this.format = format;
        if (buffer != null) {
            this.buffer = Arrays.copyOf(buffer, buffer.length);
        }
    }
}

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